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classes
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
GL
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glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
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2009-12-23 08:20:29 +00:00 |
plugin
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
bspfile.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
cbuf.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
cdaudio.h
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checksum.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
clip_hull.h
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cmd.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
console.h
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Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed).
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2009-03-16 11:49:52 +00:00 |
crc.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
csqc.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
cvar.h
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audit the usage of "only"
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2010-01-13 06:42:26 +00:00 |
draw.h
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
dstring.h
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speed up PL_WritePropertyList by ~3x.
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2007-05-13 03:13:01 +00:00 |
gib.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
hash.h
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interim linux compile fixes for the in64 fixes (hah)
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2007-04-04 08:27:49 +00:00 |
hl.h
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idparse.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
image.h
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
in_event.h
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revert the inappropriately complicated event code for the simpler version.
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2003-04-08 19:20:48 +00:00 |
info.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
input.h
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in_mouse_accel patch from qize@gmx.net
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2003-09-04 22:29:40 +00:00 |
joystick.h
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Remove dead cvar.
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2003-02-14 02:21:31 +00:00 |
keys.h
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Support Japanese keyoards (yay, I can finally toggle the console :P)
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2009-03-18 00:26:34 +00:00 |
link.h
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
llist.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
locs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
Makefile.am
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glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
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2009-12-23 08:20:29 +00:00 |
mathlib.h
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Fix visibility of VectorNormalize and other math functions
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2007-03-17 21:06:00 +00:00 |
mdfour.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
model.h
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audit the usage of "only"
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2010-01-13 06:42:26 +00:00 |
modelgen.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
msg.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
object.h
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Disable libQFobject from being built or used, since it doesn't serve
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2004-04-27 21:58:21 +00:00 |
pak.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pakfile.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pcx.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
plugin.h
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
png.h
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PNG write support from DrSpliff
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2003-09-09 16:18:13 +00:00 |
pr_comp.h
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make progs related code a little more consistent with its int type usage
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2007-04-06 00:47:41 +00:00 |
pr_debug.h
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"print" command for dumping values in the progs and add return type info to the debugging information
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2007-09-15 07:47:31 +00:00 |
pr_obj.h
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other than floats, progs should now be int size safe
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2007-04-04 12:30:49 +00:00 |
progs.h
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qccx (etc) "integer" autodetection.
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2010-01-13 06:36:54 +00:00 |
qargs.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
qdefs.h
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qendian.h
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hopefully speed up byte swaps
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2007-05-26 23:18:46 +00:00 |
qfplist.h
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audit the usage of "only"
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2010-01-13 06:42:26 +00:00 |
qtypes.h
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more vc build patches from phrosy
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2007-04-06 01:09:58 +00:00 |
quakefs.h
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
quakeio.h
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Allow compatibility with C++
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2007-03-18 02:16:10 +00:00 |
render.h
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bring back the alpha setting for dlights (finally found out what it was
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2004-05-03 06:21:39 +00:00 |
riff.h
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make riff int-size safe
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2007-04-04 09:23:10 +00:00 |
ruamoko.h
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
script.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
sizebuf.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
skin.h
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Grievre's skin DoS fix
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2004-04-04 02:34:05 +00:00 |
sound.h
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make "sample counts" frame based rather than mono sample based
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2010-08-11 23:43:35 +00:00 |
spritegn.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
sys.h
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interim linux compile fixes for the in64 fixes (hah)
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2007-04-04 08:27:49 +00:00 |
teamplay.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
tga.h
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whitespace
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2006-12-01 06:58:41 +00:00 |
uint32.h
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va.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
ver_check.h
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fix an open commment
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2006-12-07 13:40:00 +00:00 |
vid.h
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audit the usage of "only"
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2010-01-13 06:42:26 +00:00 |
view.h
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audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
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2007-04-09 00:22:17 +00:00 |
wad.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
wadfile.h
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get qf compiling with gcc 4.4
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2009-12-19 10:54:23 +00:00 |
zone.h
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new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
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2007-03-28 13:09:49 +00:00 |