mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 10:52:23 +00:00
Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients, and therefore should obviously not be used in anything gamelogic-related.
This commit is contained in:
parent
0435acd516
commit
93cc48054a
1 changed files with 6 additions and 0 deletions
|
@ -326,6 +326,12 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
return 0;
|
||||
LUA_PushUserdata(L, &players[secondarydisplayplayer], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"isserver")) {
|
||||
lua_pushboolean(L, server);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"isdedicatedserver")) {
|
||||
lua_pushboolean(L, dedicated);
|
||||
return 1;
|
||||
// end local player variables
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
|
|
Loading…
Reference in a new issue