Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.

As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
This commit is contained in:
Monster Iestyn 2019-05-04 20:20:34 +01:00
parent 445709037d
commit 7b6b34212b

View file

@ -5385,7 +5385,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TNTBARREL_EXPL1, // deathstate
S_NULL, //S_TNTBARREL_EXPL1, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
20*FRACUNIT, // speed