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https://git.code.sf.net/p/quake/quakeforge
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white space cleanup
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1 changed files with 145 additions and 147 deletions
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@ -33,36 +33,36 @@
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// upper design bounds
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#define MAX_MAP_HULLS 4
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#define MAX_MAP_HULLS 4
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#define MAX_MAP_MODELS 256
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#define MAX_MAP_BRUSHES 4096
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#define MAX_MAP_ENTITIES 1024
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#define MAX_MAP_ENTSTRING 65536
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#define MAX_MAP_MODELS 256
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#define MAX_MAP_BRUSHES 4096
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#define MAX_MAP_ENTITIES 1024
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#define MAX_MAP_ENTSTRING 65536
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#define MAX_MAP_PLANES 32767
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//#define MAX_MAP_PLANES 8192
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#define MAX_MAP_NODES 32767 // because negative shorts are contents
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#define MAX_MAP_CLIPNODES 32767 //
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#define MAX_MAP_LEAFS 32767 //
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//#define MAX_MAP_LEAFS 8192
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#define MAX_MAP_VERTS 65535
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#define MAX_MAP_FACES 65535
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#define MAX_MAP_MARKSURFACES 65535
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#define MAX_MAP_TEXINFO 4096
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#define MAX_MAP_EDGES 256000
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#define MAX_MAP_SURFEDGES 512000
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#define MAX_MAP_TEXTURES 512
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#define MAX_MAP_MIPTEX 0x200000
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#define MAX_MAP_LIGHTING 0x100000
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#define MAX_MAP_VISIBILITY 0x100000
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#define MAX_MAP_PLANES 32767
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//#define MAX_MAP_PLANES 8192
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#define MAX_MAP_NODES 32767 // because negative shorts are contents
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#define MAX_MAP_CLIPNODES 32767 //
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#define MAX_MAP_LEAFS 32767 //
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//#define MAX_MAP_LEAFS 8192
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#define MAX_MAP_VERTS 65535
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#define MAX_MAP_FACES 65535
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#define MAX_MAP_MARKSURFACES 65535
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#define MAX_MAP_TEXINFO 4096
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#define MAX_MAP_EDGES 256000
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#define MAX_MAP_SURFEDGES 512000
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#define MAX_MAP_TEXTURES 512
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#define MAX_MAP_MIPTEX 0x200000
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#define MAX_MAP_LIGHTING 0x100000
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#define MAX_MAP_VISIBILITY 0x100000
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#define MAX_MAP_PORTALS 65536
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#define MAX_MAP_PORTALS 65536
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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@ -72,210 +72,208 @@
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#define BSPVERSION 29
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#define Q2BSPVERSION 38
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#define TOOLVERSION 2
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#define TOOLVERSION 2
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typedef struct lump_s {
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int32_t fileofs;
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int32_t filelen;
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int32_t fileofs;
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int32_t filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14
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#define HEADER_LUMPS 15
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14
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#define HEADER_LUMPS 15
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typedef struct dmodel_s {
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float mins[3], maxs[3];
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float origin[3];
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int32_t headnode[MAX_MAP_HULLS];
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int32_t visleafs; // not including the solid leaf 0
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int32_t firstface, numfaces;
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float mins[3], maxs[3];
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float origin[3];
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int32_t headnode[MAX_MAP_HULLS];
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int32_t visleafs; // not including the solid leaf 0
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int32_t firstface, numfaces;
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} dmodel_t;
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typedef struct dheader_s {
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int32_t version;
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lump_t lumps[HEADER_LUMPS];
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int32_t version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct dmiptexlump_s {
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int32_t nummiptex;
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int32_t dataofs[4]; // [nummiptex]
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int32_t nummiptex;
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int32_t dataofs[4]; // [nummiptex]
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} dmiptexlump_t;
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#define MIPLEVELS 4
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#define MIPLEVELS 4
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typedef struct miptex_s {
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char name[16];
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uint32_t width, height;
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uint32_t offsets[MIPLEVELS]; // four mip maps stored
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char name[16];
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uint32_t width, height;
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uint32_t offsets[MIPLEVELS]; // four mip maps stored
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} miptex_t;
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typedef struct dvertex_s {
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float point[3];
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float point[3];
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} dvertex_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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typedef struct dplane_s {
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float normal[3];
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float dist;
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int32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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float normal[3];
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float dist;
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int32_t type; // PLANE_X - PLANE_ANYZ
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} dplane_t;
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#define CONTENTS_EMPTY -1
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#define CONTENTS_SOLID -2
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#define CONTENTS_WATER -3
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#define CONTENTS_SLIME -4
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#define CONTENTS_LAVA -5
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#define CONTENTS_SKY -6
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#define CONTENTS_ORIGIN -7 // removed at csg time
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#define CONTENTS_CLIP -8 // changed to contents_solid
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#define CONTENTS_EMPTY -1
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#define CONTENTS_SOLID -2
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#define CONTENTS_WATER -3
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#define CONTENTS_SLIME -4
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#define CONTENTS_LAVA -5
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#define CONTENTS_SKY -6
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#define CONTENTS_ORIGIN -7 // removed at csg time
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#define CONTENTS_CLIP -8 // changed to contents_solid
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#define CONTENTS_CURRENT_0 -9
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#define CONTENTS_CURRENT_90 -10
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#define CONTENTS_CURRENT_180 -11
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#define CONTENTS_CURRENT_270 -12
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#define CONTENTS_CURRENT_UP -13
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#define CONTENTS_CURRENT_DOWN -14
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#define CONTENTS_CURRENT_0 -9
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#define CONTENTS_CURRENT_90 -10
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#define CONTENTS_CURRENT_180 -11
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#define CONTENTS_CURRENT_270 -12
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#define CONTENTS_CURRENT_UP -13
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#define CONTENTS_CURRENT_DOWN -14
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct dnode_s {
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int32_t planenum;
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int16_t children[2]; // negative numbers are -(leafs+1), not nodes
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int16_t mins[3]; // for sphere culling
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int16_t maxs[3];
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uint16_t firstface;
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uint16_t numfaces; // counting both sides
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int32_t planenum;
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int16_t children[2]; // negative numbers are -(leafs+1), not nodes
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int16_t mins[3]; // for sphere culling
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int16_t maxs[3];
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uint16_t firstface;
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uint16_t numfaces; // counting both sides
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} dnode_t;
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typedef struct dclipnode_s {
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int32_t planenum;
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int16_t children[2]; // negative numbers are contents
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int32_t planenum;
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int16_t children[2]; // negative numbers are contents
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} dclipnode_t;
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typedef struct texinfo_s {
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float vecs[2][4]; // [s/t][xyz offset]
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int32_t miptex;
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int32_t flags;
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float vecs[2][4]; // [s/t][xyz offset]
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int32_t miptex;
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int32_t flags;
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} texinfo_t;
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct dedge_s {
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uint16_t v[2]; // vertex numbers
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uint16_t v[2]; // vertex numbers
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} dedge_t;
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#define MAXLIGHTMAPS 4
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#define MAXLIGHTMAPS 4
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typedef struct dface_s {
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int16_t planenum;
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int16_t side;
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int16_t planenum;
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int16_t side;
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int32_t firstedge; // we must support > 64k edges
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int16_t numedges;
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int16_t texinfo;
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int32_t firstedge; // we must support > 64k edges
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int16_t numedges;
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int16_t texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS];
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int32_t lightofs; // start of [numstyles*surfsize] samples
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byte styles[MAXLIGHTMAPS];
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int32_t lightofs; // start of [numstyles*surfsize] samples
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} dface_t;
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#define AMBIENT_WATER 0
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#define AMBIENT_SKY 1
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#define AMBIENT_SLIME 2
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#define AMBIENT_LAVA 3
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#define AMBIENT_WATER 0
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#define AMBIENT_SKY 1
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#define AMBIENT_SLIME 2
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#define AMBIENT_LAVA 3
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
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// all other leafs need visibility info
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typedef struct dleaf_s {
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int32_t contents;
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int32_t visofs; // -1 = no visibility info
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int32_t contents;
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int32_t visofs; // -1 = no visibility info
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int16_t mins[3]; // for frustum culling
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int16_t maxs[3];
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int16_t mins[3]; // for frustum culling
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int16_t maxs[3];
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uint16_t firstmarksurface;
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uint16_t nummarksurfaces;
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uint16_t firstmarksurface;
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uint16_t nummarksurfaces;
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byte ambient_level[NUM_AMBIENTS];
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byte ambient_level[NUM_AMBIENTS];
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} dleaf_t;
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//============================================================================
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typedef struct bsp_s {
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dheader_t *header; // if this is non-null, all data is in one
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// contiguous block
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dheader_t *header;
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int nummodels;
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dmodel_t *models;
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int nummodels;
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dmodel_t *models;
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size_t visdatasize;
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byte *visdata;
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size_t visdatasize;
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byte *visdata;
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size_t lightdatasize;
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byte *lightdata;
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size_t lightdatasize;
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byte *lightdata;
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size_t texdatasize;
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byte *texdata; // (dmiptexlump_t)
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size_t texdatasize;
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byte *texdata; // (dmiptexlump_t)
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size_t entdatasize;
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char *entdata;
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size_t entdatasize;
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char *entdata;
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int numleafs;
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dleaf_t *leafs;
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int numleafs;
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dleaf_t *leafs;
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int numplanes;
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dplane_t *planes;
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int numplanes;
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dplane_t *planes;
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int numvertexes;
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dvertex_t *vertexes;
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int numvertexes;
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dvertex_t *vertexes;
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int numnodes;
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dnode_t *nodes;
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int numnodes;
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dnode_t *nodes;
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int numtexinfo;
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texinfo_t *texinfo;
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int numtexinfo;
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texinfo_t *texinfo;
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int numfaces;
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dface_t *faces;
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int numfaces;
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dface_t *faces;
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int numclipnodes;
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dclipnode_t *clipnodes;
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int numclipnodes;
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dclipnode_t *clipnodes;
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int numedges;
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dedge_t *edges;
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int numedges;
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dedge_t *edges;
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int nummarksurfaces;
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uint16_t *marksurfaces;
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int nummarksurfaces;
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uint16_t *marksurfaces;
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int numsurfedges;
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int32_t *surfedges;
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int numsurfedges;
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int32_t *surfedges;
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} bsp_t;
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bsp_t *LoadBSPMem (void *mem, size_t size);
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@ -298,4 +296,4 @@ void BSP_AddVisibility (bsp_t *bsp, byte *visdata, size_t visdatasize);
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void BSP_AddEntities (bsp_t *bsp, char *entdata, size_t entdatasize);
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void BSP_AddTextures (bsp_t *bsp, byte *texdata, size_t texdatasize);
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#endif // __bspfile_h_
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#endif//__bspfile_h_
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