Commit graph

10645 commits

Author SHA1 Message Date
James R
5a5024faf4 Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)

Closes #339

See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
d4bef36c19 Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.

Closes #211

See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
d1c8d41f94 Merge branch 'no-demo-visit' into 'next'
Don't count demo playback as visiting a level.

Closes #327 and #340

See merge request STJr/SRB2!1177
2020-10-12 18:05:43 -04:00
GoldenTails
94f6d0b002 Fix gzip failing to compress SRB2's objdump on non-Windows. 2020-10-12 16:59:47 -05:00
James R
35c666514b Merge branch 'splitscreen-parameter' into 'next'
Add `-splitscreen` commandline parameter

See merge request STJr/SRB2!1175
2020-10-12 17:46:55 -04:00
James R
9538ca696a Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function

See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Jaime Passos
b620f4835a Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Zippy_Zolton
da27f720da Whitelist the "X" shown in the HUD 2020-10-11 23:22:16 -05:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b808b3ef41 Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
2020-10-11 03:39:31 -03:00
James R
7f8ec74c27 Use the macro in sectorlines_num too 2020-10-10 17:40:01 -07:00
James R
8bc8946be8 Turn the lua sector lines hack into a macro 2020-10-10 16:43:09 -07:00
Jaime Passos
6145442a34 Fix rotated flipped patches 2020-10-10 19:06:29 -03:00
Jaime Passos
b2f45986ad Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Hannu Hanhi
465693b242 Put newline to end of m_perfstats.h 2020-10-10 22:23:33 +03:00
Hannu Hanhi
4f20a20165 Performance stats 2020-10-10 22:12:34 +03:00
Jaime Passos
06c0932ab4 Only check the tRNS (trans) chunk if the image is still palettized 2020-10-10 14:17:53 -03:00
Jaime Passos
4d847f4223 Compare the PNG's palette with the game's palette instead of assuming they are the same 2020-10-10 14:17:42 -03:00
Jaime Passos
0021a9aeaf Fix bug 2020-10-10 13:37:23 -03:00
Jaime Passos
c5a3a61b28 Make 3D floors cull areas below or above them to reduce overdraw (2) 2020-10-10 01:00:39 -03:00
James R
4b5cb8025b Show revert value of cvar with help command 2020-10-09 16:28:03 -07:00
James R
b67807dd04 When save/loading config use revert value for netvars if you are not the server 2020-10-09 16:22:17 -07:00
James R
f5e4d076b9 Add CV_NETVAR to server affecting cvars
showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
aa102dcea0 Add CV_SAVE to netvars
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime

tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
Zippy_Zolton
1c751fdf0f I am going to die :D 2020-10-09 15:42:55 -05:00
James R
a17446f905 Oops, go straight to evaluation if not in a netgame
serverrunning means that you are actually the server.
2020-10-09 13:16:56 -07:00
sphere
76d16473b9 how did this even happen 2020-10-09 05:55:10 -04:00
Jaime Passos
0811f60b2a Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
James R
15008f31a7 Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro

See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
7c72eab58b Merge branch 'manifest-stuff' into 'next'
Provide a default exe manifest

See merge request STJr/SRB2!1174
2020-10-08 22:01:17 -04:00
James R
ddb6823fe5 Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.

See merge request STJr/SRB2!1173
2020-10-08 22:01:02 -04:00
James R
45b9e23895 Merge branch 'ogl-driver-error' into 'next'
Add error message when the GDI Generic OpenGL renderer is encountered in Windows

See merge request STJr/SRB2!1172
2020-10-08 22:00:43 -04:00
James R
933381fb8f Merge branch 'expose-modversion-to-lua' into 'next'
Expose MODVERSION to Lua (because for some reason it wasn't).

See merge request STJr/SRB2!1158
2020-10-08 21:57:38 -04:00
James R
d83a112fc5 Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version

See merge request STJr/SRB2!1157
2020-10-08 21:56:30 -04:00
Jaime Passos
63d4c1dffc Merge remote-tracking branch 'origin' into slight-shader-cleanup 2020-10-08 22:45:39 -03:00
James R
c3c34c489b Merge branch 'lua-sectorsounds' into 'next'
Support sectors as sound origins in Lua

See merge request STJr/SRB2!1144
2020-10-08 21:05:01 -04:00
James R
355cc1a697 Merge branch 'autocomplete-aliases' into 'next'
Autocomplete aliases in console

See merge request STJr/SRB2!1113
2020-10-08 20:30:07 -04:00
James R
88b3a3cd2e Merge branch 'v-string-colormap-lua-exposure' into 'next'
Expose V_GetStringColormap to Lua via v.getStringColormap().

See merge request STJr/SRB2!1111
2020-10-08 20:28:25 -04:00
James R
95a5bb888a Merge branch 'chain-attraction-homing' into 'next'
Chain Homing with Attraction Shield

See merge request STJr/SRB2!1109
2020-10-08 20:19:21 -04:00
sphere
b71c75d2ec A special stage is a special stage, even outside of coop. 2020-10-08 18:45:20 +02:00
James R
b3d8ed7d43 Revert netvars after leaving a netgame 2020-10-06 23:32:11 -07:00
James R
dbd79a29a4 Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
Zachary McAlpin
0f3c87a705 Made states unmodifable in CMD building code 2020-10-06 16:54:23 -05:00
Zachary McAlpin
e393093e73 Update comment 2020-10-06 16:43:14 -05:00
sphere
f210316d8a Only set MV_MP in multiplayer or a netgame. 2020-10-06 19:06:06 +02:00
sphere
48ca58f580 Don't count demo playback as visiting a level. 2020-10-06 16:49:53 +02:00
GoldenTails
d5848e78fc Update help message to mention supported file extensions, and change the description to "Load add-ons" 2020-10-06 03:37:23 -05:00
Zachary McAlpin
1681371fbd Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port 2020-10-06 02:07:05 -05:00
GoldenTails
2d3a589167 Add warning when files are skipped due to being previously processed. 2020-10-04 21:03:29 -05:00
GoldenTails
0b74818771 Give the addfile command variable argument support. 2020-10-04 21:02:20 -05:00
gm3k4g
2cc8de2bdd Added splitscreen command line parameter 2020-10-05 00:12:13 +03:00
Steel Titanium
0aa1b16fd1 Provide a default exe manifest 2020-10-03 19:53:59 -04:00
GoldenTails
2ae5c02050 Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions. 2020-10-03 13:24:47 -05:00
Louis-Antoine
e49032eaf7 Let Lua scripts access userdata metatables 2020-10-03 18:40:37 +02:00
Hannu Hanhi
684b868524 Add error message when the GDI Generic OpenGL renderer is encountered in Windows 2020-10-03 18:45:56 +03:00
Louis-Antoine
121c7da809 Let Lua scripts relink tables to their metatables when unarchiving
This is done through the new "registermetatable" function,
in a somewhat similar fashion to "freeslot" but for metatables:
it must be called at script load to tell SRB2 your metatable
can be automatically relinked during the unarchiving process.
2020-10-03 16:31:04 +02:00
James R
17ce7d57c3 Merge branch 'update-228' into 'next'
2.2.8 prep

See merge request STJr/SRB2!1170
2020-10-03 01:45:06 -04:00
James R
b1d59c6641 Merge branch 'picfmt-pngfix' into 'next'
Fix uninitialized variable issue in patches with missing grAb chunks

See merge request STJr/SRB2!1171
2020-10-02 20:24:10 -04:00
James R
27d96bb21c Merge branch 'fartification' into 'next'
Prevent Canarivore gas from teleporting up walls

See merge request STJr/SRB2!1154
2020-10-02 20:23:36 -04:00
James R
8beee3761e Merge branch 'windows-console-go-brrr' into 'next'
Fix #178

Closes #178

See merge request STJr/SRB2!1112
2020-10-02 20:23:20 -04:00
James R
c35c5ad568 Merge branch 'remove-renderer-notice' into 'next'
Remove "The OpenGL renderer is incomplete" notice (closes #281)

Closes #281

See merge request STJr/SRB2!1169
2020-10-02 20:22:38 -04:00
Jaime Passos
ebf50aad44 Use leftoffset and topoffset, not loffs and toffs 2020-10-02 20:40:42 -03:00
James R
401508e9d4 Update Srb2win.rc 2020-10-02 16:11:39 -07:00
James R
c51a4c8fb1 Update version to 2.2.8 2020-10-02 16:10:21 -07:00
James R
1c6c51744c Update patch.pk3 2020-10-02 16:07:15 -07:00
Jaime Passos
aaa9cff6ac Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
James R
be4c5751f8 Revert "Warn when going to OpenGL from the menu"
This reverts commit 569453ee93.

And one line from b6089ccdaf.
2020-10-02 15:37:23 -07:00
Steel Titanium
386db4b7a1 Model fallback 2020-10-02 15:45:43 -04:00
James R
8a8e0ceda2 Move HU_LoadGraphics after startuppwads are loaded
This is needed for graphics replacements to take effect.
2020-10-02 11:54:58 -07:00
James R
61cae79bd4 Fix off by one 2020-10-01 16:55:17 -07:00
James R
1cfb1f673b Add wads from the -file parameter after netvars are registered
This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
sphere
a9a0137d22 Remove "RC3" 2020-09-30 20:25:55 +02:00
sphere
d45d5b4e20 Merge branch 'credits-changes' into 'next'
Credits changes

See merge request STJr/SRB2!1161
2020-09-30 13:25:39 -04:00
lachwright
e715b2f01a Update ICNS icon for macOS
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
2020-10-01 02:47:24 +10:00
Snu
bfd8bd7564 comment typo 2020-09-30 08:44:43 +01:00
Snu
8a00b47b38 Make the function ACTUALLY work 2020-09-30 08:40:21 +01:00
Snu
82ceddb2be god damnit 2020-09-30 08:10:28 +01:00
Snu
feb011ee52 Expose function to Lua 2020-09-30 07:58:41 +01:00
Snu
ca88db00cd Create P_CeilingzAtPos function 2020-09-30 07:56:57 +01:00
Snu
afcadb3232 Remove all instances of PF_CANBUSTFLOORS 2020-09-29 20:16:06 +01:00
sphere
2642df4c98 Fix Arrietty's name being misspelled. 2020-09-29 18:06:50 +02:00
sphere
2ebe731bd4 Game design is a team effort. 2020-09-29 17:23:44 +02:00
Snu
cd4f755e53 Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively. 2020-09-29 13:52:35 +01:00
Snu
75042d781f Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls. 2020-09-29 13:47:48 +01:00
Snu
90fbb752fa Add functionality to PF_CANBREAKFLOORS 2020-09-29 12:58:36 +01:00
Snu
04b749f1f9 Remove SF_BUSTABLEBUSTER, change SF_CANBREAKFLOORS to a pflags; PF_CANBREAKFLOORS 2020-09-29 11:05:04 +01:00
Snu
d07422bda1 Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS. 2020-09-29 10:32:45 +01:00
Snu
07a57d0419 Add SF_CANBREAKWALLS, SF_CANBREAKFLOORS and SF_BUSTABLEBUSTER 2020-09-29 09:45:34 +01:00
sphere
2e172de6eb Merge Programming and Programming Assistance, and some other tweaks. 2020-09-28 15:54:10 +02:00
sphere
a3d09ca625 These people deserve to be in the credits proper, also formatting fixes. 2020-09-28 14:48:55 +02:00
Lachlan
becc42920b Bump RC version 2020-09-28 11:39:57 +08:00
Lachlan
5946b54a92 Fix compiler warning 2020-09-28 11:38:56 +08:00
Lachlan
7697553498 Update patch.pk3 checksum 2020-09-28 11:12:15 +08:00
Lachlan Wright
09c83b43b1 Merge branch 'fix-shoop-da-koop' into 'next'
Fix Eggmobile spawning Bowsers after hitting Fang with pinch phase laser

Closes #288

See merge request STJr/SRB2!1160
2020-09-27 22:42:28 -04:00
Lachlan Wright
ca2eb78055 Merge branch 'special-stage-respects-nextmapoverride' into 'next'
Make Special Stage map transitions respect nextmapoverride.

See merge request STJr/SRB2!1129
2020-09-27 22:42:07 -04:00
Lachlan Wright
27b7b5efce Merge branch 'fix-noscalepatch-with-string-drawers' into 'next'
Fix string drawing functions so they account for V_NOSCALEPATCH effectively…

See merge request STJr/SRB2!1107
2020-09-27 22:41:39 -04:00
Monster Iestyn
ddd59a6e9d A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser 2020-09-26 17:31:49 +01:00
SteelT
060f46653d Merge branch 'ogl-model-uv-adjust' into 'next'
Re-adjust model UVs when sprite texture dimensions change

See merge request STJr/SRB2!1068
2020-09-25 21:19:59 -04:00
Steel Titanium
9e036e6291 Fix quotes appearing in product version string 2020-09-25 18:55:37 -04:00
Steel Titanium
375d09c734 Update patch.pk3 hash 2020-09-25 18:15:52 -04:00
Steel Titanium
5d54c70bfa Change prerelease version suffix to RC2 2020-09-25 17:58:02 -04:00
James R
057d765821 Add Jeck to the credits 2020-09-25 11:47:24 -07:00
Lachlan Wright
b4f9767b7b Merge branch 'sound-origin' into 'next'
Apply volume to sounds with origin too

See merge request STJr/SRB2!1156
2020-09-25 10:04:46 -04:00
Lachlan Wright
92b61aacd8 Merge branch 'name-change-spam' into 'next'
Don't let players change their name more than five times per minute

See merge request STJr/SRB2!1155
2020-09-25 09:36:39 -04:00
Lachlan Wright
86b7957b61 Merge branch 'clarity' into 'next'
Add-on clarity from Kart

See merge request STJr/SRB2!1153
2020-09-25 09:33:04 -04:00
Lachlan Wright
1caf92f0ae Merge branch 'fix-236' into 'next'
Only allow explicitly living players to trigger sector specials

Closes #236

See merge request STJr/SRB2!1152
2020-09-25 09:31:06 -04:00
Lachlan Wright
8f5f248c87 Merge branch 'turret-seeing-ghosts' into 'next'
Fix P_SupermanLook4Players assigning spectators as targets

Closes #209

See merge request STJr/SRB2!1151
2020-09-25 09:30:38 -04:00
Lachlan Wright
9208f0bc33 Merge branch 'no-skincolor-space-warning' into 'next'
Remove "skincolor name contains spaces" console warning

Closes #280

See merge request STJr/SRB2!1148
2020-09-25 09:30:24 -04:00
Lachlan Wright
3117dfaf2b Merge branch 'botsavestuff' into 'next'
Save changes made to the bot's skin, and display it properly in save select

See merge request STJr/SRB2!1147
2020-09-25 09:30:03 -04:00
Lachlan Wright
256fa9fa10 Merge branch 'more-helpful-lua-error' into 'next'
Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened

See merge request STJr/SRB2!1145
2020-09-25 09:28:49 -04:00
Lachlan Wright
c42f247ce5 Merge branch 'snake-fixes' into 'next'
Fix bonus items sometimes overriding apples in Snake minigame

See merge request STJr/SRB2!1134
2020-09-25 09:23:33 -04:00
Lachlan Wright
f1d2992f51 Merge branch 'dye-fix' into 'next'
Fix players not properly decolorizing via linedef action

See merge request STJr/SRB2!1127
2020-09-25 08:54:16 -04:00
Lachlan Wright
982435cf86 Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats

See merge request STJr/SRB2!1125
2020-09-25 08:54:01 -04:00
Lachlan Wright
650635e780 Merge branch 'w-initfile-bruh' into 'next'
Fix a bug where adding the same mod multiple times counted towards the mod limit

See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
Lachlan Wright
7fee293034 Merge branch 'gl-shearing-fix-2' into 'next'
Fix cv_glshearing 2 in first person

See merge request STJr/SRB2!1114
2020-09-25 08:51:57 -04:00
Lachlan Wright
dbc32ea9ea Merge branch 'console-silly-characters' into 'next'
Get rid of some silly behavior with certain characters in console

See merge request STJr/SRB2!1110
2020-09-25 08:31:08 -04:00
Lachlan Wright
86252cbea7 Merge branch 'more-nodes' into 'next'
Increase MAXNETNODES, show more servers in the server browser

See merge request STJr/SRB2!1106
2020-09-25 08:24:16 -04:00
GoldenTails
021061d80b Expose MODVERSION to Lua (because for some reason it wasn't).
The wiki even states its existence!
2020-09-23 22:28:29 -05:00
James R
30056157c2 Merge branch 'listserv' into 'next'
Percent decode listserv (closes #244)

Closes #244

See merge request STJr/SRB2!1150
2020-09-23 18:43:41 -04:00
James R
aa4c1eeea8 Merge branch 'bird-pain' into 'next'
Fix playing back demos never working (closes #203)

Closes #203

See merge request STJr/SRB2!1149
2020-09-23 18:37:56 -04:00
Riku Salminen
e947007920 Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested 2020-09-23 22:37:06 +03:00
Riku Salminen
b261e17fdd Update g_demo.c, Remove old comments of fractional loss of one byte 2020-09-23 15:29:03 -04:00
Riku Salminen
1447aba964 Updated 16 bit momentum values to 32 bit in demos, changed demo version 2020-09-23 21:26:51 +03:00
James R
de9d1d2b35 Forgot to commit s_sound.h 2020-09-22 20:51:01 -07:00
James R
b18d60c1d3 Apply volume to sounds with origin too
Previously sounds with an origin would always start at max volume. This is
because the distance calculation adjusts the volume, and that volume needs to
be updated every tic as distance changes. Storing the original volume works.

(cherry picked from commit 22177753d2f00d58d19d930f51dcd086097dfd0d)
2020-09-22 20:47:31 -07:00
James R
b655fa496e Don't let players change their name more than five times per minute
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
lachwright
9ae2010880 Allow Canarivore gas to interact with players again (oops) 2020-09-22 13:11:56 +09:30
lachwright
5d1a95b9c6 Prevent Canarivore gas from teleporting up walls 2020-09-21 17:23:53 +09:30
Zippy_Zolton
62f379ec41 Add-on clarity from Kart 2020-09-20 13:07:28 -05:00
lachwright
7eb760afca Only allow explicitly living players to trigger sector specials 2020-09-20 11:49:53 +09:30
Tatsuru
a52afc2baf Ignore spectators 2020-09-19 23:10:03 -03:00
James R
5edcc72839 Shitty decode listserv 2020-09-19 18:54:04 -07:00
James R
9e31adf22c Merge branch 'objectplace' into 'next'
Fix & improve objectplace

Closes #232

See merge request STJr/SRB2!1139
2020-09-19 21:40:55 -04:00
James R
9684149ba6 Merge branch 'start-netid-at-1' into 'next'
Avoid CV_FindNetVar returning a normal cvar (closes #251)

Closes #251

See merge request STJr/SRB2!1137
2020-09-19 21:40:45 -04:00
James R
bdb44e6ce1 Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined 2020-09-19 18:34:52 -07:00
kaysrishaq
c3430951be Update lua_infolib.c 2020-09-18 17:47:38 -04:00
lachwright
a78a0071f2 Save changes made to the bot's skin, and display it properly in save select 2020-09-17 19:00:49 +09:30
lachwright
2bb5b42960 Allow JumpSpin abilities to be used with non-ability shields 2020-09-16 16:50:10 +09:30
Steel Titanium
16569b4e9a Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
Shouldn't break scripts as it stops execution as soon it happens, like it already does.
2020-09-14 22:54:07 -04:00
Tatsuru
013714a26f Encapsulate userdata checks 2020-09-14 17:33:26 -03:00
Monster Iestyn
0f2e063de0 Added the ability to modify parent, flags, translucency in polyobj_t
(attempting to edit polyobj.angle just gives you an error message saying to use polyobj:rotate() instead)
2020-09-13 21:38:16 +01:00
Tatsuru
8d65ce81c7 Legacy moment 2020-09-13 14:30:02 -03:00
Tatsuru
454682df70 Use the sector's actual soundorg (how did it even work) 2020-09-13 13:54:43 -03:00
Tatsuru
782e559adf Check for sector_t userdata as well 2020-09-13 12:33:18 -03:00
SteelT
90302330ed Merge branch 'make-float-strings-great-again' into 'next'
Can we just do this please? Thanks.

See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT
9f09e32520 Merge branch 'remove-bt_use-deprecation' into 'next'
Remove BT_USE and PF_USEDOWN warning

See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
0750d273a6 Attempt to use the PNG image's palette, if it is present 2020-09-10 03:16:21 -03:00
Jaime Passos
4e437076c1 Use color look-up table for PNG conversion 2020-09-10 02:10:31 -03:00
Jaime Passos
f24647dc4d Change method of color look-up table generation 2020-09-10 01:43:46 -03:00
GoldenTails
c61eeb9238 Can we just do this please? Thanks. 2020-09-09 22:19:14 -05:00
Monster Iestyn
097986b1d9 added polyobj_t to userdataType list
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
78f7998618 Added polyobj.vertices and polyobj.lines to Lua 2020-09-09 21:15:02 +01:00
Monster Iestyn
4ce161f9c3 Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate 2020-09-09 19:38:56 +01:00
Monster Iestyn
f86dad2979 Added new functions as variables of polyobj_t:
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj

I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
5f91833701 lua_maplib.c changes now that polyobj_t is supported:
* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
89e989d6b1 added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t 2020-09-09 17:06:36 +01:00
Monster Iestyn
e6136eb113 lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
625aeb1560 lua_script.c fixes:
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
5fc58de94f * added access to translucency and triggertag in polyobj_t
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
33c96ab1aa * added access to id, parent, angle, damage, thrust, flags in polyobj_t
* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
60b49b5ecd Fix STJr copyright years, this file was obviously only created today, not 4 years ago! 2020-09-08 18:56:00 +01:00
Monster Iestyn
0bc7eb32e9 make sure to include fastcmp.h, whoops 2020-09-08 18:55:16 +01:00
Monster Iestyn
05fe86ffdc * started functions for accessing/editing META_POLYOBJ (bare minimum atm)
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5beae9738 Begin work on adding access to polyobjects in Lua:
* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu Ä°nce
7e9bc0d103 no message 2020-09-08 03:03:48 +03:00
Jaime Passos
dcaad758f4 Improved memory management for patches 2020-09-07 02:23:07 -03:00
lachwright
efc82ffa74 Set additional UDMF parameters on objectplaced mapthings to defaults 2020-09-07 13:08:22 +09:30
lachwright
b805e10058 Let analog control schemes control objectplace like standard control schemes 2020-09-06 19:03:17 +09:30
lachwright
d7ab41a90b Objectplace improvements:
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
ca9cf25423 Fix netid overflow check 2020-09-05 23:23:54 -07:00
GoldenTails
8ae5f3030f Remove BT_USE and PF_USEDOWN warning
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
30057e9268 Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0 2020-09-05 22:03:14 -07:00
James R
9a1099ec17 Update SuperPhanto's name with real name per request 2020-09-02 17:59:53 -07:00
James R
7bec06856f Add SuperPhanto to the art credits 2020-09-01 18:51:47 -07:00
James R
c7c9ae3847 Disable update alert if this is a prerelease 2020-09-01 16:22:29 -07:00
James R
4b7d16283d Update version to 2.2.7 RC1 2020-09-01 15:38:51 -07:00
James R
72437ae357 Define BETAVERSION as a suffix to the version string 2020-09-01 15:38:27 -07:00
James R
045a5d3dd1 Update patch.pk3 asset hash 2020-09-01 15:26:13 -07:00
Steel Titanium
db6bd42eb1 Allow the game to continue even if the STARTUP lump is somehow missing 2020-09-01 14:46:03 -04:00
Steel Titanium
4509cd3798 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat 2020-09-01 13:54:27 -04:00
GoldenTails
4173b15c8e Expose V_GetStringColormap to Lua via v.getStringColormap(). 2020-09-01 10:47:02 -05:00
James R
b2226e95d6 Merge branch 'master' into next 2020-08-31 16:10:05 -07:00
James R
e593610862 Fix NOHW compiling 2020-08-31 16:09:41 -07:00
James R
6c2370f894 Kill NOHS
(cherry picked from commit 3437b0690a3f4278e3ecc657102a126a3e2f3d13)
2020-08-31 16:06:40 -07:00
James R
2aab765b36 Fix NOGME compiling
(cherry picked from commit 0d57ba1d02c5bde2ab22a71d21a95849b21e9539)
2020-08-31 16:04:09 -07:00
James R
679bfa21ed Fix stupid NONET 2020-08-29 17:51:59 -07:00
James R
a6e59cbb24 Do not do master server things when NOCURL
(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R
1f38db4629 C90? 2020-08-29 17:21:54 -07:00
Steel Titanium
b20352141e Fix compile error 2020-08-29 20:04:11 -04:00
Steel Titanium
0bd71d9980 Attempts to make the intro a bit more shorter
Make the scene time be 5 seconds long max

Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R
37c647c00e Merge remote-tracking branch 'origin/master' into next 2020-08-28 19:52:25 -07:00
James R
8d9b16df8c Merge branch 'makefile-detect-system' into 'master'
Detect which system the Makefile is running on to compile for

See merge request STJr/SRB2!1123
2020-08-28 22:49:34 -04:00
Steel Titanium
3ef8024697 Make the intro shorter as I felt it was a bit too long
Change the code a bit so less magic numbers.
2020-08-28 20:08:46 -04:00
Steel Titanium
4eaa7e969f Add new STARTUP lump, for the splash screen 2020-08-28 17:11:38 -04:00
Steel Titanium
a3039a781a New STJR Intro, replaces the old PURE FAT intro 2020-08-28 17:10:54 -04:00
GoldenTails
ca4ed3b7dd Make Special Stage map transitions respect nextmapoverride.
In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
2020-08-26 23:22:53 -05:00
Tatsuru
48d6ae8e53 Decolorize players as intended 2020-08-24 23:53:21 -03:00
Louis-Antoine
cb06d05692 Fix bonus items sometimes overriding apples in Snake minigame 2020-08-24 00:34:44 +02:00
Hannu Hanhi
dd7d1e40b1 Add tic and ui times to render stats 2020-08-23 20:09:55 +03:00
GoldenTails
d15be1696a Forgot to check if the file was important, whoops! 2020-08-21 04:00:54 -05:00
GoldenTails
2c5f23bacb Fix a bug where adding the same mod multiple times counted to the mod limit
A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
James R
6f51c68c72 Makefile: add WINDOWSHELL=1 for the Windows detect 2020-08-20 20:19:50 -07:00
James R
e340d74e4d Merge branch 'ringslinger-penalty-snap' into 'next'
Fix Ringslinger weapon ring penalty missnapment

See merge request STJr/SRB2!1120
2020-08-19 18:18:15 -04:00
James R
38d094d3f6 Merge branch 'fix-file-downloading' into 'next'
Fix bug where SRB2 would check size of disk from current directory instead of srb2home

See merge request STJr/SRB2!1121
2020-08-19 18:16:22 -04:00
James R
809ff5c467 Merge branch 'oops-http-mserv' into 'next'
Fix lingering issues with the http-mserv merge

See merge request STJr/SRB2!1117
2020-08-19 18:12:38 -04:00
James R
f92026f98b Makefile: automatically detect system to compile for, if no system was specified
This should work for mingw and linux so far.
2020-08-18 18:01:59 -07:00
James R
9495e6354f Makefile: Make WARNINGMODE the default, optionally disable with RELAXWARNINGS 2020-08-18 16:45:00 -07:00
James R
f0bf06aee2 Is it GCC is it gcc, is it????
(cherry picked from commit ef2bff6383b16385f9874e1c9c6b66c9df794f5b)
2020-08-18 16:37:19 -07:00
James R
9147474a30 Merge branch 'showjoinaddress-menu' into 'next'
Add a menu option for showjoinaddress; disable it by default

See merge request STJr/SRB2!1115
2020-08-18 19:15:23 -04:00
GoldenTails
0a9c061fea Fix bug where SRB2 would check size of current directory instead of srb2home
Hopefully that fixes that one bug with weird filesize issues too
2020-08-18 17:34:32 -05:00
Hannu Hanhi
bda1d1e725 Convince the compiler that I know what I'm doing, I think 2020-08-18 23:21:26 +03:00
James R
300436825d Cast UINT16 for unlockable_t.height -> alphaKey 2020-08-18 11:19:16 -07:00
Zwip-Zwap Zapony
d87c0eeaf1 Fix Ringslinger weapon ring penalty missnapment 2020-08-18 11:42:35 +02:00
Nev3r
77e438d4bd Some commenting tweaks. 2020-08-16 11:33:00 +02:00
Jaime Passos
92c4993d67 Introduce Doom patch format into picture formats
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Jaime Passos
8863e13fde Rename R_CheckIfPatch 2020-08-15 20:14:36 -03:00
Nev3r
b15c760dc2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag 2020-08-15 13:44:59 +02:00
James R
bcb0854db8 . 2020-08-14 22:38:15 -07:00
James R
0944b5ad6f Strip a few more instances of SONIC ROBO BLAST 2 KART 2020-08-14 22:18:51 -07:00
James R
58971259ef Is this SRB2Kart server? 2020-08-14 22:13:28 -07:00
James R
beba43cffc Add a menu option for showjoinaddress
I also had to make the "alphaKey" UINT16. Hopefully nothing breaks!
2020-08-14 21:13:15 -07:00
James R
405639bc78 Disable showjoinaddress by default 2020-08-14 21:05:23 -07:00
James R
5ccafe0314 REMOVE THE LAST OF CV_ALLCAPS 2020-08-14 21:01:41 -07:00
Jaime Passos
78cc4a78d0 Refactor renderer switching 2020-08-14 22:27:16 -03:00
Jaime Passos
1751d7afed Cache the console patch only once in CON_DrawBackpic 2020-08-14 20:48:15 -03:00
Jaime Passos
1950f1c7f7 Fix cv_glshearing 2 in first person 2020-08-14 20:31:30 -03:00
James R
be14b8a564 dumbass doesn't test changes before pushing directly to next 2020-08-14 08:25:12 -07:00
James R
aa19bce4a9 Autocomplete aliases in console 2020-08-14 00:00:45 -07:00
James R
f0a79df2b8 Use AsciiChar to get the input from windows console window 2020-08-13 21:57:36 -07:00
James R
4734b9d728 Stop treating apostrophes, parenthesis and curly braces as separate arguments 2020-08-13 21:11:45 -07:00
Louis-Antoine
9dd5c11322 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
# Conflicts:
#	src/d_clisrv.c
#	src/d_clisrv.h
#	src/d_net.c
#	src/p_saveg.c
#	src/p_saveg.h
2020-08-13 13:53:10 +02:00
James R
3e02f5d0cb Add http-mserv to fuck
(cherry picked from commit 1a1c215a9110491a3c7324045dc96c18b604d9e7)
2020-08-09 23:34:16 -07:00
Steel Titanium
3d1110a0c2 Fix cmake using wrong libs if internal libs is turned on
Use '\0' instead, just in case

(cherry picked from commit 9293c6cb32109b5b003114ab441e312df76f263c)
2020-08-09 20:28:33 -07:00
James R
0af38bc5eb Bump MAXNETNODES to 127
(cherry picked from commit 9d9f8fd8a337a1786efa0d348c89e05b26ce8571)
2020-08-09 18:32:05 -07:00
James R
e9748e5317 Merge branch 'clipboard-crash-fix-2' into 'next'
Fix buffer overrun in I_ClipboardPaste (resolves #205)

Closes #205

See merge request STJr/SRB2!1105
2020-08-09 21:06:18 -04:00
James R
3e8cf5ab06 Merge branch 'bt_spin' into 'next'
Replace all occurances of BT_USE with BT_SPIN (2.2!)

See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
James R
85d0199661 Merge branch 'audio-cleanup' into 'next'
Audio cleanup

See merge request STJr/SRB2!1101
2020-08-09 20:49:28 -04:00
James R
a808294c0c Merge branch 'kill-cd-support' into 'next'
Kill CD support

See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
8301e4f93c Merge branch 'word-delet' into 'next'
Word delete and backspace in console

See merge request STJr/SRB2!1092
2020-08-09 20:46:37 -04:00
James R
8394bf6055 Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders

See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
James R
23f218117c Merge branch 'http-mserv' into 'next'
HTTP Based Master Server + Multithreading

See merge request STJr/SRB2!940
2020-08-09 20:24:26 -04:00
James R
46a4bd2d08 Merge branch 'lmaogalog' into 'next'
Make old analog functional again

See merge request STJr/SRB2!1098
2020-08-09 20:13:04 -04:00
GoldenTails
23edfd6d09 Fix string drawing functions so they account for V_NOSCALEPATCH effectively multiplying the width of the screen 2020-08-09 11:03:02 -05:00
James R
5153338bf5 Merge branch 'kill-dos' into 'next'
Remove support for DOS

See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
James R
cd30f0e933 Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES
Each server in the server list requires a node. It's also MAXNETNODES-1 because
the first node is yourself.

(cherry picked from commit 1484f0484f6c22382b2cae955a93c01f83d54655)
2020-08-08 15:13:21 -07:00
James R
54e446199d Merge remote-tracking branch 'origin/next' into http-mserv 2020-08-08 15:05:03 -07:00
Jaime Passos
9772bbeda1 Fix buffer overrun in I_ClipboardPaste 2020-08-08 15:36:01 -03:00
Jaime Passos
2a0e47e28f Remove LUA_PATCH_SAFETY 2020-08-08 14:56:04 -03:00
Jaime Passos
91ed56ef40 Refactor patch loading 2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700 Shader code cleanup 2020-08-07 18:17:05 -03:00
Steel Titanium
dff0e87e03 Kill CD support 2020-08-07 17:06:19 -04:00
Steel Titanium
2d39af8604 Remove all this unused playlist related code 2020-08-07 16:44:16 -04:00
Steel Titanium
5c53157192 Remove every musserv and sndserv def'd code 2020-08-07 16:40:46 -04:00
James R
cc677d2d50 Merge branch 'com-buf-insert-text-optional-player' into 'next'
Make the player optional for COM_BufInsertText and COM_BufAddText.

See merge request STJr/SRB2!1093
2020-08-05 19:53:28 -04:00
James R
cc508d0ba3 Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled

See merge request STJr/SRB2!1073
2020-08-05 19:50:31 -04:00
James R
1c9633504d Merge branch 'hide-followmobj' into 'next'
Hide Metal Sonic's jet fume in first person

Closes #204

See merge request STJr/SRB2!1099
2020-08-05 19:47:13 -04:00
James R
a31c8d12b4 Merge branch 'udmf-fixmapthingheight' into 'next'
UDMF: Fix mapthing spawn height scaling improperly with the object scale; only special…

See merge request STJr/SRB2!1096
2020-08-05 19:46:48 -04:00
James R
d8834143cb Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL

See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
f5d9029d2a Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL

See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
lachwright
3a96142c8b Hide Metal Sonic's jet fume in first person 2020-08-03 20:09:35 +08:00
Nev3r
ba5d09eb2e Fix smooth brain bruhments. 2020-07-31 22:38:37 +02:00
Nev3r
0520725069 Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works. 2020-07-31 14:55:26 +02:00
Zachary McAlpin
e5b6d19f57 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port 2020-07-30 15:37:41 -05:00
lachwright
837c9bbec3 Make old analog functional again 2020-07-30 18:22:15 +08:00
Nev3r
b99385e159 Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now. 2020-07-30 09:45:58 +02:00
James R
40dc532ea2 Merge branch 'clarify-md5-mismatch' into 'next'
Include "is old" in the list of possible causes for a MD5 mismatch.

See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
Nev3r
c914ac99b4 Bring back P_FindSpecialLineFromTag() for backwards compatibility reasons; emulate the old taglist behavior for this function. 2020-07-29 17:26:43 +02:00
Nev3r
729c8b2ec6 Fix FOF intersections with multitags for the OpenGL in a kind of hacky way. 2020-07-29 14:53:27 +02:00
Nev3r
3b55c9e940 Fix FOF intersections in multitagging for the software renderer. 2020-07-29 14:52:21 +02:00
Nev3r
c65ada7dd7 Merge branch 'next' into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
f791c1b4ec Fix gl_linedef renaming which went off radars on the udmf branch 2020-07-28 20:39:11 +02:00
Nev3r
6dfe236602 Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails
55d137215f Include "is old" in the list of possible causes for a MD5 mismatch. 2020-07-28 03:53:25 -05:00
James R
fb6bac46ec Merge branch 'extras-credits-unskippable' into 'next'
Fix Credits sequence from Extras being unskippable

See merge request STJr/SRB2!1091
2020-07-27 19:35:14 -04:00
Hannu Hanhi
85f5cb20e6 Fix sector flat alignment issues in OpenGL 2020-07-26 21:25:11 +03:00
GoldenTails
03b7a1c368 Make the player optional for COM_BufInsertText and COM_BufAddText.
When no player is supplied, the command will run for all players.
2020-07-26 12:08:33 -05:00
Zachary McAlpin
cbba71051d Allow cmd to be modified using the PlayerCmd hook 2020-07-25 20:08:41 -05:00
Zachary McAlpin
117943012a Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port 2020-07-25 20:06:12 -05:00
James R
2aa2eaf939 Merge remote-tracking branch 'origin/master' into next 2020-07-25 17:45:20 -07:00
James R
1bdcb8d92f Merge branch 'titlecard-clowning' into 'next'
Stretch the fallback titlecard to the screen

See merge request STJr/SRB2!1019
2020-07-25 20:21:08 -04:00
James R
63b15f784f Merge branch 'musicpref-var' into 'next'
Console variable to select music preference

See merge request STJr/SRB2!939
2020-07-25 20:14:22 -04:00
James R
005e7ce793 Merge branch 'g_findmap-lua' into 'next'
G_FindMap and G_FindMapByNameOrCode for Lua

See merge request STJr/SRB2!693
2020-07-25 20:06:44 -04:00
Steel Titanium
492ca3cea3 Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
Steel Titanium
0d48d4c833 WIP: Remove support for DOS
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Hannu Hanhi
24b828b362 Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues 2020-07-25 21:50:24 +03:00
James R
a9a68474f7 Ctrl + Backspace/Delete in Console 2020-07-24 04:06:04 -07:00
James R
d90fe93982 Fix Credits sequence from Extras being unskippable
This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
James R
e47fbe7dd9 Compiler error :V 2020-07-24 02:58:05 -07:00
James R
4059c6a654 Update LATEST_GCC_VERSION too 2020-07-24 02:33:39 -07:00
James R
00943e9e82 Add missing GCC version flags to the Makefile 2020-07-24 02:32:10 -07:00
James R
6fd9e25b11 Merge remote-tracking branch 'origin/next' into g_findmap-lua 2020-07-24 02:14:03 -07:00
James R
28931b90dc Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion

See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
James R
932bf9b20e Merge branch 'ogl-shader-light-clamp' into 'next'
Clamp light level for shaders. Fixes #194.

Closes #194

See merge request STJr/SRB2!1085
2020-07-24 04:47:57 -04:00
James R
b45bd6990e Merge branch 'ogl-fog-block-fix' into 'next'
Don't discard zero alpha fog block fragments. Fixes #198.

Closes #198

See merge request STJr/SRB2!1084
2020-07-24 04:45:50 -04:00
James R
47581607ef Merge branch 'netticbuffer-port' into 'next'
Port netticbuffer from Kart

See merge request STJr/SRB2!1077
2020-07-24 04:45:08 -04:00
Hannu Hanhi
e331c9d18e Fix OpenGL polyobject texture distortion 2020-07-23 20:51:05 +03:00
Hannu Hanhi
e4d6e92f37 Clamp light level for shaders. Fixes #194. 2020-07-23 19:05:17 +03:00
Hannu Hanhi
80172ee932 Don't discard zero alpha fog block fragments. Fixes #198. 2020-07-23 18:24:41 +03:00
James R
c944d3adf4 Merge branch 'fix-nights-fullbright' into 'next'
NiGHTS fullbright fixes

See merge request STJr/SRB2!1080
2020-07-22 22:15:07 -04:00
James R
4d16f16dab Merge branch 'fix-superfloat' into 'next'
Fix Super Sonic exploiting CA_FLOAT abilities

See merge request STJr/SRB2!1081
2020-07-22 22:13:51 -04:00
James R
8d60579e6c Merge branch 'demo-quit-crash-fix' into 'next'
Fix crash if you start recording a replay and immediately close the game

See merge request STJr/SRB2!1082
2020-07-22 22:11:03 -04:00
Jaime Passos
ca060a4372 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-21 22:25:00 -03:00
James R
196beead7d Parenthesis 2020-07-21 16:16:03 -07:00
James R
735942a437 Merge branch 'next-lc-uint16' into 'next'
Allow modification of built-in skincolors

See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Steel Titanium
76702d6712 Fix crash if you start recording a replay and immediately close the game 2020-07-20 22:19:44 -04:00
lachwright
242e128aa0 Fix Super Sonic exploiting CA_FLOAT abilities 2020-07-21 03:50:26 +08:00
SwitchKaze
5332fff540 Deny standard color accessibility changes 2020-07-20 12:06:57 -05:00
lachwright
cea3f64c88 Fix default NiGHTS skin brightness for non-super characters 2020-07-20 22:24:16 +08:00
SwitchKaze
ee9c146b5d Re-enable built-in color modification 2020-07-19 17:23:08 -05:00
Steel Titanium
e9a03401cb Port netticbuffer from Kart 2020-07-19 15:24:27 -04:00
Steel Titanium
05ac0fc7ea Fix muspostbossname sometimes returning garbage. 2020-07-19 13:47:33 -04:00
Hannu Hanhi
b03e7f63c5 Fix shader comment 2020-07-19 16:07:53 +03:00
Hannu Hanhi
92ebbdfc10 Don't override custom shaders with model lighting shader 2020-07-18 15:48:37 +03:00
Hannu Hanhi
c1cf41fb0c Add capability to use model lighting with shaders enabled 2020-07-18 15:08:59 +03:00
Jaime Passos
48a6652973 Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
Zachary McAlpin
c42e06221d Bruh I screwed up 2020-07-17 00:33:07 -05:00
Zachary McAlpin
d26c7654ff Ported Lat's PlayerCmd hook to vanilla SRB2 2020-07-17 00:08:38 -05:00
James R
7c2f81e4ed Merge branch 'next-lc-uint16' into 'next'
Fix skincolor-related memory leak

See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
fa90ff6bae Merge remote-tracking branch 'origin/master' into next 2020-07-16 19:00:21 -07:00
Hannu Hanhi
0e5631fe66 More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
Hannu Hanhi
afd0858b4d More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
James R
d6b831053f Merge branch 'fix-lib_freeslot' into 'next'
Fix lib_freeslot

See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
SwitchKaze
734033250d Fix skincolor-related memory leak 2020-07-14 17:09:31 -05:00
Hannu Hanhi
893ff0fa19 Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust 2020-07-14 20:30:56 +03:00
kaysrishaq
7f9175033d minor lua fixes
minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
29a116ba81 Fix lib_freeslot 2020-07-13 18:56:07 -04:00
James R
34bd0d9fe7 Merge branch 'various-color-fixes' into 'next'
Various color fixes

See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
f541c37ebc Fix formatting
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
f5c5ec000d Use SRB2VERSION here... 2020-07-13 08:59:41 -07:00
James R
93615b07be Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-13 08:58:43 -07:00
James R
00ceca8cc6 Merge remote-tracking branch 'origin/master' into next 2020-07-12 17:11:22 -07:00
James R
4985d94386 Merge remote-tracking branch 'origin/master' into cmake-adjustments 2020-07-12 16:24:24 -07:00
James R
42b0ab1851 Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.

See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
839f086216 A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
Kays Ishaq
e849c9898e move dupenum declaration to beginning of block 2020-07-12 19:05:27 -04:00
James R
b9a24001d8 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
GoldenTails
ada06910dc Expose P_MovePlayer to Lua. 2020-07-12 18:02:50 -05:00
GoldenTails
4b3d6f04f8 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
bc2f83ec05 Merge branch 'p-rail-thinker-lua-exposure' into 'next'
Expose P_RailThinker to Lua.

See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
6c875a8097 Merge branch 'marathoninfo2' into 'next'
Marathon Run fixes (Resolves #184)

Closes #184

See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
6f8dfb6fca Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
Automate some of the version numbers nonsense

See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R
f1a5f5952b Merge branch 'fix-required-flat' into 'next'
Comment out unused border patch variables.

See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Monster Iestyn
ed70675df3 added some helpful comments, remove duplicate code 2020-07-12 22:37:36 +01:00
Monster Iestyn
b8a794e37f socklen_t isn't actually needed in either i_tcp.c or mserv.c if NONET is on!
(also added some more tabbing)
2020-07-12 22:29:15 +01:00
Monster Iestyn
0f4487eb68 * i_tcp.c: merge these three ifndef USE_WINSOCK blocks together
* mserv.c: added i_tcp.c's USE_WINSOCK macros so socklen_t isn't redundantly defined if Winsock 2 is used
2020-07-12 22:24:10 +01:00
Monster Iestyn
e133d8ec37 i_tcp.c: SCOUW2 and SCOUW7 haven't been defined since we got rid of Doom Legacy's makefiles for UnixWare 2/7 (which are ANCIENT), so get rid of them! 2020-07-12 22:08:35 +01:00
Monster Iestyn
43e53368b5 added tabbing to some of the preprocessor code in i_tcp.c and mserv.c to make it easier to read them (and to allow me to understand what I need to do for the next commit) 2020-07-12 21:31:25 +01:00
Monster Iestyn
8a032256bf don't define __USE_MINGW_ANSI_STDIO in makefiles
(according to modern MinGW versions, defining this macro directly is deprecated)
2020-07-12 21:02:24 +01:00
Hannu Hanhi
3a488c243f Fix translucency comparison from previous commit 2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
toaster
0a625d3e19 Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from. 2020-07-12 19:00:58 +01:00
kaysrishaq
a73f468ea4 Don't check empty string for duplicate name 2020-07-12 12:02:49 -04:00
Kays Ishaq
6e4b14588c Update lua_infolib.c 2020-07-12 11:12:16 -04:00
Hannu Hanhi
ec13272d8c Adjust model uvs when used sprite texture changes 2020-07-12 18:04:56 +03:00
kaysrishaq
a734129eae lua_isboolean -> lua_toboolean
solves bugged set field accessible
2020-07-12 10:07:32 -04:00
Nev3r
2cdfb8ffc6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-12 14:59:38 +02:00
toaster
e1a217dc10 Two minor fixes for Marathon Mode.
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184)
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
kaysrishaq
74cfeaff30 A bit of cleaning 2020-07-12 07:56:25 -04:00
kaysrishaq
0f9e3554e2 various color fixes 2020-07-12 07:39:52 -04:00
GoldenTails
7015e656ce Expose P_RailThinker to Lua. 2020-07-12 00:36:22 -05:00
GoldenTails
572bafa0f9 Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility 2020-07-11 21:59:54 -05:00
GoldenTails
da3ab1a14c Ok fiiineee, I'll support 2.2 2020-07-11 21:59:54 -05:00
GoldenTails
a2635b2b86 The only "use" that I had to change to "spin" after a manual half hour search 2020-07-11 21:59:54 -05:00
GoldenTails
1f1589384a Replace PF_USEDOWN with PF_SPINDOWN 2020-07-11 21:59:54 -05:00
GoldenTails
999d8018ca Oops! Missed a couple... 2020-07-11 21:59:54 -05:00
GoldenTails
8b140b1831 Replace 'use' with 'spin' in game control constants 2020-07-11 21:59:54 -05:00
GoldenTails
8616823d7d Remove another unneeded comment 2020-07-11 21:59:54 -05:00
GoldenTails
7b4dee87e6 Remove unneeded comment 2020-07-11 21:59:54 -05:00
GoldenTails
457714e480 Remove 2 characters of whitespace
This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc Replace all occurances of BT_USE with BT_SPIN (2.3?)
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
James R
84373b1726 Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes

See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6c3663812b Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL

See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
James R
479bbeacbe Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-11 17:41:46 -07:00
James R
2f30e81fdd ADD to the buffer size
(cherry picked from commit bae37aea2c1b1ffab22f79e27415914f7e25fc89)
2020-07-11 17:41:09 -07:00
James R
ab3878e282 masterserver_token is back
(cherry picked from commit e7d949aeb2b9ef2297287ba35f9296684078f184)
2020-07-11 17:41:09 -07:00
James R
0b5062d31c Set timeout on HMS connections
(cherry picked from commit fcbe4e668f1ac79811d1ab2fb9cfd44729e56e93)
2020-07-11 17:41:09 -07:00
James R
f32d91cc57 Resize response body buffer as needed
(cherry picked from commit 85fef2655cc78c9453aed423f5a1df6011ce3262)
2020-07-11 17:41:09 -07:00
James R
4e1d54c332 It's not always GCC, but it probably is gcc (I hope) 2020-07-11 12:45:35 -07:00
sphere
e95265a7fa Comment out unused border patch variables, so GFZFLR01 isn't required anymore. 2020-07-11 12:11:26 +02:00
Nev3r
9f06903d72 What the fuck was I thinking?
Fixed really stupid brainless code piece involving polyobject spawnpoint tagging.
2020-07-11 11:01:05 +02:00
Nev3r
4013c0e0a1 Merge branch 'udmf-next' into udmf-multitag 2020-07-11 08:47:58 +02:00
Nev3r
a9dbf6daf6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-11 08:47:32 +02:00
James R
6a54e5f4a6 Merge remote-tracking branch 'origin/master' into next 2020-07-10 23:04:50 -07:00
James R
8bcc2662d1 Merge branch 'netid-take-2' into 'next'
Use ordered id for netvars instead of shitty hash

See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R
df98601b12 Merge branch 'bubbleshieldoverhaul' into 'next'
Bubble Shield overhaul

See merge request STJr/SRB2!1046
2020-07-11 01:56:53 -04:00
James R
f336b1e979 Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
Adds the branch name into the version command printout when outside of DEVELOP mode.

See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R
5cebf5c7bf Merge branch 'makefile-detect-version' into 'master'
Detect GCC version in Makefile

See merge request STJr/SRB2!1002
2020-07-11 01:47:50 -04:00
James R
99e0c48f7b Fix a lot of stuff related to the version automation 2020-07-10 22:39:46 -07:00
James R
1757002ddb Automate VERSION/SUBVERSION; move version related definitions to version.h
CMake support. Srb2win.rc still needs touchy, whatever.
2020-07-10 22:20:33 -07:00
Steel Titanium
e22964ee0a I screwed up 2020-07-10 23:16:18 -04:00
Steel Titanium
db6fc75b4f Update player.dta hash 2020-07-10 20:53:42 -04:00
Steel Titanium
778089458c Merge branch 'next' into 226-prep 2020-07-10 20:06:16 -04:00
Louis-Antoine
f8aefc2fd3 Revert "Fix computation of very high pings"
This reverts commit 82dbe95e22.
2020-07-11 01:55:40 +02:00
Steel Titanium
d9483dabfd Merge branch 'next' into 226-prep 2020-07-10 19:11:28 -04:00
Steel Titanium
759f9171a2 Update patch.pk3 hash again 2020-07-10 19:09:49 -04:00
Jaime Passos
d87c874559 Fix GL y-shearing ignoring a Y-flipped transform 2020-07-10 19:19:51 -03:00
Steel Titanium
dcd56a7fe3 Update patch.pk3 hash and Srb2win.rc 2020-07-10 18:13:01 -04:00
toaster
958d397cdb Merge branch 'marathoninfo' into 'next'
Marathon Run adjustments

See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
Steel Titanium
307125e84e Update version number 2020-07-10 17:29:03 -04:00
Nev3r
6c6f16e158 Merge branch 'ogl-model-spr-uv-fix' into 'next'
Fix models that use sprite textures

See merge request STJr/SRB2!1049
2020-07-10 17:17:52 -04:00
toaster
217ac14ac5 Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this. 2020-07-10 21:36:37 +01:00
toaster
4c9cdcca0d Hopefully fix the issue, which I can't recreate, of live event backups being created even if they shouldn't. 2020-07-10 21:27:34 +01:00
toaster
1956e9e670 Change the default value of the In-game/Realtime timer selection, based on speedrunner feedback. 2020-07-10 21:24:25 +01:00
toaster
8a5069156f Add a small amount of extra info to the Evaluation screen for Marathon Mode, on request from multiple runners. 2020-07-10 21:16:28 +01:00
Hannu Hanhi
ad57426713 Adjust model uvs to power of two texture if sprite texture is used 2020-07-10 23:05:21 +03:00
toaster
205d4c8d20 Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup. 2020-07-10 20:30:16 +01:00
Hannu Hanhi
5fdc4578db Merge remote-tracking branch 'upstream/next' into ogl-linkdraw 2020-07-10 21:14:57 +03:00
Nev3r
ad55f5f872 Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_ceilng.c
#	src/p_floor.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_polyobj.c
#	src/p_saveg.c
#	src/p_setup.c
#	src/p_spec.c
#	src/p_spec.h
#	src/p_user.c
#	src/r_bsp.c
#	src/r_defs.h
2020-07-10 18:18:07 +02:00
Snu
be8f0853ef Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Nev3r
710097a0ca Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-10 11:47:16 +02:00
Snu
d392c59935 Changed Bubble Shield functionality 2020-07-10 05:59:10 +01:00
Lachlan Wright
12ea5398c8 Merge branch 'restore-supergold' into 'next'
Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3

See merge request STJr/SRB2!1042
2020-07-09 12:37:31 -04:00
Lachlan Wright
867728ca16 Merge branch 'custom-color-fixes' into 'next'
Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades

Closes #179 and #182

See merge request STJr/SRB2!1043
2020-07-09 12:37:16 -04:00
GoldenTails
59bd6d45a3 Whose idea was it to make the aPNG speed 1/2x by default?! 2020-07-08 18:14:11 -05:00
lachwright
3226a5d699 Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades 2020-07-09 05:56:11 +08:00
lachwright
c28ed25628 Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3 2020-07-09 00:00:21 +08:00
SteelT
31364d2120 Merge branch '225-prep' into 'next'
2.2.5 preparation

See merge request STJr/SRB2!1039
2020-07-07 14:55:06 -04:00
Lachlan Wright
337ec7bf6c Merge branch 'remove-tricks' into 'next'
Remove Software tricks

See merge request STJr/SRB2!1036
2020-07-07 13:47:33 -04:00
Lachlan Wright
b9a088b16f Merge branch 'fix-autoexec-netvars' into 'next'
Fix autoexec file trying to set netvars when joining from command-line

See merge request STJr/SRB2!1040
2020-07-07 13:47:13 -04:00
lachwright
994bf78fe2 Update Srb2win.rc 2020-07-08 00:48:01 +08:00
lachwright
129fd2e27b Update patch.pk3 hash 2020-07-08 00:42:31 +08:00
toaster
274f649a02 M_RATHON header text. 2020-07-07 17:30:20 +01:00
Louis-Antoine
0858c2f6ed Fix autoexec file trying to set netvars when joining from command-line 2020-07-07 16:19:25 +02:00
lachwright
706b3c509d Make A_FlickyCenter usable in SOC/Lua 2020-07-07 20:42:00 +08:00
James R
d31c6ac5b5 Contact the master server admims 2020-07-06 19:15:40 -07:00
Steel Titanium
7d75c72263 Update the version number 2020-07-06 21:29:02 -04:00
Steel Titanium
ded902678c Update md5 hash for player.dta and patch.pk3 2020-07-06 21:22:57 -04:00
Louis-Antoine
78f8a44c25 Fix timeout 2020-07-07 02:06:26 +02:00
Jaime Passos
3a4ce6aea3 Merge remote-tracking branch 'origin/next' into opengl-blending-fix 2020-07-06 19:48:13 -03:00
Jaime Passos
7911deebf8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Steel Titanium
7d00255dc4 Merge branch 'master' into next 2020-07-06 12:13:00 -04:00
Nev3r
42d92eab2c Fix erroneous merge conflict resolution. 2020-07-06 11:54:55 +02:00
Nev3r
fd5b05cafc Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-06 11:13:27 +02:00
Jaime Passos
4f6420274f Remove Software tricks 2020-07-06 01:26:56 -03:00
Jaime Passos
5c5d907251 gr_ -> gl_ 2020-07-06 01:15:08 -03:00
Jaime Passos
a739cb0da9 Remove unused texture formats 2020-07-06 00:58:09 -03:00
Jaime Passos
3d50bef0e5 Rename structs, turn GrTextureFormat_t into an enum 2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c Remove GrTexInfo 2020-07-06 00:35:48 -03:00
Jaime Passos
abeedc4b65 Delete hw_glide.h 2020-07-06 00:27:34 -03:00
Hannu Hanhi
b4aa5cecc1 Merge remote-tracking branch 'upstream/next' into ogl-linkdraw 2020-07-05 13:27:51 +03:00
James R
de8019f163 Merge branch 'hahaha-credits' into 'next'
The credit

See merge request STJr/SRB2!1033
2020-07-04 18:00:49 -04:00
LJ Sonic
9c1bee694b Merge branch 'knuxtweaks' into 'next'
Knuckles tweaks

See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
9f69396054 Merge branch 'fix-gif-delay' into 'next'
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with

See merge request STJr/SRB2!1023
2020-07-04 16:28:59 -04:00
LJ Sonic
6c61baa818 Merge branch 'fix-oldbrak-missiles2' into 'next'
Take 2: Fix Old Brak missiles + add pw_ignorelatch

See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
James R
96bccd5f9f Credit Oni for CODE 2020-07-04 12:59:56 -07:00
James R
d9005203c7 Fuck you macro 2020-07-04 12:52:01 -07:00
James R
e741a7b3c7 Actually save the cvar name in demos 2020-07-04 12:51:07 -07:00
LJ Sonic
17616967d3 Merge branch 'levelflat_name' into 'next'
Use levelflat->name instead of flatname

See merge request STJr/SRB2!1024
2020-07-04 08:46:04 -04:00
LJ Sonic
77e39a0fd5 Merge branch 'make-linedef-422-smarter' into 'next'
Make Linedef type 422 smarter

See merge request STJr/SRB2!1014
2020-07-04 08:35:42 -04:00
lachwright
17daf2faa2 Reduce speed cut when gliding underwater 2020-07-04 19:17:38 +08:00
LJ Sonic
cf4087a014 Merge branch 'jetjawsound' into 'next'
Jet Jaw Sounds

See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic
804ba6da9e Merge branch 'more-platform-fixes' into 'next'
More platform fixes

See merge request STJr/SRB2!999
2020-07-04 07:07:17 -04:00
LJ Sonic
8d511ed565 Merge branch 'cez3debris' into 'next'
New Debris for CEZ3

See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
lachwright
f03addc5a7 Merge remote-tracking branch 'origin/next' into knuxtweaks 2020-07-04 18:53:26 +08:00
LJ Sonic
98c657e703 Merge branch 'sf_nosupersprites' into 'next'
Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
LJ Sonic
5ee94c8ce7 Merge branch 'patch-1' into 'next'
Rename "Legacy" control scheme

See merge request STJr/SRB2!1029
2020-07-04 06:50:15 -04:00
lachwright
527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97 Merge remote-tracking branch 'origin/next' into more-platform-fixes 2020-07-04 05:25:38 +08:00
Lachlan
cdb247d08f Fix compiler warning 2020-07-04 05:25:34 +08:00
LJ Sonic
3679df07aa Merge branch 'dragonbomber-height' into 'next'
Fix Dragonbomber z positioning

See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
LJ Sonic
07bbebd9b0 Merge branch 'shift-when-hiding-in-1p-menu' into 'next'
Tweak display of hidden items in "1 Player" menu

See merge request STJr/SRB2!1013
2020-07-03 17:04:42 -04:00
LJ Sonic
6e7446dea3 Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)

See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Lachlan
e44d93f76b Fix skiddust positional scaling 2020-07-04 04:30:57 +08:00
Lachlan
84000a0add P_Earthquake: Use P_RadiusAttack in favor of thinker iteration 2020-07-04 04:00:28 +08:00
Lachlan
7e72009a87 Fix buildbot warning 2020-07-04 03:21:48 +08:00
SteelT
186335c2ac Merge branch 'na-char-replays' into 'next'
Add support for saving/loading per-skin NiGHTS replays

See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
lachwright
8652bbc1a5 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
colette
1cc2ab120d "Legacy controls" was a mistake of a name 2020-07-02 23:17:33 -04:00
Hannu Hanhi
b29873ce1c Better MF2_LINKDRAW support for OpenGL 2020-07-03 00:28:52 +03:00
lachwright
3ebc17ac3a Merge branch 'next' into knuxtweaks 2020-07-02 13:08:04 +08:00
Zippy_Zolton
29dfa5f605 sound caption 2020-07-01 23:18:20 -05:00
James R
9eb58a8e42 Merge branch 'cheese' into 'next'
Cheese

See merge request STJr/SRB2!1028
2020-07-01 23:28:08 -04:00
James R
7a17c74893 Merge branch 'credits-225' into 'next'
More credits changes

See merge request STJr/SRB2!1027
2020-07-01 23:27:59 -04:00
James R
2cbf7ac27d Cheese mode activate! 2020-07-01 16:37:36 -07:00
James R
e1996a437d Add "Discord Community Testers" to the Testing section 2020-07-01 16:29:26 -07:00
James R
99a9c935f9 Credits: add back fickle, add Chrispy and Hannu 2020-07-01 16:23:26 -07:00
James R
fae583915a Remove Producer role from the credits 2020-07-01 16:04:46 -07:00
Nev3r
ff8759e507 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Louis-Antoine
40e98e5712 Fix crash when a polyobject rotates a non-player mobj 2020-06-30 18:37:21 +02:00
Steel Titanium
612386aef0 Correct comment 2020-06-29 23:57:39 -04:00
Steel Titanium
e641895268 Address compat with old-style names 2020-06-29 23:54:45 -04:00
James R
696f9707fc Merge branch 'special_save' into 'next'
Special saves! (Resolves #162)

Closes #162

See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R
84391f558b Merge branch 'titlecard-double-clown-town' into 'next'
ACTUALLY fix #172

Closes #172

See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R
e56fc08757 Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
Delete connection screen and midgame joins

See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium
3f3ff0688b Add support for saving/loading per-skin NiGHTS replays 2020-06-28 16:59:36 -04:00
James R
335fc0b327 Use levelflat->name instead of flatname 2020-06-27 14:30:41 -07:00
SteelT
22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails
fef15be0af Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
Louis-Antoine
93cc48054a Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine
c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
James R
fbbfe3b3b1 Add back the int_none check
It got removed by 864e703355 but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R
607a4dbee7 Remove caching of INTERSCW 2020-06-25 13:09:00 -07:00
James R
78e6bcc8ff Just stretch the fallback card to the screen resolution 2020-06-25 13:08:00 -07:00
James R
864e703355 Only fill the intermission with blapck if we can't draw patches
This fixes an issue where patches cease to be drawn due to Y_UnloadData, but
the screen is still overwritten, causing the next wipe to start from void.
2020-06-25 13:04:03 -07:00
Zachary McAlpin
b973b43271 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-25 10:31:55 -05:00
toaster
f258131e55 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton
dc2f689957 Jet Jaw Sounds 2020-06-25 00:38:07 -05:00
James R
7317bbb692 Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm

See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R
207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster
4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3 More people ought to know what modulo is...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606 Stop resetting cusval cause that's annoying 2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3 Make it so Linedef type 422 instead sets cusval when the titlemap is in action.
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945 Fix re-opening 1 Player menu re-lowering options
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times

Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
5655db11ab Tweak display of hidden items in "1 Player" menu
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option

Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
65054bd0aa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Zippy_Zolton
ca7fc22388 t_lspr 2020-06-20 14:16:22 -05:00
James R
7ec0b6c792 I meant consvar_number_of_netids to be exclusive :V 2020-06-20 00:53:51 -07:00
Zippy_Zolton
fc68134938 Thanks for the feedback, I have fixed your issues. 2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736 New Debris for CEZ3 2020-06-20 02:02:13 -05:00
James R
3e52764935 Actually print a warning if the old demo id collides 2020-06-19 19:59:14 -07:00
James R
db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R
32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
James R
32773b71e0 Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a4
2020-06-19 16:36:36 -07:00
kaysrishaq
c74a607c54 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4 Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright
cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq
682791a024 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Hannu Hanhi
ffaffdf3e1 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
lachwright
7b2e54b426 Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
Hannu Hanhi
9477d372b9 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
James R
193c45aa2f Forgot a comma 2020-06-17 22:58:11 -07:00
James R
489bb81d00 Makefile: Move the PREFIX stuff up so version detection can take advantage of 2020-06-17 22:52:19 -07:00
James R
bf90fbb91f Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
bff6b19056 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
8365d975d3 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1 Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370 Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
lachwright
7d92631d97 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
lachwright
edfd64877c Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
lachwright
e403de7459 Merge branch 'next' into more-platform-fixes 2020-06-17 01:53:19 +08:00
lachwright
29738fcdd0 Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5 Platform fixes 2020-06-14 12:17:30 +08:00
Zachary McAlpin
6eccc7030d I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin
965d42f974 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Nev3r
2322644488 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
b056bf1d6c Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT
c810ea3945 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
0d70e16b0b Updated LUAh_GameQuit to use new error handler 2020-06-11 15:11:01 -05:00
Zachary McAlpin
08e9efee76 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
lachwright
fad82265e0 Allow macOS builds to be launched through Steam 2020-06-12 01:19:06 +08:00
mazmazz
8fc414536f CMAKE: Move launch-c into more sensible location 2020-06-10 15:08:09 -04:00
LJ Sonic
7ffee074d8 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
bc2edb2ae4 Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
291479e3e8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00
mazmazz
46b383acda CMAKE: Fix toggle fullscreen breakage due to missing define
This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
MascaraSnake
a76c8af60c Compiling fix 2020-06-09 22:10:02 +02:00
mazmazz
36e17006b7 CMAKE: Fix OS X ccache scripts 2020-06-09 11:12:52 -04:00
MascaraSnake
d07c376f6d Adapt POF_SPLAT to UDMF setup 2020-06-09 09:44:49 +02:00
MascaraSnake
4a0206b38d Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Steel Titanium
2abdc86537 Fix these "may be used uninitialized in this function" errors with batching 2020-06-08 20:18:32 -04:00
Steel Titanium
3dd89f67fa Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium
62d73968e2 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
mazmazz
01ff46326f Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments 2020-06-08 11:57:57 -04:00
Digiku
70eb5ba634 Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET

See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Lachlan Wright
191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes

See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright
590dfca582 Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen

See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz
f3c1db0650 CMAKE: Fix OSX CCache error 2020-06-08 03:08:58 -04:00
mazmazz
efba50c83c CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package 2020-06-08 00:38:13 -04:00
mazmazz
aef9a1b522 CMAKE: Add CCACHE support 2020-06-08 00:35:31 -04:00
mazmazz
a5f7f9a534 Fix OPENMPT deprecation error, openmpt_module_ctl_set 2020-06-08 00:09:29 -04:00
mazmazz
2cefe82950 Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
mazmazz
ded6285249 CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo 2020-06-08 00:01:15 -04:00
mazmazz
a449fa4a1d Added SDL Mixer X to CMAKE (Windows only) 2020-06-08 00:01:15 -04:00
Zachary McAlpin
78014cfd4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-07 22:42:43 -05:00
Hannu Hanhi
0e521922c6 Change some unsigned ints to UINT32 2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0 OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
MascaraSnake
de7a806ec3 Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll

See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Hannu Hanhi
da98ea242e Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
SteelT
db32b01222 Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats

See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
sphere
82200d80a9 Fix mouse being grabbed in the continue screen. 2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a Merge branch 'master' into next 2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a use void rather than VOID, because the logging init code isn't exclusively Win32, whoops 2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8 Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes

See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
lachwright
f68a95016e Merge branch 'next' into nospinmovecut 2020-06-07 02:45:26 +08:00
Monster Iestyn
a4d7ff3c6d Merge branch 'master' into next 2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587 added liolib.c to the VC10 project files, since it was missing from them 2020-06-06 17:38:35 +01:00
GoldenTails
9aa68f524e Adds the branch name into the version command printout when outside of DEVELOP mode.
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
MascaraSnake
50b47a1b25 Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes

See merge request STJr/SRB2!978
2020-06-06 04:35:06 -04:00
Zachary McAlpin
ca66c5e7ee Updated LUAh_GameQuit 2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-05 12:59:41 -05:00
Monster Iestyn
9e4ed738b7 Sync turnobjs for polyrotate_t thinkers in netgames 2020-06-04 21:31:26 +01:00
Monster Iestyn
cb7423b97e sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean 2020-06-03 20:47:49 +01:00
Monster Iestyn
b11d58aef5 clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
2020-06-03 20:47:49 +01:00
Monster Iestyn
5349a0bf62 V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?) 2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7 sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code 2020-06-03 20:47:49 +01:00
Monster Iestyn
8092d30376 Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t 2020-06-03 20:47:49 +01:00
Monster Iestyn
7340442839 P_XYMovement: initialise slopemom to all zeros 2020-06-03 20:47:49 +01:00
Monster Iestyn
adb11eec1b dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large 2020-06-03 20:47:49 +01:00
Monster Iestyn
d11ba67288 G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order 2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
MascaraSnake
33ed36cf4b Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent) 2020-06-03 19:41:47 +02:00
Louis-Antoine
9be188ff02 Minor edit 2020-06-02 10:31:56 +02:00
Louis-Antoine
286b316cf9 Fix dofile() return incorrect values 2020-06-01 15:43:14 +02:00
LJ Sonic
6895d7df92 Merge branch 'next' into 'dofile'
# Conflicts:
#   src/lua_script.c
#   src/lua_script.h
2020-06-01 09:28:56 -04:00
Louis-Antoine
e6ffedbce8 Fix food occasionally spawning inside the snake 2020-06-01 15:21:16 +02:00
LJ Sonic
04c7eeb6ae Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.

See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
LJ Sonic
715cb857f5 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
11493e61d2 Merge branch 'executordelay' into 'udmf-next'
UDMF linedef executor delay

See merge request STJr/SRB2!918
2020-06-01 07:57:23 -04:00
MascaraSnake
b13f29852f Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity

See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
8d7f4e3265 Merge branch 'movement-refactor' into 'next'
Clean up some movement code

See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Louis-Antoine
3c3a60d189 Fix "downloads" command reporting incorrect progress 2020-06-01 10:37:05 +02:00
LJ Sonic
dd18915570 Merge branch 'traceback' into 'next'
Traceback

See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
MascaraSnake
508160ed42 Use 0 instead of 0xffff as dummy mobjnum 2020-05-31 22:58:14 +02:00
MascaraSnake
3a4502fa87 Netsync waypoint sequences 2020-05-31 22:44:25 +02:00
SwitchKaze
5a18bdf20b Fix SOC color name reading 2020-05-30 16:52:44 -05:00
Louis-Antoine
d31346822d Refactor hook library a little 2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2 Show the traceback when a Lua script error happens 2020-05-30 20:24:33 +02:00
lachwright
f32d29f700 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85 Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
lachwright
5136a4d41d Don't cut momentum if landing in a roll 2020-05-30 19:07:16 +08:00
lachwright
b874da5229 Ensure followmobj ghost exists before applying fuse 2020-05-30 18:26:11 +08:00
lachwright
51b640ad5a Feedback so far indicates the old booster effect is preferred 2020-05-30 18:21:39 +08:00
lachwright
ae5d5b9546 Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00
SwitchKaze
d589e6bc95 Fix signpost shade. 2020-05-29 21:41:20 -05:00
Zachary McAlpin
7bdea21435 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-29 15:32:59 -05:00
Louis-Antoine
1dbb755743 Add dofile() to Lua 2020-05-29 17:35:07 +02:00
LJ Sonic
b7c5163419 Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.

See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
71cf31fcaf Fix the "Custom skincolors" branch not compiling with GCC 10. 2020-05-28 18:43:04 +02:00
Louis-Antoine
c6e13d0e30 Fix crash when setting a mobj's angle from a Lua script 2020-05-28 18:34:56 +02:00
Monster Iestyn
755e9d659d Merge branch 'master' into next 2020-05-28 16:34:06 +01:00
SteelT
07da7f7d29 Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.

See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
f0b64971a0 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Louis-Antoine
bb1e3fdf13 Add a few missing calls to GameQuit hook 2020-05-27 14:58:10 +02:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
mazmazz
272362a86f Fix NOWIPE bugs with colormap fade and title card 2020-05-25 00:20:23 -04:00
mazmazz
8fee9a51ce Add NOWIPE behavaior for colormap fades 2020-05-25 00:19:41 -04:00
Monster Iestyn
ed25fefcae T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) 2020-05-24 21:15:31 +01:00
SwitchKaze
f508f5b881 Fix typo SKINCOLOT 2020-05-24 12:36:20 -05:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Zachary McAlpin
566a5a0ab7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-23 15:23:43 -05:00
MascaraSnake
747d784c77 Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix

See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn
4b7f0f49f1 added the ability to get the # of a mapthing_t in Lua 2020-05-22 18:32:34 +01:00
Monster Iestyn
c9c7327011 A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
Monster Iestyn
7722d41be6 Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes

See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
702a7041d4 also do the fovtan multiplication thing with precip sprites 2020-05-20 19:34:18 +01:00
Louis-Antoine
bf00955786 Wait for acks before resending file fragments 2020-05-20 16:21:18 +02:00
James R
4eeae51cbb Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels

See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
06060c02d3 Add a command to list current file transfers 2020-05-20 00:24:53 +02:00
Louis-Antoine
c8948909d3 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
sphere
934b28989f Add linedef actions 507 & 508, allow using offsets for actions 502-504. 2020-05-19 23:39:35 +02:00
Monster Iestyn
c3d576058a on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
f620b52672 Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
34c5da39e2 Create FIL_ConvertTextFileToBinary 2020-05-19 20:00:58 +02:00
Monster Iestyn
65d6b04fd2 change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00
Monster Iestyn
35e5d673e0 do tx checking after tz clamping, not before 2020-05-19 18:43:33 +01:00
Monster Iestyn
12e1094143 We don't actually need x1 or x2 until these points in the function, at least for papersprites 2020-05-19 17:23:22 +01:00
Monster Iestyn
1a790235c6 added basic culling of papersprites if tx for either is too large, proper clamping to be added later
also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
c8320b6c9d split "rot" into two variables: frame and rot, for frame number and rotation angle
it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
dd42682791 remove gxt and gyt, as they are unnecessary
also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
Louis-Antoine
06d3af6716 Refactor Lua file transfer code 2020-05-19 15:16:51 +02:00
Louis-Antoine
db85c62c6f Allow resuming the most recent file transfer 2020-05-19 11:28:24 +02:00
MascaraSnake
ff37975892 Merge branch 'next' into movement-refactor
# Conflicts:
#	src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
6f854f2de3 Merge branch 'more-polyobject-cleanup' into 'next'
Smooth polyobject movement and other cleanup

See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
33a22331f8 Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them

See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Zachary McAlpin
530d0e3421 Remove redundant M_QuitResponse call 2020-05-18 14:56:10 -05:00
Zachary McAlpin
ed78d17ed3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-18 14:50:58 -05:00
Louis-Antoine
d40a8efce2 I forgot to test OpenGL :slight_smile: 2020-05-18 20:35:30 +02:00
GoldenTails
8b801921a4 Deprecate FixedRem.
It's about time!
2020-05-18 11:29:56 -05:00
Louis-Antoine
435643b958 Fix P_GetZAt for Lua 2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98 Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt 2020-05-18 15:23:56 +02:00
Louis-Antoine
37d2796b91 Increase the length of the player input buffer even more 2020-05-18 12:35:55 +02:00
Louis-Antoine
56cc5190e5 Allow input buffer to hold more than 64 tics 2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9 Use per-node reference tics in ExpandTics 2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0 Store starttic as a raw value in PT_SERVERTICS packets
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
MascaraSnake
c05d1dd979 Merge branch 'software-missing-sprite-column' into 'next'
Fix missing sprite column (resolves #135)

See merge request STJr/SRB2!944
2020-05-17 02:30:32 -04:00
MascaraSnake
a7c7f7afa9 Merge branch 'fof-cleanup' into 'next'
FOF cleanup

See merge request STJr/SRB2!910
2020-05-17 02:30:16 -04:00
Louis-Antoine
bf11e3a361 Add missing packet name 2020-05-16 23:22:33 +02:00
Louis-Antoine
66ecfb741a Show total size when downloading gamestate 2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17 Rewrite file transfer code
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Jaime Passos
423494381e Fix mistake 2020-05-16 14:01:42 -03:00
Jaime Passos
c64e231b2b Attempt to properly match Software texture blending
without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Monster Iestyn
20e4d5ab9e lib_sStopSoundByID: fixed mixed declaration and code compiler warning 2020-05-16 16:14:47 +01:00
MascaraSnake
969c48fac8 Merge branch 'udmf-next' into udmf-polyobjects
# Conflicts:
#	src/p_polyobj.c
2020-05-16 11:18:47 +02:00
MascaraSnake
9b25ab27ca Merge branch 'stop-sound-by-id' into 'next'
S_StopSoundByID Lua support

See merge request STJr/SRB2!925
2020-05-16 04:55:46 -04:00
MascaraSnake
5d7bea6400 Merge branch 'more-demo-cleanup' into 'next'
More Demo code cleanup

See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00
MascaraSnake
371a1851e3 Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location 2020-05-16 10:24:06 +02:00
MascaraSnake
536e355cdf polywaypointdata_t: Turn reverse and continuous into flags 2020-05-16 09:49:30 +02:00
MascaraSnake
06dda9c69d EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint 2020-05-16 09:09:26 +02:00
MascaraSnake
3680b246c9 T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore 2020-05-16 09:03:02 +02:00
MascaraSnake
1057c0f7c1 T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic 2020-05-16 08:49:03 +02:00
MascaraSnake
e422d1fa1d Rewrite T_PolyObjWaypoint to move more smoothly 2020-05-16 08:45:06 +02:00
Steel Titanium
69c86c63b3 Fix A_SpinSpin not being usable in Lua or SOC due to an error 2020-05-15 23:05:29 -04:00
MascaraSnake
ed9b76e4b9 Merge branch 'opengl-character-select-mipmap-memory-leak-fix' into 'next'
Fix colormap mipmap memory leak on the character select in OpenGL

See merge request STJr/SRB2!943
2020-05-15 16:41:19 -04:00
MascaraSnake
8f4ed5af62 Merge branch 'nights-character-select' into 'next'
Character select in Nights mode.

See merge request STJr/SRB2!862
2020-05-15 16:39:38 -04:00
toaster
a5150e07fd * Swap location of Tutorial and Marathon Run, per sphere's suggestion.
* Lock Marathon Run if Record Attack isn't available, to avoid confusing new players.
2020-05-15 21:32:54 +01:00
toaster
a615de3504 Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used). 2020-05-15 21:17:57 +01:00
James R
1ccca987cb Jart? What's that? 2020-05-15 12:57:31 -07:00
Jaime Passos
288d7166bc Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT if the foreground pixel had no alpha at all 2020-05-15 16:41:39 -03:00
Jaime Passos
00ac9deb5b Fix missing sprite column 2020-05-15 16:17:31 -03:00
Jaime Passos
dd3c7aa0af Fix colormap mipmap memory leak on the character select in OpenGL 2020-05-15 15:58:20 -03:00
Jaime Passos
5e28e358ad Fix memory leak 2020-05-15 15:45:00 -03:00
MascaraSnake
0508f99419 T_PolyObjWaypoint: Move duplicated movement code into its own function 2020-05-15 17:35:07 +02:00
toaster
9686ad2d70 * In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
toaster
1e3e9c81ac Remove emblem hints from Marathon Run (I think Options is good just for the sake of live events, though). 2020-05-15 15:23:31 +01:00
toaster
47419ce0df Introducing "antisplice" - a pair of small highlights on the Marathon bar that is based on the real time the executable has been open for and *isn't* restored with the Live Event Backup, making spliced runs basically intractable. 2020-05-15 15:08:45 +01:00
toaster
f06206cd5f Fix "press any other key" sending you to HOM hell. 2020-05-15 14:24:29 +01:00
toaster
271c6d354b Re-order Marathon bar to be drawn before FPS and captions if applicable. 2020-05-15 13:39:27 +01:00
toaster
4348ebdfa8 Make live event backup files savedata specific (new format: live%s.bkp, where %s is the time attack folder name/savegame name - so vanilla's is livesrb2sav.bkp). 2020-05-15 13:37:06 +01:00
toaster
2aa542d2bf Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
# Conflicts:
#	src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
e99d38ffaf Make a falsy useBlackRoc prevent doing Black Rock sparkle calculations and Egg Rock pulse sounds. 2020-05-15 13:19:52 +01:00
MascaraSnake
9cd9d2e0d7 Merge branch 'carry-dust-devil' into 'next'
Add carry types to Dust devils

See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
Jaime Passos
1a79f6246d Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00
James R
2ec97b87a0 This is SRB2 2020-05-14 17:29:36 -07:00
James R
57c7df74d9 Rename hms123311.c to http-mserv.c
HMS lives on in our hearts!

(cherry picked from commit e8a2397deaacdd7dc6f80717755bc89161247cb5)
2020-05-14 17:28:55 -07:00
James R
fec8879797 Use Unlock_state here too
(cherry picked from commit a6ce21b450644a79b08b9533166704c7ef093816)
2020-05-14 17:28:55 -07:00
toaster
d593e2e1bb Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.

Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).

Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.

Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
Monster Iestyn
ee520b4a0d split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function 2020-05-14 20:57:21 +01:00
kaysrishaq
70896f9095 clean whitespace 2020-05-14 07:42:06 -04:00
kaysrishaq
c2a54acae3 Minor reorganization 2020-05-14 07:17:58 -04:00
kaysrishaq
fd31c5cd5e Update
Worked out some edge cases that had resulted in tracks restarting in the same format when they shouldn't - or tracks not switching to the other format when they should.

Removed stray }
2020-05-14 06:33:03 -04:00
kaysrishaq
53252f0d14 Merge branch 'next' into musicpref-var 2020-05-14 03:38:38 -04:00
James R
0b9c20cc70 ok 2020-05-13 17:52:49 -07:00
ZipperQR
6a9543b1c2 no message 2020-05-14 03:35:46 +03:00