Remove redundant music reset block for MIXNIGHTSCOUNTDOWN

This commit is contained in:
mazmazz 2019-03-14 23:21:52 -04:00
parent 469ed9cbe3
commit 3b6be9b419

View file

@ -6378,16 +6378,6 @@ static void P_NiGHTSMovement(player_t *player)
{
P_DeNightserizePlayer(player);
S_StartScreamSound(player->mo, sfx_s3k66);
if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
{
S_StopSoundByNum(sfx_timeup); // Kill the "out of time" music, if it's playing.
S_StopFadingMusic();
S_SetInternalMusicVolume(100);
}
else
P_RestoreMusic(player); // I have my doubts that this is the right place for this...
return;
}
else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE)