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Remove unused texture formats
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3d50bef0e5
commit
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3 changed files with 10 additions and 20 deletions
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@ -34,11 +34,7 @@ static INT32 format2bpp(GLTextureFormat_t format)
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{
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if (format == GL_TEXFMT_RGBA)
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return 4;
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else if (format == GL_TEXFMT_RGB_565
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|| format == GL_TEXFMT_ARGB_1555
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|| format == GL_TEXFMT_ARGB_4444
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|| format == GL_TEXFMT_ALPHA_INTENSITY_88
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|| format == GL_TEXFMT_AP_88)
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else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
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return 2;
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else
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return 1;
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@ -29,16 +29,14 @@
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typedef enum GLTextureFormat_e
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{
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GL_TEXFMT_ALPHA_8 = 0x2, /* (0..0xFF) alpha */
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GL_TEXFMT_INTENSITY_8 = 0x3, /* (0..0xFF) intensity */
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GL_TEXFMT_ALPHA_INTENSITY_44 = 0x4,
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GL_TEXFMT_P_8 = 0x5, /* 8-bit palette */
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GL_TEXFMT_RGBA = 0x6, /* 32 bit RGBA! */
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GL_TEXFMT_RGB_565 = 0xa,
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GL_TEXFMT_ARGB_1555 = 0xb,
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GL_TEXFMT_ARGB_4444 = 0xc,
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GL_TEXFMT_ALPHA_INTENSITY_88 = 0xd,
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GL_TEXFMT_AP_88 = 0xe, /* 8-bit alpha 8-bit palette */
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GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
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GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
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GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
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GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
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GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
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GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
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} GLTextureFormat_t;
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// data holds the address of the graphics data cached in heap memory
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@ -2971,11 +2971,7 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
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int format = tmp->format;
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if (format == GL_TEXFMT_RGBA)
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bpp = 4;
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else if (format == GL_TEXFMT_RGB_565
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|| format == GL_TEXFMT_ARGB_1555
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|| format == GL_TEXFMT_ARGB_4444
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|| format == GL_TEXFMT_ALPHA_INTENSITY_88
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|| format == GL_TEXFMT_AP_88)
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else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
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bpp = 2;
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// Add it up!
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