.. |
classes
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
GL
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"long" audit. can't use long when we want 32 bits. May be a few more cases.
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2005-10-23 13:19:21 +00:00 |
plugin
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patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
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2007-03-22 23:20:57 +00:00 |
.gitignore
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first steps
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2001-04-11 19:56:01 +00:00 |
bspfile.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
cbuf.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
cdaudio.h
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byte to int + xmms playlist support from _Muz_
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2001-10-12 19:26:56 +00:00 |
checksum.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
clip_hull.h
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start making the rotated bounding box (really dynamic clipping huls) more
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2001-07-30 04:33:59 +00:00 |
cmd.h
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Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
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2007-03-20 21:31:07 +00:00 |
console.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
crc.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
csqc.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
cvar.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
draw.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
dstring.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
gib.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
hash.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
hl.h
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fear the mighty const correct patch
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2001-07-15 07:04:17 +00:00 |
idparse.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
image.h
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
in_event.h
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revert the inappropriately complicated event code for the simpler version.
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2003-04-08 19:20:48 +00:00 |
info.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
input.h
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in_mouse_accel patch from qize@gmx.net
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2003-09-04 22:29:40 +00:00 |
joystick.h
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Remove dead cvar.
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2003-02-14 02:21:31 +00:00 |
keys.h
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Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO.
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2006-12-01 06:58:23 +00:00 |
link.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
llist.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
locs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
Makefile.am
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move the script parser from qfbsp into libQFutil and correct a spelling error
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2004-11-02 05:05:00 +00:00 |
mathlib.h
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Fix visibility of VectorNormalize and other math functions
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2007-03-17 21:06:00 +00:00 |
mdfour.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
model.h
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box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
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2006-12-24 03:13:29 +00:00 |
modelgen.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
msg.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
object.h
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Disable libQFobject from being built or used, since it doesn't serve
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2004-04-27 21:58:21 +00:00 |
pak.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pakfile.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
pcx.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
plugin.h
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
png.h
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PNG write support from DrSpliff
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2003-09-09 16:18:13 +00:00 |
pr_comp.h
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implement Raven's calling convention (rcall: first 2 params in opb and
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2005-06-12 09:54:01 +00:00 |
pr_debug.h
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whitespace
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2002-06-26 14:45:00 +00:00 |
pr_obj.h
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compile time protocol support seems to be complete now. fortunatly, protocols had never been written out so the corrections to the protocol related stuctures do not need a progs version bump. runtime protocol support hasn't been fully tested yet.
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2004-11-11 00:34:00 +00:00 |
progs.h
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use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done.
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2006-12-09 02:35:44 +00:00 |
qargs.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
qdefs.h
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nuke the max message lengths from qdefs.h
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2001-11-03 00:27:01 +00:00 |
qendian.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
qfplist.h
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correct some harmless c&p errors
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2006-12-18 13:11:26 +00:00 |
qtypes.h
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Allow compatibility with C++
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2007-03-18 02:16:10 +00:00 |
quakefs.h
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Add naive QFS_IsDirectory and QFS_FilelistEnumerate until more intelligent pak handling is added
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2007-03-19 10:43:29 +00:00 |
quakeio.h
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Allow compatibility with C++
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2007-03-18 02:16:10 +00:00 |
render.h
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bring back the alpha setting for dlights (finally found out what it was
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2004-05-03 06:21:39 +00:00 |
riff.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
ruamoko.h
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
script.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
sizebuf.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
skin.h
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Grievre's skin DoS fix
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2004-04-04 02:34:05 +00:00 |
sound.h
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bring cd_file in line with the new sound api
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2007-03-18 12:54:59 +00:00 |
spritegn.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
sys.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
teamplay.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
tga.h
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whitespace
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2006-12-01 06:58:41 +00:00 |
uint32.h
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move the api headers into include/QF and clean up (most of) the resulting mess.
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2001-03-27 20:33:07 +00:00 |
va.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
ver_check.h
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fix an open commment
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2006-12-07 13:40:00 +00:00 |
vid.h
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don't look up the gl functions until after the context has been setup, just
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2004-02-06 00:58:35 +00:00 |
view.h
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revamp the server curses code to use views (planning on "watch windows" for
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2005-06-14 11:30:33 +00:00 |
wad.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
wadfile.h
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so that's the right way to do groups and subgroups...
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2006-12-05 11:40:00 +00:00 |
zone.h
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add a debug function
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2007-03-23 12:36:55 +00:00 |