Commit Graph

2169 Commits

Author SHA1 Message Date
hendricks266 a5fb5f6795 Handle a concern kludged by SlackBuilds (used by Slackware Linux and NetBSD) where a warning in texcache.c spams the log.
git-svn-id: https://svn.eduke32.com/eduke32@4546 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:13 +00:00
hendricks266 1f68d2beb6 Apply/replicate patches from OpenBSD to dlopen .so names.
git-svn-id: https://svn.eduke32.com/eduke32@4545 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:18:59 +00:00
hendricks266 c1701f9299 Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.
https://bugs.gentoo.org/attachment.cgi?id=342598&action=edit

git-svn-id: https://svn.eduke32.com/eduke32@4544 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:18:41 +00:00
hendricks266 b332189ae5 Ball-busting Makefile restructure.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4543 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:54 +00:00
hendricks266 6ef05fe07c Delete a bunch of crusty old outdated unused files.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4542 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:09 +00:00
hendricks266 c1c01f0e0b Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266 af28013f39 Lunatic fixes:
1 compiler error.
2 compiler warnings.
1 runtime warning.

Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266 43eb98fdec Extend ebacktrace in two ways.
1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log.
2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

git-svn-id: https://svn.eduke32.com/eduke32@4538 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:38:02 +00:00
terminx 06072db493 WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
terminx d7a3f8e78a Looks like another MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@4535 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:58 +00:00
terminx 690c0abb16 I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.
git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:32 +00:00
terminx e4733449fd Add support for pressing backspace to go up one dir in the file selector in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@4531 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:01 +00:00
terminx b81a28b334 Fix MSVC warning caused by r4488
git-svn-id: https://svn.eduke32.com/eduke32@4528 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:14 +00:00
terminx 9378066660 lround for MSVC
git-svn-id: https://svn.eduke32.com/eduke32@4527 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:09:59 +00:00
hendricks266 304a13e259 Fix build with GCC 4.9.
git-svn-id: https://svn.eduke32.com/eduke32@4513 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:23 +00:00
hendricks266 a03f9bce40 Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
git-svn-id: https://svn.eduke32.com/eduke32@4502 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:02:37 +00:00
hendricks266 94ccdb076d Fix a recently-introduced C++ error.
git-svn-id: https://svn.eduke32.com/eduke32@4501 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:01:58 +00:00
Plagman f6dd12ffe5 Test commit to make sure synthesis works.
git-svn-id: https://svn.eduke32.com/eduke32@4500 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-02 02:23:08 +00:00
helixhorned 1e5549dc2f Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
When that mode is enabled (see below for caveats), wall textures that have a
non-power-of-two height (call it 'h') will be modified to look like in classic:
Let 'H' be the next power of two greater than 'h'. The texture will be uploaded
with height 'H', made up from 'h' hlines of the original texture, followed by
'H'-'h' first hlines of the same.
No panning "corrections" will take place. The mode is disabled by default.

Caveats/notes:
 * the mode requires that r_hightile is disabled
 * it is not implemented in Polymer
 * in the Lunatic build, it is ineffective when a VX map is loaded, as those
   display walls with NPOT height textures correctly

git-svn-id: https://svn.eduke32.com/eduke32@4498 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 11:55:19 +00:00
helixhorned 0900f4066c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
 git grep '[^Xx]\(m\|c\|re\)alloc *('
and
 git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned 1d26121514 Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure.
These wrap the x*alloc or xstrdup functions in compat.c. The handler gets passed
__FILE__, __LINE__ and __func__ (if available) in debugging builds.

Terminating the application process immediately in case of allocation failure
will let us prune many error handling paths and simplify a good portion of code.

git-svn-id: https://svn.eduke32.com/eduke32@4490 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:16 +00:00
helixhorned 95a6c01045 A couple of stylistic cleanups and missed DAMETH_* flags substitutions.
git-svn-id: https://svn.eduke32.com/eduke32@4489 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:14 +00:00
helixhorned 89bbfcbdea Miscellaneous cleanup, still with the same suspects...
- in mdloadskin() and gloadtile_hi(), use new function check_nonpow2()
  (bit-twiddling) instead of loop
- Replace a couple of missed literals with CACHEAD_* enum labels

git-svn-id: https://svn.eduke32.com/eduke32@4488 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:19 +00:00
helixhorned 6fb9929f44 Factor out commonly occuring hictinting[]-accessing code into three functions.
Note: in polymer.c, this was buggy (but harmless) because .r is a char:
  if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)

git-svn-id: https://svn.eduke32.com/eduke32@4487 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:17 +00:00
helixhorned 69c867b8e3 Replace various GL rendering related literal flags with enum labels.
- pthtyp pth->flags bits
- Flags of the <dameth> argument of various functions
- hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits
- hicreplctyp hicr->flags bits
- texcacheheader cachead.flags bits

git-svn-id: https://svn.eduke32.com/eduke32@4486 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:16 +00:00
helixhorned 2c84d175ed polymost.c: stylistic cleanup in gloadtile_hi, uploadtexture, fixtransparency.
git-svn-id: https://svn.eduke32.com/eduke32@4485 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:15 +00:00
helixhorned dfa9daa5d3 Polymost: in NPOT wall ypanning "correction", behave like Polymer in one corner case.
Specifically, the handling of one-way walls ([1] in Mapster32) was slightly
different.

git-svn-id: https://svn.eduke32.com/eduke32@4484 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:14 +00:00
helixhorned 4ea4bf2ea9 sdlayer.c: for Windows, switch keyboard layout to/from US on init/uninit.
Taking over the code from winlayer.c.

git-svn-id: https://svn.eduke32.com/eduke32@4482 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-24 15:27:53 +00:00
helixhorned 2f6652e59a sdlayer.c: fix compiling wm_ynbox() for Linux/WITHOUT_GTK=1.
git-svn-id: https://svn.eduke32.com/eduke32@4476 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:43 +00:00
hendricks266 a755e95c2c Replace some constants with preprocessor macros.
git-svn-id: https://svn.eduke32.com/eduke32@4472 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:40 +00:00
hendricks266 20bf310cba Fix two Polymer crashes related to corrupted maps.
git-svn-id: https://svn.eduke32.com/eduke32@4471 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:03 +00:00
hendricks266 fe4e93fa1b Add support for an SDL2-based wm_ynbox based on SDL2's testmessage.
git-svn-id: https://svn.eduke32.com/eduke32@4469 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:35:03 +00:00
Plagman 8f12e0dca0 Revert window fullscreen stuff until we have aspect-correct upscaling
pass.

git-svn-id: https://svn.eduke32.com/eduke32@4466 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-10 21:20:09 +00:00
helixhorned b82b5dc6b7 Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
git-svn-id: https://svn.eduke32.com/eduke32@4464 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:19 +00:00
helixhorned 6328f461a8 Mapster32: don't read some variables from mapster32.cfg redundant since r4344.
Mostly, these are rendering-related variables. We keep *writing* them to
mapster32.cfg so that older Mapster32 versions can be used side-by-side
for now.

git-svn-id: https://svn.eduke32.com/eduke32@4462 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:24 +00:00
helixhorned 5ca99a812e src/config.c: fix what is apparently a copy-paste typo in readconfig().
git-svn-id: https://svn.eduke32.com/eduke32@4461 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:22 +00:00
helixhorned 1c5da19874 In non-lookup GL modes, if fog is due to fogpal, make fog params indep. of shade.
git-svn-id: https://svn.eduke32.com/eduke32@4460 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 22:02:21 +00:00
helixhorned 521176d865 Polymost: make r_usetileshades 2 the default.
This mode does not take a sector's visibility values into account for uniform
darkening of a texture. It is more faithful to classic with respect to
fog/visibility *distances*, but may be less so as far as the "tint" of the
texture due to visibility attenuation is concerned.

git-svn-id: https://svn.eduke32.com/eduke32@4459 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 16:55:50 +00:00
helixhorned d180e55234 engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.
That is, for every for palette (now, even ones created by the user) the last
shade is the (or rather, a color close to the) full fog color by construction.
In loadpalette(), reject a PALETTE.DAT with only one shade level.

git-svn-id: https://svn.eduke32.com/eduke32@4458 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 16:55:48 +00:00
helixhorned c697835073 engine.c: extend the last workaround to all four fogpals generated at startup.
git-svn-id: https://svn.eduke32.com/eduke32@4457 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 20:07:48 +00:00
helixhorned fc77a8aa3d engine.c: after creating gray fog palookup, make its greatest shade map to same color.
Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0].
Also document 'fogpal' in the Lunatic doc.

git-svn-id: https://svn.eduke32.com/eduke32@4456 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 19:34:25 +00:00
helixhorned b7910b1bcf Classic: fix fog/visibility on ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@4455 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-22 18:10:19 +00:00
helixhorned d23ca5bbc5 engine.c: clean up scansector().
git-svn-id: https://svn.eduke32.com/eduke32@4454 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-21 17:00:54 +00:00
helixhorned 653c1b8acd Classic: prevent visibility overflow on sloped ceilings/floors at large distances.
git-svn-id: https://svn.eduke32.com/eduke32@4453 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-21 17:00:51 +00:00
helixhorned 8d9282bc24 Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31).
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4452 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:23 +00:00
helixhorned b4a050b0cf Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.
Also,
 - add a static assertion to engine.c
 - gameexec.c: compile out an unused function in Lunatic builds

git-svn-id: https://svn.eduke32.com/eduke32@4451 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:22 +00:00
helixhorned 66b789376b In G_SavePlayer(), save timers at beginning and restore when finished.
This makes the game not process as many ticks as have elapsed during the saving
afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@4450 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:21 +00:00
Plagman dccf7ebadc Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of
exclusive fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@4447 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 02:51:33 +00:00
helixhorned 974fd50052 sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4446 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-18 13:20:56 +00:00
terminx 345300ddbb This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
git-svn-id: https://svn.eduke32.com/eduke32@4444 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:07 +00:00
terminx ced138b578 Move DO_FREE_AND_NULL macro to compat.h
git-svn-id: https://svn.eduke32.com/eduke32@4442 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:31 +00:00
terminx a33f9c2ca1 Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
git-svn-id: https://svn.eduke32.com/eduke32@4441 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:07 +00:00
terminx d287b50cd7 Android updates from Emile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx 4815ebaa23 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4439 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-14 16:30:23 +00:00
terminx 04c466f1f2 OSD scaling fixes (mostly)
git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx 45dec87cf0 Clean up sdlayer a bit
git-svn-id: https://svn.eduke32.com/eduke32@4432 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:26 +00:00
terminx 82f5a3f39c Clamp macros for floats
git-svn-id: https://svn.eduke32.com/eduke32@4431 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:08 +00:00
helixhorned e1845c8d05 In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.

Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
helixhorned b1e38e080d engine.c: for printext16(), make newlines do what you expect them to.
git-svn-id: https://svn.eduke32.com/eduke32@4422 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:19 +00:00
helixhorned 7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned bd0febb846 In non-lookup OpenGL modes, make sector[].filler (rename pending) override fogpal.
That is, if that member has a nonzero value, that one is taken for the color of
the GL fog instead of (most of the time) sector[].floorpal. "Sky sectors", that
is, skyboxes or simply parallaxed floors/ceilings are *not* handled.

git-svn-id: https://svn.eduke32.com/eduke32@4415 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned 66947aed95 engine.c: clean up code around wallmost(), owallmost() and grouscan().
git-svn-id: https://svn.eduke32.com/eduke32@4413 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:06 +00:00
helixhorned 2fd4617412 Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.
Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4410 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:36:00 +00:00
helixhorned 9ac075be1c Polymer: disable normal/parallax mapping in rotatesprite.
It was plainly noticeable in the editor's tile info display, for
example.

git-svn-id: https://svn.eduke32.com/eduke32@4409 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:59 +00:00
helixhorned 7da6380dcb Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
This is done by factoring out some polymer.c:polymer_getbuildmaterial() code
into polymer_eligible_for_artmapping() and using that. The one in polymer.c
can still determine to not use ART mapping on some ("rare"?) occasions, so
it's not 100% in sync.

git-svn-id: https://svn.eduke32.com/eduke32@4407 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:09 +00:00
helixhorned 2d889c74f7 Minor Polymost code cleanup.
- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down

git-svn-id: https://svn.eduke32.com/eduke32@4406 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:08 +00:00
helixhorned 99ddb32055 checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
git-svn-id: https://svn.eduke32.com/eduke32@4405 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:06 +00:00
helixhorned e7d0c0abcb With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
git-svn-id: https://svn.eduke32.com/eduke32@4403 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:03 +00:00
helixhorned 5d2ef07986 In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.
git-svn-id: https://svn.eduke32.com/eduke32@4402 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:44 +00:00
helixhorned df7ec376ea SDL2: handle Ctrl-K/Ctrl-U in the OSD. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4397 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:39 +00:00
helixhorned e304f3a518 Really minor accumulated readability tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@4395 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:33 +00:00
helixhorned 75baf37812 Polymer/rotatesprite: don't redundantly apply shade glColor() with ART mapping.
git-svn-id: https://svn.eduke32.com/eduke32@4394 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 23:14:50 +00:00
helixhorned 7a3776dfac Polymost: introduce r_usenewshading 3 and make it the default.
With this mode, the near distance of the linear fog is always 0, unlike being
negative with r_usenewshading 2.

git-svn-id: https://svn.eduke32.com/eduke32@4393 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 23:14:48 +00:00
helixhorned 21de8bb53a Factor out approaching val. to target val by half-difference steps into logapproach().
Fix a case in G_MovePlayers(), where the player sprite's shade is approached
toward the ceiling/floor's shade. Before, it could stop at one above or below!

git-svn-id: https://svn.eduke32.com/eduke32@4392 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-23 14:29:09 +00:00
terminx 2177591619 Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
terminx ba0c64971c Widespread use of ARRAY_SIZE macro.
git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
helixhorned 7573f0f09d engine.c: check (non-)clipping over a floor curb of an upper TROR neighbor.
git-svn-id: https://svn.eduke32.com/eduke32@4383 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-19 19:53:12 +00:00
helixhorned 88ddf6fe1a engine.c: factor out two functions from clipmove().
git-svn-id: https://svn.eduke32.com/eduke32@4382 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-19 19:53:08 +00:00
helixhorned 69d906c4f7 If 3rd person view gets outside map, try again w/o subtracting 3072 from player z.
Also, clean up G_DoThirdPerson().

git-svn-id: https://svn.eduke32.com/eduke32@4369 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:42 +00:00
helixhorned 802650048d Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
Make Mapster32 save as map-text if there is a wall with non-zero 'blend'.

git-svn-id: https://svn.eduke32.com/eduke32@4368 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-10 20:08:27 +00:00
terminx c3187cea1e POLYMER=0 build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4367 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:38 +00:00
terminx 206244b605 Zip support bugfix from a newer kplib
git-svn-id: https://svn.eduke32.com/eduke32@4365 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-07 22:17:12 +00:00
helixhorned 73b3199b7c Classic: implement screen tilting by 180 degrees without quality loss.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4364 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:59 +00:00
helixhorned c405a13bbd Adapt x86 GCC assembly copybufreverse() to x86_64 and enable unconditionally.
For a 1680x1050 scene standing directly in front of a mirror, this increases
FPS from ~90 to ~95 for me.

git-svn-id: https://svn.eduke32.com/eduke32@4363 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:58 +00:00
helixhorned 689a8aef1d Propagate 'blend' to rotatesprite_(), but don't hook it up to scripting yet.
git-svn-id: https://svn.eduke32.com/eduke32@4360 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:54 +00:00
helixhorned e6d6300ba7 Mapster32: when failing to paste selected sectors into loaded map, unhighlight.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4359 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-04 22:20:05 +00:00
helixhorned 82b87e1812 engine.c: in loadlookups(), allow pal 0.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4355 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-26 20:18:28 +00:00
helixhorned 6f34193bb6 Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name.
git-svn-id: https://svn.eduke32.com/eduke32@4350 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:51 +00:00
helixhorned 7a7fb71169 Mapster32: include .blend in sprite display/edit/search (Shift+TAB/F8/Alt+F8).
git-svn-id: https://svn.eduke32.com/eduke32@4349 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:49 +00:00
helixhorned caeb012843 engine.c: in loadlookups(), error out if attempting to load at a reserved pal.
git-svn-id: https://svn.eduke32.com/eduke32@4345 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:45 +00:00
hendricks266 a21f340553 Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.
One potential use is to add r_togglecomposition "0" if you don't like Aero turning on and off every time you switch between 2D mode and 32-bit 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@4344 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:03:02 +00:00
hendricks266 d67e977fb1 Further optimize our SDL_Renderer for 8-bit by making the SDL_Texture SDL_TEXTUREACCESS_STATIC, saving some RAM without any loss of functionality.
git-svn-id: https://svn.eduke32.com/eduke32@4341 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:02:13 +00:00
terminx 2aa167af01 Fix texcache
git-svn-id: https://svn.eduke32.com/eduke32@4340 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 01:27:03 +00:00
helixhorned 2afb680d22 engine.c: always setup blending table whenever drawing translucent objects.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4338 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:28 +00:00
helixhorned b79fa42903 Lunatic: add engine.saveLookupDat() and document, related tweaks.
- Mapster32: before loading LOOKUP.DAT, set palookup[0][239]=239 to
  make an identity map of the base shade table's shade 0
- Rewrite color index remapping case of makepalookup() for clarity

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4336 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:06 +00:00
helixhorned df25e3cd7c In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
As opposed to the previous way, where the first fog pals was <numlookups>+1,
where <numlookups> is the first byte value of LOOKUP.DAT. This allows to
pack e.g. lookups [1 .. 25] and [30 .. <lastpal>] into LOOKUP.DAT and have fog
pals be generated at pals [26 .. 29] (i.e. the additional lookups don't
shift the fog pals, making user maps depending on these numbers not look as
intended.)

git-svn-id: https://svn.eduke32.com/eduke32@4335 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:05 +00:00
helixhorned 7e7507746d Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups().
Also, error if didn't read enough data and account for TITLE and REALMS
swap between basepal number and on-disk order (sigh).

git-svn-id: https://svn.eduke32.com/eduke32@4334 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:03 +00:00
helixhorned 15e141452e Lunatic: disallow saving map-text files in Mapster32 for now.
git-svn-id: https://svn.eduke32.com/eduke32@4329 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-12 21:03:06 +00:00
terminx faa8133cda Support "r_windowpositioning" in SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@4327 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 17:55:45 +00:00
hendricks266 70caa24f24 MSVC: Set up support for SDL2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4326 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:39:09 +00:00
terminx 497dc1fc7f Fix 64-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4325 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:17:45 +00:00
hendricks266 990c99acc2 Fix 32-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4324 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 06:14:03 +00:00
hendricks266 c2cb6a9754 Networking updates.
- Added preprocessor value NETVERSION, to be incremented in the source whenever changes are made to the network protocol.
- Implemented proper server-side version verification of all clients upon connection.
- Implemented connection refusal when we reach MAXPLAYERS. (Should be expanded to implement server player caps.)
- Protected against OOB array accesses if an invalid player id is received.
- Renamed all "Recieve" to "Receive".

git-svn-id: https://svn.eduke32.com/eduke32@4322 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:25 +00:00
hendricks266 3b5dea7347 Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".
git-svn-id: https://svn.eduke32.com/eduke32@4321 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:07 +00:00
hendricks266 8f9ffcf23f MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
External ogg/vorbis are no longer required.

git-svn-id: https://svn.eduke32.com/eduke32@4320 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:59:42 +00:00
hendricks266 fd3712ab22 Windows: Full library refresh.
git-svn-id: https://svn.eduke32.com/eduke32@4319 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:58:38 +00:00
hendricks266 5d92bef194 Very minor changes after an investigation into the possibility of Polymost on Wii.
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:14 +00:00
hendricks266 7deb709ab6 Replace QuickLZ with LZ4.
git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
hendricks266 8db0c9c729 Fix errors and warnings with LLVM/clang 3.4 Windows.
git-svn-id: https://svn.eduke32.com/eduke32@4315 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:13 +00:00
hendricks266 854c266cf7 Update commented SDL2 key debug log output.
git-svn-id: https://svn.eduke32.com/eduke32@4314 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:54:50 +00:00
helixhorned 846fcdf31c Extend PALETTE.DAT format to allow carrying additional blending tables.
Lunatic: also, add an additional argument 'moreblends' to
engine.savePaletteDat() and document that function.
See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which
prints success or errors.

git-svn-id: https://svn.eduke32.com/eduke32@4312 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:35 +00:00
terminx 83d23092cd Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4310 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 21:25:29 +00:00
helixhorned eec27960ea Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
helixhorned a9fb9e6356 Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4308 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:58 +00:00
helixhorned ad8d6795e2 In the C code, rename sprite[].filler to 'blend'.
Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.

git-svn-id: https://svn.eduke32.com/eduke32@4305 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:55 +00:00
helixhorned b1b0da2852 Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
This fixes updating the viewscreen in Polymer's ART mapping mode.

git-svn-id: https://svn.eduke32.com/eduke32@4304 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:53 +00:00
helixhorned e379cd3655 Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.
Also, rewrite invalidatetile() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4303 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:52 +00:00
helixhorned 330b744a1b Classic: support for multiple blending tables + Lunatic interfaces.
Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.

git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:49 +00:00
helixhorned 0d0f3a1cd2 Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
git-svn-id: https://svn.eduke32.com/eduke32@4298 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:41 +00:00
helixhorned 2b583e9c9e gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4295 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:13 +00:00
helixhorned c85feff063 engine.c: amend r4292, which introduced an even worse oob for NPOT xsize texs.
git-svn-id: https://svn.eduke32.com/eduke32@4293 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:09 +00:00
helixhorned 546a112741 engine.c: in calc_bufplc(), cope with negative lwall[] values.
This should fix the crash encountered here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__184069

a-c.c also gets a new switch macro, DEBUG_WITH_VALGRIND.

git-svn-id: https://svn.eduke32.com/eduke32@4292 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:44 +00:00
helixhorned 842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned 6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned ab5c89430c sector.c and related cleanup, round 2.
- use SPRITES_OF* iterator macros
- new function: E_SpriteIsValid(); add some safety checks
  (e.g. hitag used as sprite index)
- the rest is mostly "the usual code transformations"

git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:56 +00:00
helixhorned da6c7109c1 Reincarnate RTS sound functionality together with cleaning up related code.
- Make Win+F* also make play and RTS sound, since modern OS's window managers
  like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all
  10 should hopefully be covered.)
- Fix an issue where keys other than F1-F10 were considered as starting an RTS
  sound and crashing EDuke32 in the process

git-svn-id: https://svn.eduke32.com/eduke32@4278 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:08 +00:00
helixhorned 39bd7110d6 Fix USE_OPENGL=0 build... again. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4277 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 16:13:53 +00:00
helixhorned 63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
hendricks266 62abd504ef Print "32-bit"/"64-bit" along with the version number in the log.
git-svn-id: https://svn.eduke32.com/eduke32@4274 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:39 +00:00
hendricks266 27dbb4d2e8 MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
git-svn-id: https://svn.eduke32.com/eduke32@4272 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:08 +00:00
hendricks266 0bf2ae9bab SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
git-svn-id: https://svn.eduke32.com/eduke32@4271 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:54 +00:00
hendricks266 9f42ffc1ef SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@4270 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:39 +00:00
hendricks266 31a8bfebb6 SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
git-svn-id: https://svn.eduke32.com/eduke32@4269 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:25 +00:00
hendricks266 fedfcd81e3 MapArt: Fix a harmless C++ warning. (malloc casting, for those interested)
EDuke32 has me so accustomed to straight C... using a template and pass-by-reference makes my day.

git-svn-id: https://svn.eduke32.com/eduke32@4267 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:29:29 +00:00
helixhorned 8b7cb9e6c9 Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.
In simple cases, it should be added. Combinations of alignment across TROR
boundaries and bottom-swapping will probably not work right.

git-svn-id: https://svn.eduke32.com/eduke32@4265 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:03 +00:00
helixhorned ae299b0e59 Improve determination of when a sprite should be drawn before a masked wall.
Concretely, in the "behind, outside" case, draw the sprite early if any of its
2 or 4 corner points are behind the masked wall, and inside the cone or on the
other outside.

git-svn-id: https://svn.eduke32.com/eduke32@4264 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:02 +00:00
helixhorned 7ca71203f0 Classic: in debugging builds, add cvar debug_maskdrawmode.
git-svn-id: https://svn.eduke32.com/eduke32@4261 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:14 +00:00
helixhorned b79ee42553 Per-map ART tiles: don't back up or restore reserved tiles.
This prevents a crash and maybe other badnesses when e.g. loading a map
with ART tiles, doing something that allocates a reserved tile (such as
looking into a viewscreen), then loading another map where the tilesiz*
of TILE_VIEWSCR is restored to 0.

git-svn-id: https://svn.eduke32.com/eduke32@4259 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:09 +00:00
helixhorned 4881a13f99 Engine-side per-map ART file support.
When a map named <filename>.map is loaded (<filename> may also contain directory
separators), the engine checks for existence of <filename>_XX.art in the virtual
file system, where XX is a 0-padded number from 00 to 19. It loads a consecutive
sequence of these ART files, i.e. aborts whenever a number in the sequence isn't
found (in contrast to normal ART loading).

Restrictions:
 - the per-map ART files must not reside in ZIP files
 - if a tile number is attempted to be overridden that has a dummytile or is
   cache1d-locked, per-map ART loading fails
On failure, the map is still loaded, but a diagnostic message is output to the
log/OSD.

Loaded per-map ART data are cleared whenever the map is "left". In particular:
 - whenever another map is loaded
 - in the editor: when a new map is started
 - in the game: after the bonus ending screen of a finished level, after going
   to the title screen via the menu

A final note: file names are supposed to be looked up and compared
case-sensitively. That is, <filename> must match EXACTLY between the map's and
per-map ART one; 'art' must be lowercase. Otherwise, the cookie monster will
come and eat you!

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4257 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:36 +00:00
helixhorned 3b1515e51b Stylistic/formatting tweaks in cache1d code.
git-svn-id: https://svn.eduke32.com/eduke32@4255 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:33 +00:00
hendricks266 d452fd7891 Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.
git-svn-id: https://svn.eduke32.com/eduke32@4254 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:06:15 +00:00
hendricks266 3e0ad77b5e SDL2: Reintroduce SDL_Renderer for the classic renderer so that the Steam Overlay can function with it.
git-svn-id: https://svn.eduke32.com/eduke32@4253 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:56 +00:00
hendricks266 db2f532eca Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
git-svn-id: https://svn.eduke32.com/eduke32@4248 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:19 +00:00
hendricks266 3b1b5bb41d For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
git-svn-id: https://svn.eduke32.com/eduke32@4247 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:02 +00:00
hendricks266 8fa00afb7c Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
Some are more useful than others.

git-svn-id: https://svn.eduke32.com/eduke32@4244 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:00 +00:00
helixhorned ca955899b0 Fix USE_OPENGL=0 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4241 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 17:08:08 +00:00
helixhorned 13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned 8a4c5259a8 In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.

git-svn-id: https://svn.eduke32.com/eduke32@4233 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:54 +00:00
helixhorned 74f789d083 defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
git-svn-id: https://svn.eduke32.com/eduke32@4232 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:52 +00:00
helixhorned 8a2d786e23 Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF.
git-svn-id: https://svn.eduke32.com/eduke32@4225 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:22 +00:00
helixhorned aa37d8c82f engine.c: clean up code related to ART loading. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4223 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:17 +00:00
helixhorned 8dcee7c8dc Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
git-svn-id: https://svn.eduke32.com/eduke32@4213 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:24 +00:00
helixhorned 4739d3c00e Don't autoexec <mapname>.cfg files for clipshape maps.
git-svn-id: https://svn.eduke32.com/eduke32@4212 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:23 +00:00
helixhorned a2d0008e32 osd.c: patch up a possible oob access of osdtext[].
git-svn-id: https://svn.eduke32.com/eduke32@4210 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-24 09:44:20 +00:00
hendricks266 cfedcbd7d7 Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
The scrollwheel is unique among PC input because it has no innate "hold length". Previously, the layers gave the mousewheel a fake hold length to allow the not-necessarily-synchronous game/editor code to pick up the input before the layers marked it as "no longer pressed". This passed under Windows, but it didn't slide under SDL.

Besides the two problems listed above, it also potentially limited the rate of weapon selection, where scrolling too fast would not register every clicks. [Unrelatedly, this is still the case when you scroll faster than the game's own tickrate, but addressing that would require rewriting input handling to go through a list of "events" for each tic instead of looking at overall pressed/unpressed states.]

git-svn-id: https://svn.eduke32.com/eduke32@4200 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 07:24:09 +00:00
helixhorned ee9e84c356 Various stylistic cleanup.
- Move ARRAY_SIZE() macro to compat.h, add another one ARRAY_SSIZE()
- In A_RadiusDamage(): note maybe-unaligned access issue, prevent unlikely oob
- sector.c: use SPRITES_OF* macros where appropriate

git-svn-id: https://svn.eduke32.com/eduke32@4199 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-12 19:22:16 +00:00
helixhorned 1628debd7c Really fix the Pause key on Windows/SDL2.
This requires enabling the same workaround as for Linux. Maybe it's not
system-dependent at all.

git-svn-id: https://svn.eduke32.com/eduke32@4193 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-06 18:56:44 +00:00
helixhorned 19da43d23b Polymer: invalidate a wall when its sector's visibility has changed.
git-svn-id: https://svn.eduke32.com/eduke32@4192 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-06 18:56:42 +00:00
helixhorned 9a397a01c1 Fix mouse buttons 4 and 5 on SDL2/Windows.
git-svn-id: https://svn.eduke32.com/eduke32@4190 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:28:03 +00:00
helixhorned 2a43511c70 cache1d: add FIND_NOCURDIR option to klistpath().
git-svn-id: https://svn.eduke32.com/eduke32@4188 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:59 +00:00
helixhorned a783933726 Fix building stand-alone libcache1d.so.
git-svn-id: https://svn.eduke32.com/eduke32@4187 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:57 +00:00
helixhorned 4d8071e6b3 defs.c: in check_tile(), pass 'tile' by value.
git-svn-id: https://svn.eduke32.com/eduke32@4186 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-01 18:27:55 +00:00
helixhorned a68ef20182 a-c.c: Make vector extensions also be compiled with Clang.
I was checking for GCC >= 4.7, while Clangs pretends to be GCC 4.2. Use a
feature test macro instead. The comment I made in r4161 regarding GCC vs.
Clang code was wrong. Now, Clang generates slightly faster code for these cases
(solid and masked 4-pixel wide vlines).

git-svn-id: https://svn.eduke32.com/eduke32@4182 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-28 21:18:07 +00:00
helixhorned 82e50a14c7 In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.
Which was especially noticeable in the Lunatic build. Also, use
glPushAttrib/glPopAttrib there.

git-svn-id: https://svn.eduke32.com/eduke32@4176 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:54 +00:00
helixhorned 198ba2d697 Give rotatesprite 'orientation' bits enum names, too.
git-svn-id: https://svn.eduke32.com/eduke32@4175 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:52 +00:00
helixhorned 9aa8bc7c82 Use named enum constants for the HUD flags instead of literal numbers.
git-svn-id: https://svn.eduke32.com/eduke32@4174 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:50 +00:00
helixhorned 9209b946bb Polymodes: bump the allowed range for 'r_pr_hudangadd' to [-1024 .. 1024].
git-svn-id: https://svn.eduke32.com/eduke32@4173 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:48 +00:00
helixhorned 9e3e2baa4d Polymost: handle HUD model 'fov' DEF token.
This "simply" requires an appropriate factor in the projection matrix.
Also, get rid of a special-case factor for >=1.6 aspects (making HUD models
wider then, I think).

git-svn-id: https://svn.eduke32.com/eduke32@4172 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:46 +00:00
helixhorned 7182f0a7f2 A couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4171 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:44 +00:00
helixhorned fd978ced59 Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@4170 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:21 +00:00
helixhorned 85df1181fc Mapster32: show a message when setting the initial position with SCROLL LOCK.
git-svn-id: https://svn.eduke32.com/eduke32@4164 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:16 +00:00
helixhorned 5b53725c43 SDL2: fix Ctrl-F/Ctrl-G as "key FIFO" keys, used in Mapster32.
By detecting them in the SDL_KEYDOWN events. This list is getting a bit
ridiculous...

git-svn-id: https://svn.eduke32.com/eduke32@4163 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:15 +00:00
helixhorned 559c31159a a-c.c: use GCC vector extensions only on 64-bit targets.
Compiling a 32-bit NOASM build resulted in code containing a MOVAPS instruction
that accessed a memory location not aligned to 16 bytes (MinGW, GCC 4.8).

git-svn-id: https://svn.eduke32.com/eduke32@4162 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:12 +00:00
helixhorned 3753d45601 a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
The functions mvlineasm1, mvlineasm4 and tvlineasm2 can now be set to clamp
the vertical texture coordinate (vplc), preventing the unsightly stray lines
on the bottom of non-y-flipped sprites. (The first part of this effort, r3483,
handled their top).

However, this is only enabled for the mvlineasm ones: the vectorized variants
suffered almost no slowdown (even though a PADDUSD SSE instruction would be a
nice thing to have), while it was pretty significant for the sequential
translucent ones.

Summarizing, this leaves two cases where stray lines may appear in the non-ASM
build (the saturation is NYI for a.nasm):
- at the bottom of y-flipped sprites
- at the bottom of translucent sprites (can be toggled by #define)

Another observation is that recent GCC generates much faster code for this
stuff than Clang from SVN.

git-svn-id: https://svn.eduke32.com/eduke32@4161 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:11 +00:00
helixhorned ca22bf8185 a-c.c: in {v,mv}lineasm4, use vector types for vplc/vinc with GCC >=4.7.
For a full 1680x1050 screen drawing a solid/masked wall, the FPS increases
from 118 to 133 and from 114 to 116 (respectively) for me.
Guarded by the macro USE_VECTOR_EXT in the source.

git-svn-id: https://svn.eduke32.com/eduke32@4160 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:07 +00:00
helixhorned b1d6a97db4 Mapster32: don't produce erratic behavior w/ crash when not in 3D mode.
Also, BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4148 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 20:33:55 +00:00
helixhorned f63510cc33 In C_SetCfgName, don't use unsafe string functions with unknown-length input.
git-svn-id: https://svn.eduke32.com/eduke32@4144 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:47 +00:00
helixhorned ceebc8077c OSD: on non-Windows, make textmode=0 the default, just like in Windows.
This fixes some init and update anomalies: before,
 - init would always be the graphical mode (0), but writing
   merely "osdtextmode" would switch it
 - osdtextmode would not get saved to the cfg

git-svn-id: https://svn.eduke32.com/eduke32@4139 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:12 +00:00
helixhorned e19a271a86 OSD: retire OSD_GetFmt(), OSD_GetFmtPtr() and OSD_GetTextPtr() functions.
These were too much "looking into the implementation of a module" for my
taste, hence OSD_GetShadePal() earlier.

git-svn-id: https://svn.eduke32.com/eduke32@4138 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:10 +00:00
helixhorned d4c2749b94 OSD: make plain display (osdtextmode=1) colorized, too.
git-svn-id: https://svn.eduke32.com/eduke32@4137 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:09 +00:00
helixhorned 37d8cbedcc OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
git-svn-id: https://svn.eduke32.com/eduke32@4136 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:08 +00:00
helixhorned 7014e94d99 textfont.c: make TAB character display blank.
This renders tweaks like r4122 unnecessary.
Also, note a "bug" with the program generating that C code.

git-svn-id: https://svn.eduke32.com/eduke32@4135 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:06 +00:00
hendricks266 ccf7d2d470 Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
I updated the help windows to prefer these variants because they are superior to the -xSquished versions.
Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.

git-svn-id: https://svn.eduke32.com/eduke32@4128 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:23 +00:00
helixhorned 8beb990640 m32script: when failing to load file, don't append '.m32' if already there.
So that there are no error messages like "M32 file `a.m32.m32' not found."

Also, in build.c's 'save as' code, add a bound check that would probably
always pass in practice, but looks a bit safer and may fail in very cornerly
cases.

git-svn-id: https://svn.eduke32.com/eduke32@4124 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:30 +00:00
helixhorned 0fdcc0a1d4 Mapster32: save r_usetileshades and r_pr_artmapping with mapster32.cfg.
git-svn-id: https://svn.eduke32.com/eduke32@4123 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:28 +00:00
helixhorned c2797e4b11 Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
Instead of directly in build.c:app_main(). Previously, it was possible that an
argument to an option, e.g. "WGR2" with "-game_dir WGR2", would get interpreted
as the initial map to load. This in turn would attempt to execute WGR2.cfg as
sequence of OSD commands -- where that file is an EDuke32 config file instead!

Now: maps are passed without any options, e.g. "mapster32 [opts...] debug.map".
The map file name is not added to the "additional parameters" for map testing.

git-svn-id: https://svn.eduke32.com/eduke32@4121 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:25 +00:00
helixhorned 94e3856b76 SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces.
Because the one implemented on top of X shows a special mark for tabs instead of
whitespace.
Also, in wm_msgbox(), use vsnprintf.

git-svn-id: https://svn.eduke32.com/eduke32@4120 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:25 +00:00
helixhorned 65cdf97bfa SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.
This fixes ESC in certain situations such as the editor map selection menu.

git-svn-id: https://svn.eduke32.com/eduke32@4117 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:16 +00:00
helixhorned 70f0100ac2 SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.
git-svn-id: https://svn.eduke32.com/eduke32@4116 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:13 +00:00
terminx bee968a535 Set the SDL window icon when changing video mode
git-svn-id: https://svn.eduke32.com/eduke32@4110 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-19 22:35:36 +00:00
helixhorned 3162a4cb46 SDL2: fix quote and pause keys.
- Add SDL scancode -> our key code map for SDL_SCANCODE_APOSTROPHE
- Remove duplicate map for SDL_SCANCODE_PAUSE

git-svn-id: https://svn.eduke32.com/eduke32@4108 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:07 +00:00
helixhorned 7791f94073 Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:06 +00:00
hendricks266 401a73862a Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4102 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 09:08:31 +00:00
hendricks266 9af453bb92 r4087, attempt #2: Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg().
git-svn-id: https://svn.eduke32.com/eduke32@4101 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:41 +00:00
hendricks266 2cabe1ec54 Change the default SDL version to SDL2 and the default Windows RENDERTYPE to SDL.
git-svn-id: https://svn.eduke32.com/eduke32@4100 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:27 +00:00
helixhorned b427a5f941 Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
The leak happened because a struct was hashed that had uninitialized
bytes in padding inserted by the compiler. The hash string in now constructed
as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual
CRC32s are padded with leading zeros.

Note to users: because of the hash change, it's sensible to delete the
'textures' and 'textures.cache' files.

git-svn-id: https://svn.eduke32.com/eduke32@4096 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:46 +00:00
helixhorned 66064a33f3 Fix mouse grabbing in SDL debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@4095 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:45 +00:00
helixhorned 4d71ed75d2 Polymer: fix ANM playback.
References:
 - r3742
 - r4038 (fixing savegame screenshots, but introducing the now fixed bug)

git-svn-id: https://svn.eduke32.com/eduke32@4094 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:43 +00:00
hendricks266 2ab39f2cca Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
git-svn-id: https://svn.eduke32.com/eduke32@4091 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:44 +00:00
hendricks266 d738fb7ad5 Fix the vsync menu option so that it actually works.
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:25 +00:00
hendricks266 4bc5f5cbc7 Merge a patch and suggestions from NY00123 improving SDL2 support. This fixes the flickering in OpenGL in SDL2 on Windows. It also provides a proper list of resolutions.
git-svn-id: https://svn.eduke32.com/eduke32@4089 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 09:59:59 +00:00
hendricks266 7b551ba4fb Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
git-svn-id: https://svn.eduke32.com/eduke32@4088 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:06:09 +00:00
hendricks266 75b6e81a2a Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg() by promoting the variables in question to int64_t.
NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here.

git-svn-id: https://svn.eduke32.com/eduke32@4087 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:54 +00:00
hendricks266 6bf0bd0c60 Windows startup window tweaks:
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:41 +00:00
hendricks266 333e0f26e2 Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2.
Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().

git-svn-id: https://svn.eduke32.com/eduke32@4085 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:24 +00:00
hendricks266 db69800fd0 Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
hendricks266 d781c4ad94 Fix the RETURN and KP_ENTER keys under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4083 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:16 +00:00
hendricks266 22490587f0 Fix the Classic renderer under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4082 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:02 +00:00
hendricks266 92b441cb11 Merge a patch from NY00123 that draws the screen to a temporary surface under the selected bit depth then blits it to a surface at the system desktop bit depth, under SDL. This allows 8-bit classic to run in fullscreen under certain *nix configurations and Windows 8.
git-svn-id: https://svn.eduke32.com/eduke32@4080 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:37 +00:00
hendricks266 e7c9a0be5d Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@4078 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:11 +00:00
hendricks266 535394abde Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4075 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:50:16 +00:00
hendricks266 612284cfea Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.
To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

git-svn-id: https://svn.eduke32.com/eduke32@4074 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:53 +00:00
hendricks266 84e61d03bf Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
git-svn-id: https://svn.eduke32.com/eduke32@4073 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:26 +00:00
helixhorned 514a3bfd64 Prevent calling function pointers cast to an incompatible type.
Most often, this had happened when casting comparison functions for qsort()
like these: "int yax_cmpbunches(const int16_t *b1, const int16_t *b2)"
to a function pointer type expecting "const void *". Alas, this is undefined
behavior: see
http://blog.frama-c.com/index.php?post/2013/08/24/Function-pointers-in-C
and posts linked from it.

At least two cases have not been fixed:
- The savegame system maintains pointers which are either to data or a function in
  the generic "void *". This ought to be made into a union.
- Probably also:
  #define OSD_ALIAS     (int32_t (*)(const osdfuncparm_t*))0x1337

git-svn-id: https://svn.eduke32.com/eduke32@4068 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:44 +00:00
helixhorned eac9dd04bf Add WIP x86_64 assembly texture mapping routines.
- Currently: only tvlineasm1 and tvlineasm2, but incomplete (no reverse
  translucency, nonpow2 textures will crash)
- For System V AMD64 calling conventions; requires YASM

git-svn-id: https://svn.eduke32.com/eduke32@4066 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:37:31 +00:00
terminx b16c929170 Clear GL depth buffer before drawing a frame in Polymost. This should fix the issue with skies in the Duke64 TC.
git-svn-id: https://svn.eduke32.com/eduke32@4063 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:59:01 +00:00
terminx 37265689cf Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p
git-svn-id: https://svn.eduke32.com/eduke32@4062 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:58:46 +00:00
helixhorned c7f8dc6efd Revert "Prettify the DEF progress meter by relocating '\n' en masse."
This reverts commit c7e51147f1869d42fc8365f748bb8f6bd4c6fc2f. [r3835]

Conflicts:
	eduke32/build/src/defs.c
[Dunno what caused this, but I cleaned this out. Also, the change from
build.c was not reverted.]

git-svn-id: https://svn.eduke32.com/eduke32@4061 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:59 +00:00
helixhorned 161217a59a Polymer: in model preprocessing, implement cos/sin by table lookup.
This reduces the proportion of time the trig calculations take of the whole
preprocessing from 50% to about 13%.

git-svn-id: https://svn.eduke32.com/eduke32@4060 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:56 +00:00
helixhorned 694975b2f5 Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.)  A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.

git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:45 +00:00
helixhorned d48383d2f7 A couple of minor changes.
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:44 +00:00
helixhorned 7543ba7226 premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
git-svn-id: https://svn.eduke32.com/eduke32@4045 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:38 +00:00
terminx 7e63cac6a0 Remove unused SYSTEM_POOL_SIZE definition (was used with nedmalloc), change in3dmode() into macro similar to bkbhit()
git-svn-id: https://svn.eduke32.com/eduke32@4039 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:49 +00:00
terminx 322888ce83 Fix "The latest builds show the same screenshot for every save game entry", reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__169847
git-svn-id: https://svn.eduke32.com/eduke32@4038 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:37 +00:00
helixhorned 8d84706dc9 Mapster32: after auto-inserting inner sector, change sectnums for sprites now in it.
(Auto-insertion of an inner sector from a loop happens either because the loop
is created in an extended sector, or because it has been punched through a
ceiling/floor into the upper/lower neighbor sector.)

git-svn-id: https://svn.eduke32.com/eduke32@4033 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:13 +00:00
terminx 008334e7a9 Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.
git-svn-id: https://svn.eduke32.com/eduke32@4028 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:59 +00:00
terminx e8c2250d0a Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.
git-svn-id: https://svn.eduke32.com/eduke32@4027 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:44 +00:00
helixhorned d09096b254 Mapster32: allow inserting point on wall line even if a sprite is highlighted.
Note: the wall line will not light up periodically, but point insertion will
be possible nontheless. A bit inconsistent, but I didn't want to do a full
analysis of which side effects allowing a sprite highlight and a line highlight
to coexist at the same time would have.

git-svn-id: https://svn.eduke32.com/eduke32@4026 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:27:02 +00:00
helixhorned bac4265a0b For Clang debugging build, only pass selected UBSanitizer options.
This makes CLANG=1 RELEASE=0 DEBUGANYWAY=2 OPTLEVEL=1 builds definitely pretty
playable (only Polymost tested) while having a decent amount of sanitization.

git-svn-id: https://svn.eduke32.com/eduke32@4020 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:15 +00:00
terminx 7ed85ce888 MSVC build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4018 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-13 01:07:41 +00:00
helixhorned 9f280bcaf2 polymer.c: remove redundant NULL pointer check in polymer_invalidateplanelights().
Redundant for the same reason as the preceding one: the pointer has already
been dereferenced at the point the check is made. Also, all 5 calls of that
function pass a valid pointer (provided the pointers from which the expressions
are derived are valid). Reported by Stack, too.

git-svn-id: https://svn.eduke32.com/eduke32@4017 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:22 +00:00
helixhorned 7a9e9fada4 When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
git-svn-id: https://svn.eduke32.com/eduke32@4015 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:19 +00:00
helixhorned 2aa55e5900 baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.
git-svn-id: https://svn.eduke32.com/eduke32@4013 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:16 +00:00
helixhorned f7181722cc Mapster32/non-Lua: don't keep tags used for TROR nextwalls when c&p-ing sector.
Again, in case a bunch is discarded. The tags would appear as really tagging
the walls instead of being "hidden".

git-svn-id: https://svn.eduke32.com/eduke32@4012 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:15 +00:00
helixhorned d87da2c836 Mapster32/Lunatic: clear bunchnum and TROR nextwalls when c&p-ing sectors.
That is, if a bunch is discarded when copying a sector to the clipboard.
(This happens if not all sectors that are part of the bunch are copied.)

git-svn-id: https://svn.eduke32.com/eduke32@4011 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:13 +00:00
helixhorned 47e9e0be3c Polymost: fix my r_usetileshades==2 sub-method.
Don't touch TerminX's r_usetileshades==1 or it being the default.

git-svn-id: https://svn.eduke32.com/eduke32@4010 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:12 +00:00
helixhorned 41793193f5 checkdefs.sh: check first and second args, handle definelevelname.
git-svn-id: https://svn.eduke32.com/eduke32@4009 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:11 +00:00
helixhorned ae65ba0013 Mapster32: Clean up "show height indicators" mode.
- For setting 1, don't draw them for red walls whose sector floors have equal
  height.
- Make setting 1 the default, because I consider drawing them for such walls
  (and white walls) noise (as opposed to information). The "verbose" setting 2
  is still available.

git-svn-id: https://svn.eduke32.com/eduke32@4007 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:05 +00:00
helixhorned ff05fb9b5c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
DONT_BUILD, because there have been no significant changes of the non-Lua build.

git-svn-id: https://svn.eduke32.com/eduke32@4006 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:51 +00:00
helixhorned e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
terminx bf2c96c9a2 Fix keyboard layout issue reported at http://forums.duke4.net/topic/6683-eduke32-forces-my-keyboard-to-us-layout-rather-than-uk
git-svn-id: https://svn.eduke32.com/eduke32@3998 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-10 23:09:14 +00:00
terminx f2e5b77104 Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.
git-svn-id: https://svn.eduke32.com/eduke32@3997 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 14:29:22 +00:00
terminx af287cf452 Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."
This reverts commit 9a2617eb263e53a348e10c82bf1ba58feed65afc.

git-svn-id: https://svn.eduke32.com/eduke32@3995 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 00:56:37 +00:00
terminx 43414456a4 Add support for listing symbols of a specified prefix to the "listsymbols" console command
git-svn-id: https://svn.eduke32.com/eduke32@3990 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:12 +00:00
terminx 4a02ec7e9b Update win_printversion() to handle Windows 8.1/Server 2012 R2.
git-svn-id: https://svn.eduke32.com/eduke32@3987 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:39 +00:00
terminx f368bc1a03 Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right.
git-svn-id: https://svn.eduke32.com/eduke32@3985 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:16 +00:00
terminx b6ee86a8f3 Bump MAXSYMBOLS to 512. This was probably the cause for the savestate and restorestate debug commands not being registered with the OSD at startup.
git-svn-id: https://svn.eduke32.com/eduke32@3984 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:04 +00:00
terminx a97c8c1bfd Revert "Polymost "use tile shades": don't confound shade and visibility." Temporarily add a r_usetileshades 2 to switch between Helixhorned and myself's ideas of how this should work.
git-svn-id: https://svn.eduke32.com/eduke32@3982 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:38 +00:00
terminx 17ba063736 Fix a weird problem where the arrow keys would sometimes send a shift keypress on Windows, manifesting in odd things like inconsistent turning speeds when using the keyboard, the grid helper lines showing up in Mapster32 when they weren't supposed to, etc. For some reason, an extra raw input keyboard event is generated with an out of bounds VKey value (0xFF) which must be filtered for proper operation. I wasn't able to find any official documentation regarding this but I did find it mentioned in a couple of random newsgroup/forum postings.
git-svn-id: https://svn.eduke32.com/eduke32@3980 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:10 +00:00
helixhorned 57822a2481 Polymer: slightly more complete handling of (multi-tile) ART skies.
- Use the proper tile sequence when multiple pskies are present in a map.
  However, there's still only *one* psky chosen at map load time.
- Handle three horizfrac cases:
 * 0, psky always at same level wrt screen
 * 65536, psky horiz follows camera horiz (e.g. E4L9)
 * otherwise, fall back to default hard-coded parallax implemented as an
   angle fraction

git-svn-id: https://svn.eduke32.com/eduke32@3977 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:49 +00:00
helixhorned a374a401be Clean up parallaxed sky functionality, part 2.
- Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles.
- Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets
  all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero)
  to multipsky[].
- Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up
  at map load time so as to keep the behavior of the legacy per-map psky:
  the last sector index with a matching psky ceiling wins.
- In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[].
- Make on-map-load global psky setup consistent for the game and editor by
  factoring it out into common.c: G_SetupGlobalPsky().
- Remove a couple of useless initializations, add some static assertions.

This commit is more likely to introduce subtle differences in behavior.
Specifically, getpsky() now always returns the default sky properties instead of
the global sky ones (but with all-zero offsets) when no match for a suiting
multi-psky is found. This is only likely to affect the yscale/horizfrac of
non-multi-pskies when a global non-default multi-psky has been set up.
Bump BYTEVERSION again.

git-svn-id: https://svn.eduke32.com/eduke32@3976 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:48 +00:00
helixhorned 46e8549b5e Clean up parallaxed sky functionality, part 1.
- Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and
  "multipsky[]".
- Factor out getting parallaxed sky properties into getpsky().
- Condense initial multi-psky setup by memcpy'ing from multipsky[].
- New function: MultiPsky_TileToIdx().
- Add new define PSKYOFF_MAX and related consistency-checking assertions.
- Lower MAXPSKYTILES to 8 to reflect current usage (was 256).
- Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1
  and LA. (Not very useful as the editor will still only act for the static
  values -- 80, 84 and 89, respectively.)

An attempt has been made to preserve behavior even in strange cases, so this
commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION
had to be bumped.

git-svn-id: https://svn.eduke32.com/eduke32@3975 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:45 +00:00
hendricks266 af9a451f02 Updates to the processing of the tilefromtexture def command:
- Allow xoffset and yoffset to modified independently of a tile definition, much like texhitscan and nofullbright.
(Both still default to zero when a tile is specified, to keep current behavior, and because it makes sense.)
- Add actual detection of the "nofullbright" keyword, which appears to have been overlooked in r3230.
- Internal: Eliminate the need for one int32_t by condensing two variables into "flags".

git-svn-id: https://svn.eduke32.com/eduke32@3973 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:37:10 +00:00
hendricks266 62cdb8a9e6 Patch from johnnyonflame to fix the GCW and Dingoo build process.
git-svn-id: https://svn.eduke32.com/eduke32@3972 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:36:54 +00:00
helixhorned 2945a966e1 Polymer/ART mapping: fix formula for globalvisibility.
Also, very slightly tweak a factor toward a "brighter" (farther visible)
scene overall to account for the "circular" nature of the fragment distance
(as opposed to an "ortho" distance in Build).

git-svn-id: https://svn.eduke32.com/eduke32@3962 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:15 +00:00
helixhorned 66d126e9ff Polymodes: properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0
So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

git-svn-id: https://svn.eduke32.com/eduke32@3959 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:10 +00:00
helixhorned 3a0f2de877 Polymost "use tile shades": don't confound shade and visibility.
That is, for shade of objects, use shade tables. For visibility, use GL fog.
Mixing these two does not produce satisfactory results in areas where both
shade and visibility darkening are high, such as around the E1L1 restroom.

git-svn-id: https://svn.eduke32.com/eduke32@3941 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:44 +00:00
helixhorned c243bab0e7 Remove one instance of duplicate code lines and now unused TSPR_MIRROR.
git-svn-id: https://svn.eduke32.com/eduke32@3936 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:07 +00:00
helixhorned f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned 76a04c4a3a In Windows and SDL layers, rename *hitick* to *u64tick*.
git-svn-id: https://svn.eduke32.com/eduke32@3934 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:00 +00:00
helixhorned 6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned 184a7322de Polymodes/Lunatic: don't do y panning "correction" for nonpow2 ysize tiles.
git-svn-id: https://svn.eduke32.com/eduke32@3926 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:37 +00:00
helixhorned dea960d350 Fix loading maps in Mapster32, introduced in r3911.
Also, get rid of the strange filename[len]=255 hack in loadboard()
and make its file name arg const char* at last.

git-svn-id: https://svn.eduke32.com/eduke32@3913 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-29 12:15:44 +00:00
helixhorned b2c5e2d807 Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
Also, clean up the saving/loading logic a bit:
- On load failure, display message with purple color.
- Take over the current file name ('boardfilename') only on success.
- Check SaveBoard() return values in various places.

git-svn-id: https://svn.eduke32.com/eduke32@3911 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:44 +00:00
helixhorned 89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
terminx 2f883eaed1 Apparently VS2013 doesn't like redefining "inline" either
git-svn-id: https://svn.eduke32.com/eduke32@3905 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:24 +00:00
terminx 6ed7562f10 Fix USE_OPENGL=0 build
git-svn-id: https://svn.eduke32.com/eduke32@3904 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:11 +00:00
terminx b1dd4ffc6c MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)
git-svn-id: https://svn.eduke32.com/eduke32@3900 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:11 +00:00
terminx 767d123590 Default r_usetileshades to 1 :)
git-svn-id: https://svn.eduke32.com/eduke32@3899 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:03:55 +00:00
helixhorned db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned 8b4a87925b engine.c: apply "usual readability transformations" on inside() and comment it.
The main thing to note is the "half-open" nature of the x/y range checks.

git-svn-id: https://svn.eduke32.com/eduke32@3897 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:15 +00:00
helixhorned 2959f86fbd Classic: prevent a SIGFPE when attempting to draw p'lax with nonexistent tile.
git-svn-id: https://svn.eduke32.com/eduke32@3888 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:08 +00:00
helixhorned 6f6fbf0f04 cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].
It's hard to call this a fix, since ideally, buffer sizes like these would be
only as large as needed in the worst case.

git-svn-id: https://svn.eduke32.com/eduke32@3880 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:04 +00:00
helixhorned d02ab6699d cache1d.c: prettify compression functions, add one currently failing assertion.
See
http://forums.duke4.net/topic/6526-eduke32-crashing-when-loading-a-dukeplus-map-save

git-svn-id: https://svn.eduke32.com/eduke32@3879 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:02 +00:00
helixhorned 2b61290666 engine: remove preceding assertion failure, continue loop then instead.
Interestingly, that test case then appears to be drawn fully. Heh.
Also, move one clamp from r1874 one up in the data flow chain.
Doesn't seem to break textured overhead map view with Last Pissed Time.

git-svn-id: https://svn.eduke32.com/eduke32@3878 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:00 +00:00
helixhorned ee4ef76365 engine: make fillpolygon() more readable with the usual code transformations.
Also add an assertion that currently sometimes fails when zooming in too much
in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).

git-svn-id: https://svn.eduke32.com/eduke32@3877 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:59 +00:00
helixhorned 51e021e810 Mapster32: fix construction of *_crash.map file name in crash handler.
git-svn-id: https://svn.eduke32.com/eduke32@3876 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:56 +00:00
helixhorned d25dcbff17 Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776.
Add a test case in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3869 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-11 20:03:39 +00:00
helixhorned 03693fc13b kplib: don't write an int32_t where a char is expected.
git-svn-id: https://svn.eduke32.com/eduke32@3853 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:39 +00:00
helixhorned 358c7eb28b Lunatic/classic: in TROR maps (V10), enable non-power-of-two wall drawing.
Also, fix clearing a bunch in new-format-map (=Lunatic) build.

git-svn-id: https://svn.eduke32.com/eduke32@3841 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:39 +00:00
hendricks266 e0a373893a Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266 4504716fa0 Prettify the DEF progress meter by relocating '\n' en masse.
It should be transparent even with the meter disabled.

git-svn-id: https://svn.eduke32.com/eduke32@3835 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:46 +00:00
hendricks266 ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
helixhorned ed5613bf57 Compile DEF progress meter only on Windows or if having the startup window.
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3827 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:50 +00:00
helixhorned 593b82692e Mapster32: allow setting first walls of TROR sectors independently.
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.

git-svn-id: https://svn.eduke32.com/eduke32@3825 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:45 +00:00
helixhorned 560f88b022 Replace inline "qsetmode==200" checks with in3dmode().
Analogously for the negation; remove a couple of redundant decls of "qsetmode".

git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned e71bc9d19d Polymost: fix 'zadd' DEF token handling. (Polymer has it right.)
git-svn-id: https://svn.eduke32.com/eduke32@3819 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:59 +00:00
helixhorned d0f538b283 Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned 1ee43d5a6e LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
terminx 3e9f25081d Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
git-svn-id: https://svn.eduke32.com/eduke32@3801 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:24 +00:00
helixhorned 43520eba5b Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
git-svn-id: https://svn.eduke32.com/eduke32@3799 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-22 16:23:14 +00:00
helixhorned 0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned 5868097deb Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
git-svn-id: https://svn.eduke32.com/eduke32@3793 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:18 +00:00
helixhorned 9d858b9883 Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned e8ff49b6ef Fix signed/unsigned comparison warnings and mismatched format char warning.
git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
terminx f8cc394fa3 Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
terminx dc0b74e846 Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx 2e7803ab1d Unify glow and detail texture setup between polymost and mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:58 +00:00
terminx 68539eacee Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned b1f58387db Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
... when aiming at the floor.

git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:59 +00:00
helixhorned 6e364b1f4b Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:58 +00:00
helixhorned 946d207c56 Polymodes: make flipping closer to classic.
This fixes cases A and B in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3778 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:56 +00:00
helixhorned 64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
helixhorned 91523f60b1 Polymer: fix floor sprites with y flipping by removing special-case code.
This fixes the case marked with the silver letter C in test_tileoffsets.map.
The orientation of the sprites is correct (matches classic) as far as I can
see, there are now only problems with translation.

git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:53 +00:00
helixhorned 99d7f1e964 Polymer: rewrite sprite x/y flipping so that data flow is explicit.
Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

git-svn-id: https://svn.eduke32.com/eduke32@3775 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:52 +00:00
helixhorned f72e571b18 Fix two possible signed left shift overflows.
git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
helixhorned 663f9af75b texcache.c: use Bfilelength(), fixing Linux build.
git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
terminx 6cc4cfbf8a Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 14:53:54 +00:00
terminx 1c6c023282 Fix a warning and uncomment something I accidentally left commented during testing
git-svn-id: https://svn.eduke32.com/eduke32@3768 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:21:05 +00:00
terminx 7e51e92a81 Properly handle shading models with traditional fog when r_usetileshades is also enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
terminx 872ea59160 Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx c717f9a7b5 Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx 20e5bfd821 A bit more work on the Polymost shade table mode (r_usetileshades)
git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx 5a4e7b651b Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
Also, further refactor texcache code.

git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx 6e61cfbe41 Remove md4 library, since we aren't using it anywhere anymore
git-svn-id: https://svn.eduke32.com/eduke32@3759 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:44 +00:00
terminx 08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx 80f645c65e Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
terminx edb222ea4a Remove code disabled by #ifdef OBSOLETE_RENDMODES
git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned 995d679b28 Classic rotatesprite: fix second assertion failure documented in prev. commit.
git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned 9defc473c1 Classic rotatesprite: add assertion failing with DNF mod, comment another.
Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.

git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned 5e1ec28798 build.c: fix strcpy() with overlapping arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3750 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:19 +00:00
helixhorned 3833654535 Clean up some build.c code.
- factored out: tweak_sboardfilename(), menuselect_try_findlast()
- quickloading a map now doesn't require loading one first
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@3749 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:16 +00:00
helixhorned 789e26b42f Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.
... in the auto-correction. Also,
- make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob).
- in drawscreen_drawwall(), do a more strict bound check, not only >=0.

git-svn-id: https://svn.eduke32.com/eduke32@3745 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:37 +00:00
helixhorned c86bf550a5 Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.
git-svn-id: https://svn.eduke32.com/eduke32@3744 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:35 +00:00
Plagman e627f09787 Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.

git-svn-id: https://svn.eduke32.com/eduke32@3742 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-09 07:22:40 +00:00
Plagman c32401ba51 Polymer: Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely
accurate in rotatesprite, so maybe it'll be too dark in some cases.

git-svn-id: https://svn.eduke32.com/eduke32@3741 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:53:38 +00:00
Plagman ce76b5a3b8 Polymer: Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
git-svn-id: https://svn.eduke32.com/eduke32@3740 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:18:31 +00:00
Plagman 3d65b36ebe Revert to spherical shading; it's not like you could look up in classic anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3739 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:36 +00:00
Plagman 6128911c8c Fix interaction between ART mapping and lighting.
git-svn-id: https://svn.eduke32.com/eduke32@3738 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:29 +00:00
Plagman cd1b147dd3 Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.

git-svn-id: https://svn.eduke32.com/eduke32@3737 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-07 07:48:08 +00:00
helixhorned e9844d2e51 Lunatic: reading of map-text prototype.
Also fixes a couple of oversights (introduced) with the saving.

git-svn-id: https://svn.eduke32.com/eduke32@3736 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:42 +00:00
helixhorned 82d6c2d5f7 Factor out four instances of duplicate code into append_ext_UNSAFE().
git-svn-id: https://svn.eduke32.com/eduke32@3735 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:38 +00:00
helixhorned 3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00
helixhorned 258e28bafb Map-int VX: rearrange members so that ceiling* and floor* are contiguous.
git-svn-id: https://svn.eduke32.com/eduke32@3731 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:28 +00:00
terminx 5b672a19e3 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@3730 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 18:46:34 +00:00
Plagman 6dac6ac1c0 New Polymer feature: shitty mode.
git-svn-id: https://svn.eduke32.com/eduke32@3729 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:38 +00:00
helixhorned d5a1f0a0d4 osd.c: Fix OSD_StripColors() with empty input string.
git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
helixhorned 1ec058a47f Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@3726 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:12 +00:00
helixhorned 6deabcdb5d Makefiles: allow overriding the optimization level with debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3725 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:10 +00:00
helixhorned 9f313043bf Fix model HUD weapons not showing in Polymer, introduced in r3717.
git-svn-id: https://svn.eduke32.com/eduke32@3722 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:07 +00:00
helixhorned 198a3a556c Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors.

git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:05 +00:00
helixhorned 0193d7b0e5 Makefiles: do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.
git-svn-id: https://svn.eduke32.com/eduke32@3720 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:03 +00:00
helixhorned bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
helixhorned 74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
helixhorned bdecbc45db Fix debugging builds with Clang 3.2 and up.
In those Clang versions, -fcatch-undefined-behavior was replaced by
-fsanitize=<what>.  For Clang 3.2, we enable the address sanitizer
and for 3.3 also the miscellaneous undefined behavior one.
Currently, there's no version auto-detection from the Makefiles, it's
set to 3.3 and the others are commented out.

git-svn-id: https://svn.eduke32.com/eduke32@3716 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:15 +00:00
terminx 75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx 630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
helixhorned b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned 14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00
helixhorned ae6bea7285 Mapster32: tweak the 'loaded map' message a bit.
- colorize the trailing part if there is corruption or (new) if sprites were
  removed
- also corrupt-check when loading <V7 map
- move start{pos,ang,sectnum} to build.c
- remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

git-svn-id: https://svn.eduke32.com/eduke32@3697 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:22 +00:00
helixhorned 520b608094 Engine: stricter map load time checking for sprites with oob sectnums.
Sprites are now considered to have out of bounds sector numbers if it is
< 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now
encountered during post-load, an attempt is made first to assign it a sector
number (using updatesector()). If that fails, the sprite is removed from the
map.  The background is that a dozen of maps do come with such sprites and
could previously corrupt the sprite list when loaded.

git-svn-id: https://svn.eduke32.com/eduke32@3696 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:18 +00:00
helixhorned 08b10ca03c Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.
Specifically, in GL modes, and if the CHAINGUN is not replaced by a model,
 - draw the upper part twice: first, two screen pixels * weapon scale lower,
   then at the original position
 - reverse the previous order: draw the upper part first, then the lower part

This is much preferable to the previous engine-side hack, and to my eye,
it looks perfect now.

git-svn-id: https://svn.eduke32.com/eduke32@3695 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:11 +00:00
terminx 95ccd3ad7c Fix building against libpng 1.6, which removed png_sizeof
git-svn-id: https://svn.eduke32.com/eduke32@3687 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:19 +00:00
helixhorned e2c05cbbae Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678.
git-svn-id: https://svn.eduke32.com/eduke32@3686 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 20:08:45 +00:00
helixhorned 6be448c534 Fix SPRITES_OF_SECT_SAFE macro. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3685 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 18:50:21 +00:00
helixhorned 8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
hendricks266 1e7283f982 Fix a "duplicate const" error.
git-svn-id: https://svn.eduke32.com/eduke32@3672 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:57 +00:00
hendricks266 33ab42e7b4 Fix "Error setting gamma ramp: DDERR_INVALIDPARAMS" on 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@3670 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:19 +00:00
hendricks266 2bbc1dd97a Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.
(Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

git-svn-id: https://svn.eduke32.com/eduke32@3669 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:58 +00:00
hendricks266 82b6414d92 Add newlines to some diagostic log messages that lack them and need them.
git-svn-id: https://svn.eduke32.com/eduke32@3668 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:35 +00:00
helixhorned a25cd24dd5 In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).

git-svn-id: https://svn.eduke32.com/eduke32@3666 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:35 +00:00
helixhorned 985c3d8428 Mostly engine and some gameexec.c stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3663 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:26 +00:00
helixhorned 03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
helixhorned 1773ac9276 Mapster32: print the "Saved board" message more persistently.
git-svn-id: https://svn.eduke32.com/eduke32@3659 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:14 +00:00
helixhorned 7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
helixhorned c91363d7f9 Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
git-svn-id: https://svn.eduke32.com/eduke32@3649 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:24 +00:00
helixhorned f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
helixhorned 203bd1e9e9 Take over and use static assertion macro found in LuaJIT sources.
git-svn-id: https://svn.eduke32.com/eduke32@3644 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:14 +00:00
helixhorned 1e21ea3aae LunaCON: fix rotatesprite coordinate check, gen. events to chain at beginning.
git-svn-id: https://svn.eduke32.com/eduke32@3639 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:50 +00:00
terminx 9fbab31998 Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
git-svn-id: https://svn.eduke32.com/eduke32@3638 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 16:41:12 +00:00
terminx e20b834ea8 Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
git-svn-id: https://svn.eduke32.com/eduke32@3637 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 07:48:20 +00:00
Plagman 5b6b3c97e3 Polymost: Fix ART offset and face sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3634 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:29:56 +00:00
Plagman 0abef3b8cd Polymer: Fix ART offset and sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3633 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:26:40 +00:00
helixhorned fe69ee5476 Add rudimentary sanity checks when playing ANM files.
- Don't attempt to play an ANM file if it is empty (warn) or too short (error).
- If failing to read IVF file header or initializing VPX codec, don't play ANM.
- Return early from gltexapplyprops() if not in GL modes.

git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:57:59 +00:00
helixhorned 48406e744b Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything.
git-svn-id: https://svn.eduke32.com/eduke32@3623 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:14 +00:00
hendricks266 ba1ac9d89a Load def modules even if no root def exists. Print a message to the log for each def module that is loaded.
git-svn-id: https://svn.eduke32.com/eduke32@3621 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:06:14 +00:00
hendricks266 bfeff6b0ab Fix a multi-line comment in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3619 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:36 +00:00
terminx 7e22c6d81c Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths.
git-svn-id: https://svn.eduke32.com/eduke32@3615 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:39:18 +00:00
hendricks266 3d46bc1551 Implement alpha into rotatesprite (rotatesprite_) on the engine side.
git-svn-id: https://svn.eduke32.com/eduke32@3609 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:32:24 +00:00
hendricks266 c5044b3ecd Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
While the functionality was already internally in place for gametext as one of two hacks using ROTATESPRITE_MAX (the other still used by minitext_() to align with the statusbar) we must codify a bit in the engine for safe external use. (Otherwise, ROTATESPRITE_MAX could/would theoretically increase and leave modders high and dry.)

(Dev note: In G_DrawTXDigiNumZ(), ROTATESPRITE_MAX was used to bitshift the value used to calculate digit spacing for no reason I can ascertain other than to introduce rounding errors into the zoom/textscale calculations. It was never used anywhere, so I removed it.)

Bonus: The scaling code for digitalnumberz and gametextz has been modified so that the spacing is no longer affected by rounding errors. Try animating the zoom value and compare how the text used to jump but now does not.

git-svn-id: https://svn.eduke32.com/eduke32@3608 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:58 +00:00
hendricks266 4c5fd9d9e2 Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:31 +00:00
hendricks266 d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned a101698dfb engine: fix assertion failure with overlong walls in rintersect().
git-svn-id: https://svn.eduke32.com/eduke32@3605 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:40 +00:00
helixhorned 7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
helixhorned 904a26e045 Clean up mdsprite.c:voxdraw() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3589 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:14 +00:00
helixhorned 286cd692ec Clean up mdsprite.c:md3draw() by factoring out m->head.flags == 1337 check.
... into a macro MFLAGS_NOCONV(m). Since it currently expands to (0), some dead
code will be eliminated.
Introduce a "compilation option" macro DO_MD2_MD3_CONV in mdsprite.c.

git-svn-id: https://svn.eduke32.com/eduke32@3588 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:01 +00:00
helixhorned fdca2d232e Clean up mdsprite.c:md3draw() by factoring out spriteext[tspr->owner] access.
git-svn-id: https://svn.eduke32.com/eduke32@3587 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:55 +00:00
helixhorned 61f501c3fc Clean up mdsprite.c:md3draw() by tightening locals, factoring out 2x dup code.
git-svn-id: https://svn.eduke32.com/eduke32@3585 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:41 +00:00
helixhorned 182121a0aa engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
git-svn-id: https://svn.eduke32.com/eduke32@3584 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:32 +00:00
helixhorned ba6ad362bc sdlayer.c: fix incompatible-pointer-type warning.
git-svn-id: https://svn.eduke32.com/eduke32@3583 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:25 +00:00
hendricks266 ec1923b417 Wii: Fix Mapster32. It runs now.
git-svn-id: https://svn.eduke32.com/eduke32@3582 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:49:12 +00:00
hendricks266 bdc4f7cd68 Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
git-svn-id: https://svn.eduke32.com/eduke32@3581 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:48:21 +00:00
hendricks266 b46d4460bc Process ART animations on tspr->picnum early in all three renderers.
This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3580 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:38 +00:00
helixhorned c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
hendricks266 88313f7b50 Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 09:10:54 +00:00
hendricks266 7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
hendricks266 cbe28f89e0 Connect spriteext.alpha to Polymost.
Ugh, global variable hacks. Excuse me while I wash my hands.

git-svn-id: https://svn.eduke32.com/eduke32@3543 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:29 +00:00
helixhorned fe4090b9fd build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:11 +00:00
helixhorned fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
helixhorned 1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
hendricks266 719efefbf0 Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
FLAC and VPX remain out in the cold.

git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266 624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266 75e5cebfff Wii: Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
helixhorned a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned 1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00
helixhorned 40874820f3 Classic renderer: high-precision sprite drawing, preventing stray lines on top.
Face- and wall-aligned sprites are drawn using the wall routines in BUILD.
However, the per-x-screen-coordinate distance (swall[]) is calculated in a way
that potentially incurs great precision loss (for example 5 bits for
xdimen=1280, yxaspect=65536). This leads to the starting (top) vertical texture
coordinate possibly wrapping to large values, leaving an unsightly "stray line"
on top of the sprite from certain viewing angles/horiz values.

The approach to fix it has two parts: first, the distance is calculated using
float values, preventing the precision loss. Because this doesn't fully prevent
the unwanted lines, the texture coords are clamped to the mininum and maximum
(0 and UINT32_MAX respectively) when calculating them for sprites.

Note that stray lines may still appear at the *bottom* of sprites under certain
circumstances, for example when viewing at a y-flipped sprite from above.
These should be less noticable in real-world usage though.

The feature is guarded by a macro HIGH_PRECISION_SPRITE in case using floating
point or 64-bit integers is undesirable/impossible on some platforms.

git-svn-id: https://svn.eduke32.com/eduke32@3483 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:12 +00:00
helixhorned 32b3c074d2 engine.c: factor out calculation of texture coords / addresses in wall drawing.
git-svn-id: https://svn.eduke32.com/eduke32@3482 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:06 +00:00
helixhorned 3b25bbed1b engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead.
git-svn-id: https://svn.eduke32.com/eduke32@3481 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:01:59 +00:00
helixhorned f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned 05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned 157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned 1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned 4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned 14e97b2a57 Don't set spriteext[].tspr when creating tsprites from the engine.
Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.

git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
terminx 8d64c001a0 Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
git-svn-id: https://svn.eduke32.com/eduke32@3443 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-28 22:00:37 +00:00
helixhorned 0796c0e66e Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:58 +00:00
helixhorned 9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
terminx 2d4ec23b2b MSVC doesn't have ssize_t
git-svn-id: https://svn.eduke32.com/eduke32@3411 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 01:00:00 +00:00
helixhorned cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
helixhorned 6785195056 Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:17 +00:00
helixhorned a147dbcfe3 polymost.c: factor out 2x dup'd code into get_projhack_ratio().
One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

git-svn-id: https://svn.eduke32.com/eduke32@3401 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:05 +00:00
helixhorned e9bd1b7582 Various cleanup of status bar drawing code, remove some old commented out code.
git-svn-id: https://svn.eduke32.com/eduke32@3400 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:01 +00:00
helixhorned dc9f4eb360 Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
If enabled, dragging wall vertices will correct the xrepeat after the
mouse button is released, so that the pre-drag absolute stretching is
restored.

git-svn-id: https://svn.eduke32.com/eduke32@3398 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:56 +00:00
helixhorned 0648d25db1 Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong.
- Warn when attempting to align based on a top-oriented wall. When the
  sequence of walls to align has "windows", only the bottom parts will
  be correct.
- Make the modifiers actually useful:
  * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier.
  * The rest is as before: ALT makes the walls have (approximately) equal
    texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:50 +00:00
helixhorned ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
helixhorned 8fb886b14a Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
Also, add another flag, signifying that from the editor, also the
"lastwall"s (i.e. the CCW-linked points) should get collected. This is
to signal the editor that their wall lengths should be displayed, too.

git-svn-id: https://svn.eduke32.com/eduke32@3394 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:41 +00:00
helixhorned 7d2dd223bb Mapster32: don't apply GL fogging to crosshair.
git-svn-id: https://svn.eduke32.com/eduke32@3389 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:14 +00:00
helixhorned 222e92ef37 Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:59 +00:00
helixhorned 7872c0141f polymost.c: a couple of {tex,mem}cache cleanups / fixes.
- Stop using memcache on some other failure paths, particularly when
  failing to read from the on-disk texcache.
- Factor out cache reading code (3x).
- Fix endianness issues affecting big-enadian systems (one introduced by
  r3382, one existing before). Comment each B_LITTLE32 with whether we're
  converting from native to on-disk (little) endianness or back.

git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:56 +00:00
helixhorned a4cdd62e25 On Windows, remove "SHGetFileInfo failed with error code ..." note.
git-svn-id: https://svn.eduke32.com/eduke32@3385 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:53 +00:00
helixhorned b870b6bfa3 polymost.c: some meaning-preserving cleanups, make some vars file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3384 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:51 +00:00
helixhorned 0f72135a04 polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.
git-svn-id: https://svn.eduke32.com/eduke32@3383 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:45 +00:00
hendricks266 8bb14fa13e Fix warnings that appear if big-endian || USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@3382 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 06:17:10 +00:00
helixhorned 05161ea4d8 Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
git-svn-id: https://svn.eduke32.com/eduke32@3381 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:50 +00:00
helixhorned a959b998bd Factor "pipe standard outputs to files" code into baselayer.c.
The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.

git-svn-id: https://svn.eduke32.com/eduke32@3377 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:29 +00:00
helixhorned 1e91bf1800 Mapster32: allow creating circle walls from TROR-constrained walls.
When reaching wall limits, it is possible that only some circle points will
be inserted and the result is left unfinished.

git-svn-id: https://svn.eduke32.com/eduke32@3376 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:34 +00:00
helixhorned 8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
hendricks266 a4bbf30c3a Add r_togglecomposition cvar on Windows for Roma Loom.
r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes

default value: 1

git-svn-id: https://svn.eduke32.com/eduke32@3371 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 23:42:43 +00:00
hendricks266 748e217a19 Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:13 +00:00
helixhorned 4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00
helixhorned 2528fd3bf5 player.c: factoring continued.
New local functions:
Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood,
Proj_HandleKnee.

git-svn-id: https://svn.eduke32.com/eduke32@3362 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:42 +00:00
helixhorned 25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
terminx e0acee6356 Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
git-svn-id: https://svn.eduke32.com/eduke32@3350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:51:03 +00:00
terminx 5c74bc6f56 Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS
git-svn-id: https://svn.eduke32.com/eduke32@3349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:50:45 +00:00
terminx cbf9d2cff3 Clean up a couple of other getrendermode() related bits that the previous commit missed
git-svn-id: https://svn.eduke32.com/eduke32@3347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:55 +00:00
terminx 79e45c23d5 Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
git-svn-id: https://svn.eduke32.com/eduke32@3346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:34 +00:00
helixhorned 5fc9bb9779 Lunatic: more glue, fixes, backtrace for code called back from C.
git-svn-id: https://svn.eduke32.com/eduke32@3345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:32 +00:00
helixhorned 4ad4f9ebb7 Remove commented code using former engine variable "automapping".
git-svn-id: https://svn.eduke32.com/eduke32@3342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:20 +00:00
helixhorned 7d1879b777 Fix LTO=1 RELEASE=1 Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:16 +00:00
hendricks266 95dd57154e Clean up some file and directory structure.
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows.
* Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple.
* Deleted Apple/lib/include/{ogg,vorbis}/, see previous point.
* Deleted Apple/lib/libvorbisenc.a, 6MB saved.
* Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong.
* Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.)
* Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more.
* Renamed "StartupWinController*" to "startosx*".

git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:54:35 +00:00
terminx 0ae2d9ad60 Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK
git-svn-id: https://svn.eduke32.com/eduke32@3330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:39 +00:00
helixhorned d970283582 DEF "voxel": fix a tile range check failure message.
git-svn-id: https://svn.eduke32.com/eduke32@3329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:18 +00:00
helixhorned b30d00dd91 Replace initialize_engine_globals() with array initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:09 +00:00
helixhorned d7cfde9d3d Make get{zs,ceilz,florz}ofslope (now ...ptr) accept sectortype pointer.
And rewrite the original functions as wrappers around these.

git-svn-id: https://svn.eduke32.com/eduke32@3323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:58 +00:00
helixhorned 0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00
helixhorned 41bfa1b841 Lunatic: print -> OSD_Printf, error reporting.
git-svn-id: https://svn.eduke32.com/eduke32@3319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:41 +00:00
helixhorned 255c84c5a2 Clip printext256() at xdim, don't crash OSD_Printf() with empty string.
git-svn-id: https://svn.eduke32.com/eduke32@3318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:36 +00:00
helixhorned 6f1259b131 Mapster32: save r_usenewshading in configuration file.
git-svn-id: https://svn.eduke32.com/eduke32@3313 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:03 +00:00
helixhorned 9af1cf8368 engine.c: remove some old "#if 1"s, add compilation switch MULTI_COLUMN_VLINE.
Unconditionally enabled, but useful for comparing the behavior of the 1-column
vline functions against the 2- or 4-column ones.

git-svn-id: https://svn.eduke32.com/eduke32@3311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 13:59:56 +00:00
helixhorned 9dc1d212a7 Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
The former is really only a workaround. Walls/vertical sprites/pskies with
ysize 512 (and presumably greater, but this was not tested) are rendered
with one shade higher at the borders (1 pixel vlines) because of a certain
assumption in the ASM (see comments there). With very dark shades, the
palookup[] buffer is accessed oob. We simply allocate 256 bytes more at the
end for each.

The latter is only for CLASSIC_NONPOW2_YSIZE_WALLS builds, which is not enabled
yet. It seems to matter only for the uncommon case where the such pskies repeat
in the height. A 1680x1050 window fully covered with such a sky is then rendered
at about 60/85 the FPS for me (mostly due to not using the 4 pixel vline
routines), so it may be leaning a bit too much on the side of correctness.

A compilation switch DEBUG_TILESIZY_512 is introduced in engine.c for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@3310 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 13:59:52 +00:00
hendricks266 0805060c74 Add "mapinfo" token to the def parser, pending implementation.
Sub-tokens: "mapfile", "maptitle", "mapmd4", "mhkfile"

http://forums.duke4.net/topic/6070-user-map-maphacks-eduke32-feature-request/

git-svn-id: https://svn.eduke32.com/eduke32@3309 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 03:12:50 +00:00
helixhorned 518ac7b4df Mapster32: in 3D mode's tile info, highlight members of swapped bottom walls.
- If aiming at a swapped bottom wall, display "Wall <wallnum> -> <otherwallnum>"
- highlight pic, shade, pal, cstat in yellow then
- in printext256, accept at most 3 digits for the color format string (e.g. ^123)

git-svn-id: https://svn.eduke32.com/eduke32@3308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-20 12:04:39 +00:00
helixhorned 55283e5ce6 In Polymost, make r_usenewaspect=2 fog independent of screen x size.
git-svn-id: https://svn.eduke32.com/eduke32@3307 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-20 12:04:34 +00:00
terminx 817bc98964 Revert "Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X)."
This reverts commit 705cc72fed880e857a68c483fd3ff1ead3df044d.

git-svn-id: https://svn.eduke32.com/eduke32@3305 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-18 18:07:28 +00:00
helixhorned 28695e1d97 Move fog calc routines into polymost.c, declare in engine_priv.h.
git-svn-id: https://svn.eduke32.com/eduke32@3303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:18 +00:00
helixhorned 5bda3a6ebf Don't enable fog in polymost_printext256() and when drawing tile view in M32.
The new "r_usenewshading 2" mode could darken these otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3302 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:13 +00:00
helixhorned 922aa3ca8b Classic-like visibility/fog for OpenGL modes, r_usenewshading 2 (new default).
Implemented using GL_LINEAR fog. The only source of difference (besides the
obvious indexed vs. true color) should now be the distance constant, which
still had to be determined experimentally.  Polymer implements this mode in
its fog fragment program part.

Parallaxed skies are always drawn with full visibility, I'm not sure if there
are any maps that expect otherwise.

Also, accidentally committed: factor out initialization code from
polymost_printext256() into gen_font_glyph_tex(), small game.c changes.

git-svn-id: https://svn.eduke32.com/eduke32@3301 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:10 +00:00
hendricks266 bb46b57d89 Fix the DirectInput breakage on Win64.
It was caused by the definition of c_dfDIJoystick using literal 24 and 16 values in place of sizeof(DIDATAFORMAT) and sizeof(DIOBJECTDATAFORMAT), which include pointers. On 64-bit, the values end up being 32 and 24, causing a discrepancy in which DIERR_INVALIDPARAM was thrown.

1b1e05db06/diffs

git-svn-id: https://svn.eduke32.com/eduke32@3300 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 05:46:20 +00:00
terminx 9770b7ee39 Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X).
git-svn-id: https://svn.eduke32.com/eduke32@3296 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:02 +00:00
hendricks266 54195d8135 kextract: Propagate the GRP file's modification time to all extracted files.
git-svn-id: https://svn.eduke32.com/eduke32@3293 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 23:10:10 +00:00
helixhorned d7132e587f Fix CLANG=1 NOASM=1 build.
git-svn-id: https://svn.eduke32.com/eduke32@3292 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:20 +00:00
helixhorned c93096e938 Factor out multiply repeated code into calc_ylookup().
git-svn-id: https://svn.eduke32.com/eduke32@3291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:17 +00:00
helixhorned 1c06bcf14e Classic: effectively clamp drawn ceiling/floor tile sizes at 256.
This prevents computing a shift value outside of [0..31].

git-svn-id: https://svn.eduke32.com/eduke32@3290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:14 +00:00
helixhorned 4cc5c431ae Factor out fogcalc() issuing and application of the computed values.
git-svn-id: https://svn.eduke32.com/eduke32@3288 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:09 +00:00
helixhorned 92dabb3694 Rename global visibility to g_visibility, remove useless casts & old fog code.
git-svn-id: https://svn.eduke32.com/eduke32@3287 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:05 +00:00
helixhorned 884302bea1 OpenGL modes: factor out shade factor calculation.
This also means that the "r_shadescale_unbounded 0" option will work
in Polymer (except on models).

git-svn-id: https://svn.eduke32.com/eduke32@3286 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:01 +00:00
helixhorned 13bff37caa engine.c: factor a frequent getpalookup() use into getpalookupsh().
git-svn-id: https://svn.eduke32.com/eduke32@3285 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:58 +00:00
helixhorned 65e5ebcdbc Add command line option "-rotatesprite-no-widescreen".
This global option will set bit 1024 and clear bits 256 and 512 for all
rotatesprite calls, fixing complex HUD drawing code relying on precise
alignment of individual elements (widescreen rotatesprite is entirely
unsuitable for this purpose).

git-svn-id: https://svn.eduke32.com/eduke32@3284 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:55 +00:00
terminx 21aa93c168 Limit attempting to toggle DWM off when using OpenGL modes to Vista/7, because Windows 8 no longer supports disabling DWM. Apparently, Windows 8 contains a software DWM renderer, and all of the "Metro" bs is directly tied to DWM, so there is no longer a way for an app to disable it at will.
git-svn-id: https://svn.eduke32.com/eduke32@3283 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 17:13:25 +00:00
terminx ba8d1a5c1e Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3282 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 17:13:17 +00:00
helixhorned 049e63d7f3 Mapster32: In 3D mode, [,] auto-aligns walls to the left.
git-svn-id: https://svn.eduke32.com/eduke32@3281 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 22:21:22 +00:00
helixhorned a8b445355b Mapster32: fix LAlt (carry over xrepeat) option for auto-alignment [.].
git-svn-id: https://svn.eduke32.com/eduke32@3280 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 12:41:28 +00:00
helixhorned d429aad9f2 Fix building on Linux; fix WITHOUT_GTK=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3279 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 12:41:23 +00:00
hendricks266 dac94ce284 Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)

To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.

All compiler and linker warnings when building in 64-bit mode have been fixed.

Remaining 64-bit to-do:
 - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
 - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
 - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
 - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)

This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.

In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.

git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
hendricks266 9fcba228b1 Build tweaks:
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in.
Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip)
Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib".
The DirectX headers are no longer a separate dependency for building.
Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X.
Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ).

git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:34:30 +00:00
hendricks266 6f2fa332dd Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
Also, fix deficient logic in Gv_Free and Gv_Clear (both M32 and CON) so that gamevar and gamearray erasure results are (closer to) correct, and so that the game does not crash when system arrays are accessed from CON because they all have been nulled.

git-svn-id: https://svn.eduke32.com/eduke32@3274 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:33:53 +00:00
hendricks266 ae59db2390 Makefiles: Replace all "ifeq ($(PLATFORM),LINUX)" with "ifeq ($(SUBPLATFORM),LINUX)" and set SUBPLATFORM=LINUX when PLATFORM equals LINUX, DINGOO, GCW, or CAANOO.
git-svn-id: https://svn.eduke32.com/eduke32@3272 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:32:59 +00:00
helixhorned 99f56fd295 Don't call setaspect_new() at end of rotatesprite.
This fixes 2nd and following rotatesprite calls drawing differently from
the first in a context with custom set-up aspect, as reported by Lezing here:
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143090

Also, back up and restore the aspect state across EVENT_DISPLAYREST.

git-svn-id: https://svn.eduke32.com/eduke32@3265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:53 +00:00
helixhorned 4caab915ec Implement fade_screen_black() using fullscreen_tint_gl() in GL modes.
git-svn-id: https://svn.eduke32.com/eduke32@3264 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:50 +00:00
helixhorned abb54958e1 Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
git-svn-id: https://svn.eduke32.com/eduke32@3263 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:44 +00:00
helixhorned 4d40ca6159 Fix build. It was my fault after all since I forgot common.h in r3243.
git-svn-id: https://svn.eduke32.com/eduke32@3245 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 14:08:03 +00:00
hendricks266 6f21e0bdc9 Fix "undefined reference to `sampletimer()'" linking error using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3240 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:37:18 +00:00
hendricks266 2007c4d233 Fix errors and warnings in nedmalloc.h using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3239 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:36:57 +00:00
hendricks266 890aba88eb Fix warnings involving printf() requiring explicit casts on tracked types.
git-svn-id: https://svn.eduke32.com/eduke32@3238 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:26:04 +00:00
hendricks266 b6f41b6ae5 Add FORCEWARNINGS Makefile flag to prevent disabling compiler warnings within the source.
git-svn-id: https://svn.eduke32.com/eduke32@3237 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:25:26 +00:00