Shrink the default winding size.

The minimum number of points on a valid winding is 3, and the most common
will be 4 (especially useful for static structures).
This commit is contained in:
Bill Currie 2011-11-20 20:11:44 +09:00
parent 73b93ffd74
commit 4044f9d8e2

View file

@ -35,7 +35,7 @@ struct plane_s;
typedef struct winding_s {
int numpoints; ///< The number of points in the winding
vec3_t points[3]; ///< variable sized, never less than 3
vec3_t points[4]; ///< variable sized, never less than 3
} winding_t;
/** Create a very large four-point winding with all point on the plane.