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https://git.code.sf.net/p/quake/quakeforge
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hash.[ch]:
add Hash_Free to ease freeing of hash table entries. quakefs.c: beginnings of proper variable subtitution in qfs. not yet working but it compiles.
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3 changed files with 107 additions and 0 deletions
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@ -118,6 +118,9 @@ void **Hash_FindElementList (hashtab_t *tab, void *ele);
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void *Hash_Del (hashtab_t *tab, const char *key);
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void *Hash_DelElement (hashtab_t *tab, void *ele);
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/* Hash_Free (tab, Hash_Del (tab, key)); */
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void Hash_Free (hashtab_t *tab, void *ele);
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/*
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returh the hash value of a string. this is the same function as used
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internally.
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@ -380,6 +380,13 @@ Hash_DelElement (hashtab_t *tab, void *ele)
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return 0;
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}
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void
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Hash_Free (hashtab_t *tab, void *ele)
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{
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if (ele && tab->free_ele)
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tab->free_ele (ele, tab->user_data);
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}
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void **
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Hash_GetList (hashtab_t *tab)
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{
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@ -127,6 +127,11 @@ searchpath_t *com_searchpaths;
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//QFS
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typedef struct qfs_var_s {
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char *var;
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char *val;
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} qfs_var_t;
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static void COM_AddGameDirectory (const char *dir); //FIXME
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gamedir_t *qfs_gamedir;
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@ -154,6 +159,98 @@ static const char *qfs_default_dirconf =
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" };"
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"}";
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static const char *
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qfs_var_get_key (void *_v, void *unused)
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{
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return ((qfs_var_t *)_v)->var;
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}
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static void
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qfs_var_free (void *_v, void *unused)
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{
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qfs_var_t *v = (qfs_var_t *) _v;
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free (v->var);
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free (v->val);
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free (v);
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}
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static __attribute__ ((unused)) hashtab_t *
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qfs_new_vars (void)
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{
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return Hash_NewTable (61, qfs_var_get_key, qfs_var_free, 0);
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}
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static __attribute__ ((unused)) void
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qfs_set_var (hashtab_t *vars, const char *var, const char *val)
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{
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qfs_var_t *v = Hash_Find (vars, var);
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if (!v) {
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v = malloc (sizeof (qfs_var_t));
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v->var = strdup (var);
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v->val = 0;
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Hash_Add (vars, v);
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}
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if (v->val)
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free (v->val);
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v->val = strdup (val);
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}
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static __attribute__ ((unused)) char *
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qfs_var_subst (const char *string, hashtab_t *vars)
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{
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dstring_t *new = dstring_newstr ();
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const char *s = string;
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const char *e = s;
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const char *var;
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char *t;
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qfs_var_t *sub;
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while (1) {
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while (*e && *e != '$')
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e++;
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dstring_appendsubstr (new, s, (e - s));
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if (!*e++)
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break;
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if (*e == '$') {
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dstring_appendstr (new, "$");
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s = ++e;
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} else if (*e == '{') {
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s = e;
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while (*e && *e != '}')
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e++;
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if (!*e) {
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dstring_appendsubstr (new, s, (e - s));
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break;
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}
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var = va ("%*s", (e - s) - 1, s + 1);
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sub = Hash_Find (vars, var);
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if (sub)
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dstring_appendstr (new, sub->val);
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else
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dstring_appendsubstr (new, s - 1, (e - s) + 2);
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s = ++e;
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} else if (isalnum ((byte) *e) || *e == '_') {
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s = e;
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while (isalnum ((byte) *e) || *e == '_')
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e++;
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var = va ("%*s", e - s, s);
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sub = Hash_Find (vars, var);
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if (sub)
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dstring_appendstr (new, sub->val);
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else
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dstring_appendsubstr (new, s - 1, (e - s) + 1);
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s = e;
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} else {
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dstring_appendstr (new, "$");
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s = e;
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}
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}
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t = new->str;
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free (new);
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return t;
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}
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static void
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qfs_get_gd_params (plitem_t *gdpl, gamedir_t *gamedir, dstring_t *path)
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{
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