toaster
d541bb7ead
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
2019-07-30 17:24:21 +01:00
toaster
18e43a5cef
* Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
...
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
a8637d034e
SDL2: more consts
2019-07-29 19:22:14 -04:00
Alam Ed Arias
1a643b1bd9
SDL2: more const in xpm code
2019-07-29 19:08:55 -04:00
Alam Ed Arias
ed0754382f
Merge remote-tracking branch 'private/master' into newicon
2019-07-29 19:04:19 -04:00
Alam Ed Arias
b77780e1e7
Fix building with MSVC
2019-07-29 19:02:45 -04:00
Alam Ed Arias
e50dc7c779
Merge branch 'public_next' into private
2019-07-29 18:31:01 -04:00
Alam Ed Arias
963d2f5da3
Merge branch 'master' into next
2019-07-29 18:05:33 -04:00
Alam Ed Arias
66f84efd02
SDL2: fixed compiling mixer interface with MSVC
2019-07-29 17:56:35 -04:00
toaster
f141220e82
Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif
2019-07-29 22:13:24 +01:00
toaster
deaee586ed
Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it.
2019-07-29 21:06:17 +01:00
toaster
a6a3048c8f
* Fix diagonal spring ring assortments being forced up/down with slopes.
2019-07-29 21:03:28 +01:00
toaster
62c708e64a
Two one liners related to angles, so doin' em in a single branch.
...
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium
98adcb1de3
Change it back to const char
2019-07-28 18:19:00 -04:00
toaster
5dc095a47d
Further improvements on MI's request, just to be safe.
2019-07-28 22:53:27 +01:00
toaster
1d799630af
Made it possible to just call EV_CrumbleChain(rover)
in Lua
2019-07-28 22:45:20 +01:00
Steel Titanium
74cbf2b4f3
Update mac icon
2019-07-28 17:06:01 -04:00
Steel Titanium
e5b8bb52ef
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into newicon
2019-07-28 16:04:46 -04:00
Monster Iestyn
18e2c2461f
Merge branch 'wavingflag' into 'master'
...
New CEZ scenery
See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
toaster
384533165c
* Fix crash error in GL.
...
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1
Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...)
2019-07-28 14:59:42 +01:00
toaster
bebaf6f984
* Add comments for maintenence.
...
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184
Good morning, fix three little things.
...
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
9813cbc857
More icon stuff
2019-07-27 01:13:54 -04:00
Steel Titanium
64bb70bef4
Fix crash with GME sounds when being freed
2019-07-27 01:13:54 -04:00
Steel Titanium
39f348f853
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into linedef-award-rings
2019-07-24 21:18:45 -04:00
Steel Titanium
60ffef9830
More simplified code
...
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Alam Ed Arias
f67f9405bc
Merge remote-tracking branch 'origin/master' into flats-png
2019-07-24 19:07:36 -04:00
Alam Ed Arias
0eb6b24415
Merge commit '45922f80d1e35aadc9da6e20fa32fa78c1044dfd' into flats-png
2019-07-24 18:17:01 -04:00
Steel Titanium
2075b525a9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309
Some fixup
2019-07-22 22:01:05 -04:00
Monster Iestyn
cb278388f0
Merge branch 'recordattack-bg-fixes' into 'master'
...
Record Attack bg fixes
See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1
New award rings linedef executor
2019-07-18 22:42:46 -04:00
toaster
64517a1362
Fix !150 , too
2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e
Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground.
2019-07-17 23:25:49 +01:00
toaster
82acf2de6b
Fix Knuckles-in-quicksand messup.
2019-07-17 23:24:44 +01:00
toasterbabe
385d34e67e
* Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
...
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
438c4d1d51
Fix spindash being broken in quicksand
...
# Conflicts:
# src/p_mobj.c
# src/p_user.c
2019-07-17 21:33:18 +01:00
Steel Titanium
181ecee202
Let's not use this
2019-07-16 19:26:16 -04:00
Steel Titanium
3ffb7b6192
New icons
...
Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
Monster Iestyn
c8cfc3110f
Merge branch 'public_next'
2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9
Merge branch 'master' into next
2019-07-16 18:26:46 +01:00
Monster Iestyn
e50147f7f0
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
Steel Titanium
147815b87c
menu stuff
2019-07-16 00:07:55 -04:00
James R
91502f1499
Don't send login final hashes to everyone
...
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.
P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed
2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
...
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43
Merge branch 'libopenmpt-fixes' into 'master'
...
Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4
Merge branch 'wallspike-fix' into 'master'
...
Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7
Merge branch 'thinkerlists-fix' into 'master'
...
Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
sphere
cfc56c9541
Don't upscale the waving flags, make them twice as large instead
2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
sphere
911b0262ee
Whoops, forgot to revert this.
2019-07-14 02:31:33 +02:00
sphere
9c73424b4b
Add spring flags: float for horizontal & no gravity for diagonal.
2019-07-14 02:17:44 +02:00
sphere
106f6498e2
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
e68e510ca2
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
323d5d61d3
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
47f138ac34
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2
Used toaster's new P_PlayerCanDamage function for the barrel collision
2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5
Merge branch 'master' into acz-fixes
2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
...
Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
...
Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb
Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well
2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code
2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes
2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
...
# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993
Merge branch 'toast_cleanup' into 'master'
...
PITY IN PINK and everything associated (formerly toast_fixes)
See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336
Merge branch 'metalfixes' into 'toast_cleanup'
...
Metal Sonic Boss fixes (again)
See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03
Merge branch 'rainfixesmkII' into 'master'
...
Accidentially broke rain in the rainfixes branch (oh, the irony!)
See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f
Merge branch 'remove-character-flags' into 'master'
...
Remove character flags
Closes #27
See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0
Some few comments
2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes
2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e
Merge branch 'master' into libopenmpt-fixes
2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b
Merge branch 'sound-menu-fix' into 'master'
...
Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
MascaraSnake
d3d24bc0bd
Removed the "disable" linedef effect, since it's useless now that the character flags are gone
2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232
Simplified checks for ML_NETONLY and ML_NONET
2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
...
# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d
Before I forget...
2019-07-08 13:36:02 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
...
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184
Fixed teetering on TNT barrels
2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf
TNT barrels are no longer enemies, but still aimable for Fang
2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829
Update info.h
...
Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e
Hardcode brick debris
2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
...
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b
Implemented a skin-based linedef executor trigger
2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
...
This reverts commit c04b560e92
.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
...
This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985
Remove character-specific flags, replace them with net-only/no-net flags
2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
...
# Conflicts:
# src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea
comment out unused variable
2019-06-30 19:33:41 +01:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
...
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670
Better loading code for modules
2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c
2.2 jingle name fixes
2019-06-29 18:44:45 -04:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0
Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle
2019-06-29 18:10:44 -04:00
Monster Iestyn
9913cc39a1
Merge branch 'public_next'
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3
Merge branch 'wooddebris-fix' into 'master'
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Wood debris fix
See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593
something something memory leaks
2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5
Merge branch 'master' into next
...
# Conflicts:
# src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29
Merge branch 'jimita-unfuck-awayview' into 'next'
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unfuck awayview
See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
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Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186
Fixed Canarivore gas going through the floor
2019-06-29 00:19:46 +02:00
Monster Iestyn
3e404051c9
Merge branch 'console-colors-touchup' into 'master'
...
Console color shenanigans
Closes #156
See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d
Merge branch 'titlemap-fix' into 'master'
...
Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
...
(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af
Metal Sonic fixes!
...
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8
Fix console back color not being correct.
...
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
8f6973cb51
Now it's CA_TWINSPIN's turn to get the improvements!
...
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
Also, some other related tweaks:
* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
e63e36f5e4
Merge branch 'levelselect-tweaks' into 'master'
...
Some small tweaks to level select
See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4
Merge branch 'levelheader-startrings' into 'master'
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Startrings level header option
Closes #155
See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
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Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Jaime Passos
8362710e50
Merge remote-tracking branch 'origin/flats' into flats-png
2019-06-25 16:04:24 -03:00
Jaime Passos
28566008b4
Merge remote-tracking branch 'upstream/master' into flats-png
2019-06-25 16:02:35 -03:00
Jaime Passos
5047f4e7f0
Fix slope flat offsets
2019-06-25 14:58:34 -03:00
Jaime Passos
0af9e865f9
Delete R_CropFlat
2019-06-25 14:41:07 -03:00
Jaime Passos
02c3710211
hHA
2019-06-25 14:40:00 -03:00
Jaime Passos
a39c52708c
Merge remote-tracking branch 'upstream/master' into flats
2019-06-25 12:56:03 -03:00
Monster Iestyn
88f7ff06d8
Merge branch 'HUDfixes' into 'master'
...
HUD fixes
See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b
Some few changes.
...
The amount of rings you start with also applies when you respawn from a starpost.
Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396
Merge branch 'rainfixes' into 'master'
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Rain fixes and associated
See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946
Forgot to do this.
2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings
2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8
Add startrings level header option
2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7
Merge branch 'drawanglefixes' into 'master'
...
Drawangle fixes
Closes #153
See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf
Fixed goofups I missed back 3 months ago
2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3
Saving work so far, UNTESTED
...
# Conflicts:
# src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070
Simply truncate the per-map COLORMAP lump instead of not reading it at all.
...
Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9
Don't overlap strncpy in WAD file load
2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f
Change COLORMAP lump size check to be exact
...
A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7
Kill Texture SOC feature.
...
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1
Don't read from a per-map COLORMAP if it is too big.
...
Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c
Merge branch 'public_next'
2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d
Merge branch 'master' into next
2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c
Merge branch 'make-credits-great-again' into 'next'
...
Prevent just anyone from skipping credits but allow admins
See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
toaster
5c54c4f922
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:17:09 +01:00
toaster
b02c21b818
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:15:57 +01:00
toaster
29c4fa306a
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:33:37 +01:00
toaster
3e14ab4e03
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-22 17:03:28 +01:00
toaster
81882b63b8
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
...
# Conflicts:
# src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
64827348c7
HUD stuff.
...
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
e6ce55f7b5
Do some minor HUD fixes.
...
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-22 16:53:38 +01:00
toaster
6cf376a9b5
Support backspace for resetting various menu values, just like Kart.
2019-06-22 16:50:46 +01:00
toaster
6371de806b
Improve rain/weather.
...
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
toaster
02e315a4ee
Add HUD icon for Pink shield. (Don't worry, this is my last expected commit in this branch. Gonna cherry pick everything unrelated to the Pink shield into a bunch of other branches now.)
2019-06-22 16:44:32 +01:00
Sryder13
8444379d53
Free the zentries
2019-06-22 00:52:28 +01:00
Sryder13
83da71f809
Merge branch 'master' into pk3_leak
2019-06-22 00:28:14 +01:00
Sryder13
dcd4995eb3
Remember to end inflating
2019-06-22 00:19:34 +01:00
MascaraSnake
e20949ef77
Merge branch 'new-acz-minecarts' into 'master'
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ACZ hardcoding (including minecarts)
See merge request STJr/SRB2Internal!231
2019-06-21 17:45:03 -04:00
MascaraSnake
287c25b8f9
Forgot to copy something over from the CR_ROPEHANG case
2019-06-21 23:42:48 +02:00
MascaraSnake
4385e07c0b
Always use the white sidemark sprite, since track switching is no longer "activated"
2019-06-21 23:40:28 +02:00
MascaraSnake
ed7a109ce9
Also back by popular demand: Restricting the camera angle during a minecart ride
2019-06-21 23:34:49 +02:00
Monster Iestyn
149a8bb760
Merge branch 'public_next'
2019-06-21 22:13:39 +01:00
Monster Iestyn
f84c898040
Merge branch 'master' into next
2019-06-21 22:10:32 +01:00
Steel Titanium
fe7b041346
Merge branch 'public-notpublic-libopenmpt' into 'master'
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libopenmpt support
See merge request STJr/SRB2Internal!229
2019-06-21 17:03:53 -04:00
MascaraSnake
28abc883be
By popular demand: Track switching only requires strafe instead of jump+strafe
2019-06-21 20:13:30 +02:00
toaster
50e4a65f99
Correct some more oversights of switching to revitem for CA2_MELEE's particles.
2019-06-21 12:51:55 +01:00
toaster
d5e91ed8d7
Don't give SH_PINK in Race/Competition. They're your opponents!
2019-06-21 12:35:37 +01:00
toaster
3597b1c485
Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff.
2019-06-21 00:43:03 +01:00
toaster
f7fe418f7c
Slight buff to MT_LHRT.
2019-06-20 23:43:05 +01:00
toaster
f182bb867f
HUD stuff.
...
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-20 22:57:47 +01:00
Monster Iestyn
f7a32835d5
Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety
2019-06-20 20:05:07 +01:00
Monster Iestyn
bc2804d383
Fix the clearly accidental duplication of lumpinfo's memory allocation in ResGetLumpsStandalone
2019-06-20 13:24:54 +01:00
Nev3r
0e162f8f61
Add Sryder's orbital camera thing as an option.
2019-06-20 13:33:31 +02:00
toaster
eac36e73a3
Correct some oversights where drawangle was incorrectly ignored.
2019-06-20 00:43:55 +01:00
toaster
460632ad3b
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
f9e09ec31f
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-19 23:35:18 +01:00
toaster
84ff2a57a1
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
2019-06-19 23:29:39 +01:00
toaster
2e6898f29e
PITY IN PINK!
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* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
* Gives a pink Pity Shield (SH_PINK) on same-team player contact.
* Deals damage to non-player enemies.
* Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
6a58ae34d1
In order to make P_PlayerCanDamage more flexible, I ended up bundling the invincibility/super checks into there.
...
Also, the start of my improvements to CA2_MELEE. Users of that abiliy can only damage enemies/monitors if they touch the front of the player object, but to make up for it, the player is no longer forced away from the direction of the screen at bigger movement speeds.
2019-06-19 13:20:34 +01:00
toaster
3eb9b85fd4
"PlayerCanDamage" hook!
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* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.
Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.
Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
28dfeb344b
Instead of only performing a hook if the Lua Hook loop determines its type to be the one we want, actively continue through the loop if it's NOT. This optimisation was performed while preparing the following commit; I have generously split them out for less shitty commit-by-commit review.
2019-06-19 12:28:57 +01:00
toaster
ef6e00e8a2
P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
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(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
MascaraSnake
d388547021
Some more minecart fixes
2019-06-19 00:10:28 +02:00
toaster
b0326b6dec
Do some minor HUD fixes.
...
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-18 18:51:24 +01:00
MascaraSnake
c11a3010d9
Fixed the Canarivore gas slowdown being much too weak
2019-06-18 19:29:53 +02:00
MascaraSnake
3634321f43
...
2019-06-18 19:06:05 +02:00
toaster
1d65caa250
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
...
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
toaster
96d6cea569
Support backspace for resetting various menu values, just like Kart.
2019-06-18 14:36:06 +01:00
toaster
861d0d0b0a
Improve rain/weather.
...
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-18 14:22:10 +01:00
Monster Iestyn
62ed90b252
fix type mismatch by typecasting
2019-06-17 20:54:06 +01:00
MascaraSnake
95a0b3fc86
Merge branch 'master' into new-acz-minecarts
2019-06-17 20:43:21 +02:00
Monster Iestyn
1638fad75e
Part 2 of fix, make sure copied slopes also pass on hasslope status to attached target sectors for FOFs
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Also fix whitespace to use tab-style spaces instead of regular spaces, ew
2019-06-17 19:00:04 +01:00
Monster Iestyn
50e8f13c03
Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation
2019-06-17 18:46:51 +01:00
MascaraSnake
647520e067
Adjusted the height difference for track switching
2019-06-17 08:41:51 +02:00
MascaraSnake
096bad14fb
Minecart stopper itself also needs MF_NOCLIPHEIGHT and MF_NOGRAVITY
2019-06-16 22:26:52 +02:00
MascaraSnake
e23ef050d5
Repaired the height difference check during track switching
2019-06-16 22:00:50 +02:00
MascaraSnake
cf7e618b2f
Fixed a bug with the Canarivore gas
2019-06-16 21:36:22 +02:00
MascaraSnake
68060b731f
Fixed a sound bug
2019-06-16 19:08:20 +02:00
MascaraSnake
db7bd4d35a
Fixed the cacti heights
2019-06-16 18:14:15 +02:00
MascaraSnake
fbd7a5ae59
Finetuned the saloon door swinging
2019-06-16 17:57:03 +02:00
MascaraSnake
7e0c9d9398
(Hopefully) fixed the player sometimes landing on the solid part of the minecart stopper after being launched out of the minecart
2019-06-16 17:07:13 +02:00
MascaraSnake
c5a2d33d4e
Added minecart support to A_MixUp
2019-06-16 16:49:18 +02:00
MascaraSnake
622a44f551
Fixed a bug involving players being thrown out of minecarts
2019-06-16 16:39:06 +02:00
MascaraSnake
b6790c7f35
Snapper head/legs and minecart segments flash when they're destroyed
2019-06-16 15:35:32 +02:00
MascaraSnake
774ccad401
Do death animation even when MF2_DONTDRAW is set
2019-06-15 22:29:30 +02:00
MascaraSnake
71a25eef92
Don't jump repeatedly when holding jump
2019-06-15 21:58:58 +02:00
MascaraSnake
39deb64e4f
Streamlined the minecart death handling
2019-06-15 21:43:36 +02:00
MascaraSnake
8e61cc6d13
Kill minecarts that fall into death pits
2019-06-15 20:59:56 +02:00
MascaraSnake
24c6dd1a68
Many more bugfixes
2019-06-15 20:21:18 +02:00
MascaraSnake
91c1e13273
Simplified the setup for the Snapper/minecart death animations
2019-06-15 17:33:07 +02:00
MascaraSnake
33ed2924e9
Fixed minecart not exploding on death
2019-06-15 14:21:27 +02:00
MascaraSnake
a3784850b7
Removed an unnecessary tracer check
2019-06-15 13:52:27 +02:00
MascaraSnake
943ddeeabf
You can now jump onto tracks that are running antiparallel to yours
2019-06-15 13:49:30 +02:00
MascaraSnake
cede95fc21
Some more bugfixes
2019-06-15 00:59:13 +02:00
MascaraSnake
981443c826
Another bugfix
2019-06-15 00:12:58 +02:00
MascaraSnake
cc9d7bee80
A bunch of bugfixes
2019-06-15 00:04:50 +02:00
MascaraSnake
018fb9b461
"Finished" minecart hardcoding (still untested and buggy)
2019-06-14 21:19:52 +02:00
Jaime Passos
c591633733
Update m_misc.c
2019-06-14 14:13:41 -03:00
MascaraSnake
db66f58f2b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-13 21:52:08 +02:00
MascaraSnake
43f28b8f56
Set tracers via P_SetTarget and not directly
2019-06-13 21:51:31 +02:00
MascaraSnake
ba9c7d9310
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
1ff64baf8b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-12 21:28:39 +02:00
MascaraSnake
fae4dc3f21
Forgot to hardcode the mobj.valid checks
2019-06-12 21:28:09 +02:00
MascaraSnake
fafabaae2b
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
Steel Titanium
5ee6c5095d
Merge remote-tracking branch 'remotes/origin/master' into levelselect-tweaks
2019-06-11 20:06:02 -04:00
Steel Titanium
58bb05be00
Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
...
# Conflicts:
# .travis.yml
# src/m_menu.c
# src/sdl/Srb2SDL-vc10.vcxproj
# src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Nev3r
a1b2a0a344
Properly take skybox viewpoint angle into account.
2019-06-11 14:47:58 +02:00
toaster
6c6ed6a349
Fix Titlemap with mazmazz's fancy menu stuff
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Handled by changing some defaults.
Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
MascaraSnake
6a46fc76b8
Fixed some angle business in the BASH code
2019-06-10 20:40:12 +02:00
MascaraSnake
068e07974d
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
Nev3r
ae6997621d
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2
2019-06-10 18:14:03 +02:00
Nev3r
c014235ad3
Fix 1 extra column rendering on portal-clipped vissprites.
2019-06-10 17:59:12 +02:00
MascaraSnake
0e80d2ec5d
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
Nev3r
d2605e0314
Remove remnants of portalcullsector.
2019-06-10 17:13:04 +02:00
MascaraSnake
85eece29d3
Fixed the bug
2019-06-10 16:19:58 +02:00
MascaraSnake
b98de5d362
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
4d0b0f84b1
Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again.
2019-06-10 14:10:37 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
Nev3r
581e80ed69
Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane.
2019-06-09 22:48:54 +02:00
Monster Iestyn
e7e3b0ef38
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/hardware/hw_draw.c
# src/m_misc.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
Nev3r
f536ab3467
Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
...
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
MascaraSnake
3a16a7d7d4
Hardcoded train dust and steam spawner
2019-06-09 17:16:07 +02:00
MascaraSnake
6df14492a5
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
546af19c82
Hardcoded oil lamp
2019-06-08 15:50:01 +02:00
MascaraSnake
3d65ec7426
Changed cacti widths
2019-06-08 14:45:01 +02:00
MascaraSnake
5ac594abf5
Fixed dust scaling, changed sound captions
2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
f5d883bd12
Merge branch 'next' into 2.1.24-prep
...
# Conflicts:
# debian-template/control
# debian/changelog
2019-06-07 23:18:31 +01:00
Alam Ed Arias
ea08ba3fba
Merge branch 'master' into next
2019-06-07 18:07:32 -04:00
Alam Ed Arias
83b8a98df4
Merge branch 'gme-msvc' into 'master'
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Add GME to MSVC 10 solution
See merge request STJr/SRB2!448
2019-06-07 18:06:51 -04:00
Steel Titanium
c0c1e5416f
Merge branch 'next' into 2.1.24-prep
2019-06-07 18:02:09 -04:00
Steel Titanium
3c08ee1313
Merge branch 'master' into travis-deployer
...
# Conflicts:
# .travis.yml
2019-06-07 16:56:19 -04:00
Steel Titanium
eb99ad0437
Merge branch 'more-limits' into 2.1.24-prep
2019-06-07 11:28:43 -04:00
Monster Iestyn
6f6d912fa6
Update version to 2.1.24
2019-06-07 15:48:33 +01:00
Nev3r
0795c7811a
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2
2019-06-07 13:11:51 +02:00
Nev3r
8c3ddd61d5
Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds.
2019-06-07 13:10:12 +02:00
Nev3r
d2692ddd24
viewx/viewy also need to be stored/restored.
2019-06-06 13:31:48 +02:00
Nev3r
0d77e8afaf
Add pad checks for visplanes; invalidate invalid columns from visplanes (visplane renderer and column renderers don't speak exactly the same language).
...
The visplane portal top boundary offset has been restored since all known bugs involving it have been fixed.
2019-06-06 11:26:13 +02:00
Nev3r
5284817259
Fix sigsegv when there is no main skybox viewpoint.
2019-06-05 18:45:36 +02:00
Nev3r
1c14062e8b
Vissprite clipping improvements.
...
Vissprites are now only clipped against their respective portal's geometry obtained from their BSP run.
Additionally, if a portal is provided, they're clipped to the portal's clip boundaries.
The work on this branch should conclude after a pair of remaining glitches are fixed.
2019-06-05 18:07:08 +02:00
Nev3r
25b56ffecd
Masked elements are now fully grouped individually for each portal/view; fixed viewz-related glitches,.
...
The drawnodes are now fully grouped in separate lists, and then sorted individually. This fixes sorting problems caused by portals belonging to differently perceived scales (skyboxes for example).
Drawsegs and vissprite/drawnode sorting require the viewz, so the viewz is stored for each portal/view, and then restored when needed; without this, the rendering process erroneously sorts the elements, and draws some at wrong positions.
2019-06-05 12:10:59 +02:00
Nev3r
b22aa784fb
Set a default frontscale for visplane portals.
...
I don't know whether this is necessary or not but I'm poking blindly trying to fix the sorting issues for now.
2019-06-04 21:04:35 +02:00
Nev3r
8abecc7f86
Created drawnode lists for each view/portal.
...
Each shall eventually have its specific vissprites/drawsegs; currently only drawsegs are stored in their correct list, vissprites are stored in the first list as a placeholder.
The idea is to sort each list individually, and then render their masked elements, starting from the last drawnode list.
This retains a non-recursive function calling method while still rendering things in order.
2019-06-04 20:15:42 +02:00
Monster Iestyn
0fd3668111
Revert "Merge branch '144-scrolltweaks' into 'master'"
...
This reverts merge request !213
2019-06-04 17:34:59 +00:00
Steel Titanium
742c43cf1c
Some small tweaks
2019-06-03 17:34:51 -04:00
Steel Titanium
81dec89aeb
Merge branch 'next' into public-musicplus-libopenmpt
2019-06-03 15:36:50 -04:00
Steel Titanium
d4dac52766
Upped freeslots limit
2019-06-03 15:23:48 -04:00
Nev3r
2aabf6ffd5
Moving away more portal-related global vars to r_portal.
2019-06-03 13:33:12 +02:00
Nev3r
942c34a6af
Moved validcount++ to where it used to be.
...
It seems to screw up the portal rendering in odd ways if it's in the wrong position. I apologize for not even knowing what it's meant to do nor how it works.
2019-06-03 13:04:27 +02:00
Monster Iestyn
b7f75246e4
Merge branch 'master' into checksight-fixes
...
# Conflicts:
# src/p_sight.c
2019-06-02 18:13:02 +01:00
Nev3r
264386f842
Add visplane portal creation functionality and use it to replace the skybox rendering.
...
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
df0a40b3c2
Code refactoring to turn portal struct into a more generalized shape.
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Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Monster Iestyn
571c5b89b5
Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking.
2019-05-27 21:18:02 +01:00
Monster Iestyn
abfdac15a8
Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
...
(Untested)
2019-05-27 20:36:35 +01:00
Monster Iestyn
ad4006712e
fix P_CheckSight to consider FOFs that completely block the view
...
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-27 19:32:05 +01:00
Jaime Passos
39857a846a
PNG support
2019-05-26 23:37:23 -03:00
Jaime Passos
0bcf89679e
Hardware renderer: Fix polyobjects
2019-05-26 18:16:13 -03:00
Jaime Passos
a4a529bdb5
Hardware renderer: Disable Glide-specific texture handling
2019-05-26 17:41:10 -03:00
Jaime Passos
dfd8beae27
Merge remote-tracking branch 'upstream/jimita-flats' into flats
2019-05-26 16:43:33 -03:00
Jaime Passos
93f60267c1
Minor fixes
2019-05-26 16:22:33 -03:00
Nev3r
36036b6cfd
Permit textures to use the "TEXTURE" tag in addition to "WALLTEXTURE".
...
It's pointless to make any distinctions anymore IMO, given flats can load them just fine now.
2019-05-26 12:02:43 +02:00
Steel Titanium
34ce368895
Merge branch 'next' into jimita-unfuck-awayview
2019-05-25 19:47:45 -04:00
Steel Titanium
dc273d3f23
Merge branch 'next' into jimita-flashpals-on-screenshots
2019-05-25 19:37:17 -04:00
Steel Titanium
c8a5597492
Update libopenmpt to 0.4.4
2019-05-23 22:05:28 -04:00
Monster Iestyn
677801f5ff
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
e60b0b1a80
Update hw_light.c
...
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
7d0509f1cb
Merge branch 'master' into acz-boss-hardcode
2019-05-23 20:38:25 +01:00
Monster Iestyn
742b11c0ff
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Jaime Passos
dbb1575a6d
Animations, better flat management.
2019-05-21 15:24:26 -03:00
Jaime Passos
869f1e4e8d
Fix warnings
2019-05-21 11:03:53 -03:00
Jaime Passos
35d6da159d
HOLD UP
2019-05-21 09:50:39 -03:00
Steel Titanium
ce1c1d8c88
Forgot some references
2019-05-20 23:31:23 -04:00
Jaime Passos
714c997aac
Support for patches and textures to be used in place of sector flats
...
Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium
bf3d5f4188
circleci: Fix compiling error
2019-05-20 23:22:23 -04:00
Steel Titanium
91767a7740
Merge branch 'master' into public-musicplus-libopenmpt
2019-05-20 21:33:10 -04:00
Monster Iestyn
ec0719f74f
Merge branch 'steelt-acz-things-hardcode' into 'master'
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Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
572328a4fa
Merge branch 'public_flatsprite'
2019-05-16 16:00:24 +01:00
Monster Iestyn
66bc287688
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
Monster Iestyn
600a373739
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Monster Iestyn
2a9019c15e
Merge branch 'archiveworld-sigsegv-fix' into 'next'
...
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.
See merge request STJr/SRB2!490
2019-05-13 07:02:48 -04:00
Alam Ed Arias
addf2bb3c4
Fix NONET build
2019-05-13 01:51:36 -04:00
Steel Titanium
8a14427420
Merge branch 'perpetual-modifier-updates' into 'master'
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Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
Steel Titanium
06961a8f5e
Merge branch 'no-frameskip' into 'next'
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Don't skip frames when connecting or paused
See merge request STJr/SRB2!489
2019-05-13 00:35:11 -04:00
Steel Titanium
cad65ad5e9
Properly fix crash due to duplicated lines.
2019-05-13 00:23:43 -04:00
Steel Titanium
4e0cc2505a
Revert "Check that lumps are okay"
...
This reverts commit 7ac0a8b4d2
.
2019-05-13 00:20:39 -04:00
Steel Titanium
b34aa86403
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
James R
7ac0a8b4d2
Check that lumps are okay
2019-05-08 20:30:19 -04:00
Monster Iestyn
f0e16cad32
Merge branch 'master' into next
2019-05-08 16:31:05 +01:00
Monster Iestyn
8ea9d0e95c
Merge branch 'alias_recursion_hotfix_2' into 'master'
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Alias recursion hotfix 2
See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852
8f05d75926
Don't skip frames when connecting or paused
2019-05-08 09:39:45 -05:00
wolfs
e394f41c52
Merge branch 'public-musicplus-tagfix' into 'next'
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Fix music load lag by reverting tag changes
See merge request STJr/SRB2!486
2019-05-07 22:42:13 -04:00
Sryder
b304b268c8
No sprite billboarding on papersprites
2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
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# Conflicts:
# src/p_user.c
2019-05-06 20:20:57 +01:00
Monster Iestyn
406c3619d7
Merge branch 'master' into next
2019-05-06 19:38:53 +01:00
Nev3r
aab2f55aec
Merge branch 'banip-command' into 'next'
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Ban IP command
See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
Nev3r
ae25e8ea07
Merge branch 'console-wait-fix' into 'master'
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Don't count down wait timer when executing a command line
See merge request STJr/SRB2!483
2019-05-06 12:56:07 -04:00
Nev3r
8b8e165d19
Merge branch 'opengl-sprite-billboarding' into 'master'
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OpenGL Sprite Billboarding
See merge request STJr/SRB2!485
2019-05-06 12:45:53 -04:00
Sryder
8273534967
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
Monster Iestyn
ea951eef78
fix an inconsistency I introduced between counting the waypoints and finding them again
2019-05-05 21:16:44 +01:00
Monster Iestyn
ee0c4b42a6
fix P_CheckSight to consider FOFs that completely block the view
...
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-05 21:03:15 +01:00
Monster Iestyn
b9611c3a81
Hardcoded the cork's stun-you-even-while-flashing behaviour
2019-05-05 19:16:30 +01:00
Monster Iestyn
b0087616c7
Hardcoded the boss's TouchSpecial hook.
...
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
2019-05-05 18:22:19 +01:00
Monster Iestyn
373d12cb82
Hardcode "slapstick"
2019-05-05 17:36:55 +01:00
Monster Iestyn
f7fbf40437
Hardcoded MT_FSGNA's MobjThinker hook function
2019-05-05 16:42:50 +01:00
Monster Iestyn
9c0c0ad3dc
hardcoded the boss's A_BossDeath behaviour.
...
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
289a412377
Hardcode the boss thinker function
2019-05-05 15:34:06 +01:00
Monster Iestyn
9e26d7bdaa
I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
2019-05-05 14:09:09 +01:00
Monster Iestyn
09368963dd
hardcode MT_FBOMB's MobjSpawn hook function
2019-05-04 22:46:27 +01:00
Monster Iestyn
d44265a217
Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
2019-05-04 22:38:14 +01:00
Monster Iestyn
691ae982e7
S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
...
Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
2019-05-04 21:31:46 +01:00
Monster Iestyn
7b6b34212b
Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
...
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
2019-05-04 20:20:34 +01:00
Monster Iestyn
445709037d
Fix some compiler complaints about A_Boss5FindWaypoint
2019-05-04 20:17:00 +01:00
Monster Iestyn
b205602db6
DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS
2019-05-04 19:43:14 +01:00
Monster Iestyn
a5331f8024
Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
2019-05-04 17:15:59 +01:00
Monster Iestyn
54fea4d0b9
AND I forgot these checks, confound it
2019-05-03 23:16:11 +01:00
Monster Iestyn
ee1fd72f9f
ah, forgot to do this
2019-05-03 23:12:03 +01:00
Monster Iestyn
df99e93288
Hardcoded A_Boss5FindWaypoint
...
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
0d7cd34882
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
b03bfbabe4
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
b4d8c2fa29
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
6cd2b73273
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
a0220454fd
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
Monster Iestyn
1b2afea091
Merge branch 'public_next'
2019-05-03 16:42:42 +01:00
Monster Iestyn
454306cf86
Merge branch 'master' into next
2019-05-03 16:40:13 +01:00
Monster Iestyn
a5dfbe7eff
add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
...
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn
d4ab2837bb
Merge branch 'master' into next
2019-05-03 16:00:45 +01:00
mazmazz
904b00e921
Remove song_length tag search
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Because songs without this tag will skiplag when loading.
2019-05-02 19:14:23 -04:00
mazmazz
3e5b0c4531
Remove MP3 widechar tag searching
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1. It's slow, 2. It's incorrect
2019-05-02 19:13:56 -04:00
mazmazz
89ab777c40
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
Monster Iestyn
266fa05e15
fix a slipup in A_DoNPCPain I just noticed I made, whoops
2019-05-02 21:34:00 +01:00
Monster Iestyn
61eb05eab2
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
953a0c2967
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
fb17c1ac5a
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
3bbc5d0b08
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
Monster Iestyn
75701294ea
Hardcode Fang waypoint object type (turns out no state is needed)
2019-05-02 18:11:44 +01:00
Monster Iestyn
d92ccf6823
Hardcoded all the main Fang-specific object types, states and sprites.
...
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.
Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
Sryder
4d77ed925e
OpenGL sprite billboarding
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Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r
a56e8e4f8b
Merge branch 'further-mace-advancements' into 'master'
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Further Mace Advancements
See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Nev3r
5c240eb9db
Add back the p_slopes.h
header guard
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 18:05:16 +02:00
Nev3r
62875d6728
Send the slope thinkers list after the mobj list
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Keeping the sector list before the mobj list stops the objects from "entering" or "floating" on slopes. However this induces a new slope adhesion problem in fast-moving slopes, so it is more desirable to leave the "indent/float-on" behavior for now since fixing this one seems like a big can of worms and falls off this branch's scope.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 17:16:35 +02:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
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Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
a3174fb56f
Add a temporary limbo list for thinkers that need to be freed, in order to keep other lists clean, especially the mobj list.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:17:47 +02:00
Nev3r
fc9e141460
Give precip. its own thinker list
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 14:58:18 +02:00
Monster Iestyn
8cb0f55a90
Rename thinkers.iterate to mobjs.iterate, kill the "mobjs" arg (though you still need the parentheses). Done a bit messily/lazily, I'll clean up if we can confirm this works
...
I do wonder whether this library can be extended for all of thlist's lists... but for now it's mobj-only, since we only have the ability to mess with mobjs anyway.
2019-04-21 13:52:55 +01:00
Nev3r
696ccbd943
Fix mobj list iteration oversights.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
aad78d4985
Give slope thinkers their own list right before mobjs'.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:00:10 +02:00
Nev3r
11dba34f43
Remove dynamic slope queue list due to now being unnecessary.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r
d264d06879
Merge branch 'slopethinkers' into thinkerlists
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
134679c287
Fix some of the polyobject thinkers being removed via P_RemoveThinkerDelayed() directly
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:08:24 +02:00
Nev3r
b60c66325c
Added a mobj-only list entry for mobj thinkers
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
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Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
7c17ed0aa6
Things spawning over copied slopes now properly align on the new plane
...
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r
b3ac590e5e
Add a slope thinker queue.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
83001a5bc9
Fix line-based slopes' normals.
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The game never uses the normals directly yet so it's been left unnoticed ever since.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:34:22 +02:00
Nev3r
8a2e11ffa9
Small code cleanup
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- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r
5401e9560f
Dynamic slopes now use thinkers.
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* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Nev3r
f7d1515888
Perform dynamic slope thinking before other thinkers.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Monster Iestyn
3203dc5d4b
Remove old code altogether at Nev3r's request
2019-04-17 16:46:32 +01:00
Monster Iestyn
6bddd131da
Undefine toaster's old define to flip full-brightness default status for planes
2019-04-17 14:51:48 +01:00
Steel Titanium
26fdee8217
Don't enable UPnP support if NONET is defined.
2019-04-16 15:05:09 -04:00
James R
36e678b292
Don't count down wait timer when executing a command
2019-04-14 15:17:47 -07:00
Monster Iestyn
797ca99f42
Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a
.
...
(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn
8a2f8a441b
Merge branch 'master' into opengl-new-patch-features-support
2019-04-11 20:09:57 +01:00
Monster Iestyn
212be85655
added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames
2019-04-05 12:03:03 +01:00
Nev3r
1d401d8481
Merge branch '144-scrolltweaks' into 'master'
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Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"
Closes #144
See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r
fec991dedb
Implement displacement-based polyobject rotation.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn
07a66e5355
Merge branch 'public_next'
2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
James R
42d25f67ca
Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes
2019-03-31 12:29:55 -07:00
Monster Iestyn
27147a9e0b
fix slipup of mine that would have prevented this thing compiling
2019-03-31 14:11:27 +01:00
Monster Iestyn
7ae6d5ee8c
Merge branch 'public_next'
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# Conflicts:
# src/doomstat.h
# src/g_game.c
2019-03-28 14:19:02 +00:00
James R
917edf720d
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
9a350eb879
Don't close console when changing map
2019-03-26 13:04:11 -07:00
James R
69d7e98f34
Remove redundant CON_ClearHUD calls
2019-03-26 12:59:13 -07:00
James R
e8071e66e4
Resize console upon resolution change
...
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
b9b36a44a8
Keep color across wrapped lines
...
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
587586f4bb
Scroll console immediately upon pressing PageUp
2019-03-26 12:05:23 -07:00
Monster Iestyn
a01a0a3dc3
Merge branch 'master' into next
2019-03-26 13:46:15 +00:00
Monster Iestyn
9ef98471a4
Merge branch 'buildbot' into 'master'
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Buildbot changes
See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn
8e78369f83
Merge branch 'dedicated-server-credits-fix' into 'master'
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Dedicated server credits fix
See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn
67874180b2
Merge branch 'gametype-strings-backport' into 'next'
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Gametype strings backport
See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
James R
d00cc7cddb
Prevent just anyone from skipping credits but allow admins
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exitlevel works too
2019-03-25 16:19:40 -07:00
Monster Iestyn
8c1c0875a2
Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way
2019-03-25 21:35:04 +00:00
Alam Ed Arias
fe22fdc5a3
P_SuperDamage() is too big for inlining
2019-03-25 15:30:25 -04:00
Monster Iestyn
147221cf6e
R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them.
2019-03-25 18:54:47 +00:00
Monster Iestyn
7441dd7d9b
Merge branch 'master' into next
2019-03-25 18:08:36 +00:00
James R
ed0f8fd967
Actually allow connecting to "localhost"
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Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R
f139ffd1dc
Let localhost connections
2019-03-20 20:37:00 -07:00
Monster Iestyn
ecb6322a52
Merge branch 'sdl-noxinput-nohidapi' into 'master'
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-noxinput and -nohidapi command line parameters.
See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Nev3r
aa43f8b3bf
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks
2019-03-16 08:14:29 +01:00
Steel Titanium
6d751ff302
Remove the define.
2019-03-15 18:46:25 -04:00
mazmazz
8317155c40
Merge branch 'public-gl-next' into public-musicplus-jingle
2019-03-15 18:42:19 -04:00
Steel Titanium
5a170b9e4e
Merge branch 'master' into errorifpng
2019-03-15 16:40:47 -04:00
Steel Titanium
67a80ba311
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command
2019-03-15 16:13:31 -04:00
Jimita
6e4b42fc97
Merge branch 'next' into flashpals-on-screenshots
2019-03-15 16:38:33 -03:00
mazmazz
f18103a473
Declare exitfadestarted properly
2019-03-15 11:01:41 -04:00
mazmazz
ad50fa4d9e
Fix MIDI crash bug when changing music between levels
...
This happened when the old music was ERZ2 native midi, then warping to any other level.
2019-03-15 10:02:50 -04:00
mazmazz
7346684bd8
Fade out music upon dying or level change: 2.1 frontport
2019-03-15 04:21:17 -04:00
mazmazz
587a51a957
Fix end-of-level fading for cv_playersforexit
...
(Code in p_user.c was from 2.2, where cv_playersforexit has different values so that the player exit check works differently)
2019-03-15 03:47:30 -04:00
mazmazz
8afaaa80a1
lclear -> _clear typo
2019-03-15 03:15:20 -04:00
mazmazz
a1ccb8512d
Merge branch 'public-gl-next' into public-musicplus-feature-endoflevel
2019-03-15 02:07:53 -04:00
mazmazz
f163633591
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
6b93ca9221
Intermission: Don't fade out level music when using win32 midi volume hack
2019-03-15 01:26:13 -04:00
mazmazz
e098d6a8b8
Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel
2019-03-15 01:09:12 -04:00
mazmazz
6cf05a4613
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
ba77dfd546
Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel
2019-03-15 01:01:24 -04:00
mazmazz
b5fc27c545
Implement MUSICINTERFADEOUT level header
2019-03-15 01:00:50 -04:00
mazmazz
773f9dc2ba
Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel
2019-03-15 00:39:26 -04:00
mazmazz
9064a0b33a
Merge remote-tracking branch 'origin/master'
2019-03-15 00:33:12 -04:00
mazmazz
4377386153
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
bd9e42ce6e
Merge branch 'public-gl-next' into public-musicplus-inter
2019-03-14 23:42:16 -04:00
mazmazz
3b6be9b419
Remove redundant music reset block for MIXNIGHTSCOUNTDOWN
2019-03-14 23:21:52 -04:00
mazmazz
469ed9cbe3
Implement MIXNIGHTSCOUNTDOWN
...
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
fdde5f13c5
When resetting volume on same music, make it fade instead of a hard change
2019-03-13 23:55:30 -04:00
mazmazz
67e2857303
When changing to same music, reset the internal volume
2019-03-13 23:41:35 -04:00
mazmazz
c021e29835
Restore MUSIC_RELOADRESET if block in g_game
2019-03-13 21:18:23 -04:00
mazmazz
2c75d4da69
Fix custom fade source bug for Change Music linedef
2019-03-13 19:53:16 -04:00
mazmazz
aea18f36ba
Remove MP3 warning
2019-03-13 19:51:45 -04:00
mazmazz
93626c2293
Merge remote-tracking branch 'public-gl/next' into public-musicplus-core
2019-03-13 19:45:07 -04:00
Nev3r
ae9f8856ac
Override vectorial magnitude with front X offset, if provided; takes the line's lengths into account otherwise, as usual.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 12:24:47 +01:00
Nev3r
cd3ea897c3
Dealt with no-tag business:
...
* Wind/current pushers affect front sector if left untagged.
* Plane scrollers affect front sector if left untagged.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 11:13:54 +01:00
Alam Ed Arias
08784ce58d
Merge branch 'master' into next
2019-03-09 20:37:17 -05:00
Alam Ed Arias
60ca6ae06b
TravisCI: add option for GCC 8.1
2019-03-09 19:41:56 -05:00
Nev3r
83f953edb8
Make FOFs extend to infinity when in contact with a horizon line.
...
Make FOFs extend to infinity when in contact with a horizon line.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-07 19:01:02 +01:00
Jimita the Cat
0186f6784b
a
2019-03-06 21:40:38 -03:00
Alam Ed Arias
747995ae6a
Merge branch 'master' into next
2019-03-04 17:15:04 -05:00
Alam Ed Arias
67e246cd53
No more errors for VC6 support
2019-03-04 16:46:14 -05:00
Alam Ed Arias
145ccfd405
no more floating constants warnings, and disable bad array bounds warnings
2019-03-04 16:46:14 -05:00
Steel Titanium
9542a47f7f
New -noxinput and -nohidapi command line parameters.
2019-03-03 22:57:09 -05:00
Steel Titanium
15323328c5
Check using memcmp()
2019-03-03 22:43:21 -05:00
Steel Titanium
3d5d02fc15
Error if the lump is a PNG lump
2019-03-03 19:58:01 -05:00
Monster Iestyn
a93e96c75b
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/Srb2SDL-vc10.vcxproj
# src/sdl12/Srb2SDL-vc9.vcproj
# src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias
c2618fd987
Merge branch 'master' into next
2019-03-01 17:32:17 -05:00
Alam Ed Arias
f823768699
Fix building without BLUA support
2019-03-01 17:31:32 -05:00
Monster Iestyn
008b0bf560
Merge branch 'master' into next
2019-03-01 16:23:51 +00:00
Monster Iestyn
67e721e983
Merge branch 'need-more-time' into 'master'
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Stop Linux servers from hanging every 34 hours
See merge request STJr/SRB2!465
2019-03-01 11:22:32 -05:00
Monster Iestyn
4459ecdd90
Merge branch 'master' into next
2019-03-01 16:05:49 +00:00
wolfy852
97de2ae4f6
Stop Linux servers from hanging every 34 hours
2019-03-01 00:07:58 -06:00
Monster Iestyn
8920693159
Saving work made so far improving and optimizing addons menu code, also adding some macros and comments for readability
2019-02-28 21:52:01 +00:00
Alam Ed Arias
7cd60a544a
Merge branch 'apng-oh-shit-fixes' into 'master'
...
Compiling errors for apng fixed
See merge request KartKrew/Kart-Public!69
2019-02-28 12:00:58 -08:00
wolfs
5620d0188e
Merge branch 'apng' into 'master'
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Support aPNG in new versions of libpng
See merge request KartKrew/Kart-Public!63
2019-02-28 12:00:58 -08:00
Monster Iestyn
ae244d2af3
Fix goofup with addonsp patch unlock for loop from 2.1.13 merge
2019-02-28 15:48:27 +00:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
Steel Titanium
fa990e8603
Remove double define
2019-02-27 16:05:43 -05:00
Steel Titanium
e71977fe6a
Merge branch 'next' into banip-command
2019-02-27 16:03:01 -05:00
Steel Titanium
15b27bb7d7
Upped MAXNETNODES
2019-02-27 15:59:50 -05:00
Monster Iestyn
0340eb0b99
Merge branch 'master' into next
2019-02-27 20:35:07 +00:00
Monster Iestyn
d76e946b3e
Merge branch 'sdl-new-windowicon' into 'master'
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SDL:Update XPM icon
See merge request STJr/SRB2!441
2019-02-27 13:34:24 -05:00
Monster Iestyn
a25f4b8194
Make sure that B_CheckRespawn can be called even if Tails is dead
2019-02-26 21:14:22 +00:00
Alam Ed Arias
e36193e44e
Merge branch 'hide-error-devmode' into 'next'
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Show line number on error, also hide under devmode
See merge request STJr/SRB2!458
2019-02-21 23:05:09 -05:00
Alam Ed Arias
2f8eadd211
Merge branch 'master' into next
2019-02-21 22:42:26 -05:00
Steel Titanium
bfbb83df23
Save when quitting the game.
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Also use default reason if not custom reason is given.
2019-02-21 19:48:15 -05:00
Steel Titanium
bf2f6ebc09
Save ban list right after banning.
2019-02-21 19:47:00 -05:00
Steel Titanium
c9d90f7688
Add command to ban an IP address.
2019-02-21 19:44:18 -05:00
Steel Titanium
c1deea0714
Disable multi statement macros errors.
2019-02-21 18:48:42 -05:00
Monster Iestyn
cb986bf1c0
added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think)
2019-02-13 22:40:48 +00:00
Monster Iestyn
7321df8015
some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache
2019-02-13 20:56:59 +00:00
Monster Iestyn
d2c6b995d3
split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else
2019-02-13 20:12:10 +00:00
Monster Iestyn
497e79d1de
Turns out the consts ARE needed after all, also fix some other errors the compiler reported
2019-02-13 18:20:26 +00:00
Monster Iestyn
55e3e99a94
Merge branch 'master' into opengl-new-patch-features-support
2019-02-13 18:08:17 +00:00
Monster Iestyn
8f667906eb
Fix compiler warnings
2019-02-13 18:06:56 +00:00
Monster Iestyn
ff2ebf20fb
blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache
2019-02-13 17:27:20 +00:00
Monster Iestyn
efa042a995
whoops, removed some variables I shouldn't have, so I've added them back
2019-02-13 16:52:51 +00:00
Monster Iestyn
30a00c812c
Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
...
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.
(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
Steel Titanium
76724c9c13
Show line number on error, also hide under devmode
2019-02-11 16:39:58 -05:00
Monster Iestyn
e6cb47e2f2
Merge branch 'fix_skins_overflow' into 'next'
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Fix skin overflow error
See merge request STJr/SRB2!455
2019-02-11 15:05:00 -05:00
MascaraSnake
5eb089cc14
Forgot the continue statements
2019-02-03 17:07:13 +01:00
MascaraSnake
00cad05550
Emblem number in emblem definition is optional. If none is supplied, place in first free slot.
2019-02-03 17:03:33 +01:00
MascaraSnake
bc30bd06df
In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC
2019-02-03 14:32:07 +01:00
MascaraSnake
8c345b87ca
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
MascaraSnake
0dd8779b91
Hardcoded emblems of the first four special stages
2019-01-30 23:01:58 +01:00
MascaraSnake
88a6dbae9b
Spring Hill -> Christmas Chime
2019-01-29 22:26:15 +01:00
MascaraSnake
f6dd521fd0
Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ
2019-01-28 21:28:38 +01:00
Steel Titanium
0aa965c59f
How did I forget about this
2019-01-26 23:22:30 -05:00
Steel Titanium
bce093fd06
Setup the tables even eariler.
...
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
Steel Titanium
74bf3164f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into polyobj_fix_vanilia
2019-01-26 00:51:39 -05:00
TehRealSalt
0d1c501664
Update the SP menu stuff to use MAXSKINS
...
Co-authoered-by: Steel Titanium (steeltitanium1@gmail.com>
2019-01-26 00:22:05 -05:00
Alam Ed Arias
74850fea17
Merge branch 'master' into next
2019-01-20 17:01:01 -05:00
Sryder
b18a8dbc8d
Disable the APNG code if the version of libpng is greater than 1.4.
...
Since supposedly the current code *can't* work with newer versions of libpng that have the apng patch, it won't compile if that's what people have.
It seems like some distros are adding the apng patch to libpng and that'll make things annoying to compile for people.
I think it goes without saying, but if there's ever a fix to make newer libpng versions work with the APNG code then this can be reverted.
2019-01-20 18:50:28 +00:00
james
356249dade
Set modifiers in a non-reactive manner
2019-01-17 16:47:01 -08:00
Jimita
424b2b1aaf
Merge branch 'next' into flashpals-on-screenshots
2019-01-16 05:59:05 -02:00
Steel Titanium
fad341b0e9
Fix skins overflow
2019-01-15 14:29:43 -05:00
fickleheart
7e026824a4
Fix rendering gaps on polys with upper/lower textures
2019-01-12 20:15:58 -05:00
Monster Iestyn
f3796dc7f6
revert to LF_SAVEGAME system code, removing all traces of saveoverride
...
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
a050ed956a
Fixed Addons Menu icons for search bar
2019-01-08 01:31:44 -05:00
mazmazz
47bd042a7e
Misssed alwaysfreelook defaults (first person)
2019-01-08 01:29:12 -05:00
mazmazz
d5de5e9f49
Fix player.dta SIGNA0 overwriting regular end sign frame
2019-01-08 00:19:42 -05:00
mazmazz
e02fd489a7
GCC 7 fallthru bypasses (-Werror-implicit-fallthrough)
2019-01-07 23:06:47 -05:00
mazmazz
8ea8bf2587
Chat arrow offsets
2019-01-07 22:34:48 -05:00
mazmazz
5066e340f4
Update SRB2-CHAT nickname colors to 2.2 skincolors
2019-01-07 22:26:39 -05:00
mazmazz
e403d1bacc
Correct addons menu back color
2019-01-07 21:58:42 -05:00
mazmazz
dfc427e81a
Dummy out SRB2-CHAT console colors
...
Pending translation to 2.2 palette indexes
2019-01-07 21:54:38 -05:00
mazmazz
411b1b4f54
Addons menu merge fixes
2019-01-07 21:45:41 -05:00
mazmazz
a775a63dfd
WIP hu_stuff merge fixes
2019-01-07 17:56:55 -05:00
mazmazz
875aee60a0
Menu merge fixes
2019-01-07 17:56:43 -05:00
mazmazz
b3f7b169b2
Merge errors for compile
2019-01-07 17:05:20 -05:00
Digiku
4f0be1b064
Update f_finale.c - Small credits update
2019-01-07 16:50:59 -05:00
mazmazz
7aa55f24f5
Resolve r_data.c colormap conflict
2019-01-07 15:29:37 -05:00
Nev3r
7d09149b04
Solved conflicts related to PK3s
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
Monster Iestyn
9effa134d2
resolve the conflict in p_spec.c
2019-01-07 17:02:05 +00:00
Monster Iestyn
96ad8dd81a
resolve conflict in r_main.c
2019-01-07 16:52:46 +00:00
Digiku
1c1331199d
Update f_finale.c - Remove Torgo's real name by request
2019-01-07 03:41:25 -05:00
mazmazz
015e7b9862
Resolve p_setup and d_netcmd conflicts (20190101 public merge)
2019-01-07 03:07:24 -05:00
mazmazz
e18eb69a0b
Resolved filesrch.c conflicts (20190101 public merge)
2019-01-07 02:54:26 -05:00
mazmazz
e9150b6645
Resolve m_menu.c conflicts (20190101 public merge)
2019-01-07 02:31:45 -05:00
mazmazz
24e37a23a5
Merge branch 'musicplus-core' into musicplus-feature-postboss
2019-01-07 01:17:07 -05:00
mazmazz
36f802eb15
Merge remote-tracking branch 'origin/master' into musicplus-core
2019-01-07 01:15:08 -05:00
mazmazz
1e702443e3
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
Steel Titanium
7d1e59d4ba
Some few changes
2019-01-05 23:42:25 -05:00
mazmazz
578a4fe80d
Merge remote-tracking branch 'public-gl/master' into travis-deployer
2019-01-05 09:08:34 -05:00
Marco Z
882355d24b
Specify HAVE_LIBGME, paths, and depends only for Win32/x64 MSVC
2019-01-04 21:18:55 -05:00
Marco Z
09ed8bd046
Add LibGME to DD vc10 project
2019-01-04 20:43:45 -05:00
Marco Z
88c4a54cea
Add GME to VC10 SRB2SDL project
2019-01-04 20:43:42 -05:00
Digiku
d5870e6f8a
Merge branch 'changecontrol-text-overflow-fix' into 'master'
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Resolve buffer overflow crash when configuring System Menu and GIF controls
See merge request STJr/SRB2!445
2019-01-04 19:39:17 -05:00
Digiku
c97dc5d3c4
Increase M_ChangecontrolResponse message buffer by 25 chars
2019-01-04 19:38:36 -05:00
mazmazz
87c015e340
MUS_MODPLUG fix
2019-01-04 18:39:09 -05:00
mazmazz
69965b8d98
Flip HAVE_OPENMPT on by default for non-Windows makefile
2019-01-04 01:48:04 -05:00
mazmazz
1bfc4c02e4
CMake fixes for OpenMPT
2019-01-03 21:17:18 -05:00
mazmazz
4a17e9ed9b
Remove dynamic openmpt loading
2019-01-03 20:52:09 -05:00
Marco Z
caab60e9f0
Fix MSVC compile errors
2019-01-03 20:34:10 -05:00
Marco Z
6d2ef74b21
Add libopenmpt to VC10 project
2019-01-03 20:28:00 -05:00
mazmazz
d1534257dd
Add mingw-compiled libopenmpt 0.4.0 DLLs
2019-01-03 16:07:32 -05:00
mazmazz
2e4c139551
DD Compile fixes
2019-01-02 06:48:06 -05:00
mazmazz
2bd794c006
Remove S_MusicExists lua
2019-01-02 06:26:18 -05:00
Steel Titanium
827461cc36
Support for per-map intermission music
2019-01-02 05:15:23 -05:00
mazmazz
dd856a8c89
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 05:06:09 -05:00
mazmazz
e2e345988a
Add safe lua music functions
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S_MusicExists
S_SetInternalMusicVolume
S_StopFadingMusic
S_FadeMusic
S_FadeOutStopMusic
2019-01-02 04:58:03 -05:00
mazmazz
c8d338ca35
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 04:02:13 -05:00
mazmazz
1aacfee80c
Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core
2019-01-02 03:47:51 -05:00
mazmazz
a851c5d7da
Add libopenmpt to cmake
2019-01-02 03:45:40 -05:00
mazmazz
08812b1501
Revised MinGW Makefile logic for OpenMPT
2019-01-02 02:37:48 -05:00
mazmazz
953f5b6297
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:15:29 -05:00
mazmazz
109dd70a53
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-02 02:15:16 -05:00
mazmazz
6166fad045
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:14:49 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat
c3d69a8a04
Merge branch 'flashpals-on-screenshots' of https://github.com/monster-psychic-cat/SRB2 into flashpals-on-screenshots
2019-01-02 01:02:14 -03:00
Jimita the Cat
892e650712
dumb
2019-01-02 01:01:57 -03:00
Alam Ed Arias
819e4ef2ae
Merge branch 'master' into next
2019-01-01 23:00:39 -05:00
Jimita
8fdff96733
Merge branch 'next' into flashpals-on-screenshots
2019-01-02 01:55:59 -02:00
Jimita the Cat
e765b9400c
Add support for flashpals in screenshots
2019-01-02 00:41:52 -03:00
Digiku
393c64b8bc
Merge branch 'expanded-nmuslist' into 'next'
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Expand NMUSList to include HUD changes
See merge request STJr/SRB2!388
2019-01-01 15:06:04 -05:00
Digiku
5278d1ca20
Merge branch 'caps-lock-consistency-fix' into 'master'
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Update capslock state on window re-focus
See merge request STJr/SRB2!436
2019-01-01 15:05:20 -05:00
Digiku
bbd878e520
Merge branch 'mingw-64bit-cpu-target-revise' into 'master'
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MinGW64:Target nocona for 64-bit builds [revision]
See merge request STJr/SRB2!440
2019-01-01 11:15:34 -05:00
mazmazz
7916e020d2
Fix loop_point and song_length floating point comparisons
2019-01-01 10:47:16 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
mazmazz
d61eb7edee
Increase ChangeControl text buffer to resolve buffer overflow with System Menu/GIF control config
2018-12-31 01:43:47 -05:00
mazmazz
78fa72514f
Implement deployer scripts for Travis -- OSX and Linux package building
2018-12-30 15:22:50 -05:00
Steel Titanium
0ebe5b258c
Inclue PNG file
2018-12-29 23:10:45 -05:00
Steel Titanium
a7b96ab83d
Update XPM icon
2018-12-29 22:52:04 -05:00
mazmazz
3d2e58861d
Rename M5 to ARCHOPTS; allow override by command line
2018-12-29 21:55:35 -05:00
mazmazz
4cfacf5cde
Check for NONX86 in addition to X86_64; move MINGW64 subflags from win32/Makefile.cfg to Makefile
2018-12-29 21:14:50 -05:00
Digiku
80e30c6aaa
Merge branch 'MSVC-ARM' into 'master'
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ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Steel Titanium
d048e7cbec
Don't set if LINUX64 is defined
2018-12-27 21:17:02 -05:00
Steel Titanium
5ba0863876
Stupid restrictions
2018-12-27 19:00:18 -05:00
Steel Titanium
4a05fd5f26
More explict check
2018-12-27 18:54:10 -05:00
Steel Titanium
6dddf61265
Target nocona for 64-bit builds
2018-12-27 00:56:33 -05:00
james
0b857f127f
Update capslock state on window re-focus
2018-12-26 15:49:57 -08:00
Digiku
da9447342c
Merge branch '2123-version' into 'master'
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Update code versions to 2.1.23
See merge request STJr/SRB2!435
2018-12-26 17:14:58 -05:00
Digiku
ebb4c65d92
Merge branch 'srb2-chat-nonet' into 'master'
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Hide SRB2-CHAT behind #ifndef NONET
See merge request STJr/SRB2!434
2018-12-26 17:13:23 -05:00
mazmazz
60bdc056f8
Also hide Chat Options if NONET
2018-12-26 16:41:39 -05:00
mazmazz
894c139bf1
Update code versions to 2.1.23
2018-12-26 16:31:43 -05:00
mazmazz
814db7e371
Hide SRB2-CHAT behind #ifndef NONET
2018-12-26 16:20:17 -05:00
Steel Titanium
4f18ec60bc
Fix saving progress on vanilia
2018-12-26 15:47:12 -05:00
mazmazz
fa6f791ec3
Fix -ANGLE_180 because MSVC complains
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-ANGLE_180 evaluates equal to ANGLE_180.
2018-12-25 01:14:05 -05:00
mazmazz
73a67fc9f5
Merge branch 'ctf-enemy-flag-sound' into 2122-version
2018-12-25 00:27:08 -05:00
mazmazz
842bcfc8a0
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-25 00:19:45 -05:00
mazmazz
a626660564
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-25 00:19:42 -05:00
mazmazz
0b81debf94
Merge remote-tracking branch 'public-gl/master' into undo-old-side-discolor-fix
2018-12-25 00:09:24 -05:00
mazmazz
82a40f0dba
Support Look Up/Down keys for NiGHTS movement
2018-12-24 23:48:03 -05:00
mazmazz
b7edc7f870
Revert "Merge branch 'side-discolor-fix' into 'master'"
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This reverts commit e721a3d882
, reversing
changes made to 4656a0d02c
.
2018-12-24 20:58:26 -05:00
mazmazz
bfc501a271
Revert default console backcolor to green; changed from CHAT commit
2018-12-24 20:57:11 -05:00
Digiku
cb42702e6b
Merge branch 'float-compare-colormap-fix' into 'master'
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Fix float comparison for colormap maskamt
See merge request STJr/SRB2!428
2018-12-24 20:55:06 -05:00
mazmazz
10a3e3fec9
Define EPSILONs only if not already defined
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Fixes OSX buildbot
2018-12-24 20:36:28 -05:00
mazmazz
c65f44e805
Remove log message
2018-12-24 20:33:59 -05:00
mazmazz
e9e5128754
Use DBL_EPSILON for colormap comparison
2018-12-24 20:22:10 -05:00
Alam Ed Arias
4651eddc36
Merge branch 'master' into next
2018-12-24 20:15:45 -05:00
mazmazz
58728ec358
Fix float comparison for colormap maskamt
2018-12-24 19:58:05 -05:00
mazmazz
32697ddf61
Fix gcc 8 compile by using strcpy instead of memcpy for PM
2018-12-24 18:51:11 -05:00
mazmazz
7fc79f0b88
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-24 17:31:03 -05:00
mazmazz
c2dc5788bf
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-24 17:30:59 -05:00
Jimita
4c6334f459
cleanup
2018-12-24 17:21:33 -05:00
Digiku
f06fd4149d
Merge branch 'polyobject-crush-fix-waypoint' into 'next'
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Polyobject crush fix by waypoints [by TehRealSalt]
See merge request STJr/SRB2!426
2018-12-24 17:01:06 -05:00
Alam Ed Arias
c8f4d125b4
Merge branch 'master' into next
2018-12-24 16:56:29 -05:00
Digiku
be9a04e489
Merge branch 'disablespeedadjust-fix' into 'next'
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Disablespeedadjust fix
See merge request STJr/SRB2!425
2018-12-24 16:31:19 -05:00
TehRealSalt
878b1b2d16
Fix move by waypoints not checking for sector changes
...
It seemed weird at first, but the polyobject sector (backsector) itself DOESN'T need checked (although I still am doing it for safety). Rather, the in-level sector just needs checked.
If someone manually modifies the polyobject sector though, then this bug can still occur... but this fixes it for the most common use-case where this can happen. I'll try to tackle the rarer cases in my next commit.
2018-12-24 14:39:07 -05:00
Monster Iestyn
31c6b6ef77
remove these unnecessary typedefs for assignments to variables that are actually already boolean to begin with, since the rhs resolves to a boolean anyway
2018-12-24 19:37:52 +00:00
Monster Iestyn
936b9ecebc
Fix disablespeedajdust in SOCs being set like an integer value instead of a boolean
2018-12-24 19:29:54 +00:00
Monster Iestyn
01588ea967
Fix bot players using the respawning code meant only for real players to use
2018-12-24 17:59:12 +00:00
Nev3r
caaacf3f76
Fixed the shield spawn/special hook cases on the hook add switch.
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They basically work now.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-12-24 17:31:00 +01:00
Digiku
47a810decb
Merge branch 'EOL' into 'master'
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fix EOL on src/p_enemy.c
See merge request STJr/SRB2Internal!208
2018-12-24 01:33:03 -05:00
mazmazz
e708f750a0
Remove inline from ST_drawWeaponSelect() to fix 32-bit compile
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large-function-growth limit reached
2018-12-24 01:26:22 -05:00
mazmazz
ac9cb59de9
Do not increment mainwads for music.dta
2018-12-23 23:54:26 -05:00
mazmazz
9d1bc3063f
Play flag-returned SFX for the opposing team
2018-12-23 22:57:14 -05:00
Steel Titanium
cb13ace77e
Merge branch 'master' into sdl-autograb
2018-12-23 22:35:44 -05:00
mazmazz
ed410575d6
Only SetWindowGrab if !disable_mouse; toggle cursor visibility
2018-12-23 22:09:16 -05:00
Steel Titanium
46d1a866d8
Another attempt to lock the mouse
2018-12-23 18:54:15 -05:00
mazmazz
cb01ebebed
Merge remote-tracking branch 'public-gl/2122-version' into 2122-version
2018-12-23 18:09:54 -05:00
mazmazz
83a6f5d6ae
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-23 18:09:17 -05:00
mazmazz
c0a0c5ac5d
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-23 18:09:14 -05:00
Digiku
d72e3fe71c
Merge branch '2122-patch-dta-update' into '2122-version'
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Changes related to 2.1.22 patch.dta update
See merge request STJr/SRB2!417
2018-12-23 18:08:38 -05:00
Digiku
8d56c2f486
Merge branch 'addons-backport' into '2122-version'
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Addons Menu backport to vanilla
See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Digiku
fa36b8f5a2
Merge branch 'menu-mpjoy-fix' into '2122-version'
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Menu: Fix joystick events causing the player to move during multiplayer system menu [2122-version]
See merge request STJr/SRB2!420
2018-12-23 18:06:27 -05:00
mazmazz
2b8cdc0381
Revert "Revert "Merge branch 'menu-mpjoy-fix' into 'next'""
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This reverts commit c0c05043e6
.
2018-12-23 18:04:01 -05:00
mazmazz
c0c05043e6
Revert "Merge branch 'menu-mpjoy-fix' into 'next'"
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This reverts commit b5d4bb3530
, reversing
changes made to 2d675750cf
.
2018-12-23 17:57:50 -05:00
Digiku
b5d4bb3530
Merge branch 'menu-mpjoy-fix' into 'next'
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Menu: Fix joystick events causing the player to move during multiplayer system menu
See merge request STJr/SRB2!414
2018-12-23 17:55:02 -05:00
Digiku
7a64e3d1a8
Merge branch 'SRB2-CHAT' into '2122-version'
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Chat and other multiplayer quality of life improvements.
See merge request STJr/SRB2!398
2018-12-23 17:53:54 -05:00
Digiku
402860dc06
Merge branch 'loadconfig-defaultcontrols' into 'master'
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Reset default controls for LOADCONFIG command
See merge request STJr/SRB2!403
2018-12-23 17:14:34 -05:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Monster Iestyn
2d675750cf
fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c
2018-12-23 21:52:49 +00:00
mazmazz
f55623ef9c
Clear all control keys before loading defaults in LoadConfig
2018-12-23 14:59:26 -05:00
Steel Titanium
40a037f603
A more through out attempt to lock the mouse
2018-12-23 14:54:14 -05:00
mazmazz
f600c5fee0
Credits update
2018-12-23 14:41:41 -05:00
mazmazz
8f596376a9
Merge branch '2122-version' into execversion-filtercontrols
2018-12-23 14:30:24 -05:00
mazmazz
3277cf6976
Add JOY10 default to gc_centerview
2018-12-23 14:29:54 -05:00
mazmazz
dd4c7b539f
Fix joy button default override when filling keynum2 with default
2018-12-23 14:29:10 -05:00
Latapostrophe
db8e1c0393
Fix the chat being displayed in singleplayer if there are stillmessages
2018-12-23 10:50:36 +01:00
Latapostrophe
11f44f7ce9
Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into SRB2-CHAT
2018-12-23 10:30:37 +01:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
mazmazz
3703a032f0
Buildbot fixes
2018-12-23 03:39:27 -05:00
mazmazz
7fb73cf2da
New patch.dta hash for 2.1.22
2018-12-23 03:22:32 -05:00
mazmazz
aa77038dfc
Add chat_on to non-key move event checks
2018-12-23 03:21:32 -05:00
mazmazz
6ebc41a554
Check target < MAXPLAYERS before PM
2018-12-23 02:25:58 -05:00
mazmazz
ec53032310
Fix mainwads check in d_main
2018-12-23 00:29:59 -05:00
mazmazz
31cfa255f2
Merge branch '2122-version' into 2122-patch-dta-update
2018-12-22 23:50:31 -05:00
mazmazz
e3d106d527
Merge remote-tracking branch 'public-gl/2122-version' into 2122-version
2018-12-22 23:42:25 -05:00
mazmazz
b49cf11fb6
Merge remote-tracking branch 'public-gl/next' into 2122-version
2018-12-22 23:41:55 -05:00
mazmazz
33434395f7
Add SRB2 Community Contributors to Special Thanks
2018-12-22 23:41:43 -05:00
mazmazz
8723eb9aa2
Merge remote-tracking branch 'public-gl/next' into 2122-patch-dta-update
2018-12-22 23:34:24 -05:00
Steel Titanium
66e13cf1cc
SDL:Auto grab input
2018-12-22 23:28:59 -05:00
mazmazz
94858aedfe
Extend HU_FONTSTART to STCFN022 (from 2.2)
2018-12-22 23:20:01 -05:00
mazmazz
a9fb17dab1
Revert "Extend HU_FONTSTART to STCFN022 (from 2.2)"
...
This reverts commit 6400729034
.
2018-12-22 22:40:58 -05:00
mazmazz
56320a35ce
Use TinyFont for chat arrows
2018-12-22 22:40:04 -05:00
mazmazz
6400729034
Extend HU_FONTSTART to STCFN022 (from 2.2)
2018-12-22 21:48:24 -05:00
mazmazz
e0176670f4
Correct splitscreen check in OLDCHAT
2018-12-22 21:30:39 -05:00
mazmazz
7e9411f320
Minor code cleanup, CHAT
2018-12-22 21:17:01 -05:00
Alam Ed Arias
7285f9ff1d
Netcode: handle NULL in addrinfo lookup
2018-12-22 21:06:13 -05:00
mazmazz
a66a2021ba
Draw up and down arrows by string
2018-12-22 20:57:53 -05:00
mazmazz
fb3722a6f3
Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN
2018-12-22 20:52:32 -05:00
Alam Ed Arias
0ed9665a79
Added static library of SDL2 and SDL2_mixer for ARM systems
2018-12-22 20:48:15 -05:00
mazmazz
0f0e30924f
One more free(nodenum)
2018-12-22 20:35:12 -05:00
mazmazz
5badc11159
Fix integer overflow on for loop decrements
2018-12-22 20:18:25 -05:00
Alam Ed Arias
102fd11cb4
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
c5ec1e30a4
Merge pull request #391 from monster-psychic-cat/sw_largeroomfix
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Large room fix
2018-12-22 19:48:08 -05:00
Alam Ed Arias
4265be776c
Merge branch 'master' into next
2018-12-22 19:36:32 -05:00
Alam Arias
194f9ea8c0
Merge branch 'next' into sw_largeroomfix
2018-12-22 19:34:22 -05:00
Latapostrophe
c7060aa5ad
Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message.
2018-12-22 16:44:58 +01:00
Latapostrophe
619dd9d08a
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
mazmazz
8707b2f40a
Center window on current monitor during vidmode change
2018-12-22 01:43:58 -05:00
mazmazz
cb619e0353
Don't create movement events from joy or mouse when menu is active
2018-12-22 01:20:24 -05:00
TehRealSalt
1291d35e08
Don't allow non-keyboard keys to screenshot/gif in menus
2018-12-22 00:39:32 -05:00
Steel Titanium
10521d161c
Fix various bugs with the chat.
2018-12-21 22:28:28 -05:00
Steel Titanium
e42bcd5b68
Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into latsrb2chat
2018-12-21 20:29:33 -05:00
Alam Arias
b6a917cda1
Added ARM/ARM64 to whole vc10 sln
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Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
Monster Iestyn
a72d79da54
Merge branch 'master' into next
2018-12-21 17:41:19 +00:00
mazmazz
90832938c9
Re-order Special Thanks -- groups first, then names in ABC order
2018-12-21 11:40:35 -05:00
mazmazz
06ff171e19
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
mazmazz
e20c70d5fb
Skip setting control if keynum is -1 (for KEY_PAUSE) handling
2018-12-20 18:27:44 -05:00
Digiku
41a25a68c9
Merge branch '2122-credits-update' into 'next'
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Add sirjuddington and CodeImp to Special Thanks credits
See merge request STJr/SRB2!409
2018-12-20 18:06:08 -05:00
mazmazz
f1fea30045
Properly restrict EXECVERSION from cvar updates
2018-12-20 17:56:51 -05:00
mazmazz
f66ee8c4cd
Add sirjuddington and CodeImp to Special Thanks credits
2018-12-20 17:27:25 -05:00
mazmazz
9be1ee4ac7
Hardcode define MAJOREXECVERSION to MODVERSION
2018-12-20 17:16:04 -05:00
mazmazz
6affe807e8
Merge branch '2122-version' into 2122-execversion
2018-12-20 17:14:53 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
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Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Jimita
2b59cfa63f
Merge branch 'next' into sw_largeroomfix
2018-12-20 19:58:16 -02:00
Jimita
b68e01cb2b
Merge branch 'next' into sw_largeroomfix
2018-12-20 19:57:38 -02:00
Digiku
9525de2d83
Merge branch 'camera-backport' into 'next'
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Suggestion: 2.2 camera changes backport
See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
Digiku
28c8ad3dbb
Merge branch 'jump-spin-axes' into 'next'
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Feature: Jump/Spin axes
See merge request STJr/SRB2!389
2018-12-20 16:57:05 -05:00
Digiku
75e570f2b4
Merge branch 'joy-jump-defaults' into 'next'
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Assign joy button defaults for 1 and 2 player
See merge request STJr/SRB2!400
2018-12-20 16:56:09 -05:00
Digiku
50221c47e9
Merge branch 'menu-2pcontrols-fix' into 'master'
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Fix 2p control menu graying out
See merge request STJr/SRB2!407
2018-12-20 16:54:52 -05:00
Jimita
2bdf56804c
Merge branch 'next' into sw_largeroomfix
2018-12-20 19:53:24 -02:00
Digiku
f405f1ae30
Merge branch 'cmake-dllpath-fix' into 'master'
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Update CMake paths for Windows DLLs
See merge request STJr/SRB2!406
2018-12-20 16:53:06 -05:00
MPC
9d93f54b67
bland
2018-12-20 18:52:51 -03:00
mazmazz
0519d8c52d
Update CMake paths for Windows DLLs
2018-12-20 16:46:40 -05:00
mazmazz
fe5001a38a
Dummy out 2p pause, system menu, talk, and scores buttons because grayed out in-menu
2018-12-20 16:40:59 -05:00
mazmazz
b57204fc12
Fix 2p control menu graying out
2018-12-20 16:38:58 -05:00
mazmazz
6f8b126586
Add G_FilterKeyByVersion() to setcontrol
2018-12-20 16:30:37 -05:00
MPC
fcb65951b8
change implementation of square root
2018-12-20 17:37:06 -03:00
Jimita
5b285a60a2
Update r_segs.c
2018-12-20 16:15:19 -03:00
Jimita
ffd5061531
Merge branch 'next' into sw_largeroomfix
2018-12-20 16:56:05 -02:00
Monster Iestyn
76fe78571e
fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic
2018-12-20 16:47:17 +00:00
Monster Iestyn
dfbbab35f4
Merge branch 'master' into next
2018-12-20 16:41:21 +00:00
mazmazz
e2b8ff26db
Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua
2018-12-20 10:56:36 -05:00
Digiku
dd107724de
Merge branch 'lua-nextmapoverride' into 'next'
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Lua: nextmapoverride & skipstats changing outside of G_ExitLevel
See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
mazmazz
71da6836c0
Reset default controls for LOADCONFIG command
2018-12-20 10:13:43 -05:00
mazmazz
04916edc07
Update EXECVERSION to MODVERSION 27
2018-12-20 04:03:35 -05:00
mazmazz
9d212b340b
Update code versions to 2.1.22
2018-12-20 02:35:27 -05:00
Digiku
25f0dc7eae
Merge branch 'version-string-develop' into 'master'
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Add DEVELOP build flag to version string
See merge request STJr/SRB2!401
2018-12-20 02:28:21 -05:00
mazmazz
7f8d16d3cd
Add DEVELOP build flag to version string
2018-12-20 02:27:30 -05:00
mazmazz
60bcf92525
Adjust execversion retrieval in CV_FilterVarByVersion
2018-12-20 02:18:59 -05:00
mazmazz
969960a1eb
Adjust EXECVERSION define scheme* MAJOREXECVERSION and MINOREXECVERSION* GETEXECVERSION(major, minor) macro
2018-12-20 02:18:11 -05:00
mazmazz
ed7178bca4
Assign joy button defaults for 1 and 2 player
2018-12-20 01:47:35 -05:00
Digiku
722ceb5285
Merge branch 'pk3-stray-blockmap-msg' into 'master'
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Comment out stray PK3 blockmap message
See merge request STJr/SRB2!399
2018-12-20 01:11:44 -05:00
mazmazz
78501dcd0c
Comment out stray PK3 blockmap message
2018-12-20 01:11:07 -05:00
Digiku
223257e237
Merge branch 'using-offsetof' into 'next'
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Use the `offsetof` function
See merge request STJr/SRB2!394
2018-12-19 21:53:37 -05:00
Alam Ed Arias
e5e978f8bd
Merge branch 'master' into next
2018-12-19 13:20:54 -05:00
Digiku
7982b1695a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
Digiku
bea76aa4bf
Merge branch 'save-override' into 'next'
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Feature: Save override for level header
See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
Digiku
4c69fe23f6
Merge branch 'kart-luatextures-backport' into 'next'
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Lua: Kart textures backport (non-foolish vers)
See merge request STJr/SRB2!391
2018-12-19 13:04:24 -05:00
Latapostrophe
387173ea89
Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into SRB2-CHAT
2018-12-19 16:50:49 +01:00
Latapostrophe
a31b85e124
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
TehRealSalt
42a9e66883
Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication.
2018-12-18 15:03:54 -05:00
TehRealSalt
0e34e7f32f
G_SetCustomExitVars for setting nextmapoverride & skipstats
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This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
Alam Arias
b62e6ee909
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-18 14:11:43 -05:00
Alam Ed Arias
d5c7ca1d23
Merge branch 'master' into next
2018-12-18 14:05:07 -05:00