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Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ
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parent
2e066876d4
commit
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1 changed files with 80 additions and 27 deletions
107
src/m_cond.c
107
src/m_cond.c
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@ -33,23 +33,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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{
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// GREEN FLOWER 1
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// ---
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{0, 8156, 6936, 129, 1, 'A', SKINCOLOR_BLUE, 0,
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{0, 8224, 5216, 1344, 1, 'A', SKINCOLOR_BLUE, 0,
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"Go get your feet wet\n"
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"to find this, the first emblem.\n"
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"Yes, it's very deep.", 0},
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{0, 3184, 1812, 928, 1, 'B', SKINCOLOR_LAVENDER, 0,
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{0, 7584, 7264, 384, 1, 'B', SKINCOLOR_LAVENDER, 0,
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"There are many rings,\n"
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"but this one's not what you think.\n"
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"There lies the emblem.", 0},
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{0, 9024, 6716, 769, 1, 'C', SKINCOLOR_RED, 0,
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{0, 4480, 2048, 112, 1, 'C', SKINCOLOR_RED, 0,
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"Right next to a lake,\n"
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"a ledge has been constructed.\n"
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"Near there is the goal.", 0},
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{0, 2080, -384, 512, 1, 'D', SKINCOLOR_ORANGE, 0,
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{0, 1920, 7968, 1118, 1, 'D', SKINCOLOR_ORANGE, 0,
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"Streams come to an end\n"
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"where they can no longer fall.\n"
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"But if you went up...", 0},
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{0, -336, 2064, 195, 1, 'E', SKINCOLOR_EMERALD, 0,
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{0, 10240, 5376, 1424, 1, 'E', SKINCOLOR_EMERALD, 0,
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"This one's in plain sight.\n"
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"Why haven't you claimed it?\n"
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"Surely you saw it.", 0},
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@ -61,23 +61,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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// GREEN FLOWER 2
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// ---
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{0, 2624, -6816, 1332, 2, 'A', SKINCOLOR_BLUE, 0,
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{0, -1112, 568, 567, 2, 'A', SKINCOLOR_BLUE, 0,
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"Near the giant lake\n"
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"lies a cave with a 1-Up.\n"
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"An emblem's there, too!", 0},
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{0, -5728, -2848, 2848, 2, 'B', SKINCOLOR_LAVENDER, 0,
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{0, -8448, -1120, 3024, 2, 'B', SKINCOLOR_LAVENDER, 0,
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"Near the final lake,\n"
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"a higher lake falls on in.\n"
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"Three platforms await.", 0},
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{0, 3648, 6464, 2576, 2, 'C', SKINCOLOR_RED, 0,
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{0, 6960, 2888, 2072, 2, 'C', SKINCOLOR_RED, 0,
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"Near the level's start,\n"
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"a bridge crosses a river.\n"
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"What's that river's source?", 0},
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{0, -2032,-10048, 986, 2, 'D', SKINCOLOR_ORANGE, 0,
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{0, -6080, -6720, 2816, 2, 'D', SKINCOLOR_ORANGE, 0,
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"Near the level's end,\n"
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"another bridge spans a lake.\n"
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"What could be under...?", 0},
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{0, -170, 491, 3821, 2, 'E', SKINCOLOR_EMERALD, 0,
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{0, 5576, 1528, 1176, 2, 'E', SKINCOLOR_EMERALD, 0,
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"An ivied tunnel\n"
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"has a corner that's sunlit.\n"
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"Go reach for the sky!", 0},
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@ -94,23 +94,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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// TECHNO HILL 1
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// ---
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{0, -5664, -5072, 2396, 4, 'A', SKINCOLOR_BLUE, 0,
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{0, 896, 3808, 416, 4, 'A', SKINCOLOR_BLUE, 0,
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"Three pipes reside near\n"
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"where our heroes' paths split off.\n"
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"You'll have to look up!", 0},
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{0, -784,-13968, 2888, 4, 'B', SKINCOLOR_LAVENDER, 0,
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{0, 3008, -9152, 64, 4, 'B', SKINCOLOR_LAVENDER, 0,
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"Climbing yields great range.\n"
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"Yet, on a path for climbers,\n"
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"flying is the key.", 0},
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{0, 4160, -5824, 3776, 4, 'C', SKINCOLOR_RED, 0,
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{0, -768,-13888, 2944, 4, 'C', SKINCOLOR_RED, 0,
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"That's sure lots of slime.\n"
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"Say, do you ever wonder\n"
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"what's dumping it all?", 0},
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{0, 6400, -8352, 1764, 4, 'D', SKINCOLOR_ORANGE, 0,
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{0, 4160, -5632, 3648, 4, 'D', SKINCOLOR_ORANGE, 0,
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"Spinning through small gaps\n"
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"can slip you into a cave.\n"
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"In that cave's first stretch...", 0},
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{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_EMERALD, 0,
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{0, -4608, -6592, 2264, 4, 'E', SKINCOLOR_EMERALD, 0,
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"The slime lake is deep,\n"
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"but reaching the floor takes height.\n"
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"Scream \"Geronimo!\"...", 0},
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@ -122,7 +122,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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// TECHNO HILL 2
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// ---
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{0,-19138, -2692, 688, 5, 'A', SKINCOLOR_BLUE, 0,
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{0,-20352, -1536, 936, 5, 'A', SKINCOLOR_BLUE, 0,
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"Near the first checkpoint,\n"
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"a bridge crosses a slime pool.\n"
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"(Sensing a pattern?)", 0},
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@ -130,7 +130,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Behind the windows,\n"
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"near crushers, ever smashing\n"
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"a conveyor belt.", 0},
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{0, 580, 4552, 1344, 5, 'C', SKINCOLOR_RED, 0,
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{0, 4192,-14208, 1736, 5, 'C', SKINCOLOR_RED, 0,
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"A pipe drops onto\n"
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"a half-outdoors conveyor.\n"
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"But is it empty?", 0},
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@ -155,23 +155,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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// DEEP SEA 1
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// ---
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{0,-16224, -2880, 3530, 7, 'A', SKINCOLOR_BLUE, 0,
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{0, 17504, 480, 552, 7, 'A', SKINCOLOR_BLUE, 0,
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"Climb up two maze walls.\n"
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"Break the roof, then a corner.\n"
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"There, glide, but stay dry.", 0},
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{0, -8224, 896, 1056, 7, 'B', SKINCOLOR_LAVENDER, 0,
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{0, 1760, 11216, 728, 7, 'B', SKINCOLOR_LAVENDER, 0,
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"Follow the left path.\n"
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"A square green button lurks deep.\n"
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"Weight it down, somehow.", 0},
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{0, 4992, -5072, 4136, 7, 'C', SKINCOLOR_RED, 0,
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{0, 16128, 13952, -2208, 7, 'C', SKINCOLOR_RED, 0,
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"A certain path holds\n"
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"many gargoyle puzzles.\n"
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"Victors reach a \"V\".", 0},
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{0, 4576, 5168, 2660, 7, 'D', SKINCOLOR_ORANGE, 0,
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{0, 17792, 12032, -1856, 7, 'D', SKINCOLOR_ORANGE, 0,
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"A caved-in hallway?\n"
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"The floor falls; the path goes down.\n"
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"But those rocks looked weak...", 0},
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{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_EMERALD, 0,
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{0, 7137, 7010, -448, 7, 'E', SKINCOLOR_EMERALD, 0,
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"The end is quite dry.\n"
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"Some rocks dam the water in.\n"
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"Knuckles can fix that...", 0},
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@ -216,23 +216,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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// CASTLE EGGMAN 1
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// ---
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{0, -6176, -5184, -128, 10, 'A', SKINCOLOR_BLUE, 0,
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{0, 5376, -6496, 4096, 10, 'A', SKINCOLOR_BLUE, 0,
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"A drain feeds the lake.\n"
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"Water rushes quickly through.\n"
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"Go against the flow.", 0},
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{0, 3648,-15296, -992, 10, 'B', SKINCOLOR_LAVENDER, 0,
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{0, 10720, 6080, 4160, 10, 'B', SKINCOLOR_LAVENDER, 0,
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"The left starting path\n"
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"goes atop a large wood deck.\n"
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"Checked underneath yet?", 0},
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{0, 11712, 21312, 5472, 10, 'C', SKINCOLOR_RED, 0,
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{0, 4416, 8448, 3632, 10, 'C', SKINCOLOR_RED, 0,
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"At last, the castle!\n"
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"Hold up! Don't just barge right in!\n"
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"What's the facade hold...?", 0},
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{0, 20224, 13344, 3104, 10, 'D', SKINCOLOR_ORANGE, 0,
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{0, -2176, -8832, 1160, 10, 'D', SKINCOLOR_ORANGE, 0,
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"The final approach!\n"
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"A tower holds the emblem\n"
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"near a ring arrow.", 0},
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{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_EMERALD, 0,
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{0, 1920, -2432, 1984, 10, 'E', SKINCOLOR_EMERALD, 0,
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"The right starting path\n"
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"hides this near a canopy,\n"
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"high, where two trees meet.", 0},
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@ -495,6 +495,59 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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{ET_TIME, 0,0,0, 41, 'T', SKINCOLOR_GREY, 240*TICRATE, "", 0},
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{ET_RINGS, 0,0,0, 41, 'R', SKINCOLOR_GOLD, 300, "", 0},
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// FROZEN HILLSIDE 2
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// ---
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{ 0, 9216,-11840, 528, 43, 'A', SKINCOLOR_BLUE, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, 8960, -7552, 912, 43, 'B', SKINCOLOR_LAVENDER, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, 5344, -4384, 16, 43, 'C', SKINCOLOR_RED, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, 12384,-19136, -80, 43, 'D', SKINCOLOR_ORANGE, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, 12288, -4864, 1040, 43, 'E', SKINCOLOR_EMERALD, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ ET_SCORE, 0,0,0, 43, 'S', SKINCOLOR_BROWN, 425000, "", 0 },
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{ ET_TIME, 0,0,0, 43, 'T', SKINCOLOR_GREY, 240 * TICRATE, "", 0 },
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{ ET_RINGS, 0,0,0, 43, 'R', SKINCOLOR_GOLD, 300, "", 0 },
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// HAUNTED HEIGHTS
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// ---
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{ 0, -16, 3792, 864, 44, 'A', SKINCOLOR_BLUE, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0,-12800, 3936, 3312, 44, 'B', SKINCOLOR_LAVENDER, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, 8928, 15072, 792, 44, 'C', SKINCOLOR_RED, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, 5344, 12096, 3024, 44, 'D', SKINCOLOR_ORANGE, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ 0, -6208, 19296, 992, 44, 'E', SKINCOLOR_EMERALD, 0,
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"Look! A placeholder!\n"
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"We should put something else here\n"
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"before we ship this!", 0 },
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{ ET_SCORE, 0,0,0, 44, 'S', SKINCOLOR_BROWN, 425000, "", 0 },
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{ ET_TIME, 0,0,0, 44, 'T', SKINCOLOR_GREY, 240 * TICRATE, "", 0 },
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{ ET_RINGS, 0,0,0, 44, 'R', SKINCOLOR_GOLD, 300, "", 0 },
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// FLORAL FIELD
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// ---
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