mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 03:12:38 +00:00
Hardcoded all the main Fang-specific object types, states and sprites.
This cannot be compiled as-is right now for the following reasons: * Numerous actions still need to be hardcoded. * MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it. Also missing: * Fang waypoint object type+states. * Fang's good looks (to be put in the resource files obviously). * Fang's brain.
This commit is contained in:
parent
a56e8e4f8b
commit
d92ccf6823
3 changed files with 375 additions and 2 deletions
|
@ -4530,6 +4530,83 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_JETFLAME1",
|
||||
"S_JETFLAME2",
|
||||
|
||||
// Boss 5
|
||||
"S_FANG_IDLE1",
|
||||
"S_FANG_IDLE2",
|
||||
"S_FANG_IDLE3",
|
||||
"S_FANG_IDLE4",
|
||||
"S_FANG_IDLE5",
|
||||
"S_FANG_IDLE6",
|
||||
"S_FANG_IDLE7",
|
||||
"S_FANG_IDLE8",
|
||||
"S_FANG_PAIN1",
|
||||
"S_FANG_PAIN2",
|
||||
"S_FANG_PATHINGSTART1",
|
||||
"S_FANG_PATHINGSTART2",
|
||||
"S_FANG_PATHING",
|
||||
"S_FANG_BOUNCE1",
|
||||
"S_FANG_BOUNCE2",
|
||||
"S_FANG_BOUNCE3",
|
||||
"S_FANG_BOUNCE4",
|
||||
"S_FANG_FALL1",
|
||||
"S_FANG_FALL2",
|
||||
"S_FANG_SLIDE",
|
||||
"S_FANG_CHECKPATH1",
|
||||
"S_FANG_CHECKPATH2",
|
||||
"S_FANG_PATHINGCONT1",
|
||||
"S_FANG_PATHINGCONT2",
|
||||
"S_FANG_PATHINGCONT3",
|
||||
"S_FANG_SKID1",
|
||||
"S_FANG_SKID2",
|
||||
"S_FANG_SKID3",
|
||||
"S_FANG_CHOOSEATTACK",
|
||||
"S_FANG_FIRESTART1",
|
||||
"S_FANG_FIRESTART2",
|
||||
"S_FANG_FIRE1",
|
||||
"S_FANG_FIRE2",
|
||||
"S_FANG_FIRE3",
|
||||
"S_FANG_FIRE4",
|
||||
"S_FANG_FIREREPEAT",
|
||||
"S_FANG_LOBSHOT1",
|
||||
"S_FANG_LOBSHOT2",
|
||||
"S_FANG_WAIT1",
|
||||
"S_FANG_WAIT2",
|
||||
"S_FANG_WALLHIT",
|
||||
"S_FANG_PINCHPATHINGSTART1",
|
||||
"S_FANG_PINCHPATHINGSTART2",
|
||||
"S_FANG_PINCHPATHING",
|
||||
"S_FANG_PINCHBOUNCE1",
|
||||
"S_FANG_PINCHBOUNCE2",
|
||||
"S_FANG_PINCHBOUNCE3",
|
||||
"S_FANG_PINCHBOUNCE4",
|
||||
"S_FANG_PINCHFALL1",
|
||||
"S_FANG_PINCHFALL2",
|
||||
"S_FANG_PINCHSKID1",
|
||||
"S_FANG_PINCHSKID2",
|
||||
"S_FANG_PINCHLOBSHOT1",
|
||||
"S_FANG_PINCHLOBSHOT2",
|
||||
"S_FANG_PINCHLOBSHOT3",
|
||||
"S_FANG_PINCHLOBSHOT4",
|
||||
"S_FANG_DIE1",
|
||||
"S_FANG_DIE2",
|
||||
"S_FANG_DIE3",
|
||||
"S_FANG_DIE4",
|
||||
"S_FANG_DIE5",
|
||||
"S_FANG_DIE6",
|
||||
"S_FANG_DIE7",
|
||||
"S_FANG_DIE8",
|
||||
"S_FANG_FLEEPATHING1",
|
||||
"S_FANG_FLEEPATHING2",
|
||||
"S_FANG_FLEEBOUNCE1",
|
||||
"S_FANG_FLEEBOUNCE2",
|
||||
"S_FANG_KO",
|
||||
|
||||
"S_FBOMB1",
|
||||
"S_FBOMB2",
|
||||
"S_FSGNA",
|
||||
"S_FSGNB",
|
||||
"S_FSGNC",
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
"S_BLACKEGG_STND",
|
||||
"S_BLACKEGG_STND2",
|
||||
|
@ -6820,6 +6897,12 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_EGGMOBILE4_MACE",
|
||||
"MT_JETFLAME",
|
||||
|
||||
// Boss 5
|
||||
"MT_FANG",
|
||||
"MT_FBOMB",
|
||||
"MT_FSGNA",
|
||||
"MT_FSGNB",
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
"MT_BLACKEGGMAN",
|
||||
"MT_BLACKEGGMAN_HELPER",
|
||||
|
|
207
src/info.c
207
src/info.c
|
@ -87,7 +87,9 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"EFIR", // Boss 4 jet flame
|
||||
|
||||
// Boss 5 (Arid Canyon)
|
||||
"EGGQ",
|
||||
"FANG", // replaces EGGQ
|
||||
"FBOM",
|
||||
"FSGN",
|
||||
|
||||
// Boss 6 (Red Volcano)
|
||||
"EGGR",
|
||||
|
@ -1315,6 +1317,101 @@ state_t states[NUMSTATES] =
|
|||
{SPR_EFIR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFLAME2}, // S_JETFLAME1
|
||||
{SPR_EFIR, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETFLAME1}, // S_JETFLAME2
|
||||
|
||||
// Boss 5
|
||||
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2}, // S_FANG_IDLE1
|
||||
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3}, // S_FANG_IDLE2
|
||||
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4}, // S_FANG_IDLE3
|
||||
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5}, // S_FANG_IDLE4
|
||||
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6}, // S_FANG_IDLE5
|
||||
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7}, // S_FANG_IDLE6
|
||||
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8}, // S_FANG_IDLE7
|
||||
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1}, // S_FANG_IDLE8
|
||||
|
||||
{SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2}, // S_FANG_PAIN1
|
||||
{SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2}, // S_FANG_PAIN2
|
||||
|
||||
{SPR_FANG, 8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2}, // S_FANG_PATHINGSTART1
|
||||
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING}, // S_FANG_PATHINGSTART2
|
||||
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1}, // S_FANG_PATHING
|
||||
|
||||
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2}, // S_FANG_BOUNCE1
|
||||
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3}, // S_FANG_BOUNCE2
|
||||
{SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4}, // S_FANG_BOUNCE3
|
||||
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4}, // S_FANG_BOUNCE4
|
||||
|
||||
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2}, // S_FANG_FALL1
|
||||
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1}, // S_FANG_FALL2
|
||||
|
||||
{SPR_FANG, 8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2}, // S_FANG_CHECKPATH1
|
||||
{SPR_FANG, 8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1}, // S_FANG_CHECKPATH2
|
||||
|
||||
{SPR_FANG, 9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2}, // S_FANG_PATHINGCONT1
|
||||
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3}, // S_FANG_PATHINGCONT2
|
||||
{SPR_FANG, 9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING}, // S_FANG_PATHINGCONT3
|
||||
|
||||
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2}, // S_FANG_SKID1
|
||||
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2}, // S_FANG_SKID2
|
||||
{SPR_FANG, 4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK}, // S_FANG_SKID3
|
||||
|
||||
{SPR_FANG, 0, 0, {A_RandomState}, S_FANG_LOBSHOT1, S_FANG_FIRESTART1, S_NULL}, // S_FANG_CHOOSEATTACK
|
||||
|
||||
{SPR_FANG, 5, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2}, // S_FANG_FIRESTART1 // Reset loop
|
||||
{SPR_FANG, 5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1}, // S_FANG_FIRESTART2
|
||||
{SPR_FANG, 5, 5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2}, // S_FANG_FIRE1 // Start of loop
|
||||
{SPR_FANG, 6, 5, {NULL}, 0, 0, S_FANG_FIRE3}, // S_FANG_FIRE2
|
||||
{SPR_FANG, 7, 5, {NULL}, 0, 0, S_FANG_FIRE4}, // S_FANG_FIRE3
|
||||
{SPR_FANG, 5, 5, {NULL}, 2, 0, S_FANG_FIREREPEAT}, // S_FANG_FIRE4
|
||||
{SPR_FANG, 5, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1}, // S_FANG_FIREREPEAT // End of loop
|
||||
|
||||
{SPR_FANG, 19, 18, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2}, // S_FANG_LOBSHOT1
|
||||
{SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+FRACUNIT, S_FANG_WAIT1}, // S_FANG_LOBSHOT2
|
||||
|
||||
{SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2}, // S_FANG_WAIT1
|
||||
{SPR_FANG, 0, 35, {A_Look}, 1, 0, S_FANG_IDLE1}, // S_FANG_WAIT2
|
||||
|
||||
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT}, // S_FANG_WALLHIT
|
||||
|
||||
{SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2}, // S_FANG_PINCHPATHINGSTART1
|
||||
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING}, // S_FANG_PINCHPATHINGSTART2
|
||||
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE1}, // S_FANG_PINCHPATHING
|
||||
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2}, // S_FANG_PINCHBOUNCE1
|
||||
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3}, // S_FANG_PINCHBOUNCE2
|
||||
{SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE3
|
||||
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL1, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE4
|
||||
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2}, // S_FANG_PINCHFALL1
|
||||
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL2
|
||||
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2}, // S_FANG_PINCHSKID1
|
||||
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT1, 0, S_FANG_PINCHSKID2}, // S_FANG_PINCHSKID2
|
||||
{SPR_FANG, 19, 18, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2}, // S_FANG_PINCHLOBSHOT1
|
||||
{SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3}, // S_FANG_PINCHLOBSHOT2
|
||||
{SPR_FANG, 19, 18, {A_LinedefExecute}, LE_BOSS4DROP, 0, S_FANG_PINCHLOBSHOT4}, // S_FANG_PINCHLOBSHOT3
|
||||
{SPR_FANG, 19, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1}, // S_FANG_PINCHLOBSHOT4
|
||||
|
||||
{SPR_FANG, 14, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2}, // S_FANG_DIE1
|
||||
{SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2}, // S_FANG_DIE2
|
||||
|
||||
{SPR_FANG, 17, 0, {A_Scream}, 0, 0, S_FANG_DIE4}, // S_FANG_DIE3
|
||||
{SPR_FANG, 17, 104, {NULL}, 0, 0, S_FANG_DIE5}, // S_FANG_DIE4
|
||||
|
||||
{SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6}, // S_FANG_DIE5
|
||||
{SPR_FANG, 11, 1, {A_ZThrust}, 6, FRACUNIT|1, S_FANG_DIE7}, // S_FANG_DIE6
|
||||
{SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7}, // S_FANG_DIE7
|
||||
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8}, // S_FANG_DIE8
|
||||
|
||||
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2}, // S_FANG_FLEEPATHING1
|
||||
{SPR_FANG, 8, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1}, // S_FANG_FLEEPATHING2
|
||||
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2}, // S_FANG_FLEEBOUNCE1
|
||||
{SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_FANG_FLEEBOUNCE2
|
||||
|
||||
{SPR_FANG, 18, 7*TICRATE, {NULL}, 0, 0, S_NULL}, // S_FANG_KO
|
||||
|
||||
{SPR_FBOM, 0, 1, {A_GhostMe}, 0, 0, S_FBOMB2}, // S_FBOMB1
|
||||
{SPR_FBOM, 1, 1, {A_GhostMe}, 0, 0, S_FBOMB1}, // S_FBOMB2
|
||||
{SPR_FSGN, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNA
|
||||
{SPR_FSGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNB
|
||||
{SPR_FSGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNC
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
|
||||
{SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND2
|
||||
{SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2}, // S_BLACKEGG_WALK1
|
||||
|
@ -5248,6 +5345,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FANG
|
||||
204, // doomednum
|
||||
S_FANG_IDLE1, // spawnstate
|
||||
8, // spawnhealth
|
||||
S_FANG_PATHINGSTART1, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_skid, // attacksound
|
||||
S_FANG_PAIN1, // painstate
|
||||
0, // painchance
|
||||
sfx_s3k5d, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_FANG_DIE1, // deathstate
|
||||
S_FANG_KO, // xdeathstate
|
||||
sfx_s3k90, // deathsound
|
||||
0, // speed
|
||||
24*FRACUNIT, // radius
|
||||
60*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
3, // damage
|
||||
sfx_boingf, // activesound
|
||||
MF_SPECIAL|MF_BOSS|MF_SHOOTABLE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FBOMB
|
||||
-1, // doomednum
|
||||
S_FBOMB1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_s3k51, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_TNTBARREL_EXPL1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_s3k4e, // deathsound
|
||||
20*FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
0, // damage
|
||||
sfx_s3k8d, // activesound
|
||||
MF_NOBLOCKMAP|MF_MISSILE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FSGNA
|
||||
-1, // doomednum
|
||||
S_FSGNA, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_mspogo, // deathsound
|
||||
0, // speed
|
||||
124*FRACUNIT, // radius
|
||||
124*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FSGNB
|
||||
-1, // doomednum
|
||||
S_FSGNB, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_FSGNC, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
124*FRACUNIT, // radius
|
||||
640*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_SOLID, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BLACKEGGMAN
|
||||
206, // doomednum
|
||||
S_BLACKEGG_STND, // spawnstate
|
||||
|
|
87
src/info.h
87
src/info.h
|
@ -306,7 +306,9 @@ typedef enum sprite
|
|||
SPR_EFIR, // Boss 4 jet flame
|
||||
|
||||
// Boss 5 (Arid Canyon)
|
||||
SPR_EGGQ,
|
||||
SPR_FANG, // replaces EGGQ
|
||||
SPR_FBOM,
|
||||
SPR_FSGN,
|
||||
|
||||
// Boss 6 (Red Volcano)
|
||||
SPR_EGGR,
|
||||
|
@ -1442,6 +1444,83 @@ typedef enum state
|
|||
S_JETFLAME1,
|
||||
S_JETFLAME2,
|
||||
|
||||
// Boss 5
|
||||
S_FANG_IDLE1,
|
||||
S_FANG_IDLE2,
|
||||
S_FANG_IDLE3,
|
||||
S_FANG_IDLE4,
|
||||
S_FANG_IDLE5,
|
||||
S_FANG_IDLE6,
|
||||
S_FANG_IDLE7,
|
||||
S_FANG_IDLE8,
|
||||
S_FANG_PAIN1,
|
||||
S_FANG_PAIN2,
|
||||
S_FANG_PATHINGSTART1,
|
||||
S_FANG_PATHINGSTART2,
|
||||
S_FANG_PATHING,
|
||||
S_FANG_BOUNCE1,
|
||||
S_FANG_BOUNCE2,
|
||||
S_FANG_BOUNCE3,
|
||||
S_FANG_BOUNCE4,
|
||||
S_FANG_FALL1,
|
||||
S_FANG_FALL2,
|
||||
S_FANG_SLIDE,
|
||||
S_FANG_CHECKPATH1,
|
||||
S_FANG_CHECKPATH2,
|
||||
S_FANG_PATHINGCONT1,
|
||||
S_FANG_PATHINGCONT2,
|
||||
S_FANG_PATHINGCONT3,
|
||||
S_FANG_SKID1,
|
||||
S_FANG_SKID2,
|
||||
S_FANG_SKID3,
|
||||
S_FANG_CHOOSEATTACK,
|
||||
S_FANG_FIRESTART1,
|
||||
S_FANG_FIRESTART2,
|
||||
S_FANG_FIRE1,
|
||||
S_FANG_FIRE2,
|
||||
S_FANG_FIRE3,
|
||||
S_FANG_FIRE4,
|
||||
S_FANG_FIREREPEAT,
|
||||
S_FANG_LOBSHOT1,
|
||||
S_FANG_LOBSHOT2,
|
||||
S_FANG_WAIT1,
|
||||
S_FANG_WAIT2,
|
||||
S_FANG_WALLHIT,
|
||||
S_FANG_PINCHPATHINGSTART1,
|
||||
S_FANG_PINCHPATHINGSTART2,
|
||||
S_FANG_PINCHPATHING,
|
||||
S_FANG_PINCHBOUNCE1,
|
||||
S_FANG_PINCHBOUNCE2,
|
||||
S_FANG_PINCHBOUNCE3,
|
||||
S_FANG_PINCHBOUNCE4,
|
||||
S_FANG_PINCHFALL1,
|
||||
S_FANG_PINCHFALL2,
|
||||
S_FANG_PINCHSKID1,
|
||||
S_FANG_PINCHSKID2,
|
||||
S_FANG_PINCHLOBSHOT1,
|
||||
S_FANG_PINCHLOBSHOT2,
|
||||
S_FANG_PINCHLOBSHOT3,
|
||||
S_FANG_PINCHLOBSHOT4,
|
||||
S_FANG_DIE1,
|
||||
S_FANG_DIE2,
|
||||
S_FANG_DIE3,
|
||||
S_FANG_DIE4,
|
||||
S_FANG_DIE5,
|
||||
S_FANG_DIE6,
|
||||
S_FANG_DIE7,
|
||||
S_FANG_DIE8,
|
||||
S_FANG_FLEEPATHING1,
|
||||
S_FANG_FLEEPATHING2,
|
||||
S_FANG_FLEEBOUNCE1,
|
||||
S_FANG_FLEEBOUNCE2,
|
||||
S_FANG_KO,
|
||||
|
||||
S_FBOMB1,
|
||||
S_FBOMB2,
|
||||
S_FSGNA,
|
||||
S_FSGNB,
|
||||
S_FSGNC,
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
S_BLACKEGG_STND,
|
||||
S_BLACKEGG_STND2,
|
||||
|
@ -3752,6 +3831,12 @@ typedef enum mobj_type
|
|||
MT_EGGMOBILE4_MACE,
|
||||
MT_JETFLAME,
|
||||
|
||||
// Boss 5
|
||||
MT_FANG,
|
||||
MT_FBOMB,
|
||||
MT_FSGNA,
|
||||
MT_FSGNB,
|
||||
|
||||
// Black Eggman (Boss 7)
|
||||
MT_BLACKEGGMAN,
|
||||
MT_BLACKEGGMAN_HELPER,
|
||||
|
|
Loading…
Reference in a new issue