mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'next' into SRB2-CHAT
This commit is contained in:
commit
b7d7472a88
23 changed files with 353 additions and 163 deletions
|
@ -429,9 +429,9 @@ extern doomdata_t *netbuffer;
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|||
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extern consvar_t cv_playbackspeed;
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#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u))
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#define FILETXHEADER ((size_t)((filetx_pak *)0)->data)
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||||
#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0]))
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#define BASEPACKETSIZE offsetof(doomdata_t, u)
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#define FILETXHEADER offsetof(filetx_pak, data)
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#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0])
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#define KICK_MSG_GO_AWAY 1
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#define KICK_MSG_CON_FAIL 2
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@ -697,6 +697,10 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_moveaxis2);
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CV_RegisterVar(&cv_lookaxis);
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CV_RegisterVar(&cv_lookaxis2);
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CV_RegisterVar(&cv_jumpaxis);
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CV_RegisterVar(&cv_jumpaxis2);
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CV_RegisterVar(&cv_spinaxis);
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CV_RegisterVar(&cv_spinaxis2);
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CV_RegisterVar(&cv_fireaxis);
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CV_RegisterVar(&cv_fireaxis2);
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CV_RegisterVar(&cv_firenaxis);
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@ -1248,6 +1248,18 @@ static void readlevelheader(MYFILE *f, INT32 num)
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deh_warning("Level header %d: invalid bonus type number %d", num, i);
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}
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else if (fastcmp(word, "SAVEOVERRIDE"))
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{
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if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
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else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
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else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
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if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
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mapheaderinfo[num-1]->saveoverride = (SINT8)i;
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else
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deh_warning("Level header %d: invalid save override number %d", num, i);
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}
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else if (fastcmp(word, "LEVELFLAGS"))
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mapheaderinfo[num-1]->levelflags = (UINT8)i;
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else if (fastcmp(word, "MENUFLAGS"))
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@ -7074,6 +7086,11 @@ struct {
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{"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK},
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{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
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// Save override
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{"SAVE_NEVER",SAVE_NEVER},
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{"SAVE_DEFAULT",SAVE_DEFAULT},
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{"SAVE_ALWAYS",SAVE_ALWAYS},
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// NiGHTS grades
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{"GRADE_F",GRADE_F},
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{"GRADE_E",GRADE_E},
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@ -234,6 +234,7 @@ typedef struct
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
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UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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@ -261,6 +262,11 @@ typedef struct
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#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
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#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
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// Save override
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#define SAVE_NEVER -1
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#define SAVE_DEFAULT 0
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#define SAVE_ALWAYS 1
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extern mapheader_t* mapheaderinfo[NUMMAPS];
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enum TypeOfLevel
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@ -1082,11 +1082,14 @@ static const char *credits[] = {
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"Bill \"Tets\" Reed",
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"",
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"\1Special Thanks",
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"Doom Legacy Project",
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"iD Software",
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"Alex \"MistaED\" Fuller",
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"Doom Legacy Project",
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"FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak
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"Alex \"MistaED\" Fuller",
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"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
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"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
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"Simon \"sirjuddington\" Judd", // SLADE developer
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"",
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"\1Produced By",
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"Sonic Team Junior",
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44
src/g_game.c
44
src/g_game.c
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@ -406,6 +406,8 @@ typedef enum
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AXISLOOK,
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AXISSTRAFE,
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AXISDEAD, //Axises that don't want deadzones
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AXISJUMP,
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AXISSPIN,
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AXISFIRE,
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AXISFIRENORMAL,
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} axis_input_e;
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@ -415,6 +417,8 @@ consvar_t cv_turnaxis = {"joyaxis_turn", "LStick.X", CV_SAVE, joyaxis_cons_t, NU
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consvar_t cv_moveaxis = {"joyaxis_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_sideaxis = {"joyaxis_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis = {"joyaxis_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis = {"joyaxis_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#else
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@ -441,6 +445,8 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
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consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#endif
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consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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@ -450,6 +456,8 @@ consvar_t cv_turnaxis2 = {"joyaxis2_turn", "LStick.X", CV_SAVE, joyaxis_cons_t,
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consvar_t cv_moveaxis2 = {"joyaxis2_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_sideaxis2 = {"joyaxis2_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#else
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@ -468,6 +476,8 @@ consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NU
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#ifndef _XBOX
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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@ -835,6 +845,12 @@ static INT32 JoyAxis(axis_input_e axissel)
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case AXISSTRAFE:
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axisval = cv_sideaxis.value;
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break;
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case AXISJUMP:
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axisval = cv_jumpaxis.value;
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break;
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case AXISSPIN:
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axisval = cv_spinaxis.value;
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break;
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case AXISFIRE:
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axisval = cv_fireaxis.value;
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break;
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@ -912,6 +928,12 @@ static INT32 Joy2Axis(axis_input_e axissel)
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case AXISSTRAFE:
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axisval = cv_sideaxis2.value;
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break;
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case AXISJUMP:
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axisval = cv_jumpaxis2.value;
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break;
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case AXISSPIN:
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axisval = cv_spinaxis2.value;
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break;
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case AXISFIRE:
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axisval = cv_fireaxis2.value;
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break;
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@ -1157,7 +1179,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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cmd->buttons |= BT_CUSTOM3;
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// use with any button/key
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if (PLAYER1INPUTDOWN(gc_use))
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axis = JoyAxis(AXISSPIN);
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if (PLAYER1INPUTDOWN(gc_use) || (cv_usejoystick.value && axis > 0))
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cmd->buttons |= BT_USE;
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// Camera Controls
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@ -1179,7 +1202,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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resetdown = false;
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// jump button
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if (PLAYER1INPUTDOWN(gc_jump))
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axis = JoyAxis(AXISJUMP);
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if (PLAYER1INPUTDOWN(gc_jump) || (cv_usejoystick.value && axis > 0))
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cmd->buttons |= BT_JUMP;
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// player aiming shit, ahhhh...
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@ -1454,7 +1478,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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cmd->buttons |= BT_CUSTOM3;
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// use with any button/key
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if (PLAYER2INPUTDOWN(gc_use))
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axis = Joy2Axis(AXISSPIN);
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if (PLAYER2INPUTDOWN(gc_use) || (cv_usejoystick2.value && axis > 0))
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cmd->buttons |= BT_USE;
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// Camera Controls
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@ -1476,7 +1501,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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resetdown = false;
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// jump button
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if (PLAYER2INPUTDOWN(gc_jump))
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axis = Joy2Axis(AXISJUMP);
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if (PLAYER2INPUTDOWN(gc_jump) || (cv_usejoystick2.value && axis > 0))
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cmd->buttons |= BT_JUMP;
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// player aiming shit, ahhhh...
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@ -1616,11 +1642,6 @@ static void Analog_OnChange(void)
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// cameras are not initialized at this point
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if (leveltime > 1)
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CV_SetValue(&cv_cam_dist, 128);
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if (cv_analog.value || demoplayback)
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CV_SetValue(&cv_cam_dist, 192);
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if (!cv_chasecam.value && cv_analog.value) {
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CV_SetValue(&cv_analog, 0);
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return;
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@ -1636,11 +1657,6 @@ static void Analog2_OnChange(void)
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// cameras are not initialized at this point
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if (leveltime > 1)
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CV_SetValue(&cv_cam2_dist, 128);
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if (cv_analog2.value)
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CV_SetValue(&cv_cam2_dist, 192);
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if (!cv_chasecam2.value && cv_analog2.value) {
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CV_SetValue(&cv_analog2, 0);
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return;
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|
|
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@ -60,8 +60,8 @@ extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemo
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
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extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
|
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|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
|
|
|
@ -1165,7 +1165,9 @@ void G_Controldefault(void)
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gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
|
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gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
|
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gamecontrol[gc_weaponnext ][0] = 'e';
|
||||
gamecontrol[gc_weaponnext ][1] = KEY_JOY1+1; // B
|
||||
gamecontrol[gc_weaponprev ][0] = 'q';
|
||||
gamecontrol[gc_weaponprev ][1] = KEY_JOY1+2; // X
|
||||
gamecontrol[gc_wepslot1 ][0] = '1';
|
||||
gamecontrol[gc_wepslot2 ][0] = '2';
|
||||
gamecontrol[gc_wepslot3 ][0] = '3';
|
||||
|
@ -1180,24 +1182,45 @@ void G_Controldefault(void)
|
|||
gamecontrol[gc_fire ][1] = KEY_MOUSE1+0;
|
||||
gamecontrol[gc_firenormal ][0] = 'c';
|
||||
gamecontrol[gc_tossflag ][0] = '\'';
|
||||
gamecontrol[gc_tossflag ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[gc_use ][0] = KEY_LSHIFT;
|
||||
gamecontrol[gc_use ][1] = KEY_JOY1+4; // LB
|
||||
gamecontrol[gc_camtoggle ][0] = 'v';
|
||||
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontrol[gc_camleft ][0] = '[';
|
||||
gamecontrol[gc_camright ][0] = ']';
|
||||
gamecontrol[gc_camreset ][0] = 'r';
|
||||
gamecontrol[gc_camreset ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[gc_lookup ][0] = KEY_UPARROW;
|
||||
gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
|
||||
gamecontrol[gc_centerview ][0] = KEY_END;
|
||||
gamecontrol[gc_talkkey ][0] = 't';
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontrol[gc_teamkey ][0] = 'y';
|
||||
gamecontrol[gc_scores ][0] = KEY_TAB;
|
||||
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontrol[gc_jump ][0] = KEY_SPACE;
|
||||
gamecontrol[gc_jump ][1] = KEY_JOY1+5; // RB
|
||||
gamecontrol[gc_console ][0] = KEY_CONSOLE;
|
||||
gamecontrol[gc_pause ][0] = 'p';
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
|
||||
gamecontrol[gc_screenshot ][0] = KEY_F8;
|
||||
gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[gc_recordgif ][0] = KEY_F9;
|
||||
gamecontrol[gc_viewpoint ][0] = KEY_F12;
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
|
||||
gamecontrolbis[gc_weaponnext][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbis[gc_weaponprev][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbis[gc_tossflag ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB
|
||||
//gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down
|
||||
//gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left
|
||||
//gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right
|
||||
#ifdef WMINPUT
|
||||
gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP
|
||||
gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN
|
||||
|
|
|
@ -1727,6 +1727,25 @@ static int lib_rSetPlayerSkin(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// R_DATA
|
||||
////////////
|
||||
|
||||
static int lib_rCheckTextureNumForName(lua_State *L)
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_CheckTextureNumForName(name));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rTextureNumForName(lua_State *L)
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_TextureNumForName(name));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// S_SOUND
|
||||
////////////
|
||||
|
||||
|
@ -1947,28 +1966,45 @@ static int lib_gDoReborn(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gExitLevel(lua_State *L)
|
||||
// Another Lua function that doesn't actually exist!
|
||||
// Sets nextmapoverride & skipstats without instantly ending the level, for instances where other sources should be exiting the level, like normal signposts.
|
||||
static int lib_gSetCustomExitVars(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
NOHUD
|
||||
|
||||
// LUA EXTENSION: Custom exit like support
|
||||
// Supported:
|
||||
// G_ExitLevel(); [no modifications]
|
||||
// G_ExitLevel(int) [nextmap override only]
|
||||
// G_ExitLevel(bool) [skipstats only]
|
||||
// G_ExitLevel(int, bool) [both of the above]
|
||||
// G_SetCustomExitVars(); [reset to defaults]
|
||||
// G_SetCustomExitVars(int) [nextmap override only]
|
||||
// G_SetCustomExitVars(bool) [skipstats only]
|
||||
// G_SetCustomExitVars(int, bool) [both of the above]
|
||||
if (n >= 1)
|
||||
{
|
||||
if (lua_isnumber(L, 1) || n >= 2)
|
||||
{
|
||||
nextmapoverride = (INT16)luaL_checknumber(L, 1);
|
||||
lua_pop(L, 1); // pop nextmapoverride; skipstats now 1 if available
|
||||
lua_remove(L, 1); // remove nextmapoverride; skipstats now 1 if available
|
||||
}
|
||||
skipstats = lua_optboolean(L, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
nextmapoverride = 0;
|
||||
skipstats = false;
|
||||
}
|
||||
// ---
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gExitLevel(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
NOHUD
|
||||
// Moved this bit to G_SetCustomExitVars
|
||||
if (n >= 1) // Don't run the reset to defaults option
|
||||
lib_gSetCustomExitVars(L);
|
||||
G_ExitLevel();
|
||||
return 0;
|
||||
}
|
||||
|
@ -2217,6 +2253,10 @@ static luaL_Reg lib[] = {
|
|||
{"R_Frame2Char",lib_rFrame2Char},
|
||||
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
|
||||
|
||||
// r_data
|
||||
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
|
||||
{"R_TextureNumForName",lib_rTextureNumForName},
|
||||
|
||||
// s_sound
|
||||
{"S_StartSound",lib_sStartSound},
|
||||
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
||||
|
@ -2231,6 +2271,7 @@ static luaL_Reg lib[] = {
|
|||
// g_game
|
||||
{"G_BuildMapName",lib_gBuildMapName},
|
||||
{"G_DoReborn",lib_gDoReborn},
|
||||
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
|
||||
{"G_ExitLevel",lib_gExitLevel},
|
||||
{"G_IsSpecialStage",lib_gIsSpecialStage},
|
||||
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
||||
|
|
|
@ -795,16 +795,16 @@ static int side_set(lua_State *L)
|
|||
side->rowoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_toptexture:
|
||||
side->toptexture = luaL_checkinteger(L, 3);
|
||||
side->toptexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_bottomtexture:
|
||||
side->bottomtexture = luaL_checkinteger(L, 3);
|
||||
side->bottomtexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_midtexture:
|
||||
side->midtexture = luaL_checkinteger(L, 3);
|
||||
side->midtexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_repeatcnt:
|
||||
side->repeatcnt = luaL_checkinteger(L, 3);
|
||||
side->repeatcnt = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
|
@ -1090,6 +1090,7 @@ static int ffloor_get(lua_State *L)
|
|||
{
|
||||
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
||||
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
|
||||
INT16 i;
|
||||
|
||||
if (!ffloor)
|
||||
{
|
||||
|
@ -1109,11 +1110,11 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushfixed(L, *ffloor->topheight);
|
||||
return 1;
|
||||
case ffloor_toppic: { // toppic
|
||||
levelflat_t *levelflat;
|
||||
INT16 i;
|
||||
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++)
|
||||
;
|
||||
lua_pushlstring(L, levelflat->name, 8);
|
||||
levelflat_t *levelflat = &levelflats[*ffloor->toppic];
|
||||
for (i = 0; i < 8; i++)
|
||||
if (!levelflat->name[i])
|
||||
break;
|
||||
lua_pushlstring(L, levelflat->name, i);
|
||||
return 1;
|
||||
}
|
||||
case ffloor_toplightlevel:
|
||||
|
@ -1123,11 +1124,11 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushfixed(L, *ffloor->bottomheight);
|
||||
return 1;
|
||||
case ffloor_bottompic: { // bottompic
|
||||
levelflat_t *levelflat;
|
||||
INT16 i;
|
||||
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++)
|
||||
;
|
||||
lua_pushlstring(L, levelflat->name, 8);
|
||||
levelflat_t *levelflat = &levelflats[*ffloor->bottompic];
|
||||
for (i = 0; i < 8; i++)
|
||||
if (!levelflat->name[i])
|
||||
break;
|
||||
lua_pushlstring(L, levelflat->name, i);
|
||||
return 1;
|
||||
}
|
||||
#ifdef ESLOPE
|
||||
|
@ -1504,6 +1505,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->levelselect);
|
||||
else if (fastcmp(field,"bonustype"))
|
||||
lua_pushinteger(L, header->bonustype);
|
||||
else if (fastcmp(field,"saveoverride"))
|
||||
lua_pushinteger(L, header->saveoverride);
|
||||
else if (fastcmp(field,"levelflags"))
|
||||
lua_pushinteger(L, header->levelflags);
|
||||
else if (fastcmp(field,"menuflags"))
|
||||
|
|
30
src/m_menu.c
30
src/m_menu.c
|
@ -1089,25 +1089,29 @@ static menuitem_t OP_Joystick1Menu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 100},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_Joystick2Menu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
|
||||
{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis2 , 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis2 , 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 100},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 110},
|
||||
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
|
||||
};
|
||||
|
||||
static menuitem_t OP_JoystickSetMenu[] =
|
||||
|
|
|
@ -219,6 +219,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->levelselect = 0;
|
||||
DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE);
|
||||
mapheaderinfo[num]->bonustype = 0;
|
||||
DEH_WriteUndoline("SAVEOVERRIDE", va("%d", mapheaderinfo[num]->saveoverride), UNDO_NONE);
|
||||
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
|
||||
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
|
||||
mapheaderinfo[num]->levelflags = 0;
|
||||
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
|
||||
|
@ -380,30 +382,26 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
|
|||
Z_Free(data);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Computes the line length in fracunits, the OpenGL render needs this
|
||||
//
|
||||
|
||||
/** Computes the length of a seg in fracunits.
|
||||
* This is needed for splats.
|
||||
*
|
||||
* \param seg Seg to compute length for.
|
||||
* \return Length in fracunits.
|
||||
*/
|
||||
fixed_t P_SegLength(seg_t *seg)
|
||||
{
|
||||
fixed_t dx, dy;
|
||||
|
||||
// make a vector (start at origin)
|
||||
dx = seg->v2->x - seg->v1->x;
|
||||
dy = seg->v2->y - seg->v1->y;
|
||||
|
||||
return FixedHypot(dx, dy);
|
||||
INT64 dx = (seg->v2->x - seg->v1->x)>>1;
|
||||
INT64 dy = (seg->v2->y - seg->v1->y)>>1;
|
||||
return FixedHypot(dx, dy)<<1;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
static inline float P_SegLengthf(seg_t *seg)
|
||||
/** Computes the length of a seg as a float.
|
||||
* This is needed for OpenGL.
|
||||
*
|
||||
* \param seg Seg to compute length for.
|
||||
* \return Length as a float.
|
||||
*/
|
||||
static inline float P_SegLengthFloat(seg_t *seg)
|
||||
{
|
||||
float dx, dy;
|
||||
|
||||
|
@ -439,11 +437,11 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
|
|||
li->v1 = &vertexes[SHORT(ml->v1)];
|
||||
li->v2 = &vertexes[SHORT(ml->v2)];
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
// used for the hardware render
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
li->length = P_SegLength(li);
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
li->flength = P_SegLengthf(li);
|
||||
li->flength = P_SegLengthFloat(li);
|
||||
//Hurdler: 04/12/2000: for now, only used in hardware mode
|
||||
li->lightmaps = NULL; // list of static lightmap for this seg
|
||||
}
|
||||
|
@ -2626,6 +2624,28 @@ static void P_SetupCamera(void)
|
|||
}
|
||||
}
|
||||
|
||||
static boolean P_CanSave(void)
|
||||
{
|
||||
// Saving is completely ignored under these conditions:
|
||||
if ((cursaveslot < 0) // Playing without saving
|
||||
|| (!modifiedgame || savemoddata) // Game is modified
|
||||
|| (netgame || multiplayer) // Not in single-player
|
||||
|| (demoplayback || demorecording || metalrecording) // Currently in demo
|
||||
|| (players[consoleplayer].lives <= 0) // Completely dead
|
||||
|| (modeattacking || ultimatemode || G_IsSpecialStage(gamemap))) // Specialized instances
|
||||
return false;
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_ALWAYS)
|
||||
return true; // Saving should ALWAYS happen!
|
||||
else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
|
||||
return false; // Saving should NEVER happen!
|
||||
|
||||
// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
|
||||
return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
|
||||
&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)
|
||||
&& (gamemap != lastmapsaved));
|
||||
}
|
||||
|
||||
/** Loads a level from a lump or external wad.
|
||||
*
|
||||
* \param skipprecip If true, don't spawn precipitation.
|
||||
|
@ -2689,8 +2709,9 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
if (!dedicated)
|
||||
{
|
||||
if (!cv_cam_speed.changed)
|
||||
CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);
|
||||
// Salt: CV_ClearChangedFlags() messes with your settings :(
|
||||
/*if (!cv_cam_speed.changed)
|
||||
CV_Set(&cv_cam_speed, cv_cam_speed.defaultvalue);*/
|
||||
|
||||
if (!cv_chasecam.changed)
|
||||
CV_SetValue(&cv_chasecam, chase);
|
||||
|
@ -3025,20 +3046,22 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
{
|
||||
P_SetupCamera();
|
||||
|
||||
if (!cv_cam_height.changed)
|
||||
// Salt: CV_ClearChangedFlags() messes with your settings :(
|
||||
/*if (!cv_cam_height.changed)
|
||||
CV_Set(&cv_cam_height, cv_cam_height.defaultvalue);
|
||||
|
||||
if (!cv_cam_dist.changed)
|
||||
CV_Set(&cv_cam_dist, cv_cam_dist.defaultvalue);
|
||||
|
||||
if (!cv_cam_rotate.changed)
|
||||
CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
|
||||
|
||||
if (!cv_cam2_height.changed)
|
||||
CV_Set(&cv_cam2_height, cv_cam2_height.defaultvalue);
|
||||
|
||||
if (!cv_cam2_dist.changed)
|
||||
CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);
|
||||
CV_Set(&cv_cam2_dist, cv_cam2_dist.defaultvalue);*/
|
||||
|
||||
// Though, I don't think anyone would care about cam_rotate being reset back to the only value that makes sense :P
|
||||
if (!cv_cam_rotate.changed)
|
||||
CV_Set(&cv_cam_rotate, cv_cam_rotate.defaultvalue);
|
||||
|
||||
if (!cv_cam2_rotate.changed)
|
||||
CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
|
||||
|
@ -3103,10 +3126,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_RunCachedActions();
|
||||
|
||||
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
|
||||
&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && !ultimatemode
|
||||
&& !(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
|
||||
&& (!G_IsSpecialStage(gamemap)) && gamemap != lastmapsaved && (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete))
|
||||
if (P_CanSave())
|
||||
G_SaveGame((UINT32)cursaveslot);
|
||||
|
||||
if (savedata.lives > 0)
|
||||
|
|
45
src/p_user.c
45
src/p_user.c
|
@ -7781,18 +7781,18 @@ static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0,
|
|||
static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_cam_dist = {"cam_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_height = {"cam_height", "20", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_height = {"cam_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_speed = {"cam_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_dist = {"cam2_dist", "128", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_height = {"cam2_height", "20", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_speed = {"cam2_speed", "0.25", CV_FLOAT, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", 0, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
fixed_t t_cam_dist = -42;
|
||||
fixed_t t_cam_height = -42;
|
||||
|
@ -8048,6 +8048,20 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
dist = camdist;
|
||||
|
||||
// x1.5 dist for splitscreen
|
||||
if (splitscreen)
|
||||
{
|
||||
dist = FixedMul(dist, 3*FRACUNIT/2);
|
||||
camheight = FixedMul(camheight, 3*FRACUNIT/2);
|
||||
}
|
||||
|
||||
// x1.2 dist for analog
|
||||
if (P_AnalogMove(player))
|
||||
{
|
||||
dist = FixedMul(dist, 6*FRACUNIT/5);
|
||||
camheight = FixedMul(camheight, 6*FRACUNIT/5);
|
||||
}
|
||||
|
||||
if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
|
||||
dist <<= 1;
|
||||
}
|
||||
|
@ -8719,9 +8733,14 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->flashcount)
|
||||
player->flashcount--;
|
||||
|
||||
// By the time P_MoveChaseCamera is called, this might be zero. Do not do it here.
|
||||
//if (player->awayviewtics)
|
||||
// player->awayviewtics--;
|
||||
// Re-fixed by Jimita (11-12-2018)
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
player->awayviewtics--;
|
||||
if (!player->awayviewtics)
|
||||
player->awayviewtics = -1;
|
||||
// The timer might've reached zero, but we'll run the remote view camera anyway by setting it to -1.
|
||||
}
|
||||
|
||||
/// \note do this in the cheat code
|
||||
if (player->pflags & PF_NOCLIP)
|
||||
|
@ -9499,8 +9518,8 @@ void P_PlayerAfterThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
if (player->awayviewtics)
|
||||
player->awayviewtics--;
|
||||
if (player->awayviewtics < 0)
|
||||
player->awayviewtics = 0;
|
||||
|
||||
// spectator invisibility and nogravity.
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
|
|
86
src/r_bsp.c
86
src/r_bsp.c
|
@ -403,17 +403,17 @@ static void R_AddLine(seg_t *line)
|
|||
{
|
||||
INT32 x1, x2;
|
||||
angle_t angle1, angle2, span, tspan;
|
||||
static sector_t tempsec; // ceiling/water hack
|
||||
static sector_t tempsec;
|
||||
|
||||
portalline = false;
|
||||
|
||||
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
|
||||
return;
|
||||
|
||||
// big room fix
|
||||
angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
|
||||
angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
|
||||
curline = line;
|
||||
portalline = false;
|
||||
|
||||
// OPTIMIZE: quickly reject orthogonal back sides.
|
||||
angle1 = R_PointToAngle(line->v1->x, line->v1->y);
|
||||
angle2 = R_PointToAngle(line->v2->x, line->v2->y);
|
||||
|
||||
// Clip to view edges.
|
||||
span = angle1 - angle2;
|
||||
|
@ -592,69 +592,35 @@ INT32 checkcoord[12][4] =
|
|||
{2, 1, 3, 0}
|
||||
};
|
||||
|
||||
static boolean R_CheckBBox(fixed_t *bspcoord)
|
||||
static boolean R_CheckBBox(const fixed_t *bspcoord)
|
||||
{
|
||||
INT32 boxpos, sx1, sx2;
|
||||
fixed_t px1, py1, px2, py2;
|
||||
angle_t angle1, angle2, span, tspan;
|
||||
angle_t angle1, angle2;
|
||||
INT32 sx1, sx2, boxpos;
|
||||
const INT32* check;
|
||||
cliprange_t *start;
|
||||
|
||||
// Find the corners of the box that define the edges from current viewpoint.
|
||||
if (viewx <= bspcoord[BOXLEFT])
|
||||
boxpos = 0;
|
||||
else if (viewx < bspcoord[BOXRIGHT])
|
||||
boxpos = 1;
|
||||
else
|
||||
boxpos = 2;
|
||||
|
||||
if (viewy >= bspcoord[BOXTOP])
|
||||
boxpos |= 0;
|
||||
else if (viewy > bspcoord[BOXBOTTOM])
|
||||
boxpos |= 1<<2;
|
||||
else
|
||||
boxpos |= 2<<2;
|
||||
|
||||
if (boxpos == 5)
|
||||
if ((boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 : viewx < bspcoord[BOXRIGHT] ? 1 : 2) + (viewy >= bspcoord[BOXTOP] ? 0 : viewy > bspcoord[BOXBOTTOM] ? 4 : 8)) == 5)
|
||||
return true;
|
||||
|
||||
px1 = bspcoord[checkcoord[boxpos][0]];
|
||||
py1 = bspcoord[checkcoord[boxpos][1]];
|
||||
px2 = bspcoord[checkcoord[boxpos][2]];
|
||||
py2 = bspcoord[checkcoord[boxpos][3]];
|
||||
check = checkcoord[boxpos];
|
||||
|
||||
// check clip list for an open space
|
||||
angle1 = R_PointToAngle2(viewx>>1, viewy>>1, px1>>1, py1>>1) - viewangle;
|
||||
angle2 = R_PointToAngle2(viewx>>1, viewy>>1, px2>>1, py2>>1) - viewangle;
|
||||
// big room fix
|
||||
angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
|
||||
angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
|
||||
|
||||
span = angle1 - angle2;
|
||||
|
||||
// Sitting on a line?
|
||||
if (span >= ANGLE_180)
|
||||
return true;
|
||||
|
||||
tspan = angle1 + clipangle;
|
||||
|
||||
if (tspan > doubleclipangle)
|
||||
if ((signed)angle1 < (signed)angle2)
|
||||
{
|
||||
tspan -= doubleclipangle;
|
||||
|
||||
// Totally off the left edge?
|
||||
if (tspan >= span)
|
||||
return false;
|
||||
|
||||
angle1 = clipangle;
|
||||
if ((angle1 >= ANGLE_180) && (angle1 < ANGLE_270))
|
||||
angle1 = ANGLE_180-1;
|
||||
else
|
||||
angle2 = -ANGLE_180;
|
||||
}
|
||||
tspan = clipangle - angle2;
|
||||
if (tspan > doubleclipangle)
|
||||
{
|
||||
tspan -= doubleclipangle;
|
||||
|
||||
// Totally off the left edge?
|
||||
if (tspan >= span)
|
||||
return false;
|
||||
|
||||
angle2 = -(signed)clipangle;
|
||||
}
|
||||
if ((signed)angle2 >= (signed)clipangle) return false;
|
||||
if ((signed)angle1 <= -(signed)clipangle) return false;
|
||||
if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle;
|
||||
if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle;
|
||||
|
||||
// Find the first clippost that touches the source post (adjacent pixels are touching).
|
||||
angle1 = (angle1+ANGLE_90)>>ANGLETOFINESHIFT;
|
||||
|
@ -663,9 +629,7 @@ static boolean R_CheckBBox(fixed_t *bspcoord)
|
|||
sx2 = viewangletox[angle2];
|
||||
|
||||
// Does not cross a pixel.
|
||||
if (sx1 == sx2)
|
||||
return false;
|
||||
sx2--;
|
||||
if (sx1 >= sx2) return false;
|
||||
|
||||
start = solidsegs;
|
||||
while (start->last < sx2)
|
||||
|
|
|
@ -573,6 +573,7 @@ typedef struct seg_s
|
|||
sector_t *frontsector;
|
||||
sector_t *backsector;
|
||||
|
||||
fixed_t length; // precalculated seg length
|
||||
#ifdef HWRENDER
|
||||
// new pointers so that AdjustSegs doesn't mess with v1/v2
|
||||
void *pv1; // polyvertex_t
|
||||
|
|
23
src/r_main.c
23
src/r_main.c
|
@ -355,6 +355,29 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
|
|||
return R_PointToDist2(viewx, viewy, x, y);
|
||||
}
|
||||
|
||||
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1)
|
||||
{
|
||||
INT64 dx = x1-x2;
|
||||
INT64 dy = y1-y2;
|
||||
if (dx < INT32_MIN || dx > INT32_MAX || dy < INT32_MIN || dy > INT32_MAX)
|
||||
{
|
||||
x1 = (int)(dx / 2 + x2);
|
||||
y1 = (int)(dy / 2 + y2);
|
||||
}
|
||||
return (y1 -= y2, (x1 -= x2) || y1) ?
|
||||
x1 >= 0 ?
|
||||
y1 >= 0 ?
|
||||
(x1 > y1) ? tantoangle[SlopeDivEx(y1,x1)] : // octant 0
|
||||
ANGLE_90-tantoangle[SlopeDivEx(x1,y1)] : // octant 1
|
||||
x1 > (y1 = -y1) ? 0-tantoangle[SlopeDivEx(y1,x1)] : // octant 8
|
||||
ANGLE_270+tantoangle[SlopeDivEx(x1,y1)] : // octant 7
|
||||
y1 >= 0 ? (x1 = -x1) > y1 ? ANGLE_180-tantoangle[SlopeDivEx(y1,x1)] : // octant 3
|
||||
ANGLE_90 + tantoangle[SlopeDivEx(x1,y1)] : // octant 2
|
||||
(x1 = -x1) > (y1 = -y1) ? ANGLE_180+tantoangle[SlopeDivEx(y1,x1)] : // octant 4
|
||||
ANGLE_270-tantoangle[SlopeDivEx(x1,y1)] : // octant 5
|
||||
0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ScaleFromGlobalAngle
|
||||
// Returns the texture mapping scale for the current line (horizontal span)
|
||||
|
|
|
@ -58,6 +58,7 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
|
|||
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
|
||||
angle_t R_PointToAngle(fixed_t x, fixed_t y);
|
||||
angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
||||
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
|
||||
fixed_t R_PointToDist(fixed_t x, fixed_t y);
|
||||
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
||||
|
||||
|
|
41
src/r_segs.c
41
src/r_segs.c
|
@ -1647,6 +1647,23 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
}
|
||||
|
||||
// Uses precalculated seg->length
|
||||
static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
|
||||
{
|
||||
if (!seg->linedef->dy)
|
||||
return llabs(y2 - seg->v1->y);
|
||||
else if (!seg->linedef->dx)
|
||||
return llabs(x2 - seg->v1->x);
|
||||
else
|
||||
{
|
||||
INT64 dx = (seg->v2->x)-(seg->v1->x);
|
||||
INT64 dy = (seg->v2->y)-(seg->v1->y);
|
||||
INT64 vdx = x2-(seg->v1->x);
|
||||
INT64 vdy = y2-(seg->v1->y);
|
||||
return ((dy*vdx)-(dx*vdy))/(seg->length);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_StoreWallRange
|
||||
// A wall segment will be drawn
|
||||
|
@ -1657,6 +1674,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
fixed_t hyp;
|
||||
fixed_t sineval;
|
||||
angle_t distangle, offsetangle;
|
||||
boolean longboi;
|
||||
#ifndef ESLOPE
|
||||
fixed_t vtop;
|
||||
#endif
|
||||
|
@ -1702,10 +1720,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
offsetangle = ANGLE_90;
|
||||
|
||||
distangle = ANGLE_90 - offsetangle;
|
||||
hyp = R_PointToDist (curline->v1->x, curline->v1->y);
|
||||
sineval = FINESINE(distangle>>ANGLETOFINESHIFT);
|
||||
rw_distance = FixedMul (hyp, sineval);
|
||||
|
||||
hyp = R_PointToDist(curline->v1->x, curline->v1->y);
|
||||
rw_distance = FixedMul(hyp, sineval);
|
||||
longboi = (hyp >= INT32_MAX);
|
||||
|
||||
// big room fix
|
||||
if (longboi)
|
||||
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
|
||||
|
||||
ds_p->x1 = rw_x = start;
|
||||
ds_p->x2 = stop;
|
||||
|
@ -2562,8 +2585,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (offsetangle > ANGLE_90)
|
||||
offsetangle = ANGLE_90;
|
||||
|
||||
sineval = FINESINE(offsetangle >>ANGLETOFINESHIFT);
|
||||
rw_offset = FixedMul (hyp, sineval);
|
||||
sineval = FINESINE(offsetangle>>ANGLETOFINESHIFT);
|
||||
rw_offset = FixedMul(hyp, sineval);
|
||||
|
||||
// big room fix
|
||||
if (longboi)
|
||||
{
|
||||
INT64 dx = (curline->v2->x)-(curline->v1->x);
|
||||
INT64 dy = (curline->v2->y)-(curline->v1->y);
|
||||
INT64 vdx = viewx-(curline->v1->x);
|
||||
INT64 vdy = viewy-(curline->v1->y);
|
||||
rw_offset = ((dx*vdx-dy*vdy))/(curline->length);
|
||||
}
|
||||
|
||||
if (rw_normalangle-rw_angle1 < ANGLE_180)
|
||||
rw_offset = -rw_offset;
|
||||
|
|
|
@ -219,6 +219,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
|
|||
FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
|
||||
{
|
||||
#if 1 // 2.1 compat
|
||||
if (cn == '+') return '\\' - 'A'; // PK3 can't use backslash, so use + instead
|
||||
return cn - 'A';
|
||||
#else
|
||||
if (cn >= 'A' && cn <= 'Z') return cn - 'A';
|
||||
|
|
|
@ -297,7 +297,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\i_tcp.c" />
|
||||
<ClCompile Include="..\lua_baselib.c" />
|
||||
<ClCompile Include="..\lua_blockmaplib.c" />
|
||||
<ClCompile Include="..\lua_blockmaplib.c" />
|
||||
<ClCompile Include="..\lua_consolelib.c" />
|
||||
<ClCompile Include="..\lua_hooklib.c" />
|
||||
<ClCompile Include="..\lua_hudlib.c" />
|
||||
|
|
|
@ -37,6 +37,15 @@ unsigned SlopeDiv(unsigned num, unsigned den)
|
|||
return ans <= SLOPERANGE ? ans : SLOPERANGE;
|
||||
}
|
||||
|
||||
UINT64 SlopeDivEx(unsigned int num, unsigned int den)
|
||||
{
|
||||
UINT64 ans;
|
||||
if (den < 512)
|
||||
return SLOPERANGE;
|
||||
ans = ((UINT64)num<<3)/(den>>8);
|
||||
return ans <= SLOPERANGE ? ans : SLOPERANGE;
|
||||
}
|
||||
|
||||
fixed_t AngleFixed(angle_t af)
|
||||
{
|
||||
angle_t wa = ANGLE_180;
|
||||
|
|
|
@ -83,6 +83,8 @@ extern angle_t tantoangle[SLOPERANGE+1];
|
|||
|
||||
// Utility function, called by R_PointToAngle.
|
||||
FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
|
||||
// Only called by R_PointToAngleEx
|
||||
UINT64 SlopeDivEx(unsigned int num, unsigned int den);
|
||||
|
||||
// 360 - angle_t(ANGLE_45) = ANGLE_315
|
||||
FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)
|
||||
|
|
|
@ -132,7 +132,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\i_tcp.c" />
|
||||
<ClCompile Include="..\lua_baselib.c" />
|
||||
<ClCompile Include="..\lua_blockmaplib.c" />
|
||||
<ClCompile Include="..\lua_blockmaplib.c" />
|
||||
<ClCompile Include="..\lua_consolelib.c" />
|
||||
<ClCompile Include="..\lua_hooklib.c" />
|
||||
<ClCompile Include="..\lua_hudlib.c" />
|
||||
|
|
Loading…
Reference in a new issue