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Make Special Stage map transitions respect nextmapoverride.
In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars. It's otherwise impossible to do so via Lua.
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1 changed files with 4 additions and 3 deletions
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@ -3808,7 +3808,7 @@ static void G_DoCompleted(void)
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// a map of the proper gametype -- skip levels that don't support
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// the current gametype. (Helps avoid playing boss levels in Race,
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// for instance).
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if (!spec)
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if (!spec || nextmapoverride)
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{
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if (nextmap >= 0 && nextmap < NUMMAPS)
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{
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@ -3860,7 +3860,8 @@ static void G_DoCompleted(void)
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if (nextmap < 0 || (nextmap >= NUMMAPS && nextmap < 1100-1) || nextmap > 1103-1)
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I_Error("Followed map %d to invalid map %d\n", prevmap + 1, nextmap + 1);
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lastmap = nextmap; // Remember last map for when you come out of the special stage.
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if (!spec)
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lastmap = nextmap; // Remember last map for when you come out of the special stage.
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}
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if ((gottoken = ((gametyperules & GTR_SPECIALSTAGES) && token)))
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@ -3881,7 +3882,7 @@ static void G_DoCompleted(void)
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}
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}
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if (spec && !gottoken)
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if (spec && !gottoken && !nextmapoverride)
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nextmap = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001
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automapactive = false;
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