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Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
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@ -5385,7 +5385,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_TNTBARREL_EXPL1, // deathstate
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S_NULL, //S_TNTBARREL_EXPL1, // deathstate
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S_NULL, // xdeathstate
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sfx_s3k4e, // deathsound
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20*FRACUNIT, // speed
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