Update version number

This commit is contained in:
Steel Titanium 2020-07-10 17:29:03 -04:00
parent 6c6f16e158
commit 307125e84e
4 changed files with 7 additions and 7 deletions

View file

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.5
VERSION 2.2.6
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

View file

@ -1,4 +1,4 @@
version: 2.2.5.{branch}-{build}
version: 2.2.6.{branch}-{build}
os: MinGW
environment:

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@ -144,8 +144,8 @@ extern char logfilename[1024];
#else
#define VERSION 202 // Game version
#define SUBVERSION 5 // more precise version number
#define VERSIONSTRING "v2.2.5"
#define VERSIONSTRINGW L"v2.2.5"
#define VERSIONSTRING "v2.2.6"
#define VERSIONSTRINGW L"v2.2.6"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -213,7 +213,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 45
#define MODVERSION 46
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond

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@ -1215,7 +1215,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.5;
CURRENT_PROJECT_VERSION = 2.2.6;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1227,7 +1227,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.5;
CURRENT_PROJECT_VERSION = 2.2.6;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (