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Fix player.dta SIGNA0 overwriting regular end sign frame
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@ -403,6 +403,10 @@ void R_AddSpriteDefs(UINT16 wadnum)
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return;
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}
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// ignore skin wads (we don't want skin sprites interfering with vanilla sprites)
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if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX)
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return;
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if (end == INT16_MAX)
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{
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CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);
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