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P_SuperDamage() is too big for inlining
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@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
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}
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}
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static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
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static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
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{
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fixed_t fallbackspeed;
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angle_t ang;
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