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https://git.do.srb2.org/STJr/SRB2.git
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Minor fixes
This commit is contained in:
parent
dbb1575a6d
commit
93f60267c1
5 changed files with 316 additions and 49 deletions
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@ -679,21 +679,6 @@ static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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R_FlatPatch(patch, Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data));
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}
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static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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{
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// setup the texture info
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grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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grMipmap->grInfo.format = GR_TEXFMT_P_8;
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grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
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grMipmap->width = (UINT16)textures[texturenum]->width;
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grMipmap->height = (UINT16)textures[texturenum]->height;
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R_FlatTexture(texturenum, Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data));
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}
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static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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{
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size_t size, pflatsize;
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@ -765,6 +750,21 @@ void HWR_GetFlat(lumpnum_t flatlumpnum)
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gr_patchflat = flatlumpnum;
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}
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static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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{
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// setup the texture info
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grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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grMipmap->grInfo.format = GR_TEXFMT_P_8;
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grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
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grMipmap->width = (UINT16)textures[texturenum]->width;
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grMipmap->height = (UINT16)textures[texturenum]->height;
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R_FlatTexture(texturenum, Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data));
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}
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void HWR_GetTextureFlat(INT32 texturenum)
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{
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GLTexture_t *grtex;
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@ -531,6 +531,8 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
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INT32 i;
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float flatxref,flatyref;
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float fflatwidth, fflatheight;
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INT32 flatflag;
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boolean texflat = true;
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size_t len;
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float scrollx = 0.0f, scrolly = 0.0f;
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angle_t angle = 0;
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@ -622,22 +624,25 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
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break;
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}
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if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
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{
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patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
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fflatwidth = patch->width;
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fflatheight = patch->height;
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}
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flatflag = ((INT32)fflatwidth)-1;
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if (texturenum != 0 && texturenum != -1)
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{
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fflatwidth = textures[texturenum]->width;
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fflatheight = textures[texturenum]->height;
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}
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else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
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{
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patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
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fflatwidth = SHORT(patch->width);
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fflatheight = SHORT(patch->height);
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}
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else
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texflat = false;
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// reference point for flat texture coord for each vertex around the polygon
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flatxref = (float)((FLOAT_TO_FIXED(pv->x) % llrint(fflatwidth)) / fflatwidth);
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flatyref = (float)((FLOAT_TO_FIXED(pv->y) % llrint(fflatheight)) / fflatheight);
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flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
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flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
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// transform
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v3d = planeVerts;
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@ -693,17 +698,24 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
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for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++)
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{
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// Hurdler: add scrolling texture on floor/ceiling
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v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
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v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
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//v3d->sow = (float)(pv->x / fflatsize);
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//v3d->tow = (float)(pv->y / fflatsize);
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if (texflat)
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{
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v3d->sow = (float)(pv->x / fflatwidth) + scrollx;
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v3d->tow = -(float)(pv->y / fflatheight) + scrolly;
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}
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else
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{
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v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
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v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
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}
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// Need to rotate before translate
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if (angle) // Only needs to be done if there's an altered angle
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{
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tempxsow = FLOAT_TO_FIXED(v3d->sow);
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tempytow = FLOAT_TO_FIXED(v3d->tow);
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if (texflat)
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tempytow = -tempytow;
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v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
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v3d->tow = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
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}
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10
src/r_data.c
10
src/r_data.c
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@ -1694,7 +1694,7 @@ void R_FlatPatch(patch_t *patch, UINT8 *flat)
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UINT8 *source;
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desttop = flat;
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deststop = desttop + (patch->width * patch->height);
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deststop = desttop + (SHORT(patch->width) * SHORT(patch->height));
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for (col = 0; col < SHORT(patch->width); col++, desttop++)
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{
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@ -1708,13 +1708,13 @@ void R_FlatPatch(patch_t *patch, UINT8 *flat)
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topdelta += prevdelta;
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prevdelta = topdelta;
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dest = desttop + (topdelta * patch->width);
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dest = desttop + (topdelta * SHORT(patch->width));
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source = (UINT8 *)(column) + 3;
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for (ofs = 0; dest < deststop && ofs < column->length; ofs++)
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{
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if (source[ofs] != TRANSPARENTPIXEL)
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*dest = source[ofs];
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dest += patch->width;
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dest += SHORT(patch->width);
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}
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column = (column_t *)((UINT8 *)column + column->length + 4);
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}
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@ -1733,9 +1733,8 @@ void R_FlatTexture(size_t tex, UINT8 *flat)
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desttop = flat;
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deststop = desttop + (texture->width * texture->height);
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for (col = 0; col < SHORT(texture->width); col++, desttop++)
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for (col = 0; col < texture->width; col++, desttop++)
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{
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INT32 topdelta, prevdelta = -1;
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column = (column_t *)R_GetColumn(tex, col);
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if (!texture->holes)
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{
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@ -1750,6 +1749,7 @@ void R_FlatTexture(size_t tex, UINT8 *flat)
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}
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else
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{
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INT32 topdelta, prevdelta = -1;
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while (column->topdelta != 0xff)
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{
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topdelta = column->topdelta;
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277
src/r_draw8.c
277
src/r_draw8.c
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@ -550,12 +550,18 @@ void R_DrawSpan_8 (void)
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UINT8 *dest;
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const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
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UINT32 flatsize = ds_flatwidth * ds_flatheight;
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size_t count = (ds_x2 - ds_x1 + 1);
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xposition = ds_xfrac; yposition = ds_yfrac;
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xstep = ds_xstep; ystep = ds_ystep;
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// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
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// can be used for the fraction part. This allows calculation of the memory address in the
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// texture with two shifts, an OR and one AND. (see below)
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// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
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// bit per power of two (obviously)
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// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
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// than the original span renderer. Whodathunkit?
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if (ds_powersoftwo)
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{
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xposition <<= nflatshiftup; yposition <<= nflatshiftup;
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@ -566,7 +572,7 @@ void R_DrawSpan_8 (void)
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colormap = ds_colormap;
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dest = ylookup[ds_y] + columnofs[ds_x1];
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if (dest > deststop)
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if (dest+8 > deststop)
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return;
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if (!ds_powersoftwo)
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@ -582,13 +588,56 @@ void R_DrawSpan_8 (void)
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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*dest++ = colormap[source[((y * ds_flatwidth) + x) % flatsize]];
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x %= ds_flatwidth;
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y %= ds_flatheight;
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*dest++ = colormap[source[((y * ds_flatwidth) + x)]];
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xposition += xstep;
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yposition += ystep;
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}
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}
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else
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{
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while (count >= 8)
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{
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// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
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// have the uber complicated math to calculate it now, so that was a memory write we didn't
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// need!
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dest[0] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[1] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[2] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[3] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[4] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[5] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[6] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest[7] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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xposition += xstep;
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yposition += ystep;
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dest += 8;
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count -= 8;
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}
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while (count-- && dest <= deststop)
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{
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*dest++ = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
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@ -1052,13 +1101,19 @@ void R_DrawSplat_8 (void)
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UINT8 *dest;
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const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
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UINT32 flatsize = ds_flatwidth * ds_flatheight;
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size_t count = (ds_x2 - ds_x1 + 1);
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UINT32 val;
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xposition = ds_xfrac; yposition = ds_yfrac;
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xstep = ds_xstep; ystep = ds_ystep;
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// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
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// can be used for the fraction part. This allows calculation of the memory address in the
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// texture with two shifts, an OR and one AND. (see below)
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// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
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// bit per power of two (obviously)
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// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
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// than the original span renderer. Whodathunkit?
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if (ds_powersoftwo)
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{
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xposition <<= nflatshiftup; yposition <<= nflatshiftup;
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@ -1082,7 +1137,10 @@ void R_DrawSplat_8 (void)
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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val = source[((y * ds_flatwidth) + x) % flatsize];
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x %= ds_flatwidth;
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y %= ds_flatheight;
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val = source[((y * ds_flatwidth) + x)];
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if (val != TRANSPARENTPIXEL)
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*dest = colormap[val];
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dest++;
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@ -1092,6 +1150,80 @@ void R_DrawSplat_8 (void)
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}
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else
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{
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while (count >= 8)
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{
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// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
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// have the uber complicated math to calculate it now, so that was a memory write we didn't
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// need!
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//
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// <Callum> 4194303 = (2048x2048)-1 (2048x2048 is maximum flat size)
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[0] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[1] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[2] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[3] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[4] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[5] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[6] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
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val &= 4194303;
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val = source[val];
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if (val != TRANSPARENTPIXEL)
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dest[7] = colormap[val];
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xposition += xstep;
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yposition += ystep;
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dest += 8;
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count -= 8;
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}
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while (count-- && dest <= deststop)
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{
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val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
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@ -1118,13 +1250,19 @@ void R_DrawTranslucentSplat_8 (void)
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UINT8 *dest;
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const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
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UINT32 flatsize = ds_flatwidth * ds_flatheight;
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size_t count = (ds_x2 - ds_x1 + 1);
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UINT32 val;
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xposition = ds_xfrac; yposition = ds_yfrac;
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xstep = ds_xstep; ystep = ds_ystep;
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// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
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// can be used for the fraction part. This allows calculation of the memory address in the
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// texture with two shifts, an OR and one AND. (see below)
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// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
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// bit per power of two (obviously)
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// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
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// than the original span renderer. Whodathunkit?
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if (ds_powersoftwo)
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{
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xposition <<= nflatshiftup; yposition <<= nflatshiftup;
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@ -1148,7 +1286,10 @@ void R_DrawTranslucentSplat_8 (void)
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if (y < 0)
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y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
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val = source[((y * ds_flatwidth) + x) % flatsize];
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
|
||||
dest++;
|
||||
|
@ -1158,6 +1299,62 @@ void R_DrawTranslucentSplat_8 (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[0] = *(ds_transmap + (colormap[val] << 8) + dest[0]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[1] = *(ds_transmap + (colormap[val] << 8) + dest[1]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[2] = *(ds_transmap + (colormap[val] << 8) + dest[2]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[3] = *(ds_transmap + (colormap[val] << 8) + dest[3]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[4] = *(ds_transmap + (colormap[val] << 8) + dest[4]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[5] = *(ds_transmap + (colormap[val] << 8) + dest[5]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[6] = *(ds_transmap + (colormap[val] << 8) + dest[6]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[7] = *(ds_transmap + (colormap[val] << 8) + dest[7]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
|
@ -1184,13 +1381,19 @@ void R_DrawTranslucentSpan_8 (void)
|
|||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
UINT32 flatsize = ds_flatwidth * ds_flatheight;
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
// texture with two shifts, an OR and one AND. (see below)
|
||||
// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
|
||||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
|
@ -1214,7 +1417,10 @@ void R_DrawTranslucentSpan_8 (void)
|
|||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
val = ((y * ds_flatwidth) + x) % flatsize;
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = ((y * ds_flatwidth) + x);
|
||||
*dest = *(ds_transmap + (colormap[source[val]] << 8) + *dest);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
|
@ -1223,6 +1429,46 @@ void R_DrawTranslucentSpan_8 (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
dest[0] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[0]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[1] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[1]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[2] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[2]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[3] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[3]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[4] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[4]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[5] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[5]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[6] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[6]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[7] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[7]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
|
@ -1247,12 +1493,18 @@ void R_DrawTranslucentWaterSpan_8(void)
|
|||
UINT8 *dsrc;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
UINT32 flatsize = ds_flatwidth * ds_flatheight;
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
|
||||
xposition = ds_xfrac; yposition = (ds_yfrac + ds_waterofs);
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
// texture with two shifts, an OR and one AND. (see below)
|
||||
// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
|
||||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
|
@ -1277,7 +1529,10 @@ void R_DrawTranslucentWaterSpan_8(void)
|
|||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
*dest++ = colormap[*(ds_transmap + (source[((y * ds_flatwidth) + x) % flatsize] << 8) + *dsrc++)];
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest++ = colormap[*(ds_transmap + (source[((y * ds_flatwidth) + x)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
|
|
|
@ -758,8 +758,8 @@ static void R_GetPatchFlat(levelflat_t *levelflat, boolean leveltexture)
|
|||
else
|
||||
{
|
||||
patch = (patch_t *)ds_source;
|
||||
levelflat->width = ds_flatwidth = patch->width;
|
||||
levelflat->height = ds_flatheight = patch->height;
|
||||
levelflat->width = ds_flatwidth = SHORT(patch->width);
|
||||
levelflat->height = ds_flatheight = SHORT(patch->height);
|
||||
|
||||
levelflat->topoffset = patch->topoffset * FRACUNIT;
|
||||
levelflat->leftoffset = patch->leftoffset * FRACUNIT;
|
||||
|
@ -1031,13 +1031,13 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
levelflat = &levelflats[pl->picnum];
|
||||
size = W_LumpLength(levelflat->lumpnum);
|
||||
|
||||
// Check if the flat is actually a texture.
|
||||
// Check if the flat is actually a wall texture.
|
||||
if (levelflat->texturenum != 0 && levelflat->texturenum != -1)
|
||||
R_GetPatchFlat(levelflat, true);
|
||||
// Check if the flat is actually a patch.
|
||||
// Maybe it's just a patch, then?
|
||||
else if (R_CheckIfPatch(levelflat->lumpnum))
|
||||
R_GetPatchFlat(levelflat, false);
|
||||
// Raw flat.
|
||||
// It's a raw flat.
|
||||
else
|
||||
{
|
||||
ds_source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
|
||||
|
|
Loading…
Reference in a new issue