add z order comments

This commit is contained in:
Bill Currie 2007-04-08 09:01:07 +00:00 committed by Jeff Teunissen
parent ab01262675
commit 1d2a7e2eff

View file

@ -144,6 +144,10 @@ view_t *view_new (int xp, int yp, int xl, int yl, grav_t grav);
The absolute X and Y coordianates of the inserted view and its child views
are updated based on the view's gravity.
The position of the view within the parent view's child view list
determines the draw order (and thus Z order) of the view, with position 0
being drawn first.
\param par The parent view into which the view is to be inserted.
\param view The view to insert.
\param pos The position at which to insert the view into the parent.
@ -155,6 +159,8 @@ void view_insert (view_t *par, view_t *view, int pos);
The absolute X and Y coordianates of the inserted view and its child views
are updated based on the view's gravity.
The added view will be drawn last (and thus on top of earlier views).
\param par The parent view to which the view is to be added.
\param view The view to add.
*/