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Fix the "Custom skincolors" branch not compiling with GCC 10.
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07da7f7d29
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3 changed files with 6 additions and 3 deletions
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@ -125,6 +125,9 @@ boolean advancedemo;
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INT32 debugload = 0;
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#endif
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UINT16 numskincolors;
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menucolor_t *menucolorhead, *menucolortail;
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char savegamename[256];
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char srb2home[256] = ".";
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@ -1190,7 +1193,7 @@ void D_SRB2Main(void)
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if (M_CheckParm("-password") && M_IsNextParm())
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D_SetPassword(M_GetNextParm());
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// player setup menu colors must be initialized before
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// any wad file is added, as they may contain colors themselves
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M_InitPlayerSetupColors();
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@ -396,7 +396,7 @@ typedef enum
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NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5)
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} skincolornum_t;
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UINT16 numskincolors;
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extern UINT16 numskincolors;
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extern skincolor_t skincolors[MAXSKINCOLORS];
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@ -450,7 +450,7 @@ typedef struct menucolor_s {
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UINT16 color;
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} menucolor_t;
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menucolor_t *menucolorhead, *menucolortail;
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extern menucolor_t *menucolorhead, *menucolortail;
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void M_AddMenuColor(UINT16 color);
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void M_MoveColorBefore(UINT16 color, UINT16 targ);
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