Make the intro shorter as I felt it was a bit too long

Change the code a bit so less magic numbers.
This commit is contained in:
Steel Titanium 2020-08-28 20:08:46 -04:00
parent 4eaa7e969f
commit 3ef8024697

View file

@ -315,7 +315,7 @@ const char *introtext[NUMINTROSCENES];
static tic_t introscenetime[NUMINTROSCENES] =
{
7*TICRATE, // STJr Presents
6*TICRATE, // STJr Presents
11*TICRATE + (TICRATE/2), // Two months had passed since...
15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
14*TICRATE, // What Sonic, Tails, and Knuckles...
@ -621,14 +621,14 @@ static void F_IntroDrawScene(void)
}
else if (intro_scenenum == 0) // STJr presents
{
if (intro_curtime > 1 && intro_curtime < 278)
if (intro_curtime > 1 && intro_curtime < introscenetime[intro_scenenum])
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (intro_curtime < 30) // Make the text shine!
if (intro_curtime < TICRATE-5) // Make the text shine!
sprintf(stjrintro, "STJRI%03u", intro_curtime-1);
else if (intro_curtime >= 29 && intro_curtime < 50) // Pause on black screen for just a second
else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second
return;
else if (intro_curtime == 51)
else if (intro_curtime == 2*TICRATE-19)
{
// Fade in the text
// The text fade out is automatically handled when switching to a new intro scene