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Hardware renderer: Disable Glide-specific texture handling
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dfd8beae27
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4 changed files with 23 additions and 0 deletions
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@ -190,6 +190,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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GrTexInfo *grInfo)
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{
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#ifdef GLIDE_API_COMPATIBILITY
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// Build the full textures from patches.
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static const GrLOD_t gr_lods[9] =
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{
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@ -226,6 +227,9 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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INT32 j,k;
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INT32 max,min;
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#else
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(void)grInfo;
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#endif
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// find a power of 2 width/height
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if (cv_grrounddown.value)
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@ -281,6 +285,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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}
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else
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{
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#ifdef GLIDE_API_COMPATIBILITY
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//size up to nearest power of 2
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blockwidth = 1;
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while (blockwidth < originalwidth)
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@ -298,9 +303,14 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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if (blockheight > 2048)
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blockheight = 2048;
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//I_Error("3D GenerateTexture : too big");
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#else
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blockwidth = originalwidth;
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blockheight = originalheight;
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#endif
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}
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// do the boring LOD stuff.. blech!
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#ifdef GLIDE_API_COMPATIBILITY
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if (blockwidth >= blockheight)
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{
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max = blockwidth;
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@ -332,6 +342,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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if (blockwidth < blockheight)
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j += 4;
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grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
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#endif
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blocksize = blockwidth * blockheight;
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@ -684,9 +695,11 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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size_t size, pflatsize;
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// setup the texture info
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#ifdef GLIDE_API_COMPATIBILITY
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grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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#endif
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grMipmap->grInfo.format = GR_TEXFMT_P_8;
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grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
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@ -753,9 +766,11 @@ void HWR_GetFlat(lumpnum_t flatlumpnum)
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static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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{
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// setup the texture info
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#ifdef GLIDE_API_COMPATIBILITY
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grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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#endif
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grMipmap->grInfo.format = GR_TEXFMT_P_8;
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grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
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@ -59,9 +59,11 @@ typedef FxI32 GrTextureFormat_t;
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typedef struct
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{
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#ifdef GLIDE_API_COMPATIBILITY
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GrLOD_t smallLodLog2;
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GrLOD_t largeLodLog2;
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GrAspectRatio_t aspectRatioLog2;
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#endif
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GrTextureFormat_t format;
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void *data;
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} GrTexInfo;
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@ -1112,9 +1112,11 @@ static void HWR_SetLight(void)
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lightmappatch.height = 128;
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lightmappatch.mipmap.width = 128;
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lightmappatch.mipmap.height = 128;
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#ifdef GLIDE_API_COMPATIBILITY
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lightmappatch.mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_128;
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lightmappatch.mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_128;
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lightmappatch.mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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#endif
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lightmappatch.mipmap.flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
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}
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HWD.pfnSetTexture(&lightmappatch.mipmap);
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@ -716,10 +716,12 @@ static void md2_loadTexture(md2_t *model)
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grpatch->mipmap.width = (UINT16)w;
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grpatch->mipmap.height = (UINT16)h;
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#ifdef GLIDE_API_COMPATIBILITY
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// not correct!
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grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
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grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
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grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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#endif
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}
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HWD.pfnSetTexture(&grpatch->mipmap);
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HWR_UnlockCachedPatch(grpatch);
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@ -767,10 +769,12 @@ static void md2_loadBlendTexture(md2_t *model)
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grpatch->mipmap.width = (UINT16)w;
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grpatch->mipmap.height = (UINT16)h;
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#ifdef GLIDE_API_COMPATIBILITY
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// not correct!
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grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
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grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
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grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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#endif
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}
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HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
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HWR_UnlockCachedPatch(grpatch);
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