..
classes
don't need to see these :)
2003-12-19 04:25:07 +00:00
GL
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
plugin
make the console run at full speed no matter what demo_speed is at. what a
2003-07-25 22:21:47 +00:00
.gitignore
first steps
2001-04-11 19:56:01 +00:00
bspfile.h
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
cbuf.h
allow cbufs to have a callback for unknown commands. if the callback
2003-11-20 07:02:14 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
Various cleanups and bugfixes. Added proper line number reporting to
2003-02-14 08:06:01 +00:00
console.h
make the console run at full speed no matter what demo_speed is at. what a
2003-07-25 22:21:47 +00:00
crc.h
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
2002-01-28 18:00:48 +00:00
csqc.h
Added the beginnings of an interface between Ruamoko and GIB. Although the
2003-04-13 20:43:52 +00:00
cvar.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
draw.h
make the console run at full speed no matter what demo_speed is at. what a
2003-07-25 22:21:47 +00:00
dstring.h
dstrings now have individual memory management functions
2003-12-22 23:35:22 +00:00
gib.h
Change some error names, mark a few things static that should be. Instead
2003-11-29 02:01:31 +00:00
hash.h
some doxygen tweaks
2003-08-31 05:24:24 +00:00
hl.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
idparse.h
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
image.h
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
2003-09-04 18:59:39 +00:00
in_event.h
revert the inappropriately complicated event code for the simpler version.
2003-04-08 19:20:48 +00:00
info.h
remove a whole swath of potential buffer overflows by removing the buffer.
2003-08-05 01:45:52 +00:00
input.h
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
joystick.h
Remove dead cvar.
2003-02-14 02:21:31 +00:00
keys.h
apply Kaare Slettnes' key name extention patch ( Closes : #62 )
2002-12-02 16:26:18 +00:00
link.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
llist.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
Move the QF object system into it's own library, fix up the standard
2003-12-07 04:50:46 +00:00
mathlib.h
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
2003-09-03 22:00:08 +00:00
mdfour.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
model.h
gl_external_textures -> gl_textures_external, plus whitespace & codingstyle.
2003-12-23 20:05:52 +00:00
modelgen.h
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
msg.h
remove a redundant prototype
2003-02-10 21:04:50 +00:00
object.h
Added a finalize method to all Objects and modified the garbage
2003-12-09 06:57:35 +00:00
pak.h
move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
2002-07-21 06:11:28 +00:00
pakfile.h
convert \ to / while extracting and accecpt file names on the command line
2003-09-10 20:48:59 +00:00
pcx.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
plugin.h
PLUGIN_INFO decl cleanup
2003-08-01 19:53:46 +00:00
png.h
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
pr_comp.h
correct pr_symtab_t to include the pointer to the array of selectors used
2003-08-23 06:15:19 +00:00
pr_debug.h
whitespace
2002-06-26 14:45:00 +00:00
pr_obj.h
correct pr_symtab_t to include the pointer to the array of selectors used
2003-08-23 06:15:19 +00:00
progs.h
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
2004-01-06 07:00:39 +00:00
qargs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
qdefs.h
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
qendian.h
Replace removed bigendian declaration.
2003-02-23 22:53:03 +00:00
qfplist.h
Change PL_D_AddObject() so that it replaces values instead of stacking them.
2004-01-06 11:09:40 +00:00
qtypes.h
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
2003-07-27 23:20:11 +00:00
quakefs.h
fix a bunch of the previous FIXMEs. needs a bit more work for win32
2003-07-08 22:39:45 +00:00
quakeio.h
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
2003-05-23 17:17:01 +00:00
render.h
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
riff.h
make riff.c portable
2003-04-10 22:52:58 +00:00
screen.h
Missed one. And fixed duplicate declaration of scr_viewsize Deek noticed.
2003-07-28 00:32:41 +00:00
sizebuf.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
skin.h
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
sound.h
'copy' streams on openning. fixes the shared stream issues, though other
2003-04-20 07:19:51 +00:00
spritegn.h
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sys.h
add Sys_TimeOfDay from QWE (HighlandeR)
2003-11-20 07:00:07 +00:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
tga.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
uint32.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
va.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
ver_check.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
vid.h
kill VID_HandlePause and IN_HandlePause as they never did anything and
2003-04-08 17:55:32 +00:00
view.h
add view_insert to provide greater control over view order
2003-05-06 02:41:37 +00:00
wad.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
zone.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00