Hardcoded MT_FSGNA's MobjThinker hook function

This commit is contained in:
Monster Iestyn 2019-05-05 16:42:50 +01:00
parent 9c0c0ad3dc
commit f7fbf40437

View file

@ -7330,6 +7330,10 @@ void P_MobjThinker(mobj_t *mobj)
mobj->angle += (angle_t)mobj->movecount;
}
break;
case MT_FSGNA:
if (mobj->movedir)
mobj->angle += mobj->movedir;
break;
default:
if (mobj->fuse)
{ // Scenery object fuse! Very basic!