Save ban list right after banning.

This commit is contained in:
Steel Titanium 2019-02-18 01:03:39 -05:00
parent c9d90f7688
commit bf2f6ebc09
4 changed files with 3 additions and 9 deletions

View file

@ -2596,7 +2596,10 @@ static void Command_Ban(void)
else
{
if (server) // only the server is allowed to do this right now
{
Ban_Add(COM_Argv(2));
D_SaveBan(); // save the ban list
}
if (COM_Argc() == 2)
{

View file

@ -615,9 +615,6 @@ void I_Quit (void)
//added:16-02-98: when recording a demo, should exit using 'q' key,
// but sometimes we forget and use 'F10'.. so save here too.
M_SaveConfig (NULL); //save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002
if (demorecording)
G_CheckDemoStatus();

View file

@ -2282,9 +2282,6 @@ void I_Quit(void)
quiting = SDL_FALSE;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData(); // Tails 12-08-2002
//added:16-02-98: when recording a demo, should exit using 'q' key,
// but sometimes we forget and use 'F10'.. so save here too.

View file

@ -639,9 +639,6 @@ void I_Error(const char *error, ...)
if (!errorcount)
{
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData();
}