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https://git.code.sf.net/p/quake/quakeforge
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Yet more functions.
I really need to go through this properly.
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1 changed files with 22 additions and 0 deletions
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@ -527,6 +527,28 @@ QFGL_WANT (void, glVertexAttrib4uiv, (GLuint index, const GLuint *v))
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QFGL_WANT (void, glVertexAttrib4usv, (GLuint index, const GLushort *v))
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QFGL_WANT (void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer))
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//ARB
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QFGL_WANT (GLboolean, glIsRenderbuffer, (GLuint renderbuffer))
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QFGL_WANT (void, glBindRenderbuffer, (GLenum target, GLuint renderbuffer))
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QFGL_WANT (void, glDeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers))
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QFGL_WANT (void, glGenRenderbuffers, (GLsizei n, GLuint *renderbuffers))
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QFGL_WANT (void, glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))
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QFGL_WANT (void, glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params))
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QFGL_WANT (GLboolean, glIsFramebuffer, (GLuint framebuffer))
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QFGL_WANT (void, glBindFramebuffer, (GLenum target, GLuint framebuffer))
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QFGL_WANT (void, glDeleteFramebuffers, (GLsizei n, const GLuint *framebuffers))
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QFGL_WANT (void, glGenFramebuffers, (GLsizei n, GLuint *framebuffers))
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QFGL_WANT (GLenum, glCheckFramebufferStatus, (GLenum target))
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QFGL_WANT (void, glFramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
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QFGL_WANT (void, glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))
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QFGL_WANT (void, glFramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))
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QFGL_WANT (void, glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))
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QFGL_WANT (void, glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params))
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QFGL_WANT (void, glGenerateMipmap, (GLenum target))
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QFGL_WANT (void, glBlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter))
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QFGL_WANT (void, glRenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height))
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QFGL_WANT (void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer))
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#ifdef UNDEF_QFGL_DONT_NEED
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#undef QFGL_DONT_NEED
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#endif
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