mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 02:42:20 +00:00
Merge remote-tracking branch 'origin/next' into knuxtweaks
This commit is contained in:
commit
f03addc5a7
19 changed files with 210 additions and 58 deletions
|
@ -49,7 +49,8 @@ typedef enum
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SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
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SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
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SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
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SF_NOSUPERJUMPBOOST = 1<<16, // Disable the jump boost given while super (i.e. Knuckles)
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SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
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SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
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// free up to and including 1<<31
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} skinflags_t;
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@ -9506,6 +9506,7 @@ struct {
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{"FF_GLOBALANIM",FF_GLOBALANIM},
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{"FF_FULLBRIGHT",FF_FULLBRIGHT},
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{"FF_VERTICALFLIP",FF_VERTICALFLIP},
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{"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP},
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{"FF_PAPERSPRITE",FF_PAPERSPRITE},
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{"FF_TRANSMASK",FF_TRANSMASK},
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{"FF_TRANSSHIFT",FF_TRANSSHIFT},
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@ -9655,6 +9656,7 @@ struct {
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{"SF_MULTIABILITY",SF_MULTIABILITY},
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{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
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{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
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{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
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{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
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// Dashmode constants
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@ -720,14 +720,14 @@ void G_SetNightsRecords(void)
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I_Error("Out of memory for replay filepath\n");
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sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
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snprintf(lastdemo, 255, "%s-last.lmp", gpath);
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snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, skins[cv_chooseskin.value-1].name);
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if (FIL_FileExists(lastdemo))
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{
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UINT8 *buf;
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size_t len = FIL_ReadFile(lastdemo, &buf);
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snprintf(bestdemo, 255, "%s-time-best.lmp", gpath);
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snprintf(bestdemo, 255, "%s-%s-time-best.lmp", gpath, skins[cv_chooseskin.value-1].name);;
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if (!FIL_FileExists(bestdemo) || G_CmpDemoTime(bestdemo, lastdemo) & 1)
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{ // Better time, save this demo.
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if (FIL_FileExists(bestdemo))
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@ -736,7 +736,7 @@ void G_SetNightsRecords(void)
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CONS_Printf("\x83%s\x80 %s '%s'\n", M_GetText("NEW RECORD TIME!"), M_GetText("Saved replay as"), bestdemo);
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}
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snprintf(bestdemo, 255, "%s-score-best.lmp", gpath);
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snprintf(bestdemo, 255, "%s-%s-score-best.lmp", gpath, skins[cv_chooseskin.value-1].name);
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if (!FIL_FileExists(bestdemo) || (G_CmpDemoTime(bestdemo, lastdemo) & (1<<1)))
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{ // Better score, save this demo.
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if (FIL_FileExists(bestdemo))
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@ -50,7 +50,7 @@ EXPORT void HWRAPI(ClearMipMapCache) (void);
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EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
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//Hurdler: added for new development
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface);
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
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EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
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EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
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EXPORT INT32 HWRAPI(GetTextureUsed) (void);
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|
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@ -4636,6 +4636,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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unsigned rot;
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UINT16 flip;
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boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP));
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boolean mirrored = thing->mirrored;
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boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
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angle_t ang;
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INT32 heightsec, phs;
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@ -4724,6 +4726,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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#endif
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ang = R_PointToAngle (thing->x, thing->y) - mobjangle;
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if (mirrored)
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ang = InvAngle(ang);
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if (sprframe->rotate == SRF_SINGLE)
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{
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@ -4796,6 +4800,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
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}
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flip = !flip != !hflip;
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if (flip)
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{
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x1 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_scale);
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@ -1242,6 +1242,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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//mdlframe_t *next = NULL;
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const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
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const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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spriteinfo_t *sprinfo;
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@ -1514,7 +1515,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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#endif
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HWD.pfnSetShader(4); // model shader
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, &Surf);
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HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, hflip, &Surf);
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}
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return true;
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@ -2615,7 +2615,7 @@ EXPORT void HWRAPI(CreateModelVBOs) (model_t *model)
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#define BUFFER_OFFSET(i) ((void*)(i))
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static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface)
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static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
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{
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static GLRGBAFloat poly = {0,0,0,0};
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static GLRGBAFloat tint = {0,0,0,0};
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@ -2708,12 +2708,13 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglEnable(GL_NORMALIZE);
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#ifdef USE_FTRANSFORM_MIRROR
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// flipped is if the object is flipped
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// flipped is if the object is vertically flipped
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// hflipped is if the object is horizontally flipped
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// pos->flip is if the screen is flipped vertically
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// pos->mirror is if the screen is flipped horizontally
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// XOR all the flips together to figure out what culling to use!
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{
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boolean reversecull = (flipped ^ pos->flip ^ pos->mirror);
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boolean reversecull = (flipped ^ hflipped ^ pos->flip ^ pos->mirror);
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if (reversecull)
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pglCullFace(GL_FRONT);
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else
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@ -2721,7 +2722,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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}
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#else
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// pos->flip is if the screen is flipped too
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if (flipped != pos->flip) // If either are active, but not both, invert the model's culling
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if (flipped ^ hflipped ^ pos->flip) // If one or three of these are active, but not two, invert the model's culling
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{
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pglCullFace(GL_FRONT);
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}
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@ -2736,6 +2737,8 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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pglTranslatef(pos->x, pos->z, pos->y);
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if (flipped)
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scaley = -scaley;
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if (hflipped)
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scalez = -scalez;
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#ifdef USE_FTRANSFORM_ANGLEZ
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pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f); // rotate by slope from Kart
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@ -2882,9 +2885,9 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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// -----------------+
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// HWRAPI DrawModel : Draw a model
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// -----------------+
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface)
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
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{
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DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex, pos, scale, flipped, Surface);
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DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex, pos, scale, flipped, hflipped, Surface);
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}
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// -----------------+
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|
|
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@ -2240,7 +2240,7 @@ void HU_Erase(void)
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// IN-LEVEL MULTIPLAYER RANKINGS
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//======================================================================
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#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER))
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#define supercheckdef (!(players[tab[i].num].charflags & SF_NOSUPERSPRITES) && ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER)))
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#define greycheckdef (players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD || (G_IsSpecialStage(gamemap) && players[tab[i].num].exiting))
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//
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@ -2798,7 +2798,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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if (tab[i].color == 0)
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{
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colormap = colormaps;
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if (players[tab[i].num].powers[pw_super])
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if (players[tab[i].num].powers[pw_super] && !(players[tab[i].num].charflags & SF_NOSUPERSPRITES))
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V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/4, 0, superprefix[players[tab[i].num].skin], 0);
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else
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{
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|
|
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@ -5294,7 +5294,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_BOUNCE|MF_RUNSPAWNFUNC, // flags
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME|MF_RUNSPAWNFUNC, // flags
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S_NULL // raisestate
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},
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|
|
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@ -86,6 +86,7 @@ enum mobj_e {
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mobj_cvmem,
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mobj_standingslope,
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mobj_colorized,
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mobj_mirrored,
|
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mobj_shadowscale
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};
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|
@ -152,6 +153,7 @@ static const char *const mobj_opt[] = {
|
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"cvmem",
|
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"standingslope",
|
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"colorized",
|
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"mirrored",
|
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"shadowscale",
|
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NULL};
|
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|
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|
@ -385,6 +387,9 @@ static int mobj_get(lua_State *L)
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case mobj_colorized:
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lua_pushboolean(L, mo->colorized);
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break;
|
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case mobj_mirrored:
|
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lua_pushboolean(L, mo->mirrored);
|
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break;
|
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case mobj_shadowscale:
|
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lua_pushfixed(L, mo->shadowscale);
|
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break;
|
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|
@ -713,6 +718,9 @@ static int mobj_set(lua_State *L)
|
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case mobj_colorized:
|
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mo->colorized = luaL_checkboolean(L, 3);
|
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break;
|
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case mobj_mirrored:
|
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mo->mirrored = luaL_checkboolean(L, 3);
|
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break;
|
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case mobj_shadowscale:
|
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mo->shadowscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
|
|
143
src/m_menu.c
143
src/m_menu.c
|
@ -759,17 +759,18 @@ static menuitem_t SR_EmblemHintMenu[] =
|
|||
// Single Player Main
|
||||
static menuitem_t SP_MainMenu[] =
|
||||
{
|
||||
// Note: If changing the positions here, also change them in M_SinglePlayerMenu()
|
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{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 76},
|
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{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 84},
|
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{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 92},
|
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{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Marathon Run", M_Marathon, 100},
|
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{IT_SECRET, NULL, "Marathon Run", M_Marathon, 100},
|
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{IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 108},
|
||||
{IT_CALL | IT_STRING | IT_CALL_NOTMODIFIED, NULL, "Statistics", M_Statistics, 116}
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
sploadgame,
|
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spstartgame,
|
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sprecordattack,
|
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spnightsmode,
|
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spmarathon,
|
||||
|
@ -2276,6 +2277,9 @@ void Nextmap_OnChange(void)
|
|||
{
|
||||
char *leveltitle;
|
||||
char tabase[256];
|
||||
#ifdef OLDNREPLAYNAME
|
||||
char tabaseold[256];
|
||||
#endif
|
||||
short i;
|
||||
boolean active;
|
||||
|
||||
|
@ -2300,11 +2304,17 @@ void Nextmap_OnChange(void)
|
|||
SP_NightsAttackMenu[naghost].status = IT_DISABLED;
|
||||
|
||||
// Check if file exists, if not, disable REPLAY option
|
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sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
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sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name);
|
||||
|
||||
#ifdef OLDNREPLAYNAME
|
||||
sprintf(tabaseold,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
#endif
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
SP_NightsReplayMenu[i].status = IT_DISABLED;
|
||||
SP_NightsGuestReplayMenu[i].status = IT_DISABLED;
|
||||
}
|
||||
|
||||
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
|
||||
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
|
@ -2320,16 +2330,37 @@ void Nextmap_OnChange(void)
|
|||
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-guest.lmp", tabase))) {
|
||||
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) {
|
||||
SP_NightsReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
|
||||
// Old style name compatibility
|
||||
#ifdef OLDNREPLAYNAME
|
||||
if (FIL_FileExists(va("%s-score-best.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-time-best.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
if (FIL_FileExists(va("%s-last.lmp", tabaseold))) {
|
||||
SP_NightsReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
|
||||
active = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (active) {
|
||||
SP_NightsAttackMenu[naguest].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
SP_NightsAttackMenu[nareplay].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
SP_NightsAttackMenu[naghost].status = IT_WHITESTRING|IT_SUBMENU;
|
||||
}
|
||||
|
||||
else if(itemOn == nareplay) // Reset lastOn so replay isn't still selected when not available.
|
||||
{
|
||||
currentMenu->lastOn = itemOn;
|
||||
|
@ -4404,7 +4435,7 @@ static void M_DrawGenericMenu(void)
|
|||
}
|
||||
}
|
||||
|
||||
const char *PlaystyleNames[4] = {"Legacy", "Standard", "Simple", "Old Analog??"};
|
||||
const char *PlaystyleNames[4] = {"Strafe", "Standard", "Simple", "Old Analog??"};
|
||||
const char *PlaystyleDesc[4] = {
|
||||
// Legacy
|
||||
"The play style used for\n"
|
||||
|
@ -8043,29 +8074,67 @@ static void M_SinglePlayerMenu(INT32 choice)
|
|||
{
|
||||
(void)choice;
|
||||
|
||||
|
||||
// Reset the item positions, to avoid them sinking farther down every time the menu is opened if one is unavailable
|
||||
// Note that they're reset, not simply "not moved again", in case mid-game add-ons re-enable an option
|
||||
SP_MainMenu[spstartgame] .alphaKey = 76;
|
||||
SP_MainMenu[sprecordattack].alphaKey = 84;
|
||||
SP_MainMenu[spnightsmode] .alphaKey = 92;
|
||||
SP_MainMenu[spmarathon] .alphaKey = 100;
|
||||
//SP_MainMenu[sptutorial] .alphaKey = 108; // Not needed
|
||||
//SP_MainMenu[spstatistics].alphaKey = 116; // Not needed
|
||||
|
||||
|
||||
levellistmode = LLM_RECORDATTACK;
|
||||
if (M_GametypeHasLevels(-1))
|
||||
SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET;
|
||||
else
|
||||
SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED;
|
||||
else // If Record Attack is nonexistent in the current add-on...
|
||||
{
|
||||
SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the Record Attack option...
|
||||
SP_MainMenu[spstartgame].alphaKey += 8; // ...and lower Start Game by 8 pixels to close the gap
|
||||
}
|
||||
|
||||
|
||||
levellistmode = LLM_NIGHTSATTACK;
|
||||
if (M_GametypeHasLevels(-1))
|
||||
SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET;
|
||||
else
|
||||
SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED;
|
||||
else // If NiGHTS Mode is nonexistent in the current add-on...
|
||||
{
|
||||
SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the NiGHTS Mode option...
|
||||
// ...and lower the above options' display positions by 8 pixels to close the gap
|
||||
SP_MainMenu[spstartgame] .alphaKey += 8;
|
||||
SP_MainMenu[sprecordattack].alphaKey += 8;
|
||||
}
|
||||
|
||||
SP_MainMenu[sptutorial].status = tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED;
|
||||
|
||||
// If the FIRST stage immediately leads to the ending, or itself (which gets converted to the title screen in G_DoCompleted for marathonmode only), there's no point in having this option on the menu. You should use Record Attack in that circumstance, although if marathonnext is set this behaviour can be overridden if you make some weird mod that requires multiple playthroughs of the same map in sequence and has some in-level mechanism to break the cycle.
|
||||
if (!M_SecretUnlocked(SECRET_RECORDATTACK) // also if record attack is locked
|
||||
|| (mapheaderinfo[spmarathon_start-1]
|
||||
if (mapheaderinfo[spmarathon_start-1]
|
||||
&& !mapheaderinfo[spmarathon_start-1]->marathonnext
|
||||
&& (mapheaderinfo[spmarathon_start-1]->nextlevel == spmarathon_start
|
||||
|| mapheaderinfo[spmarathon_start-1]->nextlevel >= 1100)))
|
||||
SP_MainMenu[spmarathon].status = IT_NOTHING|IT_DISABLED;
|
||||
else
|
||||
SP_MainMenu[spmarathon].status = IT_CALL|IT_STRING|IT_CALL_NOTMODIFIED;
|
||||
|| mapheaderinfo[spmarathon_start-1]->nextlevel >= 1100))
|
||||
{
|
||||
SP_MainMenu[spmarathon].status = IT_NOTHING|IT_DISABLED; // Hide and disable the Marathon Run option...
|
||||
// ...and lower the above options' display positions by 8 pixels to close the gap
|
||||
SP_MainMenu[spstartgame] .alphaKey += 8;
|
||||
SP_MainMenu[sprecordattack].alphaKey += 8;
|
||||
SP_MainMenu[spnightsmode] .alphaKey += 8;
|
||||
}
|
||||
else // Otherwise, if Marathon Run is allowed and Record Attack is unlocked, unlock Marathon Run!
|
||||
SP_MainMenu[spmarathon].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING|IT_CALL_NOTMODIFIED : IT_SECRET;
|
||||
|
||||
|
||||
if (tutorialmap) // If there's a tutorial available in the current add-on...
|
||||
SP_MainMenu[sptutorial].status = IT_CALL | IT_STRING; // ...always unlock Tutorial
|
||||
else // But if there's no tutorial available in the current add-on...
|
||||
{
|
||||
SP_MainMenu[sptutorial].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the Tutorial option...
|
||||
// ...and lower the above options' display positions by 8 pixels to close the gap
|
||||
SP_MainMenu[spstartgame] .alphaKey += 8;
|
||||
SP_MainMenu[sprecordattack].alphaKey += 8;
|
||||
SP_MainMenu[spnightsmode] .alphaKey += 8;
|
||||
SP_MainMenu[spmarathon] .alphaKey += 8;
|
||||
}
|
||||
|
||||
|
||||
M_SetupNextMenu(&SP_MainDef);
|
||||
}
|
||||
|
@ -10126,6 +10195,8 @@ static void M_NightsAttack(INT32 choice)
|
|||
// Player has selected the "START" from the nights attack screen
|
||||
static void M_ChooseNightsAttack(INT32 choice)
|
||||
{
|
||||
char *gpath;
|
||||
const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char nameofdemo[256];
|
||||
(void)choice;
|
||||
emeralds = 0;
|
||||
|
@ -10136,14 +10207,18 @@ static void M_ChooseNightsAttack(INT32 choice)
|
|||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
||||
|
||||
snprintf(nameofdemo, sizeof nameofdemo, "replay"PATHSEP"%s"PATHSEP"%s-last", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
if ((gpath = malloc(glen)) == NULL)
|
||||
I_Error("Out of memory for replay filepath\n");
|
||||
|
||||
sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, skins[cv_chooseskin.value-1].name);
|
||||
|
||||
if (!cv_autorecord.value)
|
||||
remove(va("%s"PATHSEP"%s.lmp", srb2home, nameofdemo));
|
||||
else
|
||||
G_RecordDemo(nameofdemo);
|
||||
|
||||
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), 0, false, false);
|
||||
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, false);
|
||||
}
|
||||
|
||||
// Player has selected the "START" from the time attack screen
|
||||
|
@ -10179,6 +10254,7 @@ static void M_ChooseTimeAttack(INT32 choice)
|
|||
static void M_ReplayTimeAttack(INT32 choice)
|
||||
{
|
||||
const char *which;
|
||||
char *demoname;
|
||||
M_ClearMenus(true);
|
||||
modeattacking = ATTACKING_RECORD; // set modeattacking before G_DoPlayDemo so the map loader knows
|
||||
|
||||
|
@ -10220,11 +10296,18 @@ static void M_ReplayTimeAttack(INT32 choice)
|
|||
which = "last";
|
||||
break;
|
||||
case 3: // guest
|
||||
which = "guest";
|
||||
break;
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
return;
|
||||
}
|
||||
// srb2/replay/main/map01-score-best.lmp
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which));
|
||||
|
||||
demoname = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name, which);
|
||||
|
||||
#ifdef OLDNREPLAYNAME // Check for old style named NiGHTS replay if a new style replay doesn't exist.
|
||||
if (!FIL_FileExists(demoname))
|
||||
demoname = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which);
|
||||
#endif
|
||||
|
||||
G_DoPlayDemo(demoname);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10242,15 +10325,13 @@ static void M_EraseGuest(INT32 choice)
|
|||
M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING);
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest(const char *which, boolean nights)
|
||||
static void M_OverwriteGuest(const char *which)
|
||||
{
|
||||
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
UINT8 *buf;
|
||||
size_t len;
|
||||
if (!nights)
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name, which), &buf);
|
||||
else
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which), &buf);
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1].name, which), &buf);
|
||||
|
||||
if (!len) {
|
||||
return;
|
||||
}
|
||||
|
@ -10271,25 +10352,25 @@ static void M_OverwriteGuest(const char *which, boolean nights)
|
|||
static void M_OverwriteGuest_Time(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("time-best", currentMenu == &SP_NightsGuestReplayDef);
|
||||
M_OverwriteGuest("time-best");
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest_Score(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("score-best", currentMenu == &SP_NightsGuestReplayDef);
|
||||
M_OverwriteGuest("score-best");
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest_Rings(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("rings-best", false);
|
||||
M_OverwriteGuest("rings-best");
|
||||
}
|
||||
|
||||
static void M_OverwriteGuest_Last(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
M_OverwriteGuest("last", currentMenu == &SP_NightsGuestReplayDef);
|
||||
M_OverwriteGuest("last");
|
||||
}
|
||||
|
||||
static void M_SetGuestReplay(INT32 choice)
|
||||
|
|
|
@ -21,6 +21,9 @@
|
|||
#include "r_skins.h" // for SKINNAMESIZE
|
||||
#include "f_finale.h" // for ttmode_enum
|
||||
|
||||
// Compatibility with old-style named NiGHTS replay files.
|
||||
#define OLDNREPLAYNAME
|
||||
|
||||
//
|
||||
// MENUS
|
||||
//
|
||||
|
|
|
@ -400,7 +400,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
|
||||
if (skin)
|
||||
{
|
||||
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
|
||||
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super] && !(player->charflags & SF_NOSUPERSPRITES)) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
|
||||
numframes = skin->sprites[spr2].numframes;
|
||||
}
|
||||
else
|
||||
|
@ -9212,10 +9212,11 @@ static void P_DragonbomberThink(mobj_t *mobj)
|
|||
mobj->angle += DRAGONTURNSPEED;
|
||||
else
|
||||
{
|
||||
boolean flip = mobj->spawnpoint->options & MTF_OBJECTFLIP;
|
||||
fixed_t vspeed = FixedMul(mobj->info->speed >> 3, mobj->scale);
|
||||
fixed_t x = mobj->spawnpoint->x << FRACBITS;
|
||||
fixed_t y = mobj->spawnpoint->y << FRACBITS;
|
||||
fixed_t z = mobj->spawnpoint->z << FRACBITS;
|
||||
fixed_t z = (flip ? P_GetSectorCeilingZAt : P_GetSectorFloorZAt)(R_PointInSubsector(x, y)->sector, x, y) + (flip ? -1 : 1)*(mobj->spawnpoint->z << FRACBITS);
|
||||
angle_t diff = R_PointToAngle2(mobj->x, mobj->y, x, y) - mobj->angle;
|
||||
if (diff > ANGLE_180)
|
||||
mobj->angle -= DRAGONTURNSPEED;
|
||||
|
|
|
@ -373,6 +373,7 @@ typedef struct mobj_s
|
|||
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
|
||||
|
||||
boolean colorized; // Whether the mobj uses the rainbow colormap
|
||||
boolean mirrored; // The object's rotations will be mirrored left to right, e.g., see frame AL from the right and AR from the left
|
||||
fixed_t shadowscale; // If this object casts a shadow, and the size relative to radius
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
|
|
|
@ -64,8 +64,10 @@
|
|||
#define FF_FULLBRIGHT 0x00100000
|
||||
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
|
||||
#define FF_VERTICALFLIP 0x00200000
|
||||
/// \brief Frame flags: Flip sprite horizontally
|
||||
#define FF_HORIZONTALFLIP 0x00400000
|
||||
/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
|
||||
#define FF_PAPERSPRITE 0x00400000
|
||||
#define FF_PAPERSPRITE 0x00800000
|
||||
|
||||
/// \brief Frame flags - Animate: Simple stateless animation
|
||||
#define FF_ANIMATE 0x01000000
|
||||
|
|
|
@ -1294,8 +1294,9 @@ typedef enum
|
|||
MD2_CEILINGROVER = 1<<10,
|
||||
MD2_SLOPE = 1<<11,
|
||||
MD2_COLORIZED = 1<<12,
|
||||
MD2_ROLLANGLE = 1<<13,
|
||||
MD2_SHADOWSCALE = 1<<14,
|
||||
MD2_MIRRORED = 1<<13,
|
||||
MD2_ROLLANGLE = 1<<14,
|
||||
MD2_SHADOWSCALE = 1<<15,
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
@ -1500,6 +1501,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_SLOPE;
|
||||
if (mobj->colorized)
|
||||
diff2 |= MD2_COLORIZED;
|
||||
if (mobj->mirrored)
|
||||
diff2 |= MD2_MIRRORED;
|
||||
if (mobj->rollangle)
|
||||
diff2 |= MD2_ROLLANGLE;
|
||||
if (mobj->shadowscale)
|
||||
|
@ -1638,6 +1641,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT16(save_p, mobj->standingslope->id);
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
WRITEUINT8(save_p, mobj->colorized);
|
||||
if (diff2 & MD2_MIRRORED)
|
||||
WRITEUINT8(save_p, mobj->mirrored);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
WRITEANGLE(save_p, mobj->rollangle);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
|
@ -2641,6 +2646,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
mobj->colorized = READUINT8(save_p);
|
||||
if (diff2 & MD2_MIRRORED)
|
||||
mobj->mirrored = READUINT8(save_p);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
mobj->rollangle = READANGLE(save_p);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
|
|
|
@ -3157,6 +3157,7 @@ static void P_LoadNightsGhosts(void)
|
|||
{
|
||||
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char *gpath = malloc(glen);
|
||||
INT32 i;
|
||||
|
||||
if (!gpath)
|
||||
return;
|
||||
|
@ -3164,16 +3165,43 @@ static void P_LoadNightsGhosts(void)
|
|||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
|
||||
// Best Score ghost
|
||||
if (cv_ghost_bestscore.value && FIL_FileExists(va("%s-score-best.lmp", gpath)))
|
||||
G_AddGhost(va("%s-score-best.lmp", gpath));
|
||||
if (cv_ghost_bestscore.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
if (cv_ghost_bestscore.value == 1 && players[consoleplayer].skin != i)
|
||||
continue;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-score-best.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-score-best.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
// Best Time ghost
|
||||
if (cv_ghost_besttime.value && FIL_FileExists(va("%s-time-best.lmp", gpath)))
|
||||
G_AddGhost(va("%s-time-best.lmp", gpath));
|
||||
if (cv_ghost_besttime.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
if (cv_ghost_besttime.value == 1 && players[consoleplayer].skin != i)
|
||||
continue;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-time-best.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-time-best.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
// Last ghost
|
||||
if (cv_ghost_last.value && FIL_FileExists(va("%s-last.lmp", gpath)))
|
||||
G_AddGhost(va("%s-last.lmp", gpath));
|
||||
if (cv_ghost_last.value)
|
||||
{
|
||||
for (i = 0; i < numskins; ++i)
|
||||
{
|
||||
if (cv_ghost_last.value == 1 && players[consoleplayer].skin != i)
|
||||
continue;
|
||||
|
||||
if (FIL_FileExists(va("%s-%s-last.lmp", gpath, skins[i].name)))
|
||||
G_AddGhost(va("%s-%s-last.lmp", gpath, skins[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
// Guest ghost
|
||||
if (cv_ghost_guest.value && FIL_FileExists(va("%s-guest.lmp", gpath)))
|
||||
|
|
|
@ -1367,6 +1367,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
size_t frame, rot;
|
||||
UINT16 flip;
|
||||
boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP));
|
||||
boolean mirrored = thing->mirrored;
|
||||
boolean hflip = (!(thing->frame & FF_HORIZONTALFLIP) != !mirrored);
|
||||
|
||||
INT32 lindex;
|
||||
|
||||
|
@ -1477,7 +1479,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
#endif
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || papersprite)
|
||||
{
|
||||
ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle);
|
||||
if (mirrored)
|
||||
ang = InvAngle(ang);
|
||||
}
|
||||
|
||||
if (sprframe->rotate == SRF_SINGLE)
|
||||
{
|
||||
|
@ -1537,6 +1543,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
}
|
||||
#endif
|
||||
|
||||
flip = !flip != !hflip;
|
||||
|
||||
// calculate edges of the shape
|
||||
if (flip)
|
||||
offset = spr_offset - spr_width;
|
||||
|
|
|
@ -821,7 +821,7 @@ static void ST_drawLivesArea(void)
|
|||
// skincolor face/super
|
||||
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->color, GTC_CACHE);
|
||||
patch_t *face = faceprefix[stplyr->skin];
|
||||
if (stplyr->powers[pw_super])
|
||||
if (stplyr->powers[pw_super] && !(stplyr->charflags & SF_NOSUPERSPRITES))
|
||||
face = superprefix[stplyr->skin];
|
||||
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap);
|
||||
|
|
Loading…
Reference in a new issue