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classes
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
GL
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"long" audit. can't use long when we want 32 bits. May be a few more cases.
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2005-10-23 13:19:21 +00:00 |
plugin
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patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
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2007-03-22 23:20:57 +00:00 |
.gitignore
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bspfile.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
cbuf.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
cdaudio.h
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checksum.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
clip_hull.h
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cmd.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
console.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
crc.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
csqc.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
cvar.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
draw.h
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
dstring.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
gib.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
hash.h
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interim linux compile fixes for the in64 fixes (hah)
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2007-04-04 08:27:49 +00:00 |
hl.h
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idparse.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
image.h
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in_event.h
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info.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
input.h
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joystick.h
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keys.h
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Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO.
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2006-12-01 06:58:23 +00:00 |
link.h
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
llist.h
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locs.h
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Makefile.am
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move the script parser from qfbsp into libQFutil and correct a spelling error
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2004-11-02 05:05:00 +00:00 |
mathlib.h
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Fix visibility of VectorNormalize and other math functions
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2007-03-17 21:06:00 +00:00 |
mdfour.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
model.h
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box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
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2006-12-24 03:13:29 +00:00 |
modelgen.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
msg.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
object.h
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Disable libQFobject from being built or used, since it doesn't serve
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2004-04-27 21:58:21 +00:00 |
pak.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pakfile.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pcx.h
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plugin.h
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
png.h
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pr_comp.h
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implement Raven's calling convention (rcall: first 2 params in opb and
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2005-06-12 09:54:01 +00:00 |
pr_debug.h
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pr_obj.h
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compile time protocol support seems to be complete now. fortunatly, protocols had never been written out so the corrections to the protocol related stuctures do not need a progs version bump. runtime protocol support hasn't been fully tested yet.
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2004-11-11 00:34:00 +00:00 |
progs.h
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use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done.
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2006-12-09 02:35:44 +00:00 |
qargs.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
qdefs.h
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qendian.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
qfplist.h
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correct some harmless c&p errors
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2006-12-18 13:11:26 +00:00 |
qtypes.h
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Allow compatibility with C++
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2007-03-18 02:16:10 +00:00 |
quakefs.h
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
quakeio.h
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Allow compatibility with C++
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2007-03-18 02:16:10 +00:00 |
render.h
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bring back the alpha setting for dlights (finally found out what it was
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2004-05-03 06:21:39 +00:00 |
riff.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
ruamoko.h
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
script.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
sizebuf.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
skin.h
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Grievre's skin DoS fix
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2004-04-04 02:34:05 +00:00 |
sound.h
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more improvements to the sound offsetting
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2007-03-25 08:12:43 +00:00 |
spritegn.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
sys.h
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interim linux compile fixes for the in64 fixes (hah)
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2007-04-04 08:27:49 +00:00 |
teamplay.h
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tga.h
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whitespace
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2006-12-01 06:58:41 +00:00 |
uint32.h
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va.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
ver_check.h
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fix an open commment
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2006-12-07 13:40:00 +00:00 |
vid.h
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don't look up the gl functions until after the context has been setup, just
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2004-02-06 00:58:35 +00:00 |
view.h
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revamp the server curses code to use views (planning on "watch windows" for
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2005-06-14 11:30:33 +00:00 |
wad.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
wadfile.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
zone.h
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new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
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2007-03-28 13:09:49 +00:00 |