Fix player.dta SIGNA0 overwriting regular end sign frame

This commit is contained in:
mazmazz 2019-01-08 00:19:42 -05:00
parent e02fd489a7
commit d5de5e9f49

View file

@ -403,6 +403,10 @@ void R_AddSpriteDefs(UINT16 wadnum)
return;
}
// ignore skin wads (we don't want skin sprites interfering with vanilla sprites)
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX)
return;
if (end == INT16_MAX)
{
CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);