mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 18:32:08 +00:00
Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen See merge request STJr/SRB2!903
This commit is contained in:
commit
bc2edb2ae4
2 changed files with 539 additions and 19 deletions
555
src/d_clisrv.c
555
src/d_clisrv.c
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@ -1163,6 +1163,497 @@ static void CV_LoadPlayerNames(UINT8 **p)
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}
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#ifdef CLIENT_LOADINGSCREEN
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#define SNAKE_SPEED 5
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#define SNAKE_NUM_BLOCKS_X 20
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#define SNAKE_NUM_BLOCKS_Y 10
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#define SNAKE_BLOCK_SIZE 12
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#define SNAKE_BORDER_SIZE 12
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#define SNAKE_MAP_WIDTH (SNAKE_NUM_BLOCKS_X * SNAKE_BLOCK_SIZE)
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#define SNAKE_MAP_HEIGHT (SNAKE_NUM_BLOCKS_Y * SNAKE_BLOCK_SIZE)
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#define SNAKE_LEFT_X ((BASEVIDWIDTH - SNAKE_MAP_WIDTH) / 2 - SNAKE_BORDER_SIZE)
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#define SNAKE_RIGHT_X (SNAKE_LEFT_X + SNAKE_MAP_WIDTH + SNAKE_BORDER_SIZE * 2 - 1)
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#define SNAKE_BOTTOM_Y (BASEVIDHEIGHT - 48)
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#define SNAKE_TOP_Y (SNAKE_BOTTOM_Y - SNAKE_MAP_HEIGHT - SNAKE_BORDER_SIZE * 2 + 1)
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enum snake_bonustype_s {
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SNAKE_BONUS_NONE = 0,
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SNAKE_BONUS_SLOW,
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SNAKE_BONUS_FAST,
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SNAKE_BONUS_GHOST,
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SNAKE_BONUS_NUKE,
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SNAKE_BONUS_SCISSORS,
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SNAKE_BONUS_REVERSE,
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SNAKE_BONUS_EGGMAN,
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SNAKE_NUM_BONUSES,
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};
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static const char *snake_bonuspatches[] = {
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NULL,
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"DL_SLOW",
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"TVSSC0",
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"TVIVC0",
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"TVARC0",
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"DL_SCISSORS",
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"TVRCC0",
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"TVEGC0",
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};
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static const char *snake_backgrounds[] = {
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"RVPUMICF",
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"FRSTRCKF",
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"TAR",
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"MMFLRB4",
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"RVDARKF1",
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"RVZWALF1",
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"RVZWALF4",
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"RVZWALF5",
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"RVZGRS02",
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"RVZGRS04",
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};
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typedef struct snake_s
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{
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boolean paused;
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boolean pausepressed;
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tic_t time;
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tic_t nextupdate;
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boolean gameover;
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UINT8 background;
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UINT16 snakelength;
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enum snake_bonustype_s snakebonus;
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tic_t snakebonustime;
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UINT8 snakex[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
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UINT8 snakey[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
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UINT8 snakedir[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
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UINT8 applex;
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UINT8 appley;
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enum snake_bonustype_s bonustype;
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UINT8 bonusx;
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UINT8 bonusy;
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} snake_t;
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static snake_t *snake = NULL;
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static void Snake_Initialise(void)
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{
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if (!snake)
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snake = malloc(sizeof(snake_t));
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snake->paused = false;
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snake->pausepressed = false;
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snake->time = 0;
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snake->nextupdate = SNAKE_SPEED;
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snake->gameover = false;
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snake->background = M_RandomKey(sizeof(snake_backgrounds) / sizeof(*snake_backgrounds));
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snake->snakelength = 1;
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snake->snakebonus = SNAKE_BONUS_NONE;
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snake->snakex[0] = M_RandomKey(SNAKE_NUM_BLOCKS_X);
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snake->snakey[0] = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
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snake->snakedir[0] = 0;
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snake->snakedir[1] = 0;
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snake->applex = M_RandomKey(SNAKE_NUM_BLOCKS_X);
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snake->appley = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
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snake->bonustype = SNAKE_BONUS_NONE;
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}
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static UINT8 Snake_GetOppositeDir(UINT8 dir)
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{
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if (dir == 1 || dir == 3)
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return dir + 1;
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else if (dir == 2 || dir == 4)
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return dir - 1;
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else
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return 12 + 5 - dir;
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}
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static void Snake_FindFreeSlot(UINT8 *x, UINT8 *y, UINT8 headx, UINT8 heady)
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{
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UINT16 i;
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do
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{
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*x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
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*y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
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for (i = 0; i < snake->snakelength; i++)
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if (*x == snake->snakex[i] && *y == snake->snakey[i])
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break;
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} while (i < snake->snakelength || (*x == headx && *y == heady));
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}
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static void Snake_Handle(void)
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{
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UINT8 x, y;
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UINT8 oldx, oldy;
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UINT16 i;
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// Handle retry
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if (snake->gameover && (PLAYER1INPUTDOWN(gc_jump) || gamekeydown[KEY_ENTER]))
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{
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Snake_Initialise();
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snake->pausepressed = true; // Avoid accidental pause on respawn
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}
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// Handle pause
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if (PLAYER1INPUTDOWN(gc_pause) || gamekeydown[KEY_ENTER])
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{
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if (!snake->pausepressed)
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snake->paused = !snake->paused;
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snake->pausepressed = true;
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}
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else
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snake->pausepressed = false;
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if (snake->paused)
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return;
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snake->time++;
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x = snake->snakex[0];
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y = snake->snakey[0];
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oldx = snake->snakex[1];
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oldy = snake->snakey[1];
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// Update direction
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if (gamekeydown[KEY_LEFTARROW])
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{
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if (snake->snakelength < 2 || x <= oldx)
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snake->snakedir[0] = 1;
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}
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else if (gamekeydown[KEY_RIGHTARROW])
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{
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if (snake->snakelength < 2 || x >= oldx)
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snake->snakedir[0] = 2;
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}
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else if (gamekeydown[KEY_UPARROW])
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{
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if (snake->snakelength < 2 || y <= oldy)
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snake->snakedir[0] = 3;
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}
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else if (gamekeydown[KEY_DOWNARROW])
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{
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if (snake->snakelength < 2 || y >= oldy)
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snake->snakedir[0] = 4;
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}
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if (snake->snakebonustime)
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{
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snake->snakebonustime--;
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if (!snake->snakebonustime)
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snake->snakebonus = SNAKE_BONUS_NONE;
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}
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snake->nextupdate--;
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if (snake->nextupdate)
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return;
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if (snake->snakebonus == SNAKE_BONUS_SLOW)
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snake->nextupdate = SNAKE_SPEED * 2;
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else if (snake->snakebonus == SNAKE_BONUS_FAST)
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snake->nextupdate = SNAKE_SPEED * 2 / 3;
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else
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snake->nextupdate = SNAKE_SPEED;
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if (snake->gameover)
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return;
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// Find new position
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switch (snake->snakedir[0])
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{
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case 1:
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if (x > 0)
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x--;
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else
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snake->gameover = true;
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break;
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case 2:
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if (x < SNAKE_NUM_BLOCKS_X - 1)
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x++;
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else
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snake->gameover = true;
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break;
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case 3:
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if (y > 0)
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y--;
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else
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snake->gameover = true;
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break;
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case 4:
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if (y < SNAKE_NUM_BLOCKS_Y - 1)
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y++;
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else
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snake->gameover = true;
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break;
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}
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// Check collision with snake
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if (snake->snakebonus != SNAKE_BONUS_GHOST)
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for (i = 1; i < snake->snakelength - 1; i++)
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if (x == snake->snakex[i] && y == snake->snakey[i])
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{
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if (snake->snakebonus == SNAKE_BONUS_SCISSORS)
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{
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snake->snakebonus = SNAKE_BONUS_NONE;
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snake->snakelength = i;
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S_StartSound(NULL, sfx_adderr);
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}
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else
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snake->gameover = true;
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}
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if (snake->gameover)
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{
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S_StartSound(NULL, sfx_lose);
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return;
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}
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// Check collision with apple
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if (x == snake->applex && y == snake->appley)
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{
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if (snake->snakelength + 1 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
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{
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snake->snakelength++;
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snake->snakex [snake->snakelength - 1] = snake->snakex [snake->snakelength - 2];
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snake->snakey [snake->snakelength - 1] = snake->snakey [snake->snakelength - 2];
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snake->snakedir[snake->snakelength - 1] = snake->snakedir[snake->snakelength - 2];
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}
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// Spawn new apple
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Snake_FindFreeSlot(&snake->applex, &snake->appley, x, y);
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// Spawn new bonus
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if (!(snake->snakelength % 5))
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{
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do
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{
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snake->bonustype = M_RandomKey(SNAKE_NUM_BONUSES - 1) + 1;
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} while (snake->snakelength > SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y * 3 / 4
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&& (snake->bonustype == SNAKE_BONUS_EGGMAN || snake->bonustype == SNAKE_BONUS_FAST || snake->bonustype == SNAKE_BONUS_REVERSE));
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Snake_FindFreeSlot(&snake->bonusx, &snake->bonusy, x, y);
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}
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S_StartSound(NULL, sfx_s3k6b);
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}
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if (snake->snakelength > 1 && snake->snakedir[0])
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{
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UINT8 dir = snake->snakedir[0];
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oldx = snake->snakex[1];
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oldy = snake->snakey[1];
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// Move
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for (i = snake->snakelength - 1; i > 0; i--)
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{
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snake->snakex[i] = snake->snakex[i - 1];
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snake->snakey[i] = snake->snakey[i - 1];
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snake->snakedir[i] = snake->snakedir[i - 1];
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}
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// Handle corners
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if (x < oldx && dir == 3)
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dir = 5;
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else if (x > oldx && dir == 3)
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dir = 6;
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else if (x < oldx && dir == 4)
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dir = 7;
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else if (x > oldx && dir == 4)
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dir = 8;
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else if (y < oldy && dir == 1)
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dir = 9;
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else if (y < oldy && dir == 2)
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dir = 10;
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else if (y > oldy && dir == 1)
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dir = 11;
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else if (y > oldy && dir == 2)
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dir = 12;
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snake->snakedir[1] = dir;
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}
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snake->snakex[0] = x;
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snake->snakey[0] = y;
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// Check collision with bonus
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if (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy)
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{
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S_StartSound(NULL, sfx_ncchip);
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switch (snake->bonustype)
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{
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case SNAKE_BONUS_SLOW:
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snake->snakebonus = SNAKE_BONUS_SLOW;
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snake->snakebonustime = 20 * TICRATE;
|
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break;
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case SNAKE_BONUS_FAST:
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snake->snakebonus = SNAKE_BONUS_FAST;
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||||
snake->snakebonustime = 20 * TICRATE;
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||||
break;
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case SNAKE_BONUS_GHOST:
|
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snake->snakebonus = SNAKE_BONUS_GHOST;
|
||||
snake->snakebonustime = 10 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_NUKE:
|
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for (i = 0; i < snake->snakelength; i++)
|
||||
{
|
||||
snake->snakex [i] = snake->snakex [0];
|
||||
snake->snakey [i] = snake->snakey [0];
|
||||
snake->snakedir[i] = snake->snakedir[0];
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_bkpoof);
|
||||
break;
|
||||
case SNAKE_BONUS_SCISSORS:
|
||||
snake->snakebonus = SNAKE_BONUS_SCISSORS;
|
||||
snake->snakebonustime = 60 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_REVERSE:
|
||||
for (i = 0; i < (snake->snakelength + 1) / 2; i++)
|
||||
{
|
||||
UINT16 i2 = snake->snakelength - 1 - i;
|
||||
UINT8 tmpx = snake->snakex [i];
|
||||
UINT8 tmpy = snake->snakey [i];
|
||||
UINT8 tmpdir = snake->snakedir[i];
|
||||
|
||||
// Swap first segment with last segment
|
||||
snake->snakex [i] = snake->snakex [i2];
|
||||
snake->snakey [i] = snake->snakey [i2];
|
||||
snake->snakedir[i] = Snake_GetOppositeDir(snake->snakedir[i2]);
|
||||
snake->snakex [i2] = tmpx;
|
||||
snake->snakey [i2] = tmpy;
|
||||
snake->snakedir[i2] = Snake_GetOppositeDir(tmpdir);
|
||||
}
|
||||
|
||||
snake->snakedir[0] = 0;
|
||||
|
||||
S_StartSound(NULL, sfx_gravch);
|
||||
break;
|
||||
default:
|
||||
if (snake->snakebonus != SNAKE_BONUS_GHOST)
|
||||
{
|
||||
snake->gameover = true;
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
}
|
||||
}
|
||||
|
||||
snake->bonustype = SNAKE_BONUS_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static void Snake_Draw(void)
|
||||
{
|
||||
INT16 i;
|
||||
|
||||
// Background
|
||||
V_DrawFlatFill(
|
||||
SNAKE_LEFT_X + SNAKE_BORDER_SIZE,
|
||||
SNAKE_TOP_Y + SNAKE_BORDER_SIZE,
|
||||
SNAKE_MAP_WIDTH,
|
||||
SNAKE_MAP_HEIGHT,
|
||||
W_GetNumForName(snake_backgrounds[snake->background])
|
||||
);
|
||||
|
||||
// Borders
|
||||
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Top
|
||||
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_TOP_Y, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Right
|
||||
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE, SNAKE_TOP_Y + SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Bottom
|
||||
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y + SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Left
|
||||
|
||||
// Apple
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->applex * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->appley * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
FRACUNIT / 4,
|
||||
0,
|
||||
W_CachePatchLongName("DL_APPLE", PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
|
||||
// Bonus
|
||||
if (snake->bonustype != SNAKE_BONUS_NONE)
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->bonusx * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 ) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->bonusy * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 + 4) * FRACUNIT,
|
||||
FRACUNIT / 2,
|
||||
0,
|
||||
W_CachePatchLongName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
|
||||
// Snake
|
||||
if (!snake->gameover || snake->time % 8 < 8 / 2) // Blink if game over
|
||||
{
|
||||
for (i = snake->snakelength - 1; i >= 0; i--)
|
||||
{
|
||||
const char *patchname;
|
||||
UINT8 dir = snake->snakedir[i];
|
||||
|
||||
if (i == 0) // Head
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 1: patchname = "DL_SNAKEHEAD_L"; break;
|
||||
case 2: patchname = "DL_SNAKEHEAD_R"; break;
|
||||
case 3: patchname = "DL_SNAKEHEAD_T"; break;
|
||||
case 4: patchname = "DL_SNAKEHEAD_B"; break;
|
||||
default: patchname = "DL_SNAKEHEAD_M";
|
||||
}
|
||||
}
|
||||
else // Body
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 1: patchname = "DL_SNAKEBODY_L"; break;
|
||||
case 2: patchname = "DL_SNAKEBODY_R"; break;
|
||||
case 3: patchname = "DL_SNAKEBODY_T"; break;
|
||||
case 4: patchname = "DL_SNAKEBODY_B"; break;
|
||||
case 5: patchname = "DL_SNAKEBODY_LT"; break;
|
||||
case 6: patchname = "DL_SNAKEBODY_RT"; break;
|
||||
case 7: patchname = "DL_SNAKEBODY_LB"; break;
|
||||
case 8: patchname = "DL_SNAKEBODY_RB"; break;
|
||||
case 9: patchname = "DL_SNAKEBODY_TL"; break;
|
||||
case 10: patchname = "DL_SNAKEBODY_TR"; break;
|
||||
case 11: patchname = "DL_SNAKEBODY_BL"; break;
|
||||
case 12: patchname = "DL_SNAKEBODY_BR"; break;
|
||||
default: patchname = "DL_SNAKEBODY_B";
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->snakex[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->snakey[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
i == 0 && dir == 0 ? FRACUNIT / 5 : FRACUNIT / 2,
|
||||
snake->snakebonus == SNAKE_BONUS_GHOST ? V_TRANSLUCENT : 0,
|
||||
W_CachePatchLongName(patchname, PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Length
|
||||
V_DrawString(SNAKE_RIGHT_X + 4, SNAKE_TOP_Y, V_MONOSPACE, va("%u", snake->snakelength));
|
||||
|
||||
// Bonus
|
||||
if (snake->snakebonus != SNAKE_BONUS_NONE
|
||||
&& (snake->snakebonustime >= 3 * TICRATE || snake->time % 4 < 4 / 2))
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_RIGHT_X + 10) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + 24) * FRACUNIT,
|
||||
FRACUNIT / 2,
|
||||
0,
|
||||
W_CachePatchLongName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
}
|
||||
|
||||
//
|
||||
// CL_DrawConnectionStatus
|
||||
//
|
||||
|
@ -1177,8 +1668,8 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
V_DrawFadeScreen(0xFF00, 16); // force default
|
||||
|
||||
// Draw the bottom box.
|
||||
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press ESC to abort");
|
||||
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-16-8, 32, 1);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-16, V_YELLOWMAP, "Press ESC to abort");
|
||||
|
||||
if (cl_mode != CL_DOWNLOADFILES)
|
||||
{
|
||||
|
@ -1188,7 +1679,7 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
const char *cltext;
|
||||
|
||||
for (i = 0; i < 16; ++i)
|
||||
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
|
||||
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-16, 16, 8, palstart + ((animtime - i) & 15));
|
||||
|
||||
switch (cl_mode)
|
||||
{
|
||||
|
@ -1198,9 +1689,9 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
{
|
||||
cltext = M_GetText("Downloading game state...");
|
||||
Net_GetNetStat();
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
|
||||
va(" %4uK",fileneeded[lastfilenum].currentsize>>10));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
|
||||
va("%3.1fK/s ", ((double)getbps)/1024));
|
||||
}
|
||||
else
|
||||
|
@ -1215,7 +1706,7 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
cltext = M_GetText("Connecting to server...");
|
||||
break;
|
||||
}
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP, cltext);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP, cltext);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1226,12 +1717,14 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
fileneeded_t *file = &fileneeded[lastfilenum];
|
||||
char *filename = file->filename;
|
||||
|
||||
Snake_Draw();
|
||||
|
||||
Net_GetNetStat();
|
||||
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
|
||||
if (dldlength > 256)
|
||||
dldlength = 256;
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, 256, 8, 111);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, dldlength, 8, 96);
|
||||
|
||||
memset(tempname, 0, sizeof(tempname));
|
||||
// offset filename to just the name only part
|
||||
|
@ -1249,15 +1742,15 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
strncpy(tempname, filename, sizeof(tempname)-1);
|
||||
}
|
||||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP,
|
||||
va(M_GetText("Downloading \"%s\""), tempname));
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
|
||||
va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,file->totalsize>>10));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
|
||||
va("%3.1fK/s ", ((double)getbps)/1024));
|
||||
}
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP,
|
||||
M_GetText("Waiting to download files..."));
|
||||
}
|
||||
}
|
||||
|
@ -1986,7 +2479,10 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
}
|
||||
// no problem if can't send packet, we will retry later
|
||||
if (CL_SendRequestFile())
|
||||
{
|
||||
cl_mode = CL_DOWNLOADFILES;
|
||||
Snake_Initialise();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2050,6 +2546,12 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
if (waitmore)
|
||||
break; // exit the case
|
||||
|
||||
if (snake)
|
||||
{
|
||||
free(snake);
|
||||
snake = NULL;
|
||||
}
|
||||
|
||||
cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now
|
||||
/* FALLTHRU */
|
||||
|
||||
|
@ -2096,19 +2598,29 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
// Call it only once by tic
|
||||
if (*oldtic != I_GetTime())
|
||||
{
|
||||
INT32 key;
|
||||
|
||||
I_OsPolling();
|
||||
key = I_GetKey();
|
||||
if (key == KEY_ESCAPE || key == KEY_JOY1+1)
|
||||
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
|
||||
G_MapEventsToControls(&events[eventtail]);
|
||||
|
||||
if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1])
|
||||
{
|
||||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
|
||||
if (snake)
|
||||
{
|
||||
free(snake);
|
||||
snake = NULL;
|
||||
}
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
memset(gamekeydown, 0, NUMKEYS);
|
||||
return false;
|
||||
}
|
||||
else if (cl_mode == CL_DOWNLOADFILES && snake)
|
||||
Snake_Handle();
|
||||
|
||||
// why are these here? this is for servers, we're a client
|
||||
//if (key == 's' && server)
|
||||
|
@ -2119,13 +2631,18 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
#ifdef CLIENT_LOADINGSCREEN
|
||||
if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
|
||||
{
|
||||
F_MenuPresTicker(true); // title sky
|
||||
F_TitleScreenTicker(true);
|
||||
F_TitleScreenDrawer();
|
||||
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME)
|
||||
{
|
||||
F_MenuPresTicker(true); // title sky
|
||||
F_TitleScreenTicker(true);
|
||||
F_TitleScreenDrawer();
|
||||
}
|
||||
CL_DrawConnectionStatus();
|
||||
I_UpdateNoVsync(); // page flip or blit buffer
|
||||
if (moviemode)
|
||||
M_SaveFrame();
|
||||
S_UpdateSounds();
|
||||
S_UpdateClosedCaptions();
|
||||
}
|
||||
#else
|
||||
CON_Drawer();
|
||||
|
|
|
@ -1190,6 +1190,9 @@ void D_SRB2Main(void)
|
|||
|
||||
// rand() needs seeded regardless of password
|
||||
srand((unsigned int)time(NULL));
|
||||
rand();
|
||||
rand();
|
||||
rand();
|
||||
|
||||
if (M_CheckParm("-password") && M_IsNextParm())
|
||||
D_SetPassword(M_GetNextParm());
|
||||
|
|
Loading…
Reference in a new issue