..
GL
import the GL_ARB_texture_cube_map defines
2003-01-15 18:26:58 +00:00
plugin
take cmd.[ch] back to basics. the gib code is temporarily gone pending
2002-07-31 05:19:03 +00:00
.gitignore
first steps
2001-04-11 19:56:01 +00:00
bspfile.h
qfbsp now mostly works. only known issue is multiple texture wads don't
2002-09-19 20:39:33 +00:00
cbuf.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
2002-11-09 07:13:52 +00:00
console.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
crc.h
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
2002-01-28 18:00:48 +00:00
csqc.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
cvar.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
draw.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
dstring.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
gib_buffer.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_builtin.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_execute.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_function.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_init.h
Added Sys_PathType, which reports whether a path is absolute, relative
2002-11-14 05:28:54 +00:00
gib_parse.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_process.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_regex.h
Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are
2002-11-19 06:24:29 +00:00
gib_thread.h
Added a GIB event system for registering GIB callback functions to be
2003-01-03 04:30:38 +00:00
gib_tree.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
gib_vars.h
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
hash.h
hash.[ch]:
2003-01-27 18:16:15 +00:00
hl.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
idparse.h
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
in_event.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
info.h
rewrite the info strings to use hash tables instead of a static string.
2001-11-04 07:50:39 +00:00
input.h
clear key states on game start
2002-01-17 22:04:58 +00:00
joystick.h
Rest of previous commit.
2001-12-28 18:19:23 +00:00
keys.h
apply Kaare Slettnes' key name extention patch ( Closes : #62 )
2002-12-02 16:26:18 +00:00
link.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
Overhauled GIB to parse scripts in advance, among other design and language
2003-01-28 21:16:21 +00:00
mathlib.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
mdfour.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
model.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
modelgen.h
first step to using a saner internal represnetation for the high precietion
2002-01-07 06:32:46 +00:00
msg.h
change the value type for MSG_Write(Byte|Short|Long) from unsigned int to
2002-08-19 01:58:01 +00:00
pak.h
move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
2002-07-21 06:11:28 +00:00
pakfile.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
pcx.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
plugin.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
pr_comp.h
implement pr_obj_msg_sendv
2002-10-16 22:17:26 +00:00
pr_debug.h
whitespace
2002-06-26 14:45:00 +00:00
pr_obj.h
write out the module data needed for the obj runtime
2002-05-21 21:28:40 +00:00
progs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
qargs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
qdefs.h
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
qendian.h
kill the last VFile ref and make the calculate the file size on opening for
2002-09-19 05:11:42 +00:00
qfplist.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
qtypes.h
fix a missing ;
2002-01-22 03:05:48 +00:00
quakefs.h
fix the skins dowload location issue (not really to my satisfaction, but it
2003-01-10 23:07:04 +00:00
quakeio.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
render.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
screen.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
sizebuf.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
skin.h
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
sound.h
how that got past my compile tests is beyond me
2002-11-06 14:56:39 +00:00
spritegn.h
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sys.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
texture.h
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
2001-12-21 01:41:19 +00:00
tga.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
uint32.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
va.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
ver_check.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
vid.h
make stuff static that can be and nuke some useless stuff
2002-12-16 23:26:14 +00:00
wad.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
zone.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00