quakeforge/include/QF
Brian Koropoff 3b703db4d4 Added the beginnings of an interface between Ruamoko and GIB. Although the
API is by no means finalized, it's now possible to write GIB builtins in
Ruamoko that can take arguments and return values to GIB.
2003-04-13 20:43:52 +00:00
..
GL Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
plugin kill VID_HandlePause and IN_HandlePause as they never did anything and 2003-04-08 17:55:32 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
console.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h Added the beginnings of an interface between Ruamoko and GIB. Although the 2003-04-13 20:43:52 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h Added the useful dstring_freeze function to convert a dstring to a 2003-04-13 05:48:28 +00:00
gib_buffer.h Oops, make 'return' GIB builtin actually end the current function. 2003-03-01 02:44:58 +00:00
gib_builtin.h Added the beginnings of an interface between Ruamoko and GIB. Although the 2003-04-13 20:43:52 +00:00
gib_execute.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_function.h The ultimate GIB bugfix commit, including reworked semantic processing, 2003-04-11 02:57:11 +00:00
gib_init.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_parse.h The ultimate GIB bugfix commit, including reworked semantic processing, 2003-04-11 02:57:11 +00:00
gib_process.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_regex.h Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
gib_semantics.h Oops, forgot these. 2003-04-11 04:37:41 +00:00
gib_thread.h Optimized the way resetting buffer states occurs and fixed thread::kill so 2003-04-11 05:58:58 +00:00
gib_tree.h The ultimate GIB bugfix commit, including reworked semantic processing, 2003-04-11 02:57:11 +00:00
gib_vars.h More cleanups and bug fixes. Added stem-and-leaf variables back in and 2003-02-16 02:44:24 +00:00
hash.h improve Hash_Free's docs 2003-02-21 02:37:44 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h fix a snafu in SVC_DirectConnect related to info strings, make 2003-02-19 17:39:21 +00:00
input.h merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am The ultimate GIB bugfix commit, including reworked semantic processing, 2003-04-11 02:57:11 +00:00
mathlib.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
modelgen.h WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
msg.h remove a redundant prototype 2003-02-10 21:04:50 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
pr_comp.h implement pr_obj_msg_sendv 2002-10-16 22:17:26 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h make pr_source_path a ; separated list of dirs and make it controllable in 2003-03-12 22:31:44 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h Replace removed bigendian declaration. 2003-02-23 22:53:03 +00:00
qfplist.h make plist arrays unlimited in size 2003-04-07 19:29:52 +00:00
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h change _FOpenFile to take a dstring for foundname plugging a potential 2003-04-09 05:55:41 +00:00
quakeio.h implement Qungetc and nuke Qgetpos and Qsetpos 2003-04-10 21:11:40 +00:00
render.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
riff.h make riff.c portable 2003-04-10 22:52:58 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h getting closer. wav's successfully load, but playback is always looped (?). 2003-04-11 21:14:38 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
texture.h Don't need LA for greyscale textures, switch to luminance-only. 2003-03-21 22:08:46 +00:00
tga.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h kill VID_HandlePause and IN_HandlePause as they never did anything and 2003-04-08 17:55:32 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00