.. |
GL
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Test for gl errors every frame.
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2003-03-21 21:28:09 +00:00 |
plugin
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kill VID_HandlePause and IN_HandlePause as they never did anything and
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2003-04-08 17:55:32 +00:00 |
.gitignore
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first steps
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2001-04-11 19:56:01 +00:00 |
bspfile.h
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qfbsp now mostly works. only known issue is multiple texture wads don't
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2002-09-19 20:39:33 +00:00 |
cbuf.h
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Various cleanups and bugfixes. Added proper line number reporting to
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2003-02-14 08:06:01 +00:00 |
cdaudio.h
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byte to int + xmms playlist support from _Muz_
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2001-10-12 19:26:56 +00:00 |
checksum.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
clip_hull.h
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start making the rotated bounding box (really dynamic clipping huls) more
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2001-07-30 04:33:59 +00:00 |
cmd.h
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Various cleanups and bugfixes. Added proper line number reporting to
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2003-02-14 08:06:01 +00:00 |
console.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
crc.h
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break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
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2002-01-28 18:00:48 +00:00 |
csqc.h
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nuke the string api (never really liked it)
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2003-04-08 02:35:09 +00:00 |
cvar.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
draw.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |
dstring.h
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Added the useful dstring_freeze function to convert a dstring to a
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2003-04-13 05:48:28 +00:00 |
gib_buffer.h
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Oops, make 'return' GIB builtin actually end the current function.
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2003-03-01 02:44:58 +00:00 |
gib_builtin.h
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GIB: Many bugfixes and cleanups. Added bitwise math operations, expansion
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2003-02-16 19:46:34 +00:00 |
gib_execute.h
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Overhauled GIB to parse scripts in advance, among other design and language
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2003-01-28 21:16:21 +00:00 |
gib_function.h
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The ultimate GIB bugfix commit, including reworked semantic processing,
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2003-04-11 02:57:11 +00:00 |
gib_init.h
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Added Sys_PathType, which reports whether a path is absolute, relative
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2002-11-14 05:28:54 +00:00 |
gib_parse.h
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The ultimate GIB bugfix commit, including reworked semantic processing,
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2003-04-11 02:57:11 +00:00 |
gib_process.h
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Overhauled GIB to parse scripts in advance, among other design and language
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2003-01-28 21:16:21 +00:00 |
gib_regex.h
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Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are
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2002-11-19 06:24:29 +00:00 |
gib_semantics.h
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Oops, forgot these.
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2003-04-11 04:37:41 +00:00 |
gib_thread.h
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Optimized the way resetting buffer states occurs and fixed thread::kill so
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2003-04-11 05:58:58 +00:00 |
gib_tree.h
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The ultimate GIB bugfix commit, including reworked semantic processing,
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2003-04-11 02:57:11 +00:00 |
gib_vars.h
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More cleanups and bug fixes. Added stem-and-leaf variables back in and
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2003-02-16 02:44:24 +00:00 |
hash.h
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improve Hash_Free's docs
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2003-02-21 02:37:44 +00:00 |
hl.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
idparse.h
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fix the menu keybinding not working bug
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2002-08-19 02:48:38 +00:00 |
in_event.h
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revert the inappropriately complicated event code for the simpler version.
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2003-04-08 19:20:48 +00:00 |
info.h
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fix a snafu in SVC_DirectConnect related to info strings, make
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2003-02-19 17:39:21 +00:00 |
input.h
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merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
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2003-04-08 18:45:12 +00:00 |
joystick.h
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Remove dead cvar.
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2003-02-14 02:21:31 +00:00 |
keys.h
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apply Kaare Slettnes' key name extention patch (Closes: #62)
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2002-12-02 16:26:18 +00:00 |
link.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
locs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
Makefile.am
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The ultimate GIB bugfix commit, including reworked semantic processing,
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2003-04-11 02:57:11 +00:00 |
mathlib.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
mdfour.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
model.h
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WildCode's alias model VA prepatory patch
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2003-04-08 04:13:49 +00:00 |
modelgen.h
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WildCode's alias model VA prepatory patch
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2003-04-08 04:13:49 +00:00 |
msg.h
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remove a redundant prototype
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2003-02-10 21:04:50 +00:00 |
pak.h
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move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
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2002-07-21 06:11:28 +00:00 |
pakfile.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
pcx.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
plugin.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
pr_comp.h
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implement pr_obj_msg_sendv
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2002-10-16 22:17:26 +00:00 |
pr_debug.h
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whitespace
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2002-06-26 14:45:00 +00:00 |
pr_obj.h
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write out the module data needed for the obj runtime
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2002-05-21 21:28:40 +00:00 |
progs.h
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make pr_source_path a ; separated list of dirs and make it controllable in
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2003-03-12 22:31:44 +00:00 |
qargs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
qdefs.h
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nuke the max message lengths from qdefs.h
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2001-11-03 00:27:01 +00:00 |
qendian.h
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Replace removed bigendian declaration.
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2003-02-23 22:53:03 +00:00 |
qfplist.h
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make plist arrays unlimited in size
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2003-04-07 19:29:52 +00:00 |
qtypes.h
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fix a missing ;
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2002-01-22 03:05:48 +00:00 |
quakefs.h
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change _FOpenFile to take a dstring for foundname plugging a potential
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2003-04-09 05:55:41 +00:00 |
quakeio.h
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implement Qungetc and nuke Qgetpos and Qsetpos
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2003-04-10 21:11:40 +00:00 |
render.h
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
riff.h
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make riff.c portable
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2003-04-10 22:52:58 +00:00 |
screen.h
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
sizebuf.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
skin.h
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
sound.h
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getting closer. wav's successfully load, but playback is always looped (?).
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2003-04-11 21:14:38 +00:00 |
spritegn.h
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nuke commdef.h and clean up the results by putting its contents where they
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2001-04-10 06:55:28 +00:00 |
sys.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
teamplay.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
texture.h
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Don't need LA for greyscale textures, switch to luminance-only.
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2003-03-21 22:08:46 +00:00 |
tga.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
uint32.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
va.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
ver_check.h
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include/QF header cleanup. including config.h (or any file from include) is
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2001-05-31 05:33:13 +00:00 |
vid.h
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kill VID_HandlePause and IN_HandlePause as they never did anything and
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2003-04-08 17:55:32 +00:00 |
wad.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
zone.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |