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Fixed the shield spawn/special hook cases on the hook add switch.
They basically work now. Signed-off-by: Nev3r <apophycens@gmail.com>
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@ -200,6 +200,8 @@ static int lib_addHook(lua_State *L)
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case hook_JumpSpinSpecial:
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case hook_PlayerSpawn:
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case hook_FollowMobj:
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case hook_ShieldSpawn:
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case hook_ShieldSpecial:
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lastp = &playerhooks;
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break;
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case hook_LinedefExecute:
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