mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 02:11:19 +00:00
progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist.
This commit is contained in:
parent
ab1102bcd0
commit
2a79f42eb5
3 changed files with 149 additions and 179 deletions
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@ -229,12 +229,14 @@ void ED_PrintNum (progs_t *pr, int ent);
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// pr_parse.c
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struct script_s;
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struct plitem_s;
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qboolean ED_ParseEpair (progs_t *pr, pr_type_t *base, ddef_t *key,
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const char *s);
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void ED_Write (progs_t *pr, QFile *f, edict_t *ed);
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void ED_WriteGlobals (progs_t *pr, QFile *f);
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void ED_ParseEdict (progs_t *pr, struct script_s *script, edict_t *ent);
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void ED_ParseGlobals (progs_t *pr, struct script_s *script);
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void ED_InitGlobals (progs_t *pr, struct plitem_s *globals);
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void ED_InitEntity (progs_t *pr, struct plitem_s *entity, edict_t *ent);
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struct plitem_s *ED_ConvertToPlist (progs_t *pr, struct script_s *script);
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void ED_LoadFromFile (progs_t *pr, const char *data);
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void ED_EntityParseFunction (progs_t *pr);
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@ -281,136 +281,6 @@ ED_ParseEpair (progs_t *pr, pr_type_t *base, ddef_t *key, const char *s)
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return true;
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}
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/*
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ED_ParseEdict
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Parses an edict out of the given string, returning the new position
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ent should be a properly initialized empty edict.
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Used for initial level load and for savegames.
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*/
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void
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ED_ParseEdict (progs_t *pr, script_t *script, edict_t *ent)
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{
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ddef_t *key;
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qboolean anglehack;
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qboolean init = false;
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dstring_t *keyname = dstring_new ();
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const char *token;
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int n;
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// clear it
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if (ent != *(pr)->edicts) // hack
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memset (&ent->v, 0, pr->progs->entityfields * 4);
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// go through all the dictionary pairs
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while (1) {
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if (!Script_GetToken (script, 1))
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PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
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// parse key
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if (script->token->str[0] == '}')
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break;
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token = script->token->str;
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// anglehack is to allow QuakeEd to write single scalar angles
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// and allow them to be turned into vectors.
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if (!strcmp (token, "angle")) {
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token = "angles";
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anglehack = true;
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} else
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anglehack = false;
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if (!strcmp (token, "light"))
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token = "light_lev"; // hack for single light def
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dstring_copystr (keyname, token);
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// another hack to fix heynames with trailing spaces
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n = strlen (keyname->str);
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while (n && keyname->str[n - 1] == ' ') {
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keyname->str[n - 1] = 0;
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n--;
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}
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// parse value
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//FIXME shouldn't cross line
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if (!Script_GetToken (script, 1))
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PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
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token = script->token->str;
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if (token[0] == '}')
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PR_Error (pr, "ED_ParseEntity: closing brace without data");
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init = true;
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// keynames with a leading underscore are used for utility comments,
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// and are immediately discarded by quake
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if (keyname->str[0] == '_')
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continue;
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key = PR_FindField (pr, keyname->str);
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if (!key) {
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if (!pr->parse_field
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|| !pr->parse_field (pr, keyname->str, token)) {
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Sys_Printf ("'%s' is not a field\n", keyname->str);
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continue;
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}
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} else {
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int ret;
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if (anglehack) {
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ret = ED_ParseEpair (pr, ent->v, key, va ("0 %s 0", token));
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} else {
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ret = ED_ParseEpair (pr, ent->v, key, token);
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}
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if (!ret)
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PR_Error (pr, "ED_ParseEdict: parse error");
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}
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}
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if (!init)
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ent->free = true;
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dstring_delete (keyname);
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}
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void
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ED_ParseGlobals (progs_t *pr, script_t *script)
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{
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dstring_t *keyname = dstring_new ();
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ddef_t *key;
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const char *token;
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while (1) {
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// parse key
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if (!Script_GetToken (script, 1))
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PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
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token = script->token->str;
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if (token[0] == '}')
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break;
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dstring_copystr (keyname, script->token->str);
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// parse value
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//FIXME shouldn't cross line
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if (!Script_GetToken (script, 1))
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PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
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token = script->token->str;
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if (token[0] == '}')
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PR_Error (pr, "ED_ParseEntity: closing brace without data");
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key = PR_FindGlobal (pr, keyname->str);
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if (!key) {
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Sys_Printf ("'%s' is not a global\n", keyname->str);
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continue;
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}
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if (!ED_ParseEpair (pr, pr->pr_globals, key, token))
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PR_Error (pr, "ED_ParseGlobals: parse error");
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}
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dstring_delete (keyname);
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}
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/*
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ED_ParseOld
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@ -424,26 +294,135 @@ ED_ParseGlobals (progs_t *pr, script_t *script)
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Used for both fresh maps and savegame loads. A fresh map would also need
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to call ED_CallSpawnFunctions () to let the objects initialize themselves.
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*/
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static void
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ED_ParseOld (progs_t *pr, script_t *script)
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plitem_t *
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ED_ConvertToPlist (progs_t *pr, script_t *script)
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{
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edict_t *ent = NULL;
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int inhibit = 0;
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dfunction_t *func;
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pr_type_t *classname;
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ddef_t *def;
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plitem_t *plist = PL_NewArray ();
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plitem_t *ent;
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plitem_t *key;
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plitem_t *value;
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const char *token;
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int anglehack;
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while (Script_GetToken (script, 1)) { // parse ents
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// parse the opening brace
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if (script->token->str[0] != '{')
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PR_Error (pr, "ED_LoadFromFile: found %s when expecting {",
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script->token->str);
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while (Script_GetToken (script, 1)) {
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token = script->token->str;
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if (!strequal (token, "{"))
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PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
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ent = PL_NewDictionary ();
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while (1) {
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if (!Script_GetToken (script, 1))
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PR_Error (pr, "ED_ParseEntity: EOF without closing brace");
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token = script->token->str;
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if (strequal (token, "}"))
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break;
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anglehack = 0;
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if (strequal (token, "angle")) {
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key = PL_NewString ("angles");
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anglehack = 1;
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} else if (strequal (token, "light")) {
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key = PL_NewString ("light_lev");
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} else {
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key = PL_NewString (token);
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}
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if (!Script_TokenAvailable (script, 0))
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PR_Error (pr, "ED_ParseEntity: EOL without value");
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Script_GetToken (script, 0);
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token = script->token->str;
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if (strequal (token, "}"))
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PR_Error (pr, "ED_ParseEntity: closing brace without data");
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if (anglehack)
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value = PL_NewString (va ("0 %s 0", token));
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else
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value = PL_NewString (token);
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PL_D_AddObject (ent, key, value);
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}
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PL_A_AddObject (plist, ent);
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}
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return plist;
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}
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if (!ent)
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void
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ED_InitGlobals (progs_t *pr, plitem_t *globals)
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{
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ddef_t *global;
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plitem_t *keys;
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int count;
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const char *global_name;
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const char *value;
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keys = PL_D_AllKeys (globals);
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count = PL_A_NumObjects (keys);
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while (count--) {
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global_name = PL_String (PL_ObjectAtIndex (keys, count));
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value = PL_String (PL_ObjectForKey (globals, global_name));
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global = PR_FindField (pr, global_name);
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if (!global) {
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Sys_Printf ("'%s' is not a global\n", global_name);
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continue;
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}
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if (!ED_ParseEpair (pr, pr->pr_globals, global, value))
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PR_Error (pr, "ED_ParseGlobals: parse error");
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}
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PL_Free (keys);
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}
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void
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ED_InitEntity (progs_t *pr, plitem_t *entity, edict_t *ent)
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{
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ddef_t *field;
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plitem_t *keys;
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const char *field_name;
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const char *value;
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int count;
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keys = PL_D_AllKeys (entity);
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count = PL_A_NumObjects (keys);
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while (count--) {
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field_name = PL_String (PL_ObjectAtIndex (keys, count));
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value = PL_String (PL_ObjectForKey (entity, field_name));
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field = PR_FindField (pr, field_name);
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if (!field) {
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if (!pr->parse_field
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|| !pr->parse_field (pr, field_name, value)) {
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Sys_Printf ("'%s' is not a field\n", field_name);
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continue;
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}
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} else {
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if (!ED_ParseEpair (pr, ent->v, field, value))
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PR_Error (pr, "ED_InitEntity: parse error");
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}
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}
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PL_Free (keys);
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}
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static void
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ED_SpawnEntities (progs_t *pr, plitem_t *entity_list)
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{
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edict_t *ent;
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int inhibit;
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plitem_t *entity;
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plitem_t *item;
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int i;
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int count;
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const char *classname;
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dfunction_t *func;
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count = PL_A_NumObjects (entity_list);
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for (i = 0; i < count; i++) {
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entity = PL_ObjectAtIndex (entity_list, i);
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item = PL_ObjectForKey (entity, "classname");
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if (!item)
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PR_Error (pr, "no classname for entity %d", i);
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classname = PL_String (item);
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if (strequal (classname, "worldspawn"))
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ent = EDICT_NUM (pr, 0);
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else
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ent = ED_Alloc (pr);
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ED_ParseEdict (pr, script, ent);
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ED_InitEntity (pr, entity, ent);
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// remove things from different skill levels or deathmatch
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if (pr->prune_edict && pr->prune_edict (pr, ent)) {
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@ -452,20 +431,10 @@ ED_ParseOld (progs_t *pr, script_t *script)
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continue;
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}
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// immediately call spawn function
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def = PR_FindField (pr, "classname");
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if (!def) {
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Sys_Printf ("No classname for:\n");
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ED_Print (pr, ent);
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ED_Free (pr, ent);
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continue;
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}
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classname = &ent->v[def->ofs];
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// look for the spawn function
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func = PR_FindFunction (pr, PR_GetString (pr, classname->string_var));
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//XXX should the field be checked instead of going direct?
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func = PR_FindFunction (pr, classname);
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if (!func) {
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Sys_Printf ("No spawn function for:\n");
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Sys_Printf ("No spawn function for :\n");
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ED_Print (pr, ent);
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ED_Free (pr, ent);
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continue;
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@ -476,14 +445,13 @@ ED_ParseOld (progs_t *pr, script_t *script)
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if (pr->flush)
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pr->flush ();
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}
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Sys_DPrintf ("%i entities inhibited\n", inhibit);
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}
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void
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ED_LoadFromFile (progs_t *pr, const char *data)
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{
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script_t *script;
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plitem_t *entity_list;
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if (pr->edict_parse) {
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PR_PushFrame (pr);
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Script_Start (script, "ent data", data);
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if (Script_GetToken (script, 1)) {
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if (*script->token->str == '(') {
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if (strequal (script->token->str, "(")) {
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// new style (plist) entity data
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plitem_t *plist = PL_GetPropertyList (data);
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plist = plist;
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entity_list = PL_GetPropertyList (data);
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} else {
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// oldstyle entity data
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Script_UngetToken (script);
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ED_ParseOld (pr, script);
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entity_list = ED_ConvertToPlist (pr, script);
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}
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Script_Delete (script);
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ED_SpawnEntities (pr, entity_list);
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}
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Script_Delete (script);
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}
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void
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@ -47,6 +47,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/keys.h"
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#include "QF/model.h"
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#include "QF/msg.h"
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#include "QF/qfplist.h"
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#include "QF/screen.h"
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#include "QF/script.h"
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#include "QF/sys.h"
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@ -521,11 +522,12 @@ Host_Loadgame_f (void)
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QFile *f;
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char *mapname = 0;
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script_t *script = 0;
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plitem_t *list;
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char *str = 0;
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float time, tfloat;
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unsigned int i;
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edict_t *ent;
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int entnum;
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int count;
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int version;
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float spawn_parms[NUM_SPAWN_PARMS];
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}
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// load the edicts out of the savegame file
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list = ED_ConvertToPlist (&sv_pr_state, script);
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entnum = -1; // -1 is the globals
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while (Script_GetToken (script, 1)) {
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if (strcmp (script->token->str, "{"))
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Sys_Error ("First token isn't a brace");
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if (entnum == -1) { // parse the global vars
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ED_ParseGlobals (&sv_pr_state, script);
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} else { // parse an edict
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ent = EDICT_NUM (&sv_pr_state, entnum);
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count = PL_A_NumObjects (list) - 1;
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for (entnum = -1; entnum < count; entnum++) {
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plitem_t *entity = PL_ObjectAtIndex (list, entnum + 1);
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if (entnum == -1) {
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ED_InitGlobals (&sv_pr_state, entity);
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} else {
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edict_t *ent = EDICT_NUM (&sv_pr_state, entnum);
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memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
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ent->free = false;
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ED_ParseEdict (&sv_pr_state, script, ent);
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ED_InitEntity (&sv_pr_state, entity, ent);
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// link it into the bsp tree
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if (!ent->free)
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SV_LinkEdict (ent, false);
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}
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entnum++;
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}
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sv.num_edicts = entnum;
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