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S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
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2 changed files with 0 additions and 2 deletions
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@ -4561,7 +4561,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FANG_BOUNCE4",
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"S_FANG_FALL1",
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"S_FANG_FALL2",
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"S_FANG_SLIDE",
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"S_FANG_CHECKPATH1",
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"S_FANG_CHECKPATH2",
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"S_FANG_PATHINGCONT1",
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@ -1475,7 +1475,6 @@ typedef enum state
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S_FANG_BOUNCE4,
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S_FANG_FALL1,
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S_FANG_FALL2,
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S_FANG_SLIDE,
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S_FANG_CHECKPATH1,
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S_FANG_CHECKPATH2,
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S_FANG_PATHINGCONT1,
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