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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Don't use the miptex_t after converting to texture_t.
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parent
29a0dc0b68
commit
204c1aba03
6 changed files with 8 additions and 9 deletions
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@ -431,7 +431,7 @@ void Mod_TouchModel (const char *name);
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mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model);
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byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
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model_t *Mod_FindName (const char *name);
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void Mod_ProcessTexture(miptex_t *mt, texture_t *tx);
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void Mod_ProcessTexture(texture_t *tx);
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void Mod_LoadExternalSkins (model_t * mod);
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void Mod_LoadExternalTextures (model_t * mod);
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void Mod_LoadLighting (bsp_t *bsp);
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@ -56,15 +56,15 @@ static __attribute__ ((used)) const char rcsid[] =
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void
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Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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Mod_ProcessTexture (texture_t *tx)
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{
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char name[32];
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snprintf (name, sizeof (name), "fb_%s", mt->name);
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snprintf (name, sizeof (name), "fb_%s", tx->name);
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tx->gl_fb_texturenum =
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Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
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tx->gl_texturenum =
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GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1),
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GL_LoadTexture (tx->name, tx->width, tx->height, (byte *) (tx + 1),
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true, false, 1);
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}
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@ -57,7 +57,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "compat.h"
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void
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Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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Mod_ProcessTexture (texture_t *tx)
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{
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}
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@ -194,7 +194,6 @@ Mod_LoadTextures (bsp_t *bsp)
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memcpy (tx->name, mt->name, sizeof (tx->name));
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mod_unique_miptex_name (loadmodel->textures, tx, i);
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memcpy (mt->name, tx->name, sizeof (tx->name));//FIXME ext tex
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tx->width = mt->width;
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tx->height = mt->height;
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for (j = 0; j < MIPLEVELS; j++)
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@ -206,7 +205,7 @@ Mod_LoadTextures (bsp_t *bsp)
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if (!strncmp (mt->name, "sky", 3))
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loadmodel->skytexture = tx;
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else {
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Mod_ProcessTexture (mt, tx);
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Mod_ProcessTexture (tx);
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}
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}
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@ -50,7 +50,7 @@ Mod_SubdivideSurface (msurface_t *fa)
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}
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void
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Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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Mod_ProcessTexture (texture_t *tx)
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{
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}
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@ -56,7 +56,7 @@ R_InitSky (struct texture_s *mt)
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}
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void
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Mod_ProcessTexture (miptex_t *mx, texture_t *tx)
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Mod_ProcessTexture (texture_t *tx)
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{
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}
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