Yet more functions.

I really need to go through this properly.
This commit is contained in:
Bill Currie 2011-12-26 10:12:30 +09:00
parent 9f5eacd1fb
commit 4131a5998c

View file

@ -527,6 +527,28 @@ QFGL_WANT (void, glVertexAttrib4uiv, (GLuint index, const GLuint *v))
QFGL_WANT (void, glVertexAttrib4usv, (GLuint index, const GLushort *v))
QFGL_WANT (void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer))
//ARB
QFGL_WANT (GLboolean, glIsRenderbuffer, (GLuint renderbuffer))
QFGL_WANT (void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer))
QFGL_WANT (void, glDeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers))
QFGL_WANT (void, glGenRenderbuffers, (GLsizei n, GLuint *renderbuffers))
QFGL_WANT (void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
QFGL_WANT (void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params))
QFGL_WANT (GLboolean, glIsFramebuffer, (GLuint framebuffer))
QFGL_WANT (void, glBindFramebuffer, (GLenum target, GLuint framebuffer))
QFGL_WANT (void, glDeleteFramebuffers, (GLsizei n, const GLuint *framebuffers))
QFGL_WANT (void, glGenFramebuffers, (GLsizei n, GLuint *framebuffers))
QFGL_WANT (GLenum, glCheckFramebufferStatus, (GLenum target))
QFGL_WANT (void, glFramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
QFGL_WANT (void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
QFGL_WANT (void, glFramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
QFGL_WANT (void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
QFGL_WANT (void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params))
QFGL_WANT (void, glGenerateMipmap, (GLenum target))
QFGL_WANT (void, glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))
QFGL_WANT (void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
QFGL_WANT (void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer))
#ifdef UNDEF_QFGL_DONT_NEED
#undef QFGL_DONT_NEED
#endif