quakeforge/include/QF
Bill Currie 2e0ed3377c basic (very!) implementation of the new filesystem directory struture code.
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
..
GL make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
plugin take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h Added the string::findsub builtin. Added a reset function to the cbuf 2002-11-16 20:56:04 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Moved GIB into libs/gib and made util no longer depend on it. Cleaned up 2002-11-09 07:13:52 +00:00
console.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h make dstring_adjust `grow' in increments of 1024. this should speed up 2002-10-15 19:52:46 +00:00
gcc_attr.h bah, __builtin_expect is new in gcc 3 2002-04-25 04:51:04 +00:00
gib_buffer.h Added the string::findsub builtin. Added a reset function to the cbuf 2002-11-16 20:56:04 +00:00
gib_builtin.h Numerous GIB bug fixes and optimizations. Fixed/updated some GIB scripts 2002-12-13 23:36:05 +00:00
gib_function.h Include protection. 2003-01-03 04:12:27 +00:00
gib_init.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_parse.h Oops, forgot these. 2002-11-19 04:24:09 +00:00
gib_process.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
gib_regex.h Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
gib_thread.h Added a GIB event system for registering GIB callback functions to be 2003-01-03 04:30:38 +00:00
gib_vars.h Changed the behavior of field::get with a null field separator to match 2002-12-10 00:04:15 +00:00
hash.h provide Hash_Buffer so buffers can be hashed 2002-10-20 03:30:22 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
mathlib.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h change the value type for MSG_Write(Byte|Short|Long) from unsigned int to 2002-08-19 01:58:01 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
pr_comp.h implement pr_obj_msg_sendv 2002-10-16 22:17:26 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h kill the last VFile ref and make the calculate the file size on opening for 2002-09-19 05:11:42 +00:00
qfplist.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h basic (very!) implementation of the new filesystem directory struture code. 2003-01-10 22:47:18 +00:00
quakeio.h Changed GIB_Arg* into macros. Cleaned up GIB file access a bit and added 2002-10-16 04:59:34 +00:00
render.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h how that got past my compile tests is beyond me 2002-11-06 14:56:39 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h va.[ch]: 2002-06-13 16:39:33 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00