mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 23:42:11 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks
This commit is contained in:
commit
aa43f8b3bf
27 changed files with 1510 additions and 112 deletions
|
@ -36,7 +36,7 @@ jobs:
|
|||
- v1-SRB2-APT
|
||||
- run:
|
||||
name: Install SDK
|
||||
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng12-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx
|
||||
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng12-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
- save_cache:
|
||||
key: v1-SRB2-APT
|
||||
paths:
|
||||
|
|
|
@ -15,6 +15,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-4.4
|
||||
compiler: gcc-4.4
|
||||
env: GCC44=1
|
||||
#gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -27,6 +28,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-4.6
|
||||
compiler: gcc-4.6
|
||||
env: GCC46=1
|
||||
#gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -39,9 +41,11 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-4.7
|
||||
compiler: gcc-4.7
|
||||
env: GCC47=1
|
||||
#gcc-4.7
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: GCC48=1
|
||||
#gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -56,6 +60,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
env: GCC48=1
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -70,7 +75,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-7
|
||||
compiler: gcc-7
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough"
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough" GCC72=1
|
||||
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -85,7 +90,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-8
|
||||
compiler: gcc-8
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow"
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow" GCC81=1
|
||||
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
|
||||
- os: linux
|
||||
compiler: clang
|
||||
|
|
|
@ -7,6 +7,10 @@
|
|||
# and other things
|
||||
#
|
||||
|
||||
ifdef GCC81
|
||||
GCC80=1
|
||||
endif
|
||||
|
||||
ifdef GCC80
|
||||
GCC72=1
|
||||
endif
|
||||
|
@ -112,6 +116,7 @@ WFLAGS+=-Wfloat-equal
|
|||
#WFLAGS+=-Wtraditional
|
||||
ifdef VCHELP
|
||||
WFLAGS+=-Wdeclaration-after-statement
|
||||
WFLAGS+=-Wno-error=declaration-after-statement
|
||||
endif
|
||||
WFLAGS+=-Wundef
|
||||
ifndef GCC295
|
||||
|
@ -181,12 +186,6 @@ ifdef GCC46
|
|||
WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
endif
|
||||
|
||||
ifndef MINGW
|
||||
ifdef GCC45
|
||||
WFLAGS+=-Wunsuffixed-float-constants
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef NOLDWARNING
|
||||
LDFLAGS+=-Wl,--as-needed
|
||||
endif
|
||||
|
@ -200,6 +199,9 @@ WFLAGS+=$(OLDWFLAGS)
|
|||
ifdef GCC43
|
||||
#WFLAGS+=-Wno-error=clobbered
|
||||
endif
|
||||
ifdef GCC44
|
||||
WFLAGS+=-Wno-error=array-bounds
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
endif
|
||||
|
|
|
@ -96,6 +96,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -140,3 +171,44 @@ void I_SetMusicVolume(INT32 volume)
|
|||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1160,6 +1160,13 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTERFADEOUT"))
|
||||
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTER"))
|
||||
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
|
||||
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
|
@ -1264,6 +1271,13 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
else
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME;
|
||||
}
|
||||
else if (fastcmp(word, "MIXNIGHTSCOUNTDOWN"))
|
||||
{
|
||||
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||||
mapheaderinfo[num-1]->levelflags |= LF_MIXNIGHTSCOUNTDOWN;
|
||||
else
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_MIXNIGHTSCOUNTDOWN;
|
||||
}
|
||||
|
||||
// Individual triggers for menu flags
|
||||
else if (fastcmp(word, "HIDDEN"))
|
||||
|
@ -1460,6 +1474,10 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
|||
{
|
||||
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
{
|
||||
cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MUSICLOOP"))
|
||||
{
|
||||
cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||||
|
@ -7793,6 +7811,7 @@ struct {
|
|||
|
||||
// doomdef.h constants
|
||||
{"TICRATE",TICRATE},
|
||||
{"MUSICRATE",MUSICRATE},
|
||||
{"RING_DIST",RING_DIST},
|
||||
{"PUSHACCEL",PUSHACCEL},
|
||||
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||||
|
@ -7879,6 +7898,7 @@ struct {
|
|||
{"LF_NORELOAD",LF_NORELOAD},
|
||||
{"LF_NOZONE",LF_NOZONE},
|
||||
{"LF_SAVEGAME",LF_SAVEGAME},
|
||||
{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
|
||||
// And map flags
|
||||
{"LF2_HIDEINMENU",LF2_HIDEINMENU},
|
||||
{"LF2_HIDEINSTATS",LF2_HIDEINSTATS},
|
||||
|
@ -9249,6 +9269,9 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"mapmusflags")) {
|
||||
lua_pushinteger(L, mapmusflags);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusposition")) {
|
||||
lua_pushinteger(L, mapmusposition);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
return 0;
|
||||
|
|
|
@ -438,6 +438,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -545,3 +576,44 @@ int I_QrySongPlaying(int handle)
|
|||
return (midi_pos==-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -373,6 +373,8 @@ typedef enum
|
|||
#define NEWTICRATERATIO 1 // try 4 for 140 fps :)
|
||||
#define NEWTICRATE (TICRATE*NEWTICRATERATIO)
|
||||
|
||||
#define MUSICRATE 1000 // sound timing is calculated by milliseconds
|
||||
|
||||
#define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it
|
||||
|
||||
#define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items.
|
||||
|
|
|
@ -33,8 +33,10 @@
|
|||
extern INT16 gamemap;
|
||||
extern char mapmusname[7];
|
||||
extern UINT16 mapmusflags;
|
||||
extern UINT32 mapmusposition;
|
||||
#define MUSIC_TRACKMASK 0x0FFF // ----************
|
||||
#define MUSIC_RELOADRESET 0x8000 // *---------------
|
||||
#define MUSIC_FORCERESET 0x4000 // -*--------------
|
||||
// Use other bits if necessary.
|
||||
|
||||
extern INT16 maptol;
|
||||
|
@ -160,6 +162,7 @@ typedef struct
|
|||
|
||||
char musswitch[7];
|
||||
UINT16 musswitchflags;
|
||||
UINT32 musswitchposition;
|
||||
|
||||
UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade
|
||||
UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0
|
||||
|
@ -284,6 +287,7 @@ typedef struct
|
|||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
|
@ -305,7 +309,7 @@ typedef struct
|
|||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
|
||||
|
||||
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
|
||||
UINT8 levelflags; ///< LF_flags: merged booleans into one UINT8 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
||||
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
|
||||
|
@ -318,6 +322,10 @@ typedef struct
|
|||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
|
@ -331,6 +339,7 @@ typedef struct
|
|||
#define LF_NORELOAD 8 ///< Don't reload level on death
|
||||
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
|
||||
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
|
||||
#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
|
||||
|
||||
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
|
||||
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
|
||||
|
|
|
@ -95,6 +95,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -142,4 +173,45 @@ boolean I_SetSongTrack(int track)
|
|||
{
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1875,9 +1875,10 @@ static void F_AdvanceToNextScene(void)
|
|||
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
||||
|
||||
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchflags,
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop);
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
||||
|
||||
// Fade to the next
|
||||
dofadenow = true;
|
||||
|
@ -1951,9 +1952,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
stoptimer = 0;
|
||||
|
||||
if (cutscenes[cutnum]->scene[0].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch,
|
||||
S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch,
|
||||
cutscenes[cutnum]->scene[0].musswitchflags,
|
||||
cutscenes[cutnum]->scene[0].musicloop);
|
||||
cutscenes[cutnum]->scene[0].musicloop,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
|
|
10
src/g_game.c
10
src/g_game.c
|
@ -71,6 +71,7 @@ static void G_DoWorldDone(void);
|
|||
|
||||
char mapmusname[7]; // Music name
|
||||
UINT16 mapmusflags; // Track and reset bit
|
||||
UINT32 mapmusposition; // Position to jump to
|
||||
|
||||
INT16 gamemap = 1;
|
||||
INT16 maptol;
|
||||
|
@ -2292,9 +2293,14 @@ void G_PlayerReborn(INT32 player)
|
|||
{
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
|
||||
// This is in S_Start, but this was not here previously.
|
||||
// if (cv_resetmusic.value)
|
||||
// S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
if (gametype == GT_COOP)
|
||||
|
|
|
@ -146,6 +146,18 @@ boolean I_SongPaused(void);
|
|||
|
||||
boolean I_SetSongSpeed(float speed);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void);
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint);
|
||||
UINT32 I_GetSongLoopPoint(void);
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position);
|
||||
UINT32 I_GetSongPosition(void);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -216,6 +228,17 @@ void I_SetMusicVolume(UINT8 volume);
|
|||
|
||||
boolean I_SetSongTrack(INT32 track);
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume);
|
||||
void I_StopFadingSong(void);
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
boolean I_FadeOutStopSong(UINT32 ms);
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping);
|
||||
|
||||
/// ------------------------
|
||||
// CD MUSIC I/O
|
||||
/// ------------------------
|
||||
|
|
|
@ -1015,7 +1015,8 @@ static int lib_pRestoreMusic(lua_State *L)
|
|||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_RestoreMusic(player);
|
||||
if (P_IsLocalPlayer(player))
|
||||
P_RestoreMusic(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2283,7 +2284,7 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
{
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
const char *music_name;
|
||||
UINT32 music_num;
|
||||
UINT32 music_num, position, prefadems, fadeinms;
|
||||
char music_compat_name[7];
|
||||
|
||||
boolean looping;
|
||||
|
@ -2311,7 +2312,6 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
music_name = luaL_checkstring(L, 1);
|
||||
}
|
||||
|
||||
|
||||
looping = (boolean)lua_opttrueboolean(L, 2);
|
||||
|
||||
#else
|
||||
|
@ -2336,8 +2336,12 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
#endif
|
||||
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
||||
|
||||
position = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
prefadems = (UINT32)luaL_optinteger(L, 6, 0);
|
||||
fadeinms = (UINT32)luaL_optinteger(L, 7, 0);
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(music_name, music_flags, looping);
|
||||
S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2354,10 +2358,8 @@ static int lib_sSpeedMusic(lua_State *L)
|
|||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
lua_pushboolean(L, S_SpeedMusic(speed));
|
||||
else
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
S_SpeedMusic(speed);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopMusic(lua_State *L)
|
||||
|
@ -2375,6 +2377,110 @@ static int lib_sStopMusic(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sSetInternalMusicVolume(lua_State *L)
|
||||
{
|
||||
UINT32 volume = (UINT32)luaL_checkinteger(L, 1);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
S_SetInternalMusicVolume(volume);
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sStopFadingMusic(lua_State *L)
|
||||
{
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
S_StopFadingMusic();
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sFadeMusic(lua_State *L)
|
||||
{
|
||||
UINT32 target_volume = (UINT32)luaL_checkinteger(L, 1);
|
||||
UINT32 ms;
|
||||
INT32 source_volume;
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
ms = (UINT32)luaL_checkinteger(L, 2);
|
||||
source_volume = -1;
|
||||
}
|
||||
else if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
source_volume = (INT32)luaL_checkinteger(L, 2);
|
||||
ms = (UINT32)luaL_checkinteger(L, 3);
|
||||
}
|
||||
else if (luaL_optinteger(L, 3, INT32_MAX) == INT32_MAX)
|
||||
{
|
||||
ms = (UINT32)luaL_checkinteger(L, 2);
|
||||
source_volume = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
source_volume = (INT32)luaL_checkinteger(L, 2);
|
||||
ms = (UINT32)luaL_checkinteger(L, 3);
|
||||
}
|
||||
|
||||
NOHUD
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms));
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sFadeOutStopMusic(lua_State *L)
|
||||
{
|
||||
UINT32 ms = (UINT32)luaL_checkinteger(L, 1);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
lua_pushboolean(L, S_FadeOutStopMusic(ms));
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sOriginPlaying(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -2782,6 +2888,10 @@ static luaL_Reg lib[] = {
|
|||
{"S_ChangeMusic",lib_sChangeMusic},
|
||||
{"S_SpeedMusic",lib_sSpeedMusic},
|
||||
{"S_StopMusic",lib_sStopMusic},
|
||||
{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
|
||||
{"S_StopFadingMusic",lib_sStopFadingMusic},
|
||||
{"S_FadeMusic",lib_sFadeMusic},
|
||||
{"S_FadeOutStopMusic",lib_sFadeOutStopMusic},
|
||||
{"S_OriginPlaying",lib_sOriginPlaying},
|
||||
{"S_IdPlaying",lib_sIdPlaying},
|
||||
{"S_SoundPlaying",lib_sSoundPlaying},
|
||||
|
|
|
@ -2031,6 +2031,12 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushstring(L, header->musname);
|
||||
else if (fastcmp(field,"mustrack"))
|
||||
lua_pushinteger(L, header->mustrack);
|
||||
else if (fastcmp(field,"muspos"))
|
||||
lua_pushinteger(L, header->muspos);
|
||||
else if (fastcmp(field,"musinterfadeout"))
|
||||
lua_pushinteger(L, header->musinterfadeout);
|
||||
else if (fastcmp(field,"musintername"))
|
||||
lua_pushstring(L, header->musintername);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
|
|
|
@ -2756,8 +2756,18 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
|
|||
if (oldnightstime > 10*TICRATE
|
||||
&& player->nightstime < 10*TICRATE)
|
||||
{
|
||||
//S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
if ((mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
|
||||
#ifdef _WIN32
|
||||
// win32 MIDI volume hack means we cannot fade down the music
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
{
|
||||
S_FadeMusic(0, 10*MUSICRATE);
|
||||
S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS.
|
||||
}
|
||||
else
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3137,8 +3147,13 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|||
if (oldnightstime > 10*TICRATE
|
||||
&& player->nightstime < 10*TICRATE)
|
||||
{
|
||||
//S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
|
||||
{
|
||||
S_FadeMusic(0, 10*MUSICRATE);
|
||||
S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS.
|
||||
}
|
||||
else
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -212,6 +212,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
mapheaderinfo[num]->muspos = 0;
|
||||
mapheaderinfo[num]->musinterfadeout = 0;
|
||||
mapheaderinfo[num]->musintername[0] = '\0';
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
|
@ -1428,19 +1431,33 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
{
|
||||
M_Memcpy(process,msd->bottomtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process)-1;
|
||||
sd->bottomtexture = get_number(process);
|
||||
}
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->midtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->midtexture = get_number(process);
|
||||
}
|
||||
|
||||
// always process if back sidedef, because we need that - symbol
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
if (i == 1 || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
}
|
||||
else
|
||||
sd->text[0] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
66
src/p_spec.c
66
src/p_spec.c
|
@ -2593,16 +2593,68 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
// console player only unless NOCLIMB is set
|
||||
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)))
|
||||
{
|
||||
UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture;
|
||||
boolean musicsame = (!sides[line->sidenum[0]].text[0] || !strnicmp(sides[line->sidenum[0]].text, S_MusicName(), 7));
|
||||
UINT16 tracknum = (UINT16)max(sides[line->sidenum[0]].bottomtexture, 0);
|
||||
INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0);
|
||||
UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0);
|
||||
UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0);
|
||||
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
|
||||
INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
|
||||
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
// Seek offset from current song position
|
||||
if (line->flags & ML_EFFECT1)
|
||||
{
|
||||
// adjust for loop point if subtracting
|
||||
if (position < 0 && S_GetMusicLength() &&
|
||||
S_GetMusicPosition() > S_GetMusicLoopPoint() &&
|
||||
S_GetMusicPosition() + position < S_GetMusicLoopPoint())
|
||||
position = max(S_GetMusicLength() - (S_GetMusicLoopPoint() - (S_GetMusicPosition() + position)), 0);
|
||||
else
|
||||
position = max(S_GetMusicPosition() + position, 0);
|
||||
}
|
||||
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
// Fade current music to target volume (if music won't be changed)
|
||||
if ((line->flags & ML_EFFECT2) && fadetarget && musicsame)
|
||||
{
|
||||
// 0 fadesource means fade from current volume.
|
||||
// meaning that we can't specify volume 0 as the source volume -- this starts at 1.
|
||||
if (!fadesource)
|
||||
fadesource = -1;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4));
|
||||
if (!postfadems)
|
||||
S_SetInternalMusicVolume(fadetarget);
|
||||
else
|
||||
S_FadeMusicFromVolume(fadetarget, fadesource, postfadems);
|
||||
|
||||
if (position)
|
||||
S_SetMusicPosition(position);
|
||||
}
|
||||
// Change the music and apply position/fade operations
|
||||
else
|
||||
{
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
if (line->flags & ML_BOUNCY)
|
||||
mapmusflags |= MUSIC_FORCERESET;
|
||||
|
||||
mapmusposition = position;
|
||||
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4), position,
|
||||
!(line->flags & ML_EFFECT2) ? prefadems : 0,
|
||||
!(line->flags & ML_EFFECT2) ? postfadems : 0);
|
||||
|
||||
if ((line->flags & ML_EFFECT2) && fadetarget)
|
||||
{
|
||||
if (!postfadems)
|
||||
S_SetInternalMusicVolume(fadetarget);
|
||||
else
|
||||
S_FadeMusicFromVolume(fadetarget, fadesource, postfadems);
|
||||
}
|
||||
}
|
||||
|
||||
// Except, you can use the ML_BLOCKMONSTERS flag to change this behavior.
|
||||
// if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.
|
||||
|
|
56
src/p_user.c
56
src/p_user.c
|
@ -629,6 +629,14 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
player->marescore = player->spheres =\
|
||||
player->rings = 0;
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
|
||||
// Reset music to beginning if MIXNIGHTSCOUNTDOWN
|
||||
if ((mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
|
||||
#ifdef _WIN32
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
S_SetMusicPosition(0);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -639,7 +647,24 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
player->oldscale = 0;
|
||||
|
||||
// Restore from drowning music
|
||||
P_RestoreMusic(player);
|
||||
if ((mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
|
||||
#ifdef _WIN32
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
{
|
||||
S_StopSoundByNum(sfx_timeup);
|
||||
S_StopFadingMusic();
|
||||
S_SetInternalMusicVolume(100);
|
||||
|
||||
// Reset the music if you did not destroy all the capsules, because you failed.
|
||||
// Why make the all-capsules exception: because it's your reward for nearly finishing the level!
|
||||
// (unless the player auto-loses upon denightserizing; for death case, see above.)
|
||||
if (P_FindLowestMare() != UINT8_MAX || G_IsSpecialStage(gamemap))
|
||||
S_SetMusicPosition(0);
|
||||
}
|
||||
else
|
||||
P_RestoreMusic(player);
|
||||
|
||||
P_RunDeNightserizeExecutors(player->mo);
|
||||
}
|
||||
|
@ -687,7 +712,16 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
player->nightstime = player->startedtime = player->lapstartedtime = nighttime*TICRATE;
|
||||
player->bonustime = false;
|
||||
|
||||
P_RestoreMusic(player);
|
||||
// Restore from drowning music
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
|
||||
{
|
||||
S_StopSoundByNum(sfx_timeup);
|
||||
S_StopFadingMusic();
|
||||
S_SetInternalMusicVolume(100);
|
||||
}
|
||||
else
|
||||
P_RestoreMusic(player);
|
||||
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_NIGHTS_TRANS1);
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION)
|
||||
|
@ -1292,13 +1326,13 @@ void P_RestoreMusic(player_t *player)
|
|||
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
|
||||
{
|
||||
S_SpeedMusic(1.4f);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
else
|
||||
S_ChangeMusicInternal("_shoes", true);
|
||||
}
|
||||
else
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -6344,14 +6378,18 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
{
|
||||
P_DeNightserizePlayer(player);
|
||||
S_StartScreamSound(player->mo, sfx_s3k66);
|
||||
// S_StopSoundByNum(sfx_timeup); // Kill the "out of time" music, if it's playing. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
P_RestoreMusic(player); // I have my doubts that this is the right place for this...
|
||||
|
||||
return;
|
||||
}
|
||||
else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE)
|
||||
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_MIXNIGHTSCOUNTDOWN)
|
||||
{
|
||||
S_FadeMusic(0, 10*MUSICRATE);
|
||||
S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS.
|
||||
}
|
||||
else
|
||||
S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false);
|
||||
}
|
||||
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
|
21
src/r_segs.c
21
src/r_segs.c
|
@ -2818,12 +2818,23 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
ffloor[i].f_pos >>= 4;
|
||||
#ifdef ESLOPE
|
||||
ffloor[i].f_pos_slope >>= 4;
|
||||
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
|
||||
ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range);
|
||||
#else
|
||||
ffloor[i].f_step = FixedMul(-rw_scalestep, ffloor[i].f_pos);
|
||||
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
|
||||
#endif
|
||||
if (linedef->special == 41) // Horizon lines extend FOFs in contact with them too.
|
||||
{
|
||||
ffloor[i].f_step = 0;
|
||||
ffloor[i].f_frac = (centeryfrac>>4);
|
||||
topfrac++; // Prevent 1px HOM
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
|
||||
ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range);
|
||||
#else
|
||||
ffloor[i].f_step = FixedMul(-rw_scalestep, ffloor[i].f_pos);
|
||||
ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
169
src/s_sound.c
169
src/s_sound.c
|
@ -39,6 +39,10 @@ extern INT32 msg_id;
|
|||
#include "fastcmp.h"
|
||||
#include "m_misc.h" // for tunes command
|
||||
|
||||
#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS)
|
||||
#include "lua_hook.h" // MusicChange hook
|
||||
#endif
|
||||
|
||||
#ifdef HW3SOUND
|
||||
// 3D Sound Interface
|
||||
#include "hardware/hw3sound.h"
|
||||
|
@ -1373,6 +1377,12 @@ static void *music_data;
|
|||
static UINT16 music_flags;
|
||||
static boolean music_looping;
|
||||
|
||||
static char queue_name[7];
|
||||
static UINT16 queue_flags;
|
||||
static boolean queue_looping;
|
||||
static UINT32 queue_position;
|
||||
static UINT32 queue_fadeinms;
|
||||
|
||||
/// ------------------------
|
||||
/// Music Status
|
||||
/// ------------------------
|
||||
|
@ -1407,6 +1417,11 @@ musictype_t S_MusicType(void)
|
|||
return I_SongType();
|
||||
}
|
||||
|
||||
const char *S_MusicName(void)
|
||||
{
|
||||
return music_name;
|
||||
}
|
||||
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
|
||||
{
|
||||
if (!I_SongPlaying())
|
||||
|
@ -1437,6 +1452,35 @@ boolean S_SpeedMusic(float speed)
|
|||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Seeking
|
||||
/// ------------------------
|
||||
|
||||
UINT32 S_GetMusicLength(void)
|
||||
{
|
||||
return I_GetSongLength();
|
||||
}
|
||||
|
||||
boolean S_SetMusicLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
return I_SetSongLoopPoint(looppoint);
|
||||
}
|
||||
|
||||
UINT32 S_GetMusicLoopPoint(void)
|
||||
{
|
||||
return I_GetSongLoopPoint();
|
||||
}
|
||||
|
||||
boolean S_SetMusicPosition(UINT32 position)
|
||||
{
|
||||
return I_SetSongPosition(position);
|
||||
}
|
||||
|
||||
UINT32 S_GetMusicPosition(void)
|
||||
{
|
||||
return I_GetSongPosition();
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
@ -1509,12 +1553,13 @@ static void S_UnloadMusic(void)
|
|||
music_looping = false;
|
||||
}
|
||||
|
||||
static boolean S_PlayMusic(boolean looping)
|
||||
static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
|
||||
{
|
||||
if (S_MusicDisabled())
|
||||
return false;
|
||||
|
||||
if (!I_PlaySong(looping))
|
||||
if ((!fadeinms && !I_PlaySong(looping)) ||
|
||||
(fadeinms && !I_FadeInPlaySong(fadeinms, looping)))
|
||||
{
|
||||
S_UnloadMusic();
|
||||
return false;
|
||||
|
@ -1524,38 +1569,93 @@ static boolean S_PlayMusic(boolean looping)
|
|||
return true;
|
||||
}
|
||||
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
||||
static void S_QueueMusic(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 fadeinms)
|
||||
{
|
||||
strncpy(queue_name, mmusic, 7);
|
||||
queue_flags = mflags;
|
||||
queue_looping = looping;
|
||||
queue_position = position;
|
||||
queue_fadeinms = fadeinms;
|
||||
}
|
||||
|
||||
static void S_ClearQueue(void)
|
||||
{
|
||||
queue_name[0] = queue_flags = queue_looping = queue_position = queue_fadeinms = 0;
|
||||
}
|
||||
|
||||
static void S_ChangeMusicToQueue(void)
|
||||
{
|
||||
S_ChangeMusicEx(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms);
|
||||
S_ClearQueue();
|
||||
}
|
||||
|
||||
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms)
|
||||
{
|
||||
char newmusic[7];
|
||||
|
||||
if (S_MusicDisabled())
|
||||
return;
|
||||
|
||||
// No Music (empty string)
|
||||
if (mmusic[0] == 0)
|
||||
{
|
||||
S_StopMusic();
|
||||
strncpy(newmusic, mmusic, 7);
|
||||
#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS)
|
||||
if(LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms))
|
||||
return;
|
||||
#endif
|
||||
newmusic[6] = 0;
|
||||
|
||||
// No Music (empty string)
|
||||
if (newmusic[0] == 0)
|
||||
{
|
||||
if (prefadems)
|
||||
I_FadeSong(0, prefadems, &S_StopMusic);
|
||||
else
|
||||
S_StopMusic();
|
||||
return;
|
||||
}
|
||||
|
||||
if (strnicmp(music_name, mmusic, 6))
|
||||
if (prefadems && S_MusicPlaying()) // queue music change for after fade // allow even if the music is the same
|
||||
{
|
||||
S_StopMusic(); // shutdown old music
|
||||
CONS_Debug(DBG_DETAILED, "Now fading out song %s\n", music_name);
|
||||
S_QueueMusic(newmusic, mflags, looping, position, fadeinms);
|
||||
I_FadeSong(0, prefadems, S_ChangeMusicToQueue);
|
||||
return;
|
||||
}
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET))
|
||||
{
|
||||
CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
|
||||
|
||||
if (!S_LoadMusic(mmusic))
|
||||
S_StopMusic();
|
||||
|
||||
if (!S_LoadMusic(newmusic))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic);
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", newmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
music_flags = mflags;
|
||||
music_looping = looping;
|
||||
|
||||
if (!S_PlayMusic(looping))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic);
|
||||
if (!S_PlayMusic(looping, fadeinms))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", newmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
if (position)
|
||||
I_SetSongPosition(position);
|
||||
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
else if (fadeinms) // let fades happen with same music
|
||||
{
|
||||
I_SetSongPosition(position);
|
||||
I_FadeSong(100, fadeinms, NULL);
|
||||
}
|
||||
else // reset volume to 100 with same music
|
||||
{
|
||||
I_StopFadingSong();
|
||||
I_FadeSong(100, 500, NULL);
|
||||
}
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
void S_StopMusic(void)
|
||||
|
@ -1636,6 +1736,32 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
|
|||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Fading
|
||||
/// ------------------------
|
||||
|
||||
void S_SetInternalMusicVolume(INT32 volume)
|
||||
{
|
||||
I_SetInternalMusicVolume(min(max(volume, 0), 100));
|
||||
}
|
||||
|
||||
void S_StopFadingMusic(void)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
}
|
||||
|
||||
boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms)
|
||||
{
|
||||
if (source_volume < 0)
|
||||
return I_FadeSong(target_volume, ms, NULL);
|
||||
else
|
||||
return I_FadeSongFromVolume(target_volume, source_volume, ms, NULL);
|
||||
}
|
||||
|
||||
boolean S_FadeOutStopMusic(UINT32 ms)
|
||||
{
|
||||
return I_FadeSong(0, ms, &S_StopMusic);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Init & Others
|
||||
|
@ -1653,22 +1779,24 @@ void S_Start(void)
|
|||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
if (cv_resetmusic.value)
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
static void Command_Tunes_f(void)
|
||||
{
|
||||
const char *tunearg;
|
||||
UINT16 tunenum, track = 0;
|
||||
UINT32 position = 0;
|
||||
const size_t argc = COM_Argc();
|
||||
|
||||
if (argc < 2) //tunes slot ...
|
||||
{
|
||||
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf("tunes <name/num> [track] [speed] [position] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
|
||||
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
|
||||
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
|
||||
|
@ -1715,10 +1843,15 @@ static void Command_Tunes_f(void)
|
|||
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
|
||||
else
|
||||
strncpy(mapmusname, tunearg, 7);
|
||||
|
||||
if (argc > 4)
|
||||
position = (UINT32)atoi(COM_Argv(4));
|
||||
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (track & MUSIC_TRACKMASK);
|
||||
mapmusposition = position;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
|
||||
if (argc > 3)
|
||||
{
|
||||
|
|
|
@ -140,29 +140,49 @@ boolean S_MusicDisabled(void);
|
|||
boolean S_MusicPlaying(void);
|
||||
boolean S_MusicPaused(void);
|
||||
musictype_t S_MusicType(void);
|
||||
const char *S_MusicName(void);
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
|
||||
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
|
||||
#define S_DigExists(a) S_MusicExists(a, false, true)
|
||||
#define S_MIDIExists(a) S_MusicExists(a, true, false)
|
||||
|
||||
|
||||
//
|
||||
// Music Properties
|
||||
// Music Effects
|
||||
//
|
||||
|
||||
// Set Speed of Music
|
||||
boolean S_SpeedMusic(float speed);
|
||||
|
||||
//
|
||||
// Music Routines
|
||||
// Music Seeking
|
||||
//
|
||||
|
||||
// Get Length of Music
|
||||
UINT32 S_GetMusicLength(void);
|
||||
|
||||
// Set LoopPoint of Music
|
||||
boolean S_SetMusicLoopPoint(UINT32 looppoint);
|
||||
|
||||
// Get LoopPoint of Music
|
||||
UINT32 S_GetMusicLoopPoint(void);
|
||||
|
||||
// Set Position of Music
|
||||
boolean S_SetMusicPosition(UINT32 position);
|
||||
|
||||
// Get Position of Music
|
||||
UINT32 S_GetMusicPosition(void);
|
||||
|
||||
//
|
||||
// Music Playback
|
||||
//
|
||||
|
||||
// Start music track, arbitrary, given its name, and set whether looping
|
||||
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
|
||||
// 13-15 aren't used yet
|
||||
// and the last bit we ignore (internal game flag for resetting music on reload)
|
||||
#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b)
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
|
||||
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms);
|
||||
#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0)
|
||||
#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
|
||||
|
||||
// Stops the music.
|
||||
void S_StopMusic(void);
|
||||
|
@ -171,6 +191,17 @@ void S_StopMusic(void);
|
|||
void S_PauseAudio(void);
|
||||
void S_ResumeAudio(void);
|
||||
|
||||
//
|
||||
// Music Fading
|
||||
//
|
||||
|
||||
void S_SetInternalMusicVolume(INT32 volume);
|
||||
void S_StopFadingMusic(void);
|
||||
boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms);
|
||||
#define S_FadeMusic(a, b) S_FadeMusicFromVolume(a, -1, b)
|
||||
#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicEx(a,b,c,0,0,d)
|
||||
boolean S_FadeOutStopMusic(UINT32 ms);
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
|
|
|
@ -75,15 +75,41 @@
|
|||
UINT8 sound_started = false;
|
||||
|
||||
static Mix_Music *music;
|
||||
static UINT8 music_volume, sfx_volume;
|
||||
static UINT8 music_volume, sfx_volume, internal_volume;
|
||||
static float loop_point;
|
||||
static float song_length; // length in seconds
|
||||
static boolean songpaused;
|
||||
static UINT32 music_bytes;
|
||||
static boolean is_looping;
|
||||
|
||||
// fading
|
||||
static boolean is_fading;
|
||||
static UINT8 fading_source;
|
||||
static UINT8 fading_target;
|
||||
static UINT32 fading_timer;
|
||||
static UINT32 fading_duration;
|
||||
static INT32 fading_id;
|
||||
static void (*fading_callback)(void);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
static Music_Emu *gme;
|
||||
static INT32 current_track;
|
||||
#endif
|
||||
|
||||
static void var_cleanup(void)
|
||||
{
|
||||
loop_point = song_length =\
|
||||
music_bytes = fading_source = fading_target =\
|
||||
fading_timer = fading_duration = 0;
|
||||
|
||||
songpaused = is_looping =\
|
||||
is_fading = false;
|
||||
|
||||
fading_callback = NULL;
|
||||
|
||||
internal_volume = 100;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Audio System
|
||||
/// ------------------------
|
||||
|
@ -111,6 +137,8 @@ void I_StartupSound(void)
|
|||
return;
|
||||
}
|
||||
|
||||
var_cleanup();
|
||||
|
||||
music = NULL;
|
||||
music_volume = sfx_volume = 0;
|
||||
|
||||
|
@ -336,6 +364,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = malloc(len);
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
|
||||
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
|
||||
|
@ -408,6 +437,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = malloc(len);
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
|
||||
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
|
||||
|
@ -482,14 +512,102 @@ void I_SetSfxVolume(UINT8 volume)
|
|||
sfx_volume = volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Utilities
|
||||
/// ------------------------
|
||||
|
||||
static UINT32 get_real_volume(UINT8 volume)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (I_SongType() == MU_MID)
|
||||
// HACK: Until we stop using native MIDI,
|
||||
// disable volume changes
|
||||
return ((UINT32)31*128/31); // volume = 31
|
||||
else
|
||||
#endif
|
||||
// convert volume to mixer's 128 scale
|
||||
// then apply internal_volume as a percentage
|
||||
return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100;
|
||||
}
|
||||
|
||||
static UINT32 get_adjusted_position(UINT32 position)
|
||||
{
|
||||
// all in milliseconds
|
||||
UINT32 length = I_GetSongLength();
|
||||
UINT32 looppoint = I_GetSongLoopPoint();
|
||||
if (length)
|
||||
return position >= length ? (position % (length-looppoint)) : position;
|
||||
else
|
||||
return position;
|
||||
}
|
||||
|
||||
static void do_fading_callback(void)
|
||||
{
|
||||
if (fading_callback)
|
||||
(*fading_callback)();
|
||||
fading_callback = NULL;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Hooks
|
||||
/// ------------------------
|
||||
|
||||
static void count_music_bytes(int chan, void *stream, int len, void *udata)
|
||||
{
|
||||
(void)chan;
|
||||
(void)stream;
|
||||
(void)udata;
|
||||
|
||||
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
return;
|
||||
music_bytes += len;
|
||||
}
|
||||
|
||||
static void music_loop(void)
|
||||
{
|
||||
Mix_PlayMusic(music, 0);
|
||||
Mix_SetMusicPosition(loop_point);
|
||||
if (is_looping)
|
||||
{
|
||||
Mix_PlayMusic(music, 0);
|
||||
Mix_SetMusicPosition(loop_point);
|
||||
music_bytes = loop_point*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition)
|
||||
}
|
||||
else
|
||||
I_StopSong();
|
||||
}
|
||||
|
||||
static UINT32 music_fade(UINT32 interval, void *param)
|
||||
{
|
||||
(void)param;
|
||||
|
||||
if (!is_fading ||
|
||||
internal_volume == fading_target ||
|
||||
fading_duration == 0)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
do_fading_callback();
|
||||
return 0;
|
||||
}
|
||||
else if (songpaused) // don't decrement timer
|
||||
return interval;
|
||||
else if ((fading_timer -= 10) <= 0)
|
||||
{
|
||||
internal_volume = fading_target;
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
I_StopFadingSong();
|
||||
do_fading_callback();
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 delta = abs(fading_target - fading_source);
|
||||
fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration);
|
||||
if (fading_target < fading_source)
|
||||
internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target);
|
||||
else if (fading_target > fading_source)
|
||||
internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target);
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
return interval;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
|
@ -509,7 +627,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
|
||||
// apply volume to stream
|
||||
for (i = 0, p = (short *)stream; i < len/2; i++, p++)
|
||||
*p = ((INT32)*p) * music_volume*2 / 42;
|
||||
*p = ((INT32)*p) * (music_volume*internal_volume/100)*2 / 42;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -587,6 +705,194 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
INT32 length;
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_info_t *info;
|
||||
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
length = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// reconstruct info->play_length, from GME source
|
||||
// we only want intro + 1 loop, not 2
|
||||
length = info->length;
|
||||
if (length <= 0)
|
||||
{
|
||||
length = info->intro_length + info->loop_length; // intro + 1 loop
|
||||
if (length <= 0)
|
||||
length = 150 * 1000; // 2.5 minutes
|
||||
}
|
||||
}
|
||||
|
||||
gme_free_info(info);
|
||||
return max(length, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
return 0;
|
||||
else
|
||||
{
|
||||
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
|
||||
// SDL mixer can't read music length itself.
|
||||
length = (UINT32)(song_length*1000);
|
||||
if (!length)
|
||||
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
UINT32 length = I_GetSongLength();
|
||||
|
||||
if (length > 0)
|
||||
looppoint %= length;
|
||||
|
||||
loop_point = max((float)(looppoint / 1000.0L), 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
INT32 looppoint;
|
||||
gme_info_t *info;
|
||||
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
looppoint = 0;
|
||||
}
|
||||
else
|
||||
looppoint = info->intro_length > 0 ? info->intro_length : 0;
|
||||
|
||||
gme_free_info(info);
|
||||
return max(looppoint, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
return 0;
|
||||
else
|
||||
return (UINT32)(loop_point * 1000);
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
UINT32 length;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
// this is unstable, so fail silently
|
||||
return true;
|
||||
// this isn't required technically, but GME thread-locks for a second
|
||||
// if you seek too high from the counter
|
||||
// length = I_GetSongLength();
|
||||
// if (length)
|
||||
// position = get_adjusted_position(position);
|
||||
|
||||
// SDL_LockAudio();
|
||||
// gme_err_t gme_e = gme_seek(gme, position);
|
||||
// SDL_UnlockAudio();
|
||||
|
||||
// if (gme_e != NULL)
|
||||
// {
|
||||
// CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
// return false;
|
||||
// }
|
||||
// else
|
||||
// return true;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MID)
|
||||
return false;
|
||||
else if (I_SongType() == MU_MOD)
|
||||
return Mix_SetMusicPosition(position); // Goes by channels
|
||||
else
|
||||
{
|
||||
// Because SDL mixer can't identify song length, if you have
|
||||
// a position input greater than the real length, then
|
||||
// music_bytes becomes inaccurate.
|
||||
|
||||
length = I_GetSongLength(); // get it in MS
|
||||
if (length)
|
||||
position = get_adjusted_position(position);
|
||||
|
||||
Mix_RewindMusic(); // needed for mp3
|
||||
if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
|
||||
music_bytes = position/1000.0L*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition)
|
||||
else
|
||||
// NOTE: This block fires on incorrect song format,
|
||||
// NOT if position input is greater than song length.
|
||||
music_bytes = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
INT32 position = gme_tell(gme);
|
||||
|
||||
gme_info_t *info;
|
||||
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
return position;
|
||||
}
|
||||
else
|
||||
{
|
||||
// adjust position, since GME's counter keeps going past loop
|
||||
if (info->length > 0)
|
||||
position %= info->length;
|
||||
else if (info->intro_length + info->loop_length > 0)
|
||||
position = position >= (info->intro_length + info->loop_length) ? (position % info->loop_length) : position;
|
||||
else
|
||||
position %= 150 * 1000; // 2.5 minutes
|
||||
}
|
||||
|
||||
gme_free_info(info);
|
||||
return max(position, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MID)
|
||||
return 0;
|
||||
else
|
||||
return music_bytes/44100.0L*1000.0L/4; //assume 44.1khz
|
||||
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
|
||||
// This is hardcoded in I_StartupSound. Other formats for factor:
|
||||
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
@ -596,9 +902,21 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
const char *key1 = "LOOP";
|
||||
const char *key2 = "POINT=";
|
||||
const char *key3 = "MS=";
|
||||
const char *key4 = "LENGTHMS=";
|
||||
const size_t key1len = strlen(key1);
|
||||
const size_t key2len = strlen(key2);
|
||||
const size_t key3len = strlen(key3);
|
||||
const size_t key4len = strlen(key4);
|
||||
|
||||
// for mp3 wide chars
|
||||
const char *key1w = "L\0O\0O\0P\0";
|
||||
const char *key2w = "P\0O\0I\0N\0T\0\0\0\xFF\xFE";
|
||||
const char *key3w = "M\0S\0\0\0\xFF\xFE";
|
||||
const char *key4w = "L\0E\0N\0G\0T\0H\0M\0S\0\0\0\xFF\xFE";
|
||||
const char *wterm = "\0\0";
|
||||
char wval[10];
|
||||
|
||||
size_t wstart, wp;
|
||||
char *p = data;
|
||||
SDL_RWops *rw;
|
||||
|
||||
|
@ -609,6 +927,9 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
)
|
||||
I_UnloadSong();
|
||||
|
||||
// always do this whether or not a music already exists
|
||||
var_cleanup();
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if ((UINT8)data[0] == 0x1F
|
||||
&& (UINT8)data[1] == 0x8B)
|
||||
|
@ -718,30 +1039,88 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
|
||||
// Find the OGG loop point.
|
||||
loop_point = 0.0f;
|
||||
song_length = 0.0f;
|
||||
|
||||
while ((UINT32)(p - data) < len)
|
||||
{
|
||||
if (strncmp(p++, key1, key1len))
|
||||
continue;
|
||||
p += key1len-1; // skip OOP (the L was skipped in strncmp)
|
||||
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
||||
if (fpclassify(loop_point) == FP_ZERO && !strncmp(p, key1, key1len))
|
||||
{
|
||||
p += key2len; // skip POINT=
|
||||
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
||||
// because SDL_Mixer is USELESS and can't even tell us
|
||||
// something simple like the frequency of the streaming music,
|
||||
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
||||
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
||||
p += key1len; // skip LOOP
|
||||
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
||||
{
|
||||
p += key2len; // skip POINT=
|
||||
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
||||
// because SDL_Mixer is USELESS and can't even tell us
|
||||
// something simple like the frequency of the streaming music,
|
||||
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
||||
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
||||
}
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
}
|
||||
}
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
else if (fpclassify(song_length) == FP_ZERO && !strncmp(p, key4, key4len)) // is it LENGTHMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
p += key4len; // skip LENGTHMS
|
||||
song_length = (float)(atoi(p) / 1000.0L);
|
||||
}
|
||||
// below: search MP3 or other tags that use wide char encoding
|
||||
else if (fpclassify(loop_point) == FP_ZERO && !memcmp(p, key1w, key1len*2)) // LOOP wide char
|
||||
{
|
||||
p += key1len*2;
|
||||
if (!memcmp(p, key2w, (key2len+1)*2)) // POINT= wide char
|
||||
{
|
||||
p += (key2len+1)*2;
|
||||
wstart = (size_t)p;
|
||||
wp = 0;
|
||||
while (wp < 9 && memcmp(p, wterm, 2))
|
||||
{
|
||||
wval[wp] = *p;
|
||||
p += 2;
|
||||
wp = ((size_t)(p-wstart))/2;
|
||||
}
|
||||
wval[min(wp, 9)] = 0;
|
||||
loop_point = (float)((44.1L+atoi(wval) / 44100.0L));
|
||||
}
|
||||
else if (!memcmp(p, key3w, (key3len+1)*2)) // MS= wide char
|
||||
{
|
||||
p += (key3len+1)*2;
|
||||
wstart = (size_t)p;
|
||||
wp = 0;
|
||||
while (wp < 9 && memcmp(p, wterm, 2))
|
||||
{
|
||||
wval[wp] = *p;
|
||||
p += 2;
|
||||
wp = ((size_t)(p-wstart))/2;
|
||||
}
|
||||
wval[min(wp, 9)] = 0;
|
||||
loop_point = (float)(atoi(wval) / 1000.0L);
|
||||
}
|
||||
}
|
||||
else if (fpclassify(song_length) == FP_ZERO && !memcmp(p, key4w, (key4len+1)*2)) // LENGTHMS= wide char
|
||||
{
|
||||
p += (key4len+1)*2;
|
||||
wstart = (size_t)p;
|
||||
wp = 0;
|
||||
while (wp < 9 && memcmp(p, wterm, 2))
|
||||
{
|
||||
wval[wp] = *p;
|
||||
p += 2;
|
||||
wp = ((size_t)(p-wstart))/2;
|
||||
}
|
||||
wval[min(wp, 9)] = 0;
|
||||
song_length = (float)(atoi(wval) / 1000.0L);
|
||||
}
|
||||
// Neither?! Continue searching.
|
||||
}
|
||||
|
||||
if (fpclassify(loop_point) != FP_ZERO && fpclassify(song_length) != FP_ZERO && song_length > loop_point) // Got what we needed
|
||||
// the last case is a sanity check, in case the wide char searches were false matches.
|
||||
break;
|
||||
else // continue searching
|
||||
p++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -765,7 +1144,6 @@ void I_UnloadSong(void)
|
|||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
boolean lpz = fpclassify(loop_point) == FP_ZERO;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
|
@ -779,21 +1157,37 @@ boolean I_PlaySong(boolean looping)
|
|||
if (!music)
|
||||
return false;
|
||||
|
||||
if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC))
|
||||
CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n");
|
||||
|
||||
if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1)
|
||||
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
if (!lpz)
|
||||
Mix_HookMusicFinished(music_loop);
|
||||
is_looping = looping;
|
||||
|
||||
I_SetMusicVolume(music_volume);
|
||||
|
||||
if (I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
Mix_HookMusicFinished(music_loop); // don't bother counting if MOD
|
||||
|
||||
if(I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StopSong(void)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
|
@ -803,19 +1197,40 @@ void I_StopSong(void)
|
|||
#endif
|
||||
if (music)
|
||||
{
|
||||
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
|
||||
Mix_HookMusicFinished(NULL);
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
var_cleanup();
|
||||
}
|
||||
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
|
||||
return;
|
||||
|
||||
if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
|
||||
|
||||
Mix_PauseMusic();
|
||||
songpaused = true;
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
if (I_SongType() == MU_MID)
|
||||
return;
|
||||
|
||||
if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
{
|
||||
while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
|
||||
// HACK: fixes issue of multiple effect callbacks being registered
|
||||
|
||||
if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
|
||||
}
|
||||
|
||||
Mix_ResumeMusic();
|
||||
songpaused = false;
|
||||
}
|
||||
|
@ -834,7 +1249,7 @@ void I_SetMusicVolume(UINT8 volume)
|
|||
#endif
|
||||
music_volume = volume;
|
||||
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(int track)
|
||||
|
@ -863,9 +1278,100 @@ boolean I_SetSongTrack(int track)
|
|||
SDL_UnlockAudio();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (I_SongType() == MU_MOD)
|
||||
return !Mix_SetMusicPosition(track);
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
internal_volume = volume;
|
||||
if (!I_SongPlaying())
|
||||
return;
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
if (fading_id)
|
||||
SDL_RemoveTimer(fading_id);
|
||||
is_fading = false;
|
||||
fading_source = fading_target = fading_timer = fading_duration = fading_id = 0;
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
INT16 volume_delta;
|
||||
|
||||
source_volume = min(source_volume, 100);
|
||||
volume_delta = (INT16)(target_volume - source_volume);
|
||||
|
||||
I_StopFadingSong();
|
||||
|
||||
if (!ms && volume_delta)
|
||||
{
|
||||
I_SetInternalMusicVolume(target_volume);
|
||||
if (callback)
|
||||
(*callback)();
|
||||
return true;
|
||||
|
||||
}
|
||||
else if (!volume_delta)
|
||||
{
|
||||
if (callback)
|
||||
(*callback)();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Round MS to nearest 10
|
||||
// If n - lower > higher - n, then round up
|
||||
ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
|
||||
(((ms / 10) * 10) + 10) // higher
|
||||
: ((ms / 10) * 10); // lower
|
||||
|
||||
if (!ms)
|
||||
I_SetInternalMusicVolume(target_volume);
|
||||
else if (source_volume != target_volume)
|
||||
{
|
||||
fading_id = SDL_AddTimer(10, music_fade, NULL);
|
||||
if (fading_id)
|
||||
{
|
||||
is_fading = true;
|
||||
fading_timer = fading_duration = ms;
|
||||
fading_source = source_volume;
|
||||
fading_target = target_volume;
|
||||
fading_callback = callback;
|
||||
|
||||
if (internal_volume != source_volume)
|
||||
I_SetInternalMusicVolume(source_volume);
|
||||
}
|
||||
}
|
||||
|
||||
return is_fading;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
return I_FadeSongFromVolume(target_volume, internal_volume, ms, callback);
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
return I_FadeSongFromVolume(0, internal_volume, ms, &I_StopSong);
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
if (I_PlaySong(looping))
|
||||
return I_FadeSongFromVolume(100, 0, ms, NULL);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1375,6 +1375,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -1443,6 +1474,47 @@ boolean I_SetSongTrack(int track)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC LOADING AND CLEANUP
|
||||
// \todo Split logic between loading and playing,
|
||||
|
|
|
@ -229,6 +229,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"hoop3", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop++"},
|
||||
{"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
|
||||
{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gust of wind"},
|
||||
{"timeup", true, 256, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous Countdown"},
|
||||
{"ngjump", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
|
||||
{"peww", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pew"},
|
||||
|
||||
|
|
|
@ -295,6 +295,7 @@ typedef enum
|
|||
sfx_hoop3,
|
||||
sfx_hidden,
|
||||
sfx_prloop,
|
||||
sfx_timeup,
|
||||
sfx_ngjump,
|
||||
sfx_peww,
|
||||
|
||||
|
|
|
@ -815,6 +815,60 @@ void I_SetMusicVolume(UINT8 volume)
|
|||
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
UINT32 length;
|
||||
if (I_SongType() == MU_MID)
|
||||
return 0;
|
||||
FMR_MUSIC(FMOD_Sound_GetLength(music_stream, &length, FMOD_TIMEUNIT_MS));
|
||||
return length;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
if(I_SongType() == MU_MID)
|
||||
// Dummy out; this works for some MIDI, but not others.
|
||||
// SDL does not support this for any MIDI.
|
||||
return false;
|
||||
e = FMOD_Channel_SetPosition(music_channel, position, FMOD_TIMEUNIT_MS);
|
||||
if (e == FMOD_OK)
|
||||
return true;
|
||||
else if (e == FMOD_ERR_UNSUPPORTED // Only music modules, numbnuts!
|
||||
|| e == FMOD_ERR_INVALID_POSITION) // Out-of-bounds!
|
||||
return false;
|
||||
else // Congrats, you horribly broke it somehow
|
||||
{
|
||||
FMR_MUSIC(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
unsigned int fmposition = 0;
|
||||
if(I_SongType() == MU_MID)
|
||||
// Dummy out because unsupported, even though FMOD does this correctly.
|
||||
return 0;
|
||||
e = FMOD_Channel_GetPosition(music_channel, &fmposition, FMOD_TIMEUNIT_MS);
|
||||
if (e == FMOD_OK)
|
||||
return (UINT32)fmposition;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(INT32 track)
|
||||
{
|
||||
if (track != current_track) // If the track's already playing, then why bother?
|
||||
|
@ -859,3 +913,46 @@ boolean I_SetSongTrack(INT32 track)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
(void)callback;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
(void)callback;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -833,7 +833,17 @@ void Y_Ticker(void)
|
|||
|
||||
if (!intertic) // first time only
|
||||
{
|
||||
S_ChangeMusicInternal("_clear", false); // don't loop it
|
||||
if (mapheaderinfo[gamemap-1]->musinterfadeout
|
||||
#ifdef _WIN32
|
||||
// can't fade midi due to win32 volume hack
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
|
||||
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
|
||||
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
|
||||
else
|
||||
S_ChangeMusicInternal("_clear", false); // don't loop it
|
||||
tallydonetic = -1;
|
||||
}
|
||||
|
||||
|
@ -898,7 +908,17 @@ void Y_Ticker(void)
|
|||
|
||||
if (!intertic) // first time only
|
||||
{
|
||||
S_ChangeMusicInternal("_clear", false); // don't loop it
|
||||
if (mapheaderinfo[gamemap-1]->musinterfadeout
|
||||
#ifdef _WIN32
|
||||
// can't fade midi due to win32 volume hack
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
|
||||
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
|
||||
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
|
||||
else
|
||||
S_ChangeMusicInternal("_clear", false); // don't loop it
|
||||
tallydonetic = -1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue