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Things spawning over copied slopes now properly align on the new plane
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes. Signed-off-by: Nev3r <apophycens@gmail.com>
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b3ac590e5e
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7c17ed0aa6
2 changed files with 14 additions and 13 deletions
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@ -599,8 +599,7 @@ void P_ResetDynamicSlopes(const UINT32 fromsave) {
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dynthinklist = NULL;
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dynthinknum = 0;
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// We'll handle copy slopes later, after all the tag lists have been made.
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// Yes, this means copied slopes won't affect things' spawning heights. Too bad for you.
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/// Generates line special-defined slopes.
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for (i = 0; i < numlines; i++)
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{
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switch (lines[i].special)
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@ -627,11 +626,21 @@ void P_ResetDynamicSlopes(const UINT32 fromsave) {
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break;
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}
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}
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/// Copies slopes from tagged sectors via line specials.
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/// \note Doesn't actually copy, but instead they share the same pointers.
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for (i = 0; i < numlines; i++)
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switch (lines[i].special)
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{
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case 720:
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case 721:
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case 722:
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P_CopySectorSlope(&lines[i]);
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default:
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break;
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}
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}
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// ============================================================================
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//
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// Various utilities related to slopes
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@ -7351,14 +7351,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
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sectors[s].extra_colormap = sectors[s].spawn_extra_colormap = sides[lines[i].sidenum[0]].colormap_data;
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break;
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#ifdef ESLOPE // Slope copy specials. Handled here for sanity.
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case 720:
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case 721:
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case 722:
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P_CopySectorSlope(&lines[i]);
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break;
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#endif
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default:
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break;
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}
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