hardcode MT_FBOMB's MobjSpawn hook function

This commit is contained in:
Monster Iestyn 2019-05-04 22:46:27 +01:00
parent d44265a217
commit 09368963dd

View file

@ -9100,6 +9100,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_NIGHTSSTAR:
if (nummaprings >= 0)
nummaprings++;
break;
case MT_FBOMB:
mobj->flags2 |= MF2_EXPLOSION;
break;
default:
break;
}