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Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things See merge request STJr/SRB2Internal!220
This commit is contained in:
commit
ec0719f74f
4 changed files with 271 additions and 0 deletions
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@ -5568,6 +5568,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_CACTI2",
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"S_CACTI3",
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"S_CACTI4",
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"S_CACTI5",
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"S_CACTI6",
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"S_CACTI7",
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"S_CACTI8",
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"S_CACTI9",
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// Warning signs sprites
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"S_ARIDSIGN_CAUTION",
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"S_ARIDSIGN_CACTI",
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"S_ARIDSIGN_SHARPTURN",
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// Flame jet
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"S_FLAMEJETSTND",
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@ -7241,6 +7251,14 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_CACTI2",
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"MT_CACTI3",
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"MT_CACTI4",
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"MT_CACTI5",
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"MT_CACTI6",
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"MT_CACTI7",
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"MT_CACTI8",
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"MT_CACTI9",
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"MT_ARIDSIGN_CAUTION",
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"MT_ARIDSIGN_CACTI",
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"MT_ARIDSIGN_SHARPTURN",
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// Red Volcano Scenery
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"MT_FLAMEJET",
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@ -343,6 +343,9 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_BTBL
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&lspr[NOLIGHT], // SPR_STBL
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&lspr[NOLIGHT], // SPR_CACT
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&lspr[NOLIGHT], // SPR_WWSG
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&lspr[NOLIGHT], // SPR_WWS2
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&lspr[NOLIGHT], // SPR_WWS3
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// Red Volcano Scenery
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&lspr[REDBALL_L], // SPR_FLME
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229
src/info.c
229
src/info.c
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@ -238,6 +238,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"BTBL", // Big tumbleweed
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"STBL", // Small tumbleweed
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"CACT", // Cacti sprites
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"WWSG", // Caution Sign
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"WWS2", // Cacti Sign
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"WWS3", // Sharp Turn Sign
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// Red Volcano Scenery
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"FLME", // Flame jet
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@ -2188,6 +2191,16 @@ state_t states[NUMSTATES] =
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{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
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{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
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{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
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{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5
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{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6
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{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7
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{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8
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{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9
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// Warning Signs
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{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION
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{SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CACTI
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{SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_SHARPTURN
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// Flame jet
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{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
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@ -10913,6 +10926,222 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_CACTI5
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1207, // doomednum
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S_CACTI5, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_CACTI6
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1208, // doomednum
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S_CACTI6, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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132*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_CACTI7
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1209, // doomednum
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S_CACTI7, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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224*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_CACTI8
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1210, // doomednum
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S_CACTI8, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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24*FRACUNIT, // radius
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208*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_CACTI9
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1211, // doomednum
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S_CACTI9, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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48*FRACUNIT, // radius
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208*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SCENERY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_ARIDSIGN_CAUTION
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1212, // doomednum
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S_ARIDSIGN_CAUTION, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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22*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
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S_NULL // raisestate
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},
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{ // MT_ARIDSIGN_CACTI
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1213, // doomednum
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S_ARIDSIGN_CACTI, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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22*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
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S_NULL // raisestate
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},
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{ // MT_ARIDSIGN_SHARPTURN
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1214, // doomednum
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S_ARIDSIGN_SHARPTURN, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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192*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
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S_NULL // raisestate
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},
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{ // MT_FLAMEJET
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1300, // doomednum
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S_FLAMEJETSTND, // spawnstate
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21
src/info.h
21
src/info.h
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@ -457,6 +457,9 @@ typedef enum sprite
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SPR_BTBL, // Big tumbleweed
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SPR_STBL, // Small tumbleweed
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SPR_CACT, // Cacti sprites
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SPR_WWSG, // Caution Sign
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SPR_WWS2, // Cacti Sign
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SPR_WWS3, // Sharp Turn Sign
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// Red Volcano Scenery
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SPR_FLME, // Flame jet
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@ -2306,6 +2309,16 @@ typedef enum state
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S_CACTI2,
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S_CACTI3,
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S_CACTI4,
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S_CACTI5,
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S_CACTI6,
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S_CACTI7,
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S_CACTI8,
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S_CACTI9,
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// Warning signs sprites
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S_ARIDSIGN_CAUTION,
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S_ARIDSIGN_CACTI,
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S_ARIDSIGN_SHARPTURN,
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// Flame jet
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S_FLAMEJETSTND,
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@ -3999,6 +4012,14 @@ typedef enum mobj_type
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MT_CACTI2,
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MT_CACTI3,
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MT_CACTI4,
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MT_CACTI5, // Harmful Cactus 1
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MT_CACTI6, // Harmful Cactus 2
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MT_CACTI7, // Harmful Cactus 3
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MT_CACTI8, // Harmful Cactus 4
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MT_CACTI9, // Harmful Cactus 5
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MT_ARIDSIGN_CAUTION, // Caution Sign
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MT_ARIDSIGN_CACTI, // Cacti Sign
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MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
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// Red Volcano Scenery
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MT_FLAMEJET,
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