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Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS.
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@ -2564,7 +2564,7 @@ static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover)
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}
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// Strong abilities can break even FF_STRONGBUST.
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if (player->charability == CA_GLIDEANDCLIMB)
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if (player->charflags & SF_CANBREAKWALLS)
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return true;
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if (player->pflags & PF_BOUNCING)
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