mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 03:12:38 +00:00
hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
This commit is contained in:
parent
289a412377
commit
9c0c0ad3dc
1 changed files with 88 additions and 44 deletions
132
src/p_enemy.c
132
src/p_enemy.c
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@ -3562,59 +3562,103 @@ bossjustdie:
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else if (P_MobjWasRemoved(mo))
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return;
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#endif
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if (mo->type == MT_BLACKEGGMAN || mo->type == MT_CYBRAKDEMON)
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switch (mo->type)
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{
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mo->flags |= MF_NOCLIP;
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mo->flags &= ~MF_SPECIAL;
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case MT_BLACKEGGMAN:
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case MT_CYBRAKDEMON:
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{
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mo->flags |= MF_NOCLIP;
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mo->flags &= ~MF_SPECIAL;
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S_StartSound(NULL, sfx_befall);
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}
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else if (mo->type == MT_KOOPA)
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{
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junk.tag = 650;
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EV_DoCeiling(&junk, raiseToHighest);
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return;
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}
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else // eggmobiles
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{
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// Stop exploding and prepare to run.
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P_SetMobjState(mo, mo->info->xdeathstate);
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if (P_MobjWasRemoved(mo))
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S_StartSound(NULL, sfx_befall);
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break;
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}
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case MT_KOOPA:
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{
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junk.tag = 650;
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EV_DoCeiling(&junk, raiseToHighest);
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return;
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P_SetTarget(&mo->target, NULL);
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// Flee! Flee! Find a point to escape to! If none, just shoot upward!
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// scan the thinkers to find the runaway point
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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}
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case MT_FANG:
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{
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if (th->function.acp1 != (actionf_p1)P_MobjThinker)
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continue;
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mo2 = (mobj_t *)th;
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if (mo2->type == MT_BOSSFLYPOINT)
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if (mo->tracer)
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{
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// If this one's closer then the last one, go for it.
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if (!mo->target ||
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P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z) <
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P_AproxDistance(P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y), mo->z - mo->target->z))
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P_SetTarget(&mo->target, mo2);
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// Otherwise... Don't!
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var1 = var2 = 0;
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A_Boss5Jump(mo);
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mo->momx = ((16 - 1)*mo->momx)/16;
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mo->momy = ((16 - 1)*mo->momy)/16;
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if (!(mo->flags2 & MF2_AMBUSH))
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{
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const fixed_t time = FixedHypot(mo->tracer->x - mo->x, mo->tracer->y - mo->y)/FixedHypot(mo->momx, mo->momy);
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const fixed_t speed = 64*FRACUNIT;
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mobj_t *pole = P_SpawnMobj(
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mo->tracer->x - P_ReturnThrustX(mo->tracer, mo->tracer->angle, speed*time),
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mo->tracer->y - P_ReturnThrustY(mo->tracer, mo->tracer->angle, speed*time),
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mo->tracer->floorz + 4*FRACUNIT,
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MT_FSGNB);
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P_SetTarget(&pole->tracer, P_SpawnMobj(
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pole->x + P_ReturnThrustX(pole, mo->tracer->angle, FRACUNIT),
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pole->y + P_ReturnThrustY(pole, mo->tracer->angle, FRACUNIT),
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pole->z + 256*FRACUNIT,
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MT_FSGNA));
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pole->angle = mo->tracer->angle;
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pole->tracer->angle = pole->angle - ANGLE_90;
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pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
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pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
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pole->tracer->momx = pole->momx;
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pole->tracer->momy = pole->momy;
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}
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}
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else
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{
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P_SetObjectMomZ(mo, 10*FRACUNIT, false);
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mo->flags |= MF_NOGRAVITY;
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}
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mo->flags |= MF_NOCLIP|MF_NOCLIPHEIGHT;
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return;
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}
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mo->flags |= MF_NOGRAVITY|MF_NOCLIP;
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mo->flags |= MF_NOCLIPHEIGHT;
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if (mo->target)
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default: //eggmobiles
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{
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mo->angle = R_PointToAngle2(mo->x, mo->y, mo->target->x, mo->target->y);
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mo->flags2 |= MF2_BOSSFLEE;
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mo->momz = FixedMul(FixedDiv(mo->target->z - mo->z, P_AproxDistance(mo->x-mo->target->x,mo->y-mo->target->y)), FixedMul(2*FRACUNIT, mo->scale));
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// Stop exploding and prepare to run.
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P_SetMobjState(mo, mo->info->xdeathstate);
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if (P_MobjWasRemoved(mo))
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return;
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P_SetTarget(&mo->target, NULL);
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// Flee! Flee! Find a point to escape to! If none, just shoot upward!
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// scan the thinkers to find the runaway point
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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{
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if (th->function.acp1 != (actionf_p1)P_MobjThinker)
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continue;
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mo2 = (mobj_t *)th;
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if (mo2->type == MT_BOSSFLYPOINT)
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{
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// If this one's closer then the last one, go for it.
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if (!mo->target ||
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P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z) <
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P_AproxDistance(P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y), mo->z - mo->target->z))
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P_SetTarget(&mo->target, mo2);
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// Otherwise... Don't!
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}
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}
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mo->flags |= MF_NOGRAVITY|MF_NOCLIP;
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mo->flags |= MF_NOCLIPHEIGHT;
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if (mo->target)
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{
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mo->angle = R_PointToAngle2(mo->x, mo->y, mo->target->x, mo->target->y);
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mo->flags2 |= MF2_BOSSFLEE;
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mo->momz = FixedMul(FixedDiv(mo->target->z - mo->z, P_AproxDistance(mo->x-mo->target->x,mo->y-mo->target->y)), FixedMul(2*FRACUNIT, mo->scale));
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}
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else
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mo->momz = FixedMul(2*FRACUNIT, mo->scale);
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break;
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}
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else
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mo->momz = FixedMul(2*FRACUNIT, mo->scale);
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}
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if (mo->type == MT_EGGMOBILE2)
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