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Hardcoded MT_FSGNA's MobjThinker hook function
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@ -7330,6 +7330,10 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->angle += (angle_t)mobj->movecount;
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}
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break;
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case MT_FSGNA:
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if (mobj->movedir)
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mobj->angle += mobj->movedir;
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break;
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default:
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if (mobj->fuse)
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{ // Scenery object fuse! Very basic!
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