quakeforge/include/QF
2004-01-16 08:02:31 +00:00
..
classes don't need to see these :) 2003-12-19 04:25:07 +00:00
GL windows has a LoadImage #define, so kill it :) 2003-09-08 15:49:21 +00:00
plugin fix shm properly :) 2004-01-08 03:46:11 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h get rid of some unneeded defines and ifdefs 2003-08-28 23:26:59 +00:00
cbuf.h allow cbufs to have a callback for unknown commands. if the callback 2003-11-20 07:02:14 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
console.h make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
dstring.h dstrings now have individual memory management functions 2003-12-22 23:35:22 +00:00
gib.h Change some error names, mark a few things static that should be. Instead 2003-11-29 02:01:31 +00:00
hash.h some doxygen tweaks 2003-08-31 05:24:24 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h remove a whole swath of potential buffer overflows by removing the buffer. 2003-08-05 01:45:52 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
mathlib.h bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture 2003-09-03 22:00:08 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h gl_external_textures -> gl_textures_external, plus whitespace & codingstyle. 2003-12-23 20:05:52 +00:00
modelgen.h WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
msg.h remove a redundant prototype 2003-02-10 21:04:50 +00:00
object.h Added a finalize method to all Objects and modified the garbage 2003-12-09 06:57:35 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h convert \ to / while extracting and accecpt file names on the command line 2003-09-10 20:48:59 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h PLUGIN_INFO decl cleanup 2003-08-01 19:53:46 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h correct pr_symtab_t to include the pointer to the array of selectors used 2003-08-23 06:15:19 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h correct pr_symtab_t to include the pointer to the array of selectors used 2003-08-23 06:15:19 +00:00
progs.h move the OO runtime support code from libQFgamecode to libQFruamoko where 2004-01-16 08:02:31 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h Replace removed bigendian declaration. 2003-02-23 22:53:03 +00:00
qfplist.h doxygen didn't like that construct 2004-01-09 03:32:00 +00:00
qtypes.h show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl, 2003-07-27 23:20:11 +00:00
quakefs.h fix a bunch of the previous FIXMEs. needs a bit more work for win32 2003-07-08 22:39:45 +00:00
quakeio.h nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
render.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
riff.h make riff.c portable 2003-04-10 22:52:58 +00:00
ruamoko.h more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
screen.h Missed one. And fixed duplicate declaration of scr_viewsize Deek noticed. 2003-07-28 00:32:41 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h fix shm properly :) 2004-01-08 03:46:11 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h Sys_PathType has been unnecessary for a while so nuke it 2004-01-13 21:30:13 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h kill VID_HandlePause and IN_HandlePause as they never did anything and 2003-04-08 17:55:32 +00:00
view.h add view_insert to provide greater control over view order 2003-05-06 02:41:37 +00:00
wad.h can now dump a map's textures to a wad file (name currently based on bsp 2004-01-15 07:16:44 +00:00
wadfile.h can now dump a map's textures to a wad file (name currently based on bsp 2004-01-15 07:16:44 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00