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hardcode MT_FBOMB's MobjSpawn hook function
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@ -9100,6 +9100,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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case MT_NIGHTSSTAR:
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if (nummaprings >= 0)
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nummaprings++;
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break;
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case MT_FBOMB:
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mobj->flags2 |= MF2_EXPLOSION;
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break;
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default:
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break;
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}
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