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Remove redundant music reset block for MIXNIGHTSCOUNTDOWN
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1 changed files with 0 additions and 10 deletions
10
src/p_user.c
10
src/p_user.c
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@ -6378,16 +6378,6 @@ static void P_NiGHTSMovement(player_t *player)
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{
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P_DeNightserizePlayer(player);
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S_StartScreamSound(player->mo, sfx_s3k66);
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if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
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{
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S_StopSoundByNum(sfx_timeup); // Kill the "out of time" music, if it's playing.
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S_StopFadingMusic();
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S_SetInternalMusicVolume(100);
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}
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else
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P_RestoreMusic(player); // I have my doubts that this is the right place for this...
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return;
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}
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else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE)
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