quakeforge/include/QF
2002-12-16 23:26:14 +00:00
..
GL big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
plugin take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
.gitignore
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h Added the string::findsub builtin. Added a reset function to the cbuf 2002-11-16 20:56:04 +00:00
cdaudio.h
checksum.h
clip_hull.h
cmd.h Moved GIB into libs/gib and made util no longer depend on it. Cleaned up 2002-11-09 07:13:52 +00:00
console.h make maplist work over rcon 2002-09-04 18:56:53 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h make dstring_adjust `grow' in increments of 1024. this should speed up 2002-10-15 19:52:46 +00:00
gcc_attr.h bah, __builtin_expect is new in gcc 3 2002-04-25 04:51:04 +00:00
gib_buffer.h Added the string::findsub builtin. Added a reset function to the cbuf 2002-11-16 20:56:04 +00:00
gib_builtin.h Numerous GIB bug fixes and optimizations. Fixed/updated some GIB scripts 2002-12-13 23:36:05 +00:00
gib_function.h Added carne, the stand-alone GIB interpreter. Made a few changes to GIB 2002-11-14 02:10:55 +00:00
gib_init.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_parse.h Oops, forgot these. 2002-11-19 04:24:09 +00:00
gib_process.h Var substitution is now handled in the same pass as embedded return values. 2002-10-13 05:52:06 +00:00
gib_regex.h Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
gib_thread.h Added threads and callbacks to GIB, as well as several QW callbacks dealing 2002-08-27 04:47:49 +00:00
gib_vars.h Changed the behavior of field::get with a null field separator to match 2002-12-10 00:04:15 +00:00
hash.h provide Hash_Buffer so buffers can be hashed 2002-10-20 03:30:22 +00:00
hl.h
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h
info.h
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h
locs.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
mathlib.h provide a tighter accuracy (but slower) _VectorNormalize for the tools 2002-09-25 21:35:49 +00:00
mdfour.h
model.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h change the value type for MSG_Write(Byte|Short|Long) from unsigned int to 2002-08-19 01:58:01 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
pr_comp.h implement pr_obj_msg_sendv 2002-10-16 22:17:26 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h sys.[ch]: 2002-11-13 19:26:44 +00:00
qargs.h
qdefs.h
qendian.h kill the last VFile ref and make the calculate the file size on opening for 2002-09-19 05:11:42 +00:00
qfplist.h
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h prototype Com_CollapsePath 2002-11-08 03:12:22 +00:00
quakeio.h Changed GIB_Arg* into macros. Cleaned up GIB file access a bit and added 2002-10-16 04:59:34 +00:00
render.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h how that got past my compile tests is beyond me 2002-11-06 14:56:39 +00:00
spritegn.h
sys.h fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
teamplay.h
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
uint32.h
va.h va.[ch]: 2002-06-13 16:39:33 +00:00
ver_check.h
vid.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
wad.h
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00