mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-17 22:50:51 +00:00
partial cleanup. more to come later :)
This commit is contained in:
parent
48c3e5a6c3
commit
05fb5f9fb2
11 changed files with 111 additions and 107 deletions
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@ -6,8 +6,8 @@ EXTRA_DIST = asm_i386.h alsa_funcs_list.h adivtab.h anorm_dots.h anorms.h \
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context_x11.h d_iface.h d_ifacea.h d_local.h dga_check.h exp.h fbset.h \
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getopt.h gl_warp_sin.h in_win.h logos.h menu.h old_keys.h ops.h qstring.h \
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quakeasm.h regex.h r_cvar.h r_dynamic.h r_local.h r_screen.h r_shared.h \
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sbar.h skin_stencil.h varrays.h vgamodes.h view.h vregset.h winquake.h \
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world.h \
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sbar.h skin_stencil.h snd_render.h varrays.h vgamodes.h view.h vregset.h \
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winquake.h world.h \
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\
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win32/fnmatch.h \
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\
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@ -43,31 +43,12 @@
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#define DEFAULT_SOUND_PACKET_VOLUME 255
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#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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int left;
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int right;
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} portable_samplepair_t;
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typedef struct sfx_s
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{
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char name[MAX_QPATH];
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cache_user_t cache;
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} sfx_t;
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// !!! if this is changed, it much be changed in asm_i386.h too !!!
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typedef struct
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{
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int length;
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int loopstart;
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int speed;
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int width;
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int stereo;
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int bytes;
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byte data[4]; // variable sized
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} sfxcache_t;
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typedef struct
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{
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qboolean gamealive;
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@ -82,34 +63,6 @@ typedef struct
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unsigned char *buffer;
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} dma_t;
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// !!! if this is changed, it much be changed in asm_i386.h too !!!
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typedef struct
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{
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sfx_t *sfx; // sfx number
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int leftvol; // 0-255 volume
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int rightvol; // 0-255 volume
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int end; // end time in global paintsamples
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int pos; // sample position in sfx
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int looping; // where to loop, -1 = no looping
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int entnum; // to allow overriding a specific sound
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int entchannel; //
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vec3_t origin; // origin of sound effect
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vec_t dist_mult; // distance multiplier (attenuation/clipK)
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int master_vol; // 0-255 master volume
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int phase; // phase shift between l-r in samples
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int oldphase; // phase shift between l-r in samples
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} channel_t;
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typedef struct
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{
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int rate;
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int width;
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int channels;
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int loopstart;
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int samples;
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int dataofs; // chunk starts this many bytes from file start
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} wavinfo_t;
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struct model_s;
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void S_Init (struct model_s **worldmodel, int *viewentity,
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double *host_frametime);
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@ -133,40 +86,7 @@ void S_TouchSound (const char *sample);
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void S_ClearPrecache (void);
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void S_BeginPrecaching (void);
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void S_EndPrecaching (void);
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void SND_PaintChannels(int endtime);
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void SND_Init (void);
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void SND_Shutdown (void);
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void SND_AmbientOff (void);
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void SND_AmbientOn (void);
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void SND_TouchSound (const char *sample);
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void SND_ClearBuffer (void);
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void SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
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float attenuation);
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void SND_StartSound (int entnum, int entchannel, sfx_t *sfx,
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const vec3_t origin, float fvol, float attenuation);
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void SND_StopSound (int entnum, int entchannel);
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sfx_t *SND_PrecacheSound (const char *sample);
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void SND_ClearPrecache (void);
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void SND_Update (const vec3_t origin, const vec3_t v_forward,
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const vec3_t v_right, const vec3_t v_up);
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void SND_StopAllSounds (qboolean clear);
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void SND_BeginPrecaching (void);
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void SND_EndPrecaching (void);
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void SND_ExtraUpdate (void);
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void SND_LocalSound (const char *s);
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void SND_BlockSound (void);
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void SND_UnblockSound (void);
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void SND_ResampleSfx (sfxcache_t *sc, byte * data);
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sfxcache_t *SND_GetCache (long samples, int rate, int inwidth, int channels,
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sfx_t *sfx, cache_allocator_t allocator);
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void SND_InitScaletable (void);
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// picks a channel based on priorities, empty slots, number of channels
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channel_t *SND_PickChannel(int entnum, int entchannel);
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// spatializes a channel
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void SND_Spatialize(channel_t *ch);
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// ====================================================================
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// User-setable variables
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@ -175,13 +95,6 @@ void SND_Spatialize(channel_t *ch);
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#define MAX_CHANNELS 256
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#define MAX_DYNAMIC_CHANNELS 8
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extern channel_t channels[MAX_CHANNELS];
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// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
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// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
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// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
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extern int total_channels;
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//
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// Fake dma is a synchronous faking of the DMA progress used for
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// isolating performance in the renderer. The fakedma_updates is
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@ -216,21 +129,10 @@ extern qboolean snd_initialized;
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extern int snd_blocked;
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void S_LocalSound (const char *s);
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sfxcache_t *S_LoadSound (sfx_t *s);
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wavinfo_t GetWavinfo (const char *name, byte *wav, int wavlength);
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void S_AmbientOff (void);
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void S_AmbientOn (void);
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extern struct model_s **snd_worldmodel;
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void SND_CallbackLoad (void *object, cache_allocator_t allocator);
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sfxcache_t *SND_LoadOgg (QFile *file, sfx_t *sfx, cache_allocator_t allocator);
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wavinfo_t SND_GetWavinfo (const char *name, byte * wav, int wavlength);
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void SND_WriteLinearBlastStereo16 (void);
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void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count);
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void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count);
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#endif // _SOUND_H
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98
include/snd_render.h
Normal file
98
include/snd_render.h
Normal file
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@ -0,0 +1,98 @@
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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int left;
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int right;
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} portable_samplepair_t;
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// !!! if this is changed, it much be changed in asm_i386.h too !!!
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typedef struct
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{
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int length;
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int loopstart;
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int speed;
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int width;
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int stereo;
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int bytes;
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byte data[4]; // variable sized
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} sfxcache_t;
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// !!! if this is changed, it much be changed in asm_i386.h too !!!
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typedef struct
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{
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sfx_t *sfx; // sfx number
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int leftvol; // 0-255 volume
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int rightvol; // 0-255 volume
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int end; // end time in global paintsamples
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int pos; // sample position in sfx
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int looping; // where to loop, -1 = no looping
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int entnum; // to allow overriding a specific sound
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int entchannel; //
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vec3_t origin; // origin of sound effect
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vec_t dist_mult; // distance multiplier (attenuation/clipK)
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int master_vol; // 0-255 master volume
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int phase; // phase shift between l-r in samples
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int oldphase; // phase shift between l-r in samples
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} channel_t;
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typedef struct
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{
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int rate;
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int width;
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int channels;
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int loopstart;
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int samples;
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int dataofs; // chunk starts this many bytes from file start
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} wavinfo_t;
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void SND_PaintChannels(int endtime);
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void SND_Init (void);
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void SND_Shutdown (void);
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void SND_AmbientOff (void);
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void SND_AmbientOn (void);
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void SND_TouchSound (const char *sample);
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void SND_ClearBuffer (void);
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void SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
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float attenuation);
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void SND_StartSound (int entnum, int entchannel, sfx_t *sfx,
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const vec3_t origin, float fvol, float attenuation);
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void SND_StopSound (int entnum, int entchannel);
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sfx_t *SND_PrecacheSound (const char *sample);
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void SND_ClearPrecache (void);
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void SND_Update (const vec3_t origin, const vec3_t v_forward,
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const vec3_t v_right, const vec3_t v_up);
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void SND_StopAllSounds (qboolean clear);
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void SND_BeginPrecaching (void);
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void SND_EndPrecaching (void);
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void SND_ExtraUpdate (void);
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void SND_LocalSound (const char *s);
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void SND_BlockSound (void);
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void SND_UnblockSound (void);
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void SND_ResampleSfx (sfxcache_t *sc, byte * data);
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sfxcache_t *SND_GetCache (long samples, int rate, int inwidth, int channels,
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sfx_t *sfx, cache_allocator_t allocator);
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void SND_InitScaletable (void);
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// picks a channel based on priorities, empty slots, number of channels
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channel_t *SND_PickChannel(int entnum, int entchannel);
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// spatializes a channel
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void SND_Spatialize(channel_t *ch);
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void SND_CallbackLoad (void *object, cache_allocator_t allocator);
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sfxcache_t *SND_LoadOgg (QFile *file, sfx_t *sfx, cache_allocator_t allocator);
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wavinfo_t SND_GetWavinfo (const char *name, byte * wav, int wavlength);
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void SND_WriteLinearBlastStereo16 (void);
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void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count);
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void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count);
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wavinfo_t GetWavinfo (const char *name, byte *wav, int wavlength);
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extern channel_t channels[MAX_CHANNELS];
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// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
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// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
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// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
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extern int total_channels;
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@ -50,8 +50,13 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include "QF/sound.h"
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#include "QF/plugin.h"
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#include "snd_render.h"
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// Internal sound data & structures ===========================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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int snd_blocked = 0;
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static qboolean snd_ambient = 1;
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@ -44,6 +44,8 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "snd_render.h"
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int cache_full_cycle;
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sfxcache_t *
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@ -38,13 +38,14 @@ static __attribute__ ((unused)) const char rcsid[] =
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# include <strings.h>
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#endif
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#include "winquake.h"
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#include "QF/cvar.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "winquake.h"
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#include "snd_render.h"
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#define PAINTBUFFER_SIZE 512
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portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE * 2];
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@ -51,6 +51,7 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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static size_t
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read_func (void *ptr, size_t size, size_t nmemb, void *datasource)
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *snd_loadas8bit;
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int paintedtime; // sample PAIRS
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@ -316,7 +316,6 @@ SNDDMA_Init (void)
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Sys_Printf ("%5d submission_chunk\n", shm->submission_chunk);
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Sys_Printf ("%5d speed\n", shm->speed);
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Sys_Printf ("0x%x dma buffer\n", (int) shm->buffer);
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Sys_Printf ("%5d total_channels\n", total_channels);
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snd_inited = 1;
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return 1;
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@ -273,7 +273,6 @@ SNDDMA_Init (void)
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Sys_Printf ("%5d submission_chunk\n", shm->submission_chunk);
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Sys_Printf ("%5d speed\n", shm->speed);
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Sys_Printf ("0x%x dma buffer\n", (int) shm->buffer);
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Sys_Printf ("%5d total_channels\n", total_channels);
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snd_inited = 1;
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return 1;
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@ -93,7 +93,6 @@ SNDDMA_Init (void)
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Sys_Printf ("%5d submission_chunk\n", shm->submission_chunk);
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Sys_Printf ("%5d speed\n", shm->speed);
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Sys_Printf ("0x%x dma buffer\n", (int) shm->buffer);
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Sys_Printf ("%5d total_channels\n", total_channels);
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if (!(snd_file = Qopen ("qf.raw", "wb")))
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return 0;
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