Merge branch 'snake' into 'next'

Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
This commit is contained in:
LJ Sonic 2020-06-10 07:38:37 -04:00
commit bc2edb2ae4
2 changed files with 539 additions and 19 deletions

View file

@ -1163,6 +1163,497 @@ static void CV_LoadPlayerNames(UINT8 **p)
}
#ifdef CLIENT_LOADINGSCREEN
#define SNAKE_SPEED 5
#define SNAKE_NUM_BLOCKS_X 20
#define SNAKE_NUM_BLOCKS_Y 10
#define SNAKE_BLOCK_SIZE 12
#define SNAKE_BORDER_SIZE 12
#define SNAKE_MAP_WIDTH (SNAKE_NUM_BLOCKS_X * SNAKE_BLOCK_SIZE)
#define SNAKE_MAP_HEIGHT (SNAKE_NUM_BLOCKS_Y * SNAKE_BLOCK_SIZE)
#define SNAKE_LEFT_X ((BASEVIDWIDTH - SNAKE_MAP_WIDTH) / 2 - SNAKE_BORDER_SIZE)
#define SNAKE_RIGHT_X (SNAKE_LEFT_X + SNAKE_MAP_WIDTH + SNAKE_BORDER_SIZE * 2 - 1)
#define SNAKE_BOTTOM_Y (BASEVIDHEIGHT - 48)
#define SNAKE_TOP_Y (SNAKE_BOTTOM_Y - SNAKE_MAP_HEIGHT - SNAKE_BORDER_SIZE * 2 + 1)
enum snake_bonustype_s {
SNAKE_BONUS_NONE = 0,
SNAKE_BONUS_SLOW,
SNAKE_BONUS_FAST,
SNAKE_BONUS_GHOST,
SNAKE_BONUS_NUKE,
SNAKE_BONUS_SCISSORS,
SNAKE_BONUS_REVERSE,
SNAKE_BONUS_EGGMAN,
SNAKE_NUM_BONUSES,
};
static const char *snake_bonuspatches[] = {
NULL,
"DL_SLOW",
"TVSSC0",
"TVIVC0",
"TVARC0",
"DL_SCISSORS",
"TVRCC0",
"TVEGC0",
};
static const char *snake_backgrounds[] = {
"RVPUMICF",
"FRSTRCKF",
"TAR",
"MMFLRB4",
"RVDARKF1",
"RVZWALF1",
"RVZWALF4",
"RVZWALF5",
"RVZGRS02",
"RVZGRS04",
};
typedef struct snake_s
{
boolean paused;
boolean pausepressed;
tic_t time;
tic_t nextupdate;
boolean gameover;
UINT8 background;
UINT16 snakelength;
enum snake_bonustype_s snakebonus;
tic_t snakebonustime;
UINT8 snakex[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
UINT8 snakey[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
UINT8 snakedir[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
UINT8 applex;
UINT8 appley;
enum snake_bonustype_s bonustype;
UINT8 bonusx;
UINT8 bonusy;
} snake_t;
static snake_t *snake = NULL;
static void Snake_Initialise(void)
{
if (!snake)
snake = malloc(sizeof(snake_t));
snake->paused = false;
snake->pausepressed = false;
snake->time = 0;
snake->nextupdate = SNAKE_SPEED;
snake->gameover = false;
snake->background = M_RandomKey(sizeof(snake_backgrounds) / sizeof(*snake_backgrounds));
snake->snakelength = 1;
snake->snakebonus = SNAKE_BONUS_NONE;
snake->snakex[0] = M_RandomKey(SNAKE_NUM_BLOCKS_X);
snake->snakey[0] = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
snake->snakedir[0] = 0;
snake->snakedir[1] = 0;
snake->applex = M_RandomKey(SNAKE_NUM_BLOCKS_X);
snake->appley = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
snake->bonustype = SNAKE_BONUS_NONE;
}
static UINT8 Snake_GetOppositeDir(UINT8 dir)
{
if (dir == 1 || dir == 3)
return dir + 1;
else if (dir == 2 || dir == 4)
return dir - 1;
else
return 12 + 5 - dir;
}
static void Snake_FindFreeSlot(UINT8 *x, UINT8 *y, UINT8 headx, UINT8 heady)
{
UINT16 i;
do
{
*x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
*y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
for (i = 0; i < snake->snakelength; i++)
if (*x == snake->snakex[i] && *y == snake->snakey[i])
break;
} while (i < snake->snakelength || (*x == headx && *y == heady));
}
static void Snake_Handle(void)
{
UINT8 x, y;
UINT8 oldx, oldy;
UINT16 i;
// Handle retry
if (snake->gameover && (PLAYER1INPUTDOWN(gc_jump) || gamekeydown[KEY_ENTER]))
{
Snake_Initialise();
snake->pausepressed = true; // Avoid accidental pause on respawn
}
// Handle pause
if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER])
{
if (!snake->pausepressed)
snake->paused = !snake->paused;
snake->pausepressed = true;
}
else
snake->pausepressed = false;
if (snake->paused)
return;
snake->time++;
x = snake->snakex[0];
y = snake->snakey[0];
oldx = snake->snakex[1];
oldy = snake->snakey[1];
// Update direction
if (gamekeydown[KEY_LEFTARROW])
{
if (snake->snakelength < 2 || x <= oldx)
snake->snakedir[0] = 1;
}
else if (gamekeydown[KEY_RIGHTARROW])
{
if (snake->snakelength < 2 || x >= oldx)
snake->snakedir[0] = 2;
}
else if (gamekeydown[KEY_UPARROW])
{
if (snake->snakelength < 2 || y <= oldy)
snake->snakedir[0] = 3;
}
else if (gamekeydown[KEY_DOWNARROW])
{
if (snake->snakelength < 2 || y >= oldy)
snake->snakedir[0] = 4;
}
if (snake->snakebonustime)
{
snake->snakebonustime--;
if (!snake->snakebonustime)
snake->snakebonus = SNAKE_BONUS_NONE;
}
snake->nextupdate--;
if (snake->nextupdate)
return;
if (snake->snakebonus == SNAKE_BONUS_SLOW)
snake->nextupdate = SNAKE_SPEED * 2;
else if (snake->snakebonus == SNAKE_BONUS_FAST)
snake->nextupdate = SNAKE_SPEED * 2 / 3;
else
snake->nextupdate = SNAKE_SPEED;
if (snake->gameover)
return;
// Find new position
switch (snake->snakedir[0])
{
case 1:
if (x > 0)
x--;
else
snake->gameover = true;
break;
case 2:
if (x < SNAKE_NUM_BLOCKS_X - 1)
x++;
else
snake->gameover = true;
break;
case 3:
if (y > 0)
y--;
else
snake->gameover = true;
break;
case 4:
if (y < SNAKE_NUM_BLOCKS_Y - 1)
y++;
else
snake->gameover = true;
break;
}
// Check collision with snake
if (snake->snakebonus != SNAKE_BONUS_GHOST)
for (i = 1; i < snake->snakelength - 1; i++)
if (x == snake->snakex[i] && y == snake->snakey[i])
{
if (snake->snakebonus == SNAKE_BONUS_SCISSORS)
{
snake->snakebonus = SNAKE_BONUS_NONE;
snake->snakelength = i;
S_StartSound(NULL, sfx_adderr);
}
else
snake->gameover = true;
}
if (snake->gameover)
{
S_StartSound(NULL, sfx_lose);
return;
}
// Check collision with apple
if (x == snake->applex && y == snake->appley)
{
if (snake->snakelength + 1 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
{
snake->snakelength++;
snake->snakex [snake->snakelength - 1] = snake->snakex [snake->snakelength - 2];
snake->snakey [snake->snakelength - 1] = snake->snakey [snake->snakelength - 2];
snake->snakedir[snake->snakelength - 1] = snake->snakedir[snake->snakelength - 2];
}
// Spawn new apple
Snake_FindFreeSlot(&snake->applex, &snake->appley, x, y);
// Spawn new bonus
if (!(snake->snakelength % 5))
{
do
{
snake->bonustype = M_RandomKey(SNAKE_NUM_BONUSES - 1) + 1;
} while (snake->snakelength > SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y * 3 / 4
&& (snake->bonustype == SNAKE_BONUS_EGGMAN || snake->bonustype == SNAKE_BONUS_FAST || snake->bonustype == SNAKE_BONUS_REVERSE));
Snake_FindFreeSlot(&snake->bonusx, &snake->bonusy, x, y);
}
S_StartSound(NULL, sfx_s3k6b);
}
if (snake->snakelength > 1 && snake->snakedir[0])
{
UINT8 dir = snake->snakedir[0];
oldx = snake->snakex[1];
oldy = snake->snakey[1];
// Move
for (i = snake->snakelength - 1; i > 0; i--)
{
snake->snakex[i] = snake->snakex[i - 1];
snake->snakey[i] = snake->snakey[i - 1];
snake->snakedir[i] = snake->snakedir[i - 1];
}
// Handle corners
if (x < oldx && dir == 3)
dir = 5;
else if (x > oldx && dir == 3)
dir = 6;
else if (x < oldx && dir == 4)
dir = 7;
else if (x > oldx && dir == 4)
dir = 8;
else if (y < oldy && dir == 1)
dir = 9;
else if (y < oldy && dir == 2)
dir = 10;
else if (y > oldy && dir == 1)
dir = 11;
else if (y > oldy && dir == 2)
dir = 12;
snake->snakedir[1] = dir;
}
snake->snakex[0] = x;
snake->snakey[0] = y;
// Check collision with bonus
if (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy)
{
S_StartSound(NULL, sfx_ncchip);
switch (snake->bonustype)
{
case SNAKE_BONUS_SLOW:
snake->snakebonus = SNAKE_BONUS_SLOW;
snake->snakebonustime = 20 * TICRATE;
break;
case SNAKE_BONUS_FAST:
snake->snakebonus = SNAKE_BONUS_FAST;
snake->snakebonustime = 20 * TICRATE;
break;
case SNAKE_BONUS_GHOST:
snake->snakebonus = SNAKE_BONUS_GHOST;
snake->snakebonustime = 10 * TICRATE;
break;
case SNAKE_BONUS_NUKE:
for (i = 0; i < snake->snakelength; i++)
{
snake->snakex [i] = snake->snakex [0];
snake->snakey [i] = snake->snakey [0];
snake->snakedir[i] = snake->snakedir[0];
}
S_StartSound(NULL, sfx_bkpoof);
break;
case SNAKE_BONUS_SCISSORS:
snake->snakebonus = SNAKE_BONUS_SCISSORS;
snake->snakebonustime = 60 * TICRATE;
break;
case SNAKE_BONUS_REVERSE:
for (i = 0; i < (snake->snakelength + 1) / 2; i++)
{
UINT16 i2 = snake->snakelength - 1 - i;
UINT8 tmpx = snake->snakex [i];
UINT8 tmpy = snake->snakey [i];
UINT8 tmpdir = snake->snakedir[i];
// Swap first segment with last segment
snake->snakex [i] = snake->snakex [i2];
snake->snakey [i] = snake->snakey [i2];
snake->snakedir[i] = Snake_GetOppositeDir(snake->snakedir[i2]);
snake->snakex [i2] = tmpx;
snake->snakey [i2] = tmpy;
snake->snakedir[i2] = Snake_GetOppositeDir(tmpdir);
}
snake->snakedir[0] = 0;
S_StartSound(NULL, sfx_gravch);
break;
default:
if (snake->snakebonus != SNAKE_BONUS_GHOST)
{
snake->gameover = true;
S_StartSound(NULL, sfx_lose);
}
}
snake->bonustype = SNAKE_BONUS_NONE;
}
}
static void Snake_Draw(void)
{
INT16 i;
// Background
V_DrawFlatFill(
SNAKE_LEFT_X + SNAKE_BORDER_SIZE,
SNAKE_TOP_Y + SNAKE_BORDER_SIZE,
SNAKE_MAP_WIDTH,
SNAKE_MAP_HEIGHT,
W_GetNumForName(snake_backgrounds[snake->background])
);
// Borders
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Top
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_TOP_Y, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Right
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE, SNAKE_TOP_Y + SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Bottom
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y + SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Left
// Apple
V_DrawFixedPatch(
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->applex * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->appley * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
FRACUNIT / 4,
0,
W_CachePatchLongName("DL_APPLE", PU_HUDGFX),
NULL
);
// Bonus
if (snake->bonustype != SNAKE_BONUS_NONE)
V_DrawFixedPatch(
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->bonusx * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 ) * FRACUNIT,
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->bonusy * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 + 4) * FRACUNIT,
FRACUNIT / 2,
0,
W_CachePatchLongName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
NULL
);
// Snake
if (!snake->gameover || snake->time % 8 < 8 / 2) // Blink if game over
{
for (i = snake->snakelength - 1; i >= 0; i--)
{
const char *patchname;
UINT8 dir = snake->snakedir[i];
if (i == 0) // Head
{
switch (dir)
{
case 1: patchname = "DL_SNAKEHEAD_L"; break;
case 2: patchname = "DL_SNAKEHEAD_R"; break;
case 3: patchname = "DL_SNAKEHEAD_T"; break;
case 4: patchname = "DL_SNAKEHEAD_B"; break;
default: patchname = "DL_SNAKEHEAD_M";
}
}
else // Body
{
switch (dir)
{
case 1: patchname = "DL_SNAKEBODY_L"; break;
case 2: patchname = "DL_SNAKEBODY_R"; break;
case 3: patchname = "DL_SNAKEBODY_T"; break;
case 4: patchname = "DL_SNAKEBODY_B"; break;
case 5: patchname = "DL_SNAKEBODY_LT"; break;
case 6: patchname = "DL_SNAKEBODY_RT"; break;
case 7: patchname = "DL_SNAKEBODY_LB"; break;
case 8: patchname = "DL_SNAKEBODY_RB"; break;
case 9: patchname = "DL_SNAKEBODY_TL"; break;
case 10: patchname = "DL_SNAKEBODY_TR"; break;
case 11: patchname = "DL_SNAKEBODY_BL"; break;
case 12: patchname = "DL_SNAKEBODY_BR"; break;
default: patchname = "DL_SNAKEBODY_B";
}
}
V_DrawFixedPatch(
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->snakex[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->snakey[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
i == 0 && dir == 0 ? FRACUNIT / 5 : FRACUNIT / 2,
snake->snakebonus == SNAKE_BONUS_GHOST ? V_TRANSLUCENT : 0,
W_CachePatchLongName(patchname, PU_HUDGFX),
NULL
);
}
}
// Length
V_DrawString(SNAKE_RIGHT_X + 4, SNAKE_TOP_Y, V_MONOSPACE, va("%u", snake->snakelength));
// Bonus
if (snake->snakebonus != SNAKE_BONUS_NONE
&& (snake->snakebonustime >= 3 * TICRATE || snake->time % 4 < 4 / 2))
V_DrawFixedPatch(
(SNAKE_RIGHT_X + 10) * FRACUNIT,
(SNAKE_TOP_Y + 24) * FRACUNIT,
FRACUNIT / 2,
0,
W_CachePatchLongName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
NULL
);
}
//
// CL_DrawConnectionStatus
//
@ -1177,8 +1668,8 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawFadeScreen(0xFF00, 16); // force default
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press ESC to abort");
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-16-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-16, V_YELLOWMAP, "Press ESC to abort");
if (cl_mode != CL_DOWNLOADFILES)
{
@ -1188,7 +1679,7 @@ static inline void CL_DrawConnectionStatus(void)
const char *cltext;
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-16, 16, 8, palstart + ((animtime - i) & 15));
switch (cl_mode)
{
@ -1198,9 +1689,9 @@ static inline void CL_DrawConnectionStatus(void)
{
cltext = M_GetText("Downloading game state...");
Net_GetNetStat();
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
va(" %4uK",fileneeded[lastfilenum].currentsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
va("%3.1fK/s ", ((double)getbps)/1024));
}
else
@ -1215,7 +1706,7 @@ static inline void CL_DrawConnectionStatus(void)
cltext = M_GetText("Connecting to server...");
break;
}
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP, cltext);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP, cltext);
}
else
{
@ -1226,12 +1717,14 @@ static inline void CL_DrawConnectionStatus(void)
fileneeded_t *file = &fileneeded[lastfilenum];
char *filename = file->filename;
Snake_Draw();
Net_GetNetStat();
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, dldlength, 8, 96);
memset(tempname, 0, sizeof(tempname));
// offset filename to just the name only part
@ -1249,15 +1742,15 @@ static inline void CL_DrawConnectionStatus(void)
strncpy(tempname, filename, sizeof(tempname)-1);
}
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP,
va(M_GetText("Downloading \"%s\""), tempname));
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,file->totalsize>>10));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
va("%3.1fK/s ", ((double)getbps)/1024));
}
else
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP,
M_GetText("Waiting to download files..."));
}
}
@ -1986,7 +2479,10 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
}
// no problem if can't send packet, we will retry later
if (CL_SendRequestFile())
{
cl_mode = CL_DOWNLOADFILES;
Snake_Initialise();
}
}
}
else
@ -2050,6 +2546,12 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
if (waitmore)
break; // exit the case
if (snake)
{
free(snake);
snake = NULL;
}
cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now
/* FALLTHRU */
@ -2096,19 +2598,29 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
// Call it only once by tic
if (*oldtic != I_GetTime())
{
INT32 key;
I_OsPolling();
key = I_GetKey();
if (key == KEY_ESCAPE || key == KEY_JOY1+1)
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
G_MapEventsToControls(&events[eventtail]);
if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1])
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
if (snake)
{
free(snake);
snake = NULL;
}
D_QuitNetGame();
CL_Reset();
D_StartTitle();
memset(gamekeydown, 0, NUMKEYS);
return false;
}
else if (cl_mode == CL_DOWNLOADFILES && snake)
Snake_Handle();
// why are these here? this is for servers, we're a client
//if (key == 's' && server)
@ -2119,13 +2631,18 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
#ifdef CLIENT_LOADINGSCREEN
if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
{
F_MenuPresTicker(true); // title sky
F_TitleScreenTicker(true);
F_TitleScreenDrawer();
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME)
{
F_MenuPresTicker(true); // title sky
F_TitleScreenTicker(true);
F_TitleScreenDrawer();
}
CL_DrawConnectionStatus();
I_UpdateNoVsync(); // page flip or blit buffer
if (moviemode)
M_SaveFrame();
S_UpdateSounds();
S_UpdateClosedCaptions();
}
#else
CON_Drawer();

View file

@ -1190,6 +1190,9 @@ void D_SRB2Main(void)
// rand() needs seeded regardless of password
srand((unsigned int)time(NULL));
rand();
rand();
rand();
if (M_CheckParm("-password") && M_IsNextParm())
D_SetPassword(M_GetNextParm());