.. |
classes
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
GL
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Revert all the commits adding stuff to QF/GL.
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2011-12-26 16:16:39 +09:00 |
GLSL
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Implement the "cache" in Draw_CachePic.
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2011-12-31 20:36:24 +09:00 |
plugin
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
bspfile.h
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Clean up bsp limits.
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2010-12-07 17:58:09 +09:00 |
cbuf.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
cdaudio.h
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byte to int + xmms playlist support from _Muz_
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2001-10-12 19:26:56 +00:00 |
checksum.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
clip_hull.h
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start making the rotated bounding box (really dynamic clipping huls) more
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2001-07-30 04:33:59 +00:00 |
cmd.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
console.h
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Get inputlines mostly working.
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2011-07-09 21:16:38 +09:00 |
crc.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
csqc.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
cvar.h
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Do some work on the user documentation.
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2011-09-07 21:08:37 +09:00 |
draw.h
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Fix a typo.
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2011-07-26 11:34:17 +09:00 |
dstring.h
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New function: dstring_strdup
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2010-08-25 13:31:00 +09:00 |
gib.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
hash.h
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Add include for stdlib.h
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2011-01-10 12:25:30 +09:00 |
hl.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
idparse.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
image.h
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PCX: display some information on bad PCX files
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2011-06-14 13:31:30 -04:00 |
in_event.h
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revert the inappropriately complicated event code for the simpler version.
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2003-04-08 19:20:48 +00:00 |
info.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
input.h
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in_mouse_accel patch from qize@gmx.net
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2003-09-04 22:29:40 +00:00 |
joystick.h
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joystick fixes
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2010-12-24 05:03:32 -05:00 |
keys.h
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Add a bunch more keys to the X11 clients.
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2011-12-19 16:37:48 +09:00 |
link.h
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
llist.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
locs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
Makefile.am
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Add the GLSL files to the headers list.
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2011-12-26 16:33:15 +09:00 |
mathlib.h
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Fix some bugs in the new matrix functions/macros.
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2011-12-31 13:20:31 +09:00 |
mdfour.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
model.h
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Split out the floodfile code into its own file.
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2011-12-23 19:01:31 +09:00 |
modelgen.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
msg.h
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Specified the endianess of the reads.
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2011-09-04 09:58:13 +09:00 |
object.h
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Disable libQFobject from being built or used, since it doesn't serve
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2004-04-27 21:58:21 +00:00 |
pak.h
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Move IDPAKHEADER to where it belongs.
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2010-12-07 13:54:54 +09:00 |
pakfile.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pcx.h
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write "color" PCX files (stupid bug)
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2011-01-09 04:34:35 -05:00 |
plugin.h
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
png.h
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Create WritePNGqfs so screenshots can be written as png.
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2011-12-31 17:23:32 +09:00 |
pr_comp.h
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Bring back the unsigned type (PROGS version bump)
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2011-04-09 10:07:47 +09:00 |
pr_debug.h
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"print" command for dumping values in the progs and add return type info to the debugging information
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2007-09-15 07:47:31 +00:00 |
pr_obj.h
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other than floats, progs should now be int size safe
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2007-04-04 12:30:49 +00:00 |
progs.h
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Docs: switch to SVG for the .fig files, add borders around imgs
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2011-08-23 01:39:40 -04:00 |
qargs.h
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Move the config file/command line parsing into qargs.c
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2011-09-11 14:57:05 +09:00 |
qdefs.h
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Protocol 666/large map support from FitzQuake.
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2010-11-26 16:20:05 +09:00 |
qendian.h
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hopefully speed up byte swaps
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2007-05-26 23:18:46 +00:00 |
qfplist.h
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Tweak the property list docs a little.
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2011-08-20 19:23:31 +09:00 |
qtypes.h
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Add a 4x4 matrix type and some functions for it.
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2011-12-30 20:11:53 +09:00 |
quakefs.h
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Make the hud type configurable via dirconf.
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2011-09-11 08:13:26 +09:00 |
quakeio.h
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Allow compatibility with C++
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2007-03-18 02:16:10 +00:00 |
render.h
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Clean up the mess around D_FlushCaches.
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2011-12-23 12:51:47 +09:00 |
riff.h
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make riff int-size safe
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2007-04-04 09:23:10 +00:00 |
ruamoko.h
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Interpret func fields as selectors for entities with objects.
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2011-03-30 20:19:31 +09:00 |
screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
script.h
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Permit control of single character tokens.
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2011-08-11 14:22:27 +09:00 |
sizebuf.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
skin.h
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Clean out some dead code and variables.
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2011-07-29 10:11:14 +09:00 |
sound.h
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make "sample counts" frame based rather than mono sample based
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2010-08-11 23:43:35 +00:00 |
spritegn.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
sys.h
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Dump a lot of info about shader programs.
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2011-12-28 12:40:28 +09:00 |
teamplay.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
tga.h
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whitespace
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2006-12-01 06:58:41 +00:00 |
uint32.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
va.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
ver_check.h
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fix an open commment
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2006-12-07 13:40:00 +00:00 |
vid.h
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audit the usage of "only"
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2010-01-13 06:42:26 +00:00 |
view.h
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audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
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2007-04-09 00:22:17 +00:00 |
wad.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
wadfile.h
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Make wad files type size-safe.
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2010-10-09 16:10:49 +09:00 |
winding.h
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Don't normalize the portal edge vectors.
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2011-11-28 20:56:20 +09:00 |
zone.h
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Make the offset in zone dumps more useful.
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2011-03-08 22:44:56 +09:00 |