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A few more instances of "gr" to purge
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commit
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2 changed files with 9 additions and 9 deletions
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@ -3487,7 +3487,7 @@ static gl_vissprite_t *HWR_NewVisSprite(void)
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typedef struct
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{
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FOutVector verts[4];
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gr_vissprite_t *spr;
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gl_vissprite_t *spr;
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} zbuffersprite_t;
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// this list is used to store data about linkdraw sprites
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@ -3495,7 +3495,7 @@ zbuffersprite_t linkdrawlist[MAXVISSPRITES];
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UINT32 linkdrawcount = 0;
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// add the necessary data to the list for delayed z-buffer drawing
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static void HWR_LinkDrawHackAdd(FOutVector *verts, gr_vissprite_t *spr)
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static void HWR_LinkDrawHackAdd(FOutVector *verts, gl_vissprite_t *spr)
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{
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if (linkdrawcount < MAXVISSPRITES)
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{
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@ -5007,11 +5007,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
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// calculate tz for tracer, same way it is calculated for this sprite
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// transform the origin point
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tr_x = FIXED_TO_FLOAT(thing->tracer->x) - gr_viewx;
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tr_y = FIXED_TO_FLOAT(thing->tracer->y) - gr_viewy;
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tr_x = FIXED_TO_FLOAT(thing->tracer->x) - gl_viewx;
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tr_y = FIXED_TO_FLOAT(thing->tracer->y) - gl_viewy;
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// rotation around vertical axis
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tracertz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin);
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tracertz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
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// Software does not render the linkdraw sprite if the tracer is behind the view plane,
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// so do the same check here.
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@ -1309,13 +1309,13 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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// texture loading before model init, so it knows if sprite graphics are used, which
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// means that texture coordinates have to be adjusted
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gpatch = md2->grpatch;
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if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
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if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
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md2_loadTexture(md2);
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gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
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if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
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if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
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&& (!md2->blendgrpatch
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|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
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|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
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&& !md2->noblendfile)))
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md2_loadBlendTexture(md2);
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@ -1332,7 +1332,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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md2_printModelInfo(md2->model);
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// if model uses sprite patch as texture, then
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// adjust texture coordinates to take power of two textures into account
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if (!gpatch || !gpatch->mipmap->grInfo.format)
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if (!gpatch || !gpatch->mipmap->format)
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adjustTextureCoords(md2->model, spr->gpatch);
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HWD.pfnCreateModelVBOs(md2->model);
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}
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